Hello again everyone. I’ve been away, and busy, for a change but I want to start writing again on Mythic Bios at least once a week as I originally planned. I didn’t actually feel like writing anything until I got another Project of mine finished, but I feel the need to you updated on some of the things that I’m doing and to keep a record of some of my work as well.
It’s been tough for me this past while. I’ve had this Twine idea in my mind for some time and it was only at this year’s Toronto Global Game Jam that I’d been able to even start on it beyond the modest notes I’d researched and taken.
Unlike last year, I didn’t force myself to stay up until twelve or two in the afternoon to finish off my game. Aside from the fact that I had a headache during the Jam, even when I was better I realized that rushing through it and making something out of pure exhaustion would only give me sloppy work and very little to show for it: never mind the fact that it wouldn’t have even been a working narrative.
I’d gotten as far as creating an entry for it on the Global Game Jam site. At the moment, my Twine creation is called The Serpent and The Fox. I spent a whole night trying to think up a good abstract summary and a title for my creation in progress. Unfortunately, the late first night of the Jam cost me in stamina: to the point where I couldn’t even create an outline.
In the end, though, it was just as well. Most of my creative works each have their own unique processes and this one didn’t really want a pre-existing outline. Rather, it wants to use the fragments I’ve written down or have in my mind and flesh itself out from there. However, what’s really interesting about this interactive narrative is that it may well be the most structured Twine game that I’ve made to date.
Each part of my story is going to be an interlinking series of haiku: a poetic structure of five syllables, then seven on the next line, and five on the last. Of course, for the sake of storytelling — and sanity on my part — they are probably not all traditional haiku. They don’t all deal with descriptions of nature, and while I attempt to capture emotion in them, sometimes I need to use them to detail other matters. And while haiku apparently aren’t supposed to utilize metaphors, I might have to break those rules: if only to make them part of a metaphorical structure themselves. And while I will be using the five/seven/five schema when I can, I will vary up how many lines I use in each section and take essential creative liberties.
This brief discussion of poetic structure aside (and years ago I wouldn’t have dreamed of talking about this, never mind finding it remotely interesting), I am particularly focusing on the perspective of the story. I can tell you right now that my story seems to start from a third person perspective, but depending on the choices that you make as a reader — on where and what character you click on — this will change.
What I am pondering at the moment is whether to follow the usual Twine and interactive choose your own adventure tradition of the second-person perspective, or go right into the first-person.
If I make it first-person, then you can see into the minds of the characters themselves even as you can choose their actions. However, ironically enough the perspective of “I” can be alienating for a reader: it’s just another divide between them and the character even if it might provide more insight. One of the texts that inspired me to make this Twine uses the first-person and I can see its strengths in that.
On the other hand, the second-person flat out, through its use of “you” makes you — the reader — into the character. It places you into their mind and body. When you make the choices that the game provides you with, you could feel a greater relation to that character. But then there is the issue of what happens when the character feels something and narrative attempts to claim that you are feeling it or thinking it too.
Either way, there is going to be some audacity involved. Another issue is that I wonder if I can get the different character perspectives to intersect again at some point and become unified depending on what the reader-player chooses: without being totally boring and repeating myself. And would the second-person, would “you” be able to relate to another character and feel the beginnings of some kind of relationship compared to whether or not you are an “I.”
I will have to find a healthy medium and keep exploring this issue further. I was reluctant to talk about this, link my entry to Mythic Bios, or even mention the name of a work that isn’t finished yet. I generally like to either link to finished works or just hint on the unfinished. It’s been weighing on my brain for a little while and taking up a good portion of its memory (I am also a less than closeted perfectionist).
But it’s been a while and I thought you’d find this digression interesting in some way.
I hope I will be able to continue and finish this. I want to see how people react to it and I want to move on with my writing and other plans. I hope the world is treating you all reasonably. Hopefully I’ll be back next week. Until next time.
3 thoughts on “Of Serpents and Foxes”
Wow, that sounds really interesting! I’m a sucker for haiku…keep us posted! Have you heard of renku, which I think is passed back and forth between poets in a collaborative effort?
Yes I have! 🙂 I know there are different conventions involved and that there are even haiku parties — with or without the presence of sake — where one poet responds with another haiku to another.
But now that I read over what you said, I only heard of this tradition in passing: back when I was taking Japanese literature classes and I read The Tale of Genji. Have you ever read it, Beth?
I’m somewhat familiar with it, but I can’t say that I’ve properly read it. I read some other renkus to fire myself up for Poets in Hell.