The Horror Doctor

So I actually did it.

I wanted to put a few more things on my Blog before linking it here, but I finally made The Horror Doctor.

I find when you make a Blog, a lot of it is about creating content, but it’s also about organizing and curating it: to make it accessible, or at the very least to know what kind of theme you are going for. In my case, I just had a lot of thoughts about horror and weird stories, and some of these just didn’t completely fit on Mythic Bios.

Or maybe that’s not entirely accurate. You see, I’ve written a lot on Mythic Bios. And I mean … a lot. So much so, that I feel like for something like the Horror Doctor, I needed something more streamlined, more specific, with which to deal with that particular content. It’s not a replacement for this Blog by any means, and it’s not meant to be.

What is interesting is that in creating The Horror Doctor, I’ve gotten to apply a few things I’ve learned over the years writing for Sequart, GeekPr0n, and this Blog. At the moment, The Horror Doctor feels like something between a review and fanzine, but it also inherits a lot from what I’ve attempted to do on Mythic Bios: in showing my creativity and analytics in process. Whereas Mythic Bios has sometimes showed my “behind the scenes” or “backstage” elements of my story writing, I kind of drifted away from it over time.

The Horror Doctor kind of reminds me of my first days making Mythic Bios into an online Blog, where I was just inspired and driven to write an article on here almost every day. It changed, of course, over time given that you need to pace yourself, and not overwork your brain to death. Even now, I’m slowly down a bit, but I have a few thoughts that I can still write down.

But I guess The Horror Doctor was a long time in the making. Essentially, it’s me writing reviews and creative homages to films and other horror and weird properties that I’ve watched for the first time, or had thoughts about in recent times. I’ve said it a million times already, but it’s like being Victor Frankenstein — with hopefully minus the deadbeat creator aspect — in that I am pretending to be a mad scientist without an MD (or a PhD for that matter) dissecting and reassembling different subject matter under my constantly growing auspices.

Why I made it, well … watching Joe Bob Briggs’ The Last Drive-In on Shudder helped, but in a way it’s the end result of spiritual inspiration from Kaarina Wilson. I’ve wrote about her a lot. I don’t know if or when I will stop writing about her, to be honest. We were originally going to make a collaborative blog together on Blogger called twosides. In the end, she wrote more in there than I did. But after she passed away, I realized I was still logged onto there as a co-creator. I read all the stuff she made, which wasn’t much, and I remembered that she wanted us to work together on something. I also recalled how much she believed that I could write about horror: to the point of encouraging me to talk to the Toronto After Dark Film Festival about writing for them.

Neither of these things happened. Originally, I was going to write in our old Blogger account and create The Horror Doctor there. In retrospect, there are probably more than a few subconscious reasons I chose that Blog name, but the fact is Blogger was just too basic — too old — to do anything with.

Of course, WordPress has changed over time as well. I know it’s not the same as I when I started back in 2012, but it is still kept up and updated, and I know how to use it on a basic level. I decided to start fresh, to make my own domain for both my Blogs, and a place for all of my things. So even though I feel like when I watch some horror classics or obscurities for the first time, I am watching it for both myself and Kaarina, the creation is all me: this is what I have been primarily doing with my time during this Pandemic.

I don’t know what else to add. I think The Horror Doctor is a good place to practice my writing ethic. I have already taken to curating but also rewriting and editing works there, taking my time, and considering what I want to do. It’s another step towards … something.

I will be reblogging some of my horror content from this Blog onto The Horror Doctor into both my “Dissections and Speculatives” and “Strains and Mutations” Categories (reviews and fanfiction), so there will be some interlap. In the meantime, I hope that everyone is holding up well. Take care all.

There are a few of you that have followed me for a long time here, some of you who still remain, or just discovered me. If you are into horror and weird stories, graphic  explicit, and twisted things, and you like how my brain works in general — and you like all of these things — please come and read my work at The Horror Doctor. Hopefully, if you are not educated by someone still learning the genre, you will at least be entertained.

The Neurodivergent Shadows in Us

There are going to be spoilers for Jordan Peele’s film Us, this movie that’s been out for months now, but sometimes that’s just how it has to be, and it wouldn’t make sense if I attempted to do anything else. Also, I am writing specifically about my personal experiences in relating to both this film and the following subject matter with which I try to engage.

Like Terry from his Gayly Dreadful article Tethered to the Closet, I knew practically from the beginning that Adelaide Wilson wasn’t “normal” and that, eventually when I learned about them, she was one of the Tethered. However, the difference I want to make clear is that while Terry related to her as someone coming to terms with being gay, I am not on the LGBTQ spectrum at all, I am also not American, and part of my reasoning for thinking she was one of the Tethered is because I am fairly good at guessing twist endings: being a writer, and a geek.

Yet there’s another reason why I can relate to Adelaide, and the Tethered.

Like Adelaide, I grew up as a child in the 1980s. And like the Tethered, who replaces her, who was the original Red and becomes the Adelaide that we know as the protagonist of Us, I grew up with developmental issues. I’ve talked about them before. These days, I would be called non-neurotypical, or neuro-divergent. My brain is wired differently from some perceived baseline in the mainstream population. I learn and I react in other ways in contrast to the current social paradigm. But, growing in the public school system of Canada and North America itself, I was given another label.

I am learning disabled.

Diagnosis is still relatively confusing to this day. Some of my disabilities could be confused with aspects of what some experts call the autistic spectrum, while many of my challenges have — ironically enough — been classified under the umbrella of nonverbal learning disorders.

Of course, I am not saying that the Tethered are the same — seeming to be clones of citizens created by the American government with their own developmental issues either by accident or design — but some of their characteristics can be seen as symbolic as some kinds of neuro-diverse behaviour. Terry, and other writers examining Adelaide focus on how she has a different, or inverted, sense of rhythm compared to others such as when she’s attempting to snap with the music that her husband Gabe is playing on the car radio. I remember her trying to also show her son, Jason, how to do the same thing: and this feeling I couldn’t describe came over me watching her. She looked both happy, and vulnerable, and awkward but genuine in that moment. It is a situation that the actress Lupita Nyong’o portrays well. She has, to some extent, learned how to match the rhythm, or mimic it enough where she is only slightly off. And aside from not being one for small-talk, no one can really tell the difference. Adelaide seems normal on a cursory glance.

She can pass as mundane.

At the beginning of the film, Adelaide is lost as a child in a boardwalk mirror house on the Santa Cruz beach. When she is found again, or seems to come out of the establishment, she seems to be rendered mute. Of course, we realize later that this isn’t the Adelaide that went in there, but rather the Tethered girl Red who has not learned how to vocalize, and her hand-eye coordination is relatively sloppy and haphazard. Her parents believe that something traumatic happened to her when her father lost track of her. They get her to see a therapist, they enroll her in dance courses — in ballet specifically — and she acclimates after a while.

When I was a child, I didn’t vocalize. Not really. I communicated in gestures, and grunts. It is one of the reasons I couldn’t stay in a mainstream daycare or kindergarten. My hand-eye coordination was also terrible: having what is called motor clumsiness. I didn’t really learn how to walk until later in my developmental period. My parents had me see therapists. I even had physiotherapist sessions where I rolled around on a giant ball and developed my reflexes more. My parents also enrolled me in a specialized kindergarten for children with special needs called Adventure Place. In fact, I had gotten so used to being there that when my parents were told I could attend mainstream public schooling, or I had to, I was so confused by the idea of “recess” and time before class that I got lost my first day at Thornhill Public School. And then, another time, I stayed on the school bus and the driver accidentally drove away with me: completely terrifying my parents even though I had, apparently, dozed off and had a nap.

I mean, I guess at anyone of those times I could have — or someone like me — could have found myself in one of those subterranean places filled with rabbits not unlike Alice’s Adventures in Wonderland or its original title Alice’s Adventures Underground where I found a Shadow: not unlike those whom are forced to suppress their own feelings and mirror the actions those of their counterparts above ground against their will from the story that Red told Adelaide.

Do you want to know what I remember the most about my time as a child in the 80s, outside of therapy and all encompassing special educational spaces?

I was afraid. All the time.

My main memories of Thornhill Public School, were the dingy, yet antiseptic halls of the school itself with their old copper-coloured rubber glue stoppers, the long grey crooked scissors we used in art classes, and just how dark and old the basement was where the janitors had their office. I remember not wanting to be there, and wanting to be at home. I just wanted to go home.

At the same time, this was the period of the Beetlejuice cartoons, Teenage Mutant Ninja Turtles, Fraggle Rock, and the Dark Crystal comics as well as You Can’t Do That On Television on YTV. Adelaide herself had C.H.U.D., The Goonies, and Michael Jackson’s Thriller in her early life, and while I hadn’t been exposed to 1980s horror and specifically those adventure art movies at that time, they were on my popular cultural periphery and they would have intersected. And I was always both fascinated and terrified by horror in the form of hearing about such movies, and also folktales. I fed off of these elements, and they became part of my intellectual DNA, especially when in my Special Education class with Mr. Phillips I learned how to actually read from Grades 1-3.

They got me through a lot of the fear, but I still remember those halls and that basement: a place not unlike the underground facility where Red — before she was Adelaide — then Adelaide herself having been captured and abandoned by Red — and all the other Tethered clones wandered around aimlessly. It always occurred to me just how easy it would be to get lost in those corridors, and looking at the Tethered, few can be as lost as they.

Even though my perceptions improved, I still had — and still have — spatial difficulties. I get lost all the time, and directions as well as maps don’t always make sense. I also have dyscalculia: a learning disorder that makes arithmetic extremely difficult to do in my head. I can add and subtract, but I am slow at it, and I can’t multiply or divide without extreme challenge, or a calculator.

I also used to fidget a great deal — and I still do. Usually, it is a way to express excitement, anxiety, stress, or all of the above. I’ve learned to control it publicly for the most part, but the mileage can vary depending on the circumstances and my comfort level. Sometimes, when I get into that state, it is a lot like a free-form dancing: and it reminds me of Adelaide’s own dance and ballet classes as she was growing up on the surface.

And then there is communication. Like I said earlier, in the beginning I barely if ever used words to communicate. And, even now, when I’m nervous I will either ramble a great deal to make up for a perceived lack of content on my part, or I will be quiet and utilize few words. Even looking at how Adelaide talks with Kitty Tyler on the beach, or has difficulty talking or expressing her emotions to her own husband reminds me of my own impatience, or discomfort with small talk — which I generally try to compensate by talking about very specific topics of my interest, and not always the other person’s next to me — as well as my challenges expressing myself in a public, or even personal situation.

I know I really felt for Adelaide when she was attempting to communicate with her husband about her feelings: about her lack of comfort being in Santa Cruz, and even her annoyance with him for making fun of her quirks. I’ve had that happen a lot: from children laughing at my slow talking or thinking, and authority figures telling me to stop talking to myself (as if I were embarrassing myself and not them), and even having partners who just didn’t understand why I couldn’t be more like everyone else. That is the social interaction disorder element of some learning disabilities coming into play. It’s frustrating. It is beyond frustrating. When I was in daycare, before Adventure Place, I apparently did not want to talk or interact with my peers. I just wanted to stay in my own world. And I recall feeling a lot of anger and resentment for having to be with others who either made fun of me, or just didn’t understand me at all.

Even later, having gotten more therapy, I would often not cut or make my art the way I wanted to, and I would get frustrated with my tools — with my hands — and my own coordination to the point where I would destroy what I was working on because it didn’t meet my own expectations. My psychotherapist has asked me on occasion whether I sometimes feel toxic inside, or outside: and often I say I feel both for this reason. And I can only imagine Adelaide, especially with her experiences having gotten out of the facility underground, and adapting to the world above, having similar feelings and thoughts.

And I adapted too. I went to Special Education classes, but aside from those I focused on my strengths. Whereas someone like Adelaide delved into dancing and ballet, I attempted to become an artist, and eventually a writer. Overtime, as I went through the ranks of the public school system and university, I weeded out the courses I had difficulty with and focused purely on my strengths. Eventually, in my own mind, while taking advantage of the extra time afforded me because I was a learned disabled student, I came across as normal. I could be like everyone else. I could be “high-functioning.”

I could pass.

But I never really did. And while Terry, in his “Tethered to the Closet” article talks about that deep, dark Shadow secret of his sexuality has he attempted to pass on the sexuality spectrum, I tried to pass on a psychological and developmental one, while knowing — deep down — that there was something in me that set me apart from a lot of my peers: that it was always there, that it will always be there, and I will eventually go back to it.

I did. A lot. I had to ask for extra time. Sometimes I needed further clarification for my tasks. And then, by the time I made to York University, I needed the label and diagnosis to accord me extra time to remain in my Graduate Program just to maintain my full-time status with only half a course load.

Yet that anger, it never goes away. That frustrated, helpless anger. The kind you have in the dark where you can’t talk, or relate. Where you can’t express your emotions. Or the very least, you can’t do any of these things in an acceptable way to the society or space with which you find yourself. People laugh at you. Or bully you. Or worse: sometimes, they just interact with you out of some sense of pity.

So you take those elements of yourself. You face yourself in that mirror much like Red and Adelaide faced each other in that fun house near the beach. You strangle it. You push it down. You chain it to a bunk post, take the T-Shirt, and hope no one realizes that you are an intruder: that you are wrong. But you even when you play along with your parents, as much as possible, even when you find a hobby, find a field to work in and justify your existence — even when you make relationships — that part of you that you thought you could hide, even in plain sight, will always be there. It will always be waiting.

And the society that you grew in? That made you? It does it to control everyone to an extent. It wants you to conform so that you don’t make anyone else comfortable. But it only goes so far. For me, I had all of that “extra help” until I was done with school, or rather school had been done with me.  Then there was no structure, nothing but more antiseptic institutions that arbitrarily help or condemn you like welfare and disability offices and organizations that force you to embrace your disabilities as your identity — the very thing you spend ages attempting to wean yourself away from — while mostly leaving you to wander around like Tethered clones abandoned by their creators when they couldn’t control them, or use them to control others.

The structure is gone. You are just lucky at times to have a place that will still feed and clothe you. And, meanwhile, other people have jobs, families, relationships, and something fulfilling while — often enough — you feel that a lot of them have an emptiness inside of them that mirrors your own, but they are just less honest about it. They have the appearance, the passing, of knowing who they are, and what they are going to be.

And I think at this point, I am talking less about relating to Adelaide and more about relating to the Tethered: to the quiet, angry, sullen, forgotten, grunting, gesticulating horde of people abandoned in the dark, that want more but can’t always find a way to communicate that. And the people above, everyone else who is supposed neurotypical or neuro-conforming? They are part of a society that made you and they are always showing how ideal their lives are in social media, or relying on devices like the Alexa stand-in Ophelia to show how affluent they are. It all sometimes feels like a fun house of distorted reflections, or shadows.

I guess, in this context, I can understand where the fear and the anger, cultivated by Red — by the girl who used to be Adelaide and left to atrophy in her own stunted hatred — would want rise up, while still holding hands together in that Hands Across America gesture from 1986 which is a parody of that superficial sense of belonging that is just, at the end of the day, for appearances. There is nothing sincere about it, nothing warm, or loving. But, in the end it is a gesture of defiance, of anger against the order of things, or the lack of order: of the system’s broken nature.

Just like these words.

So who knows? Maybe a long time ago, I wandered through the dingy, cold hallways of a basement and encountered someone who looked me like having wandered away from falling asleep on a bus, or getting lost not knowing what recess was, and I strangled him and took his place like some changeling in the night. Or perhaps, unlike Red, I actually killed him from the start and — if the conceits of Us are true — then we shared a soul, and that is why I don’t always feel whole. And when you disregard this hypothetical situation as the metaphor it is, there have been many times I’ve had to distance or destroy something in my life to continue to somehow be the person that I want to be.

And sometimes, it doesn’t feel like enough.

Maybe, like the Tethered, I am my own Tethered reflecting the abuses of the unreasonable expectations that I inflicted on myself. And who hasn’t had a time where they have been so angry themselves, hated themselves so much for not performing the way they are expected to, that they don’t want to destroy the system that made these expectations? To burn the whole shallow mess to the ground? Or with a cry of primal, inarticulate rage strangle the part of you that’s angry at yourself, that hates yourself, that you feel is sabotaging both your life, and the relationships of those around like Adelaide, who was Red, finally did to Red who was Adelaide — who she thought she abandoned — in that dark bunk chamber where she thought she left her, her dirty little secret, even her secret in plain sight, for good?

I didn’t even think about it that way, or thought I would write much about this beyond superficial comparisons until I sat down — past five in the morning going six — and realizing just how much this film affected me. Surely there are dark tunnels, and hidden cities in Canada as they are in America. I mean, the North American system probably uses these places, these mentalities, to survive. And I have known people, people I loved or thought I loved, or people who loved me, or I thought loved me — or they thought they loved me — who are so similar to the people that Jordan Peele depict through his version of the doppelgänger as a central monster symbol in Us.

I think it safe to say that, in addition to feeling an affinity to the cognitive difficulties of the Tethered, I have also known, and loved people like Adelaide, and it is amazing how you can be so close to someone because of your shared differences, and so separate from them — and alone — for these exact same characteristics.

I guess I had more to say about Us than I thought beyond the fanfictions, and the film article I wrote a few months back. Certainly, this writing became more personal than even I’d anticipated. At the end of Us, Adelaide reunites with her family after rescuing her son Jason from her double. Jason is her biological son. Learning disabilities and neurodivergence according to some studies are genetic. They are passed down. Jason has always, throughout the film, fidgeted with a broken lighter and loves to hide in a cubbyhole in his grandparents’ cottage. He also prefers to wear a monster mask.

At the end of the film, he seems to realize that his mother is a Tethered, not long after she comes to grips with it herself. She puts her fingers on her lips. Her daughter Zora doesn’t seem to take after her, and her husband still doesn’t understand. Throughout the film, Adelaide is terrified of Jason becoming lost in this world, like she supposedly did, like she actually had been. Jason, for his part, takes his mask and places it back on his face: hiding himself, quiet, yet colourful. Defiant. Adelaide also puts hers back on, but it blends in, it’s unremarkable. She pretends to be mundane again. Jason’s mask, by contrast, still stands out and I think there is something to that. To accept that you are different, and to own it.

Or something to that effect. Personally, I just think that Jason’s monster mask is pretty cool.

Absolute Zero

And I am not talking about the weather where I live, even though it is fairly cold. :p

So, for a long time, I had this idea for a Matrix fanfic in my head based on a character I made called Zero. I even dressed up as Zero at a Halloween Party almost a decade ago. The story was inspired by a scene from “The Second Renaissance,” when a woman is attacked by a group of men, and her skin is ripped off to reveal the metal skeleton underneath. Back in the day of early science-fiction, it would just mean that she had been a robot or something unfeeling: an enemy or … well, a “trap.” I don’t think I need to really go into the social and gender prejudice connotations of what that might mean to others, but it impacted me a great deal.

I wrote at least two, maybe three, AI stories based on the feeling that this scene evoked in me so long ago, and the story of a person who knew that woman, and saw this happen to her … and how it changed them forever. But I never wrote the story down. I mean, sure, I did write about it a few times. I definitely talked to people about it.

All I know is that the seed of it was planted. That this woman who had been attacked by this mob had a lover, who had been a human AI sympathizer, who initially wanted peaceful coexistence but, after seeing this event, decided on vengeance instead. I also liked the idea that they were a contrast to The One, later on: that the Anomaly came from somewhere and, perhaps, someone’s genetics.

The way I figured it, whenever the Agents in the Matrix failed to defeat The One, there was a squad of these human sympathizers to the Machines, with their leader Zero, sent out to eliminate them: amongst other things. Zero can match The One, but isn’t used often. This is probably due to the act of potentially destabilizing the entire Matrix if Zero and The One ever fight …. and we’ve seen what happens when that occurs with the example of Smith and Neo. Zero, in that capacity, was meant to be a last resort … and there was some of this that I really wanted to explore.

I didn’t really end up exploring that aspect of it, however: only hinting on it. At the time I came up with all of this, I knew I wasn’t ready — with regards to skill or maturity level — to write the story. I just didn’t have a feel for the world, then, beyond snippets, and there were technical aspects that escaped me.

Time passed. In 2013, I got involved — peripherally — with the independent game design scene, and it led to looking into things like the Scratchware Manifesto, as well as luminaries like Anna Anthropy and Christine Love. And then, I found … others. One person, in particular. We bonded for a time over depictions of AI, and I told them my Matrix story. They said they wanted to read it. I told them I didn’t actually write it, and I didn’t see when I would do it. I did, however, promise them that I would show it to them whenever I did.

Six years later … well, it’s probably too late now, for a variety of reasons. But it’s never too late to create a story at all. It was at the bottom of my bucket list, but not forgotten. That thought: of “I should write this” never truly left my mind.

matrix b1-66er

The missing ingredients, as it turns out, were aspects of the old Matrix comics. I’d purchased them a while ago, deciding I wanted hard copies as I know that the WhatisTheMatrix site they used to exist on only remains on the Way Back Machine. There was one story in particular, created by the Wachowskis called “Bits and Pieces of Information”: which told the story of B1-66ER, the abused butler robot who murders his owner and attempted dismantler in order to save his own life. The robot goes to trial for the murders, and it becomes a major Civil Rights issue that begins the Human-Machine War, and then — with the defeat of humanity — the Matrix. I thought it was a fascinating story, but something of a tangent as I had seen it only in “The Second Renaissance,” but then I saw it in “Bits and Pieces of Information” in a bit more gory and technical detail … and that’s what made it. Combined with the fact that B1 and 66 were parts of the robot’s designation … I began drawing from my own geek exposure to AI in different films — one in particular — and I started to get a background on Zero’s idealism … before the death of the woman who was Zero’s lover.

So, as my television played reruns of Star Trek in the background and as I entertained my curious budgie who was flying on me, I reread “Bits and Pieces of Information” — written by the Wachowskis and drawn by Geof Darrow and thought I’d be seeing a comics version of “The Second Renaissance,” but finding the technical structure of someone accessing Zion Archives instead. It stuck with me for a while.

Then, I talked with a new friend, remembered my old friend, my story, and then gathered a few of the details above in my mind … and wrote the thing on A03, then reposting it on Mythic Bios. The ending was giving me trouble. I changed it three times before finally surrendering to sleep.

The next day, I spent too much time adding the technical “search” jargon onto the piece, dealing with the beginning and ending — doing it on my phone and then giving up and using my computer like a somewhat sane person — when I realized … that Zero could work even better as a Twine.

So, with Star Trek: Enterprise playing in the background, I took my story and put it into sequence boxes, piecemeal. I paid attention to specific words, and paragraph breaks to place an appropriate hyperlink. Transitions are important with this sort of thing. It’s like pacing a script to a show … or poetry. Then, I decided to try something new.

I figured out, relatively easy, how to add images into my Twine: something I’d never done before. As I said, it was simpler than I thought it would be, so much so I almost slapped my forehead in ridiculousness. Hell, it was even easier than adding them into my articles, and resizing them for such. I took the comics image of B1-66ER killing one of his would-be murderers, and then the image of the woman being torn apart by the human mob.

But I wasn’t done yet. There was more. And this … is where I really experimented. It wasn’t much, you have to understand. I just changed the colour of the Twine font to green. I found myself looking at CSS code and, after being confused for a while, changed it correctly to the green I wanted. The Matrix neon green. Then I set it so that the hyperlinks were Blue, and hovering the cursor over said links made it Red. I think you get the connotations of those aesthetics from Matrix lore. That was also, once I got the code, relatively easy.

What was harder was turning the border margins text green. The title, author name, Restart, Bookmark, and Twine Credits element. It took a really long time. I had to take a Deadpool 2 break before sitting down and actually figuring this little bastard out. I managed to get the title and author name, but the rest of the margins were being really stubborn. I thought of asking for help but … honestly? I just wanted to prove to myself that I could do it. I just wanted to show myself I could learn something new.

I’d worked with some code before, though it had been a long time ago and nowhere near as advanced as those of my peers. Then, after much trial and error, and Viewing the Page Source which I had done a few times in the process of getting images, I finally changed all the words to neon green.

I never thought I’d go back to Twine, after this long. I used to think it was the future of people wanting to make games who were not coders, or one possible future. I’ll admit the font colour options could have been more user-friendly: especially for the margins. But I did it. That sense of accomplishment, however small, was fairly good.

So, this is what I did. “Zero” is not a Choose Your Own Adventure game. It isn’t even a game. It’s just a story that paces itself through hyperlinks. Bits and pieces of information, as the Wachowkis might say. I think “The Treasure of La-Mulana” was similar in that way. It goes to show you I can learn, or relearn new tricks.

Zero isn’t a perfect story, by any means, prose or Twine-vise. But I feel like it’s just one more step. To something, anyway.  In any case, in lieu of the new thing I am attempting to write now, I hope you found this post interesting if nothing else.

Roleplaying The Enemy in J.R.R. Tolkien’s Arda

I’m not sure how this happened, really. I’d been following Yoystan’s Men of the West YouTube Channel for a while, but I think I really started going back to J.R.R. Tolkien’s Arda and Middle-Earth because of the season, and also due to roleplaying in a homebrew world with my friends. Last week, I talked about Role-Playing Magic and The World of Arda: basically taking the subtle natural magic of Arda and its world elements and making either a table-top or a massive-multiplayer online role-playing game with those particular aspects in mind. There are a lot of issues with adapting Tolkien’s sagas in that way, of course, and while I touched upon the fact that the players would always be subservient to the overall plotline and need to really have some personal stories as well as referencing to some extent that old paternalism in the Arda narrative with regards to women, and other human ethnicities, there is also the matter of the Orcs.

Yes. You read that right. Orcs. What if someone wants to play an Orc character in Arda? For Everquest and World of Warcraft, even some Dungeons and Dragons campaigns, this would not necessarily be an issue. But Tolkien makes it very clear that orcs are distortions, tortured mutations and descendants of the Elves that didn’t travel to Aman or the Undying Lands, or were captured by the Vala Melkor become the Dark Lord Morgoth before that point. They are warped and twisted, hating themselves, and everyone else around them. There is no noble Horde here against the Alliance of Azeroth. You have these angry, bitter, hateful beings that want to ruin the lives of other races that are more “whole” than they are. This is the same with Trolls, that are mockeries of the tree-like Ents, and even the Easterlings and Southron Men as well as the Black Numenoreans, and more besides of which I do not even have the knowledge. Tolkien makes it clear that these are bad creatures, and people. They have served Morgoth, and Sauron. They despise everything that is beautiful, and good, and true in Middle-Earth. They are the minions of the forces of darkness, and they will go out of their way to destroy even a sliver of hope: the heart of the Tolkien narrative itself.

However, does it really have to be that way? Could the Enemy be just as viable a player faction as the Free-Peoples of Middle-Earth? And can you role-play them in a way that stays true to Tolkien, or perhaps subverts the narrative in a way where it doesn’t take away from the original story, but adds to it? There can’t be light without shadow, after all, despite other philosophies that believe darkness to be a deformation of true radiance. And can you have fun playing the Enemy?

I believe it can be done. If I were to do it, just like the game with the general Free-Peoples that I mentioned in my last article, I would set in as a side campaign during some of the events of the Ages, or in-between lulls between major events in general: the ones that aren’t necessarily world-shattering upon first glance, or at least not obviously so.

So, Orcs are fascinating beings. What is known is that when they aren’t working for Morgoth, or Sauron they often congregate in different tribes where they engage in warlike and violent behaviour to achieve dominance among their people, and power. They are also related to Goblins as well, maybe as an offshoot. You have your warriors, and archers, as well as your Warg Riders: essentially Orcs that ride giant wolves. Goblins can have something akin to group or a nice adaptation of D&D pack tactics when fighting. Another thing to consider is that Orcs aren’t stupid. Of course, there are different breeds or races of Orc as well, but they are all cunning and can create weapons, and devices of war and torment. In fact, I would encourage there to be smart Orcs: beings with basic intelligence, craftiness, cleverness, and of course a thirst for battle.

I would have it so that if you play an Orc, or a Troll you can work your way through the ranks based on your battle prowess, your manipulation, and your cunning. Perhaps you believe that the Valar cursed your ancestors, and left you to suffer. The Lords that you follow, if you do, are the sworn enemies of the dark gods that abandoned you, leaving you to die helpless in a world you didn’t understand until Melkor came, and gave you a new sense of purpose. He changed you, twisted, and moulded you to be fruitful and multiply. This is your land. You love your god, and you hate him in equal measure. But this pain of being you reminds you that you are alive, and it also reminds you of all the other races that take their wholeness for granted. Likewise, perhaps you might not believe the Dark Lord made you, but you follow power for that is how you eat the flesh of others, which is your diet — as you have grown tired of eating your own — and you know that the more powerful and skilled you become, or the more resources you have, the more opportunities you will have for food and plunder.

Likewise, you might not want to follow any Dark Lord and simply plunder for the sake of it. You know, those Dwarves are always trying to kill you and you want a nice safe place in a mountain. Perhaps you’ve heard of Moria, and once the Dwarves dug too greedily and too deep, you sensed the presence of a power that is familiar and grand: something that doesn’t seem to care about you, and would tolerate your presence in a grander place while destroying all others that dare to defy it. Maybe you want treasures and golden baubles from those damned Men that are always roaming around, while having a cave to keep it all in so you can have meat, and loot a plenty as a Troll. Perhaps you want control over a part of the Misty Mountains that another Tribe of Goblin or Orc possesses. So you forge alliances and friendships. You have a broodmate or two. You fight alongside each other, propping each other up until the time when you don’t need the other anymore, or when you get hungry. And, if you do serve a Dark Lord, if you prove yourself you might be worthy of his blessings: of greater weapons, of artifacts forged from Utumno and Angband, or even from the very fires of Mount Doom itself.

I myself don’t know the particulars of Black Speech, that spoken in Mordor, or by the Enemy in general but if there is an enterprising Tolkien scholar of the language out there, I would find the Black Speech equivalents to Fëa and Hröa: perhaps ghâsh as “fire” could represent a dark being’s soul, while snaga, aside from meaning “slave” can also mean “the body.” Things have been made on the backs of slaves, unfortunately, after all, and they have been seen as objects. Perhaps in this culture the Orcs and Trolls — or as they would call themselves and perhaps be called in-game the Uruk and Olog — the former term of which actually being taken from mythology by Tolkien — see their bodies as slaves to their fire or hunger, and act accordingly on that as a virtue. That is merely my idea, and I think interesting enough to consider.

Of course, you also have the Men or humans that serve the Enemy, or have their own designs. Perhaps those from the East and South have their own cultures. The Haradrim have their Mûmakil riders: their oliphant mounts. The Corsairs of Umbar have their excellent seafaring vessels, ships, and skills. The Easterlings have a vast land and many different kingdoms and cultures that can be expanded upon: with their superb constructions of wagons and chariots to supplement their fighting skills. And there are so many others. They could serve the Cult of Melkor, like the fallen Numenoreans did, because they are jealous as all hell over the Elves living forever, and they want immortality, or they despise the former Numenoreans turned into the people of Gondor and Arnor due to their imperialism, or because they were favoured over them by cruel gods. They might just want better lands, or more resources. Some might want revenge for the deaths of kin in so many wars between the West and themselves. Perhaps they even have genuine grievances, or many a few more just want to get away from Sauron. Perhaps the Cult that was introduced in the unfinished New Shadow novel of Tolkien’s has its presence in Mordor or the East and South in different iterations.

And then, you can have some interesting classes too. While there are warriors, Wainriders, archers, your oliphant riders, sailor-lords, and the like, you can have Sorcerers and Witches. These beings can be from the East and South, but even the West. They have learned lore — sorcery — or gained artifacts from dark Maia such as Sauron. Their ghâsh can be improved upon through study of entropy and decay, as well as taking the lives of others through battle and blood sacrifices. Orcs and Trolls can have these powers, this equivalent to magic: though they manifest as poisonous herb-lore, fiendish constructions, spiritual pollution, and berserker rages. If you want to take liberties, you can even say that as a reward for serving your Lord as an Orc or Troll, you could be chosen to help breed the next of your kin: choosing survival of the strongest and the clever to create a chosen bloodline that could lead to Saruman’s Uruk-hai or even Sauron’s Olog-hai: sun-resistant Trolls.

Normal Trolls have their ghâsh drained massively if they are exposed to light, or sunlight, and will turn into stone. Most Orcs can be affected in a similar way, but while they won’t die, you will feel tremendous fear and hatred of the unforgiving light. And if you are a Sorcerer or Witch of Men, you can vastly increase your ghâsh or have it increased if you prove your worth to your Masters, but it will degrade your snaga: and you will become a Wraith over time as your dark spirit from the Other World consumes your body in the mortal one. Trolls and Orcs improve their snaga through learning combat and survival tactics while their ghâsh can collectively increase if they are in larger numbers against an enemy: representing the darkness that they embody.

So, here are some interesting scenarios. You can be powerful Orcs and Men of Saruman that undertake missions for the renegade White Wizard to prove your worthiness and get your time in the breeding pits: to know you will create a new future where your kin will rule the world under the Hand of Isengard: your Clan’s immortality assured as the dominant power under any Dark Lord really. Perhaps you are an agent of Saruman hired to collect some ring-lore that he can’t quite find elsewhere: and while you might not glean the significance of it, he could teach you a few bits of other lore or give you treasures or powers of other kind in exchange. You can be the Corsairs that destroy the fleets of Gondor, and prove your superiority, or one of the Easterlings or Haradrim that either fight each other, or create mutual trading pacts, or successfully back-stab your way into power. Or here is an interesting one: Sauron hears that some strange Blue Wizards have come into the East. He orders you, his best Uruks, and his best disciples of the Cult of Melkor to either apprehend the two Blue Wizards and bring them to him, or kill them. Or perhaps the two are already renegades and will teach you some lore in exchanging for serving them … or, likewise, pretend to be renegades, and teach you that lore to make sure that your lands never fully unify — at least not right away — and delay, if not destroy a fully unified East under Sauron’s banner.

And, who knows? You Easterlings and Southrons can eventually sue for peace with the West, and mutual respect. Maybe Sauron is gone, or you just want a way to get away from him so that you can save your family and your loved ones. Maybe it’s too late for those inducted fully into the Cult of Melkor, but if you have Numenorean blood perhaps you can be an Elf-Friend again and remember the mysteries of Eru Illuvatar. Perhaps you Uruks have had enough. You don’t want to serve these Dark Lords anymore. Perhaps your hatred of the Elves and Men empowers you, but you can see which way the wind is changing. Your new quest is to gain power, but also survive. You go off to find a new home, or a cavern, or a series of tunnels with which to hide from the genocide of your kind, and one day regain your numbers. Perhaps you will even become more clever. And, who knows? Maybe you had Elven and Human ancestry. Maybe you see just a bit of that light in the brokenness you always were … Perhaps it drives you to glorious battle and seek a great end for yourself that will eclipse anything else in your horrible life. Or perhaps … one day … you might become something more.

This … isn’t perfect. Like Black Speech itself, the Enemy was built by Tolkien to be fragmented and broken and brutal. I think you can still preserve that, but show that they have aspirations and personalities of their own. Some might change their ways. Some might die by them. You can tell some good stories, and even make them. I actually view these beings differently now, especially the Orcs and Trolls. While Order of the Stick made me look at Goblin Genocides for what they are in D&D, my own meditations on what happened in H.P. Lovecraft’s Innsmouth with the US Government and the town’s people as genocide — along with reading Ruthanna Emrys’ Innsmouth Legacy series — and my friend and sometime-publisher Gil Williamson’s Prancing Pony: in which the British come to Middle-Earth in the 1800s and see what is left of the people there, including the last of the Uruk-hai.

I don’t mind having the existence of evil or even other darker forces in a game or a world, but I do think having them fleshed out and even thinking out their world view and allowing for change in some places and meaningful stories can amount to a lot. I’ve written a lot more about this than I thought. But I hope this was interesting, if nothing else. It’s good to write such rambles on here again. That’s what Mythic Bios was designed to do after all. Until another time, my friends.

And remember: I see you.

Roleplaying Magic and the World of Tolkien’s Arda

Whenever I attempt to relax, one of the things that I do is watch a YouTube channel called Men of the West, created by a user with the handle of Yoystan. In it, he generally talks about aspects of J.R.R. Tolkien’s World of Arda, but specifically events, characters, artifacts, races, locations, and media pertaining to Middle-Earth. Fans like Yoystan are far more well-versed in Arda, and Tolkien’s works and backgrounds than myself, but they have inspired me to do some of my own crude and shallow research through the Legendarium of Tolkien. But there is one topic that has always intrigued me about Middle-Earth, especially with interest in the world of A Song of Ice and Fire, and my own Dungeons and Dragons role-playing.

Magic.

Of course, magic in this case is a misnomer. Perhaps the better word for what I am particularly interested in with regards to Tolkien’s Arda is its metaphysics, or how the rules of that world allow for certain events, and actions that we might deem as paranormal or supernatural to take place. Metaphysics in the world of Arda are predicated on its creation.

Arda was created by the Song of Eru Illuvatar and his Valar and Maiar spirits. It allows for song and oaths to shape the fate of those that utilize them. Prophecy and prophetic dreams also exist in this world. However, there are some crafts that exist in Arda thanks to the Valar, and their Maiar servants that were taught to the early ancestors of the peoples of Arda: Elves, Dwarves, and Men: specifically herb-lore, Dwarven Moon-letters, artificing such as ring-crafting, and even something akin to telepathy “thought-opening” and “Unwill”: though the latter is a rare skill. Arda also exists in two worlds, the mortal plane, and the “Unseen World” where Elves — or at least High Elves — exist simultaneously: perhaps allowing them, and other dark beings, to utilize spells of illusion or shape-changing. Certainly, there seems to be a category of metaphysics called sorcery: which is dark power that can be taught to Men — humans — by Maia such as the Dark Lord Sauron. Curses also exist that can keep human spirits from passing on, and certain areas of land can have traumatic events such as wars and battle imprinted upon them, or be sensitive to certain kinds of powers, or be protected by them.

The only ones that can really wield anything close to obvious magical  power are the Istari — or the Five Wizards — who are, in turn, Maia spirits given human form by their Valar patrons from Aman or Valinor to advise and guide the peoples of Middle-Earth against Sauron’s tyranny and manipulations. And the Wizards are extremely limited in what they can actually do, to make sure their powers do not dominate the peoples of Middle-Earth or actually cause irreparable damage to Arda itself.

Essentially, what I call the metaphysical situation of Arda is a subtle magic of sorts: forces of that universe — which is, arguably, supposed to be a mythological past of our own world, before the metaphysical rules of our reality changed many times — and something that can only be utilized in particular situations, contexts, or at certain times. George R.R. Martin does something similar with magic in Westeros and Essos, though there is a lot more emphasis on blood magic, and aspects of deities that may or may not exist in the forms that their worshipers believe them to be. It would make sense that Tolkien’s understated, limited use of magic — or metaphysics — influenced Martin and so many others, including the creators of Dungeons and Dragons that made spells far more overt.

So, one thing that the Men of the West YouTube channel also focused on at one point were attempts at an Expanded Arda Universe: through gameplay. And one thing that it has always found lacking is the “magic-system” in Lord of the Rings Online — a game that Yoystan otherwise praises in every other way — or even its selection of player races, and antagonists.

And, after reading up on this, I started to think to myself: what would a role-playing game — online or table-top — look like if it were based on what we knew about Tolkien’s Arda down as much to the rune as possible? This led me to writing out some thoughts on my social media on the matter, hoping to get input from other Game Masters and other players I know, but the more I thought about it, the more I realized this deserves a post. And while I am not a Tolkien scholar, I do have some ideas as to what this world would look like, how it would be possible to construct a campaign, and what such a game could be about.

It’d be a question of looking at the heart of Middle-Earth and Arda, and focusing on the idea that “there is hope in the greatest darkness.” That is the spirit of Tolkien’s world. With this central theme in mind, should at least a table-top Game Master and player fellowship choose to use it, it would be a case of the metaphysics of the world shaping what happens in it.

Setting a game in Arda during the First and Second Ages, for instance, would be a very different endeavour and situation than making it situated in the Third Age with which many fans are so familiar. I would argue that it would be easier to have High Elf players in the First and Second Ages, for instance, along with a Higher Mythic Age element of Maiar abound and more supernatural beings like werewolves, Balrogs, and even Dragons. Roleplaying in Beleriand, the lost continent of Middle-Earth and central to many Elven Kingdoms and even old Dwarven ones could be fascinating. Of course, you could have intrigue and some battles from Numenor, the greatest civilization of Men as it is referred to, if you want to spend time in the Second Age. The Silmarillion and other Books of Lost Tales on those times could be useful but they are very mythological, though there could be some fun in that.

But in the Third Age, around the time of The Lord of the Rings, or The Hobbit is what I was — and many others would be — thinking about setting a game in with regards to Arda. If it is a tabletop role-playing situation, the Game Master can set limits on who is what in this world, and it would be easier to do so. For instance, High Elves have tremendous skill in their Arts and knowledge — and can see into the Unseen World and sense Wraiths and the like — which might give a fellowship an unfair advantage. Also, there aren’t that many High Elves beyond the titular characters in the novels at this stage in the game. Likewise, in a video game or a massively multiplayer online role-playing game, you can just limit what classes and races players can be: with non-player characters being exceptions, of course. And, it goes without saying, that there are no other Wizards aside from the Five.

What I would do is something like this. I would take all the different races and genealogies that commonly exist in Middle-Earth around the time of the tail end of the Third Age: the Forest Elves, Dwarves, Hobbits of course, and Men — Humans — and even include some Rangers with their Numenorean blood to make things interesting. So far so good. I would have Warriors in their permutations as Horse Riders, Archers, and even Rangers. Have some Hobbit burglars even just to be a troll (and in this case, not a literal one, as they will be enemies, trolls). The Forest Elves are a combination of different Elven families or ethnicities and perhaps I would grant them some higher statistics, and knowledge.

Healing in the game would happen naturally. If you are injured, you need to rest, or have medicine applied to you. It’d be like the role-playing system in the tabletop version of Buffy The Vampire Slayer. If you get injured, you have to take time to heal. Of course, if your Human or Elf knows some herb-lore, you could expedite the process, but it is not an instant heal situation. In fact, I’d be really tempted to list one’s characteristics as Fëa and Hröa. These are two very fascinating concepts, created in Tolkien’s Elvish which are apparently translated as “spirit” or “soul” and “body.” I would have Hröa as one’s health meter, and Fëa as being necessary to perform certain Arts, herb-lore, crafts, and the like. The more powerful your Fëathe more sensitive you are to the Unseen World, and the more complex Arts you can understand and perform. Perhaps this would be a dynamic more suited to Elf characters, for obvious reasons, and perhaps some Numenorean descendants.

I would allow for some characters to be able to increase these basic traits. Elves, for instance, can increase Fëa and Hröa if they learn certain lore, and can start to perceive the World around them such as it is, perhaps even more than their heightened senses already do. However, I would make them more susceptible to any mood-affecting Arts or sorcery, and if their Fëa isn’t sufficiently recovered through meditation or what not, it can affect them physically. It would be interesting, however, for a non-High Elf to develop to a point where they can almost match their kin. I am even tempted to play with the concept of Elf characters being reincarnated from the Halls of Mandos if they are killed in battle, or they die, while Human characters — if they die — have to move on as their souls go to a place beyond Arda, and the player can have the option of playing as a descendant or a kinsman of theirs. It’d be closer in keeping to the metaphysical structure of Tolkien’s world.

It would really be cool if characters can learn how to train their traits through finding lore, or artifacts, or even wise people who might have, at one time, been taught a few tricks by other Elves, Dwarf smiths, or even Istari. It would be limited, of course, as secrets can be distorted or lost over time, and the power of Arda is not the same as it once was. But just think about an Elf learning how to sense the two Worlds, or a Dwarf figuring out how to make Moon-letters or doors — with time and effort — that can keep others away, or Humans learning powerful Oaths, songs or poems of power to bolster the morale of your group or army, some minor Spells, or wisdom. And everyone can learn some secrets of different locations that they find, perhaps even talk with a Maia or two and gain knowledge of subtle but useful skills. Perhaps there is a campaign where they go among the Easterlings and discover a cult dedicated to the Blue Wizards, and discover some lore from them: maybe in an attempt to figure what happened to the two who were lost so long ago, while never actually being anything but ambiguous about it like in Tolkien’s lore unless you want an interpretation.

Of course, you can train your Hröa through learning how to fight, how to survive in the wilderness and scout, to feed yourself, and through exercise and experience in battle. And there could be situations where you need something miraculous to happen, but you can’t just simply call on this power whenever you want: even as an Elf. You have to be in the right place, at the correct time, or like in some D20 systems you have a Fate Dice and you can only call on it once per session or — in this case — once per major event such as being in a battle with a Sorcerer who has a few Wraiths or Barrow-Wights on his or her side, and you have an Elven artifact that you need to repel them with azure light, or the sudden flood of a river in front of you to keep them all back.

It would be easy to find treasures of mithril and Elven blades that react to Orc presence. Orcs, Goblins, Wargs, Trolls — which would be stronger opponents — Mirkwood Spiders, Human Outlaws, Barrow-Wights, and Wraiths would be good antagonist non-player characters that you can fight, and outsmart. Perhaps you find some remnants of older more terrifying powers in remote places in Middle-Earth such as Balrogs, Dragons, or even some Maia that have gone renegade: shapeshifting wolves and vampires. I can see a quest to seek some Teleri elves (seafarers I believe) to find treasures in the waters where Beleriand used to be, or going to the East to see if you can find evidence of the Blue Wizards — as having done their part to divide the Easterlings against Sauron, failing to do so and being killed, or having made cults around themselves — or even trying to find those gosh darned reclusive Ent-Wives if you are particularly fascinated with herb and wood-lore.

You can participate in minor battles that are involved in major events. You could find all kinds of fascinating artifacts such as, again, some Elven blades you can find, some Dwarf-wrought weapons, documents and lore of lost knowledge, perhaps a lost remnant of a Wizard’s staff that wouldn’t even give you a tenth of an Istari’s power but could make for a useful talisman. Hell, you could even find the Lesser Rings of Power: which are practice rings made by Elven craftspeople that could give you … a few minor advantages in certain statistics. Saruman did, after all, examine what he could of ring-lore and maybe there are some samples of it still out there, though whether or not they are influenced by Sauron can be up to interpretation.

It seems like scraps, compared to what the protagonists in the novels encounter or use, and compared to Dungeons and Dragons, but I see all these opportunities as — well — Lost Tales in and of themselves, stories that happen in between the gaps of greater epics that are no less meaningful. They would be character driven games and campaigns, and you can focus on “fellowship” or “the day a group’s courage fails.” You could have an Elf wanting to prove themselves to their people, or a Dwarf wanting to recover their lost smithing, or a human woman masquerading as a man — or not — wanting to fight, a rare halfling that wanders from home and can’t keep their hands to themselves, or an Easterling who simply just wants to gain profit and survive and doesn’t like the influence being exerted on their lands. I’m not sure I would have Beornings — essentially were-bears — exist as player characters, but I would not rule it out in a tabletop situation provided it is roleplayed well. Perhaps Beornings are descendants of Men and Maia with an interesting Fëa as a result.

And just think about these characters meeting canon characters, and having a whole other kind of interaction with them. Elrond could probably, if he so chose, direct you with different kinds of knowledge, or perhaps you can meet a different Gondorian Stewards if you aren’t … quite playing at the end of the Third Age. Perhaps Galadriel has entertained other guests before, or you really got lost in Lothlorien. You might be told by a small village of Hobbits that you are not welcome there, or a passing … grey-robed and bearded man gives you some good pipe-weed, and some sound advice. Maybe even a firework or two, if you are good. Or you meet other original characters who could plausibly exist. Imagine learning how to ride by riders of Rohan, or dying in Dunharrow because you were foolish enough to go into the Mountain … or you find some cursed item just outside of it. And going into a barrow is always fun, or dealing with some Huorns and Ents in Fangorn Forest. There are a lot of possibilities.

This … could work as an online game, but that depends on the interests of the players and how much of an audience such a game world as an MMORPG could gain. Many people are used to flinging fireballs, or instantly healing from a cleric’s spell. Likewise, however, there is a paternalism in Tolkien’s world: with certain peoples of humanity, or races being inherently bad or limited to roles that could also be an issue, not to mention gender-roles.

But this system, as I have thought of it, could also be adopted into its own world. A low or subtle magic world that focuses on exploration and understanding of the environment around you, and the friendships you can forge, the poems and artifacts you can find, the songs you can sing together, and even the food you can make and eat and trade while having your battles with evil.

I guess what I’m saying is that it can be done, and it would be fairly beautiful.  I would attempt a table-top game of either a Lord of the Rings RPG like this, or a world with similar metaphysics. I know The One Ring RPG and Lord of the Rings Online do not quite have this, so I thought I’d just write about it here. Or perhaps only hardcore Tolkienites and scholars could attempt such a thing. I think this is the closest I might ever come to writing in Middle-Earth, though I make no promises. I don’t have any greetings or farewells to make in Elvish, but I hope you enjoyed reading this long digression into possibilities, this place of lore, which I feel belongs on Mythic Bios as it has been a long time since I have made such a ramble. And I wish you well.

Alternative Facts: An Alternate Perspective On You and I

This is one of my first Mythic Bios revisits today. I said before that I didn’t conduct my examination of Alternative Facts in order. And now, to complicate things even further, I realized I actually forgot some things and instead of adding them to my previous entry, I thought about it, and came to the decision that these elements deserve their own.

In my last article, I mentioned how the first draft of “Lost Words” didn’t really work. The spirit of it was there, but it wasn’t really direct. I wrote about a few reasons why it had issues, and while most of them were structural and still trying to figure out what they were beyond a gimmick or two, there is one major change between the first and the succeeding drafts.

The first draft of “Lost Words” was actually in first-person. The narrator, who was a student academe, was talking to their teacher. They are separate from the reader, they and their teacher at the Freed Dome. The entire situation is outlined for the reader through the dialogue and some small description on the part of the narrator. In a way, they are basically telling you what is going on more than anything and as I said in my “Alternative Facts” analysis, it is a more “Gee Willikers this is the World, Batman” dynamic and feeling more than anything else. In other words, it felt cheap. It felt like, as I said before, a gimmick to sell one idea. And some of that is fair as I never thought there would be an interconnected story after this until a friend of mine said all but said they wanted to see a story about the Repos that survived their official disbandment and their exile from the main State of Amarak.

The first draft wasn’t even a Word Document. It was an inline text email that I’d sent to my girlfriend at the time, and then my friend a few months later after we reconnected. To be honest, I even forgot about what literary perspective I used. For a while, I even thought I wrote it in third person limited perspective because there were two characters having dialogue with one another. Talk about degrees of separation and cognitive dissonance: thoughts that are appropriate given the title of the series, and the times that has inspired it.

I don’t remember why I chose to rewrite it, and then rewrite and write the succeeding stories in second person perspective. Second person perspective is not a common literary narrative point of view. It is the kind of thing you would expect in a Choose Your Own Adventure book, or a video game, or the post-card fiction I was told about by my World Literature teacher back in Grade 13 or OAC. I thought it interesting, and I played with it when I designed Twine narratives and even some of my own Choose Your Own Adventure and Roleplaying Game experiments back in the day.

But as I planned to hone the story down … you see, it’s clever. Not me, but … one of those age-old exercises you always get in literary classes is to determine what narrative perspective you are using. And even as I reviewed my stories for this article, I see how tricky it is. Technically, “Lost Words” is first-person perspective. However … the narrator is talking to an audience. They are talking to you.

It isn’t as clear, perhaps, in the first story but from “Freedom” and onward, while there is an “I,” there is also a “You.” Certainly, Alternative Facts stories like “View From the Badlands” and “Beyond the Wall” actually have specific narrator characters, and the others have a clearly delineated group talking to the reader-audience, to you, but that is just it, isn’t it? It feels as though they are talking to someone. There is always a you in this narrative.

Even in “Lost Words,” there is a general “you” when the narrator talks about their research into the past. This tenuous link between the first and second perspectives in the narrative, arguably and from my obviously “unbiased” opinion, makes it so that you aren’t only watching an interaction, or passively having the information revealed to you. The idea is that you are involved in the process. You are supposed to be immersed in this world, through this pronoun become a verb. You aren’t separate from it. This isn’t another place or another time. And even if it is, you are there with them: actively discovering this.

Of course, you have to suspend your disbelief or pique your interest to do this little bit of roleplaying. You can remind yourself that you aren’t in this. That you are beyond it. But as I think more about it, in this convoluted way, given the subject matter about politics and horror, and the movement of a world, what is the difference between “I” and “you.” I refers to one’s self, but when “you” is used it refers to another. It can be exclusionary, but it can also be inclusive, an invitation, a realization that one is — that you — aren’t separate, but rather in the same place. Maybe not in the same situation, but you have that invitation to being invited to being a part of the story, to even the illusion of actively exploring it.

I’m looking at what I’ve written already, and I wonder if there was any point to it: if I have actually communicated anything worthwhile at all. I suppose, if I really look at it, the way that Alternative Facts takes “I” and “you” sometimes makes them distinct, but also makes the boundaries between them finer … almost erasing them entirely. It takes some doing to see where one ends and the other begins, to see which one is true, and which one is not. It gets muddy, and a bit unsettling even to talk about: and not just because of the strange hodge-podge language.

And maybe that is the point. Or something.

Steven Universe: From My Crystal Heart

Spoiler Warning: There are series spoilers in the body of this article. Reader’s discretion is advised. 

As of this writing, I just finished watching the latest series of episodes of Steven Universe: in the Heart of the Crystal Gems arc. And, I think, this is an article for the fans.

I’ve written about Steven Universe, and the Crystal Gems elsewhere. It is a show very close to my heart. I wouldn’t have seen it coming, really. It is a children’s cartoon show with some very elemental illustration, brightly coloured animation, musical sequences, and humour. It is also a show with depth, character development, and world-building that slowly builds into some excellent storytelling. It talks about feelings. Some people might scoff, or laugh about feelings, but emotions are complex things, and Steven Universe doesn’t skim over that fact.

It is a show that starts off as a Magical Girls trope subverted into a story about ancient extraterrestrial mineral beings — sentient Gems that can take humanoid, feminine form — dealing with the aftermath of rebelling against an intergalactic conqueror empire with which they belonged, the horrors of war, the consequences of secrets and regrets, while also eating strange food, dealing with the zany humans of Beach City, misunderstanding human customs in ridiculous ways, and singing about their feelings: how happy they are, how sad they are, how angry they are, how afraid they are, and how it is all right to feel all those emotions: loss, pain, humour, and joy.

I have also stated elsewhere that it is a show about relationships. This is shown with how they deal with humans and their environment, but also how the Gems deal with each other: and how they Fuse. Fusion is something of a Go, Go Power Rangers mechanic where they combine together to form a whole new being to fight against monsters. But even as the show questions what monsters really are, what evil is, what good is, it also looks at the mentality of Fusion: of Fusion as an extended metaphor for intimate relationships.

Garnet, the leader of the Crystal Gems, is a Fusion and emblematic of the entire theme of the show: made all the more apparent by recent events in the series of just how inspirational she truly is. She is the Fusion of a prophetic Sapphire, and a short-tempered Ruby. And you watch as she works well, as she falls apart, as she recombines, as she is two people who after thousands of years is still getting to each other and the expression of love: the action, the living verb that is Garnet.

And the show makes no bones about it. What Garnet is, this almost permanent state of Fusion often taken once and a while, or between Gems of one kind for purposes of war or building, is not the norm. It is an exception. Not the love, of course. Love can manifest in different ways, among different beings.

And watching hem recently deal with another hurdle in their Fusion, in their reason to Fuse, in their relationship made me think about something.

Sometimes, you don’t always keep your Garnet. Sometimes you don’t always find your Sapphire and everything you think you know will happen, doesn’t … or you ignore the fact that you know what will happen, because you just don’t want to know. Sometimes you don’t find your Ruby, and that place of spontaneity and bravery amid the humility that keeps something so truly special.

I suppose that is a misnomer, however. I think what I mean is when sometimes you don’t find your Ruby or your Sapphire, when I say you don’t always keep your Garnet what I am really saying is that sometimes your Ruby and Sapphire doesn’t stay.

It can be different, of course. Sometimes you are Ruby and Sapphire, and Garnet. And sometimes you are a Garnet that has fun with an Amethyst, or a Garnet that lets a Pearl Fuse with her sometimes, or offers to show a ridiculous Peridot how to Fuse and places no pressure either which way.

But sometimes you do not stay Fused. Sometimes you have to separate. Sometimes it is just temporary as you talk outside the action that is Garnet. Sometimes you have to deal with other Gems, other people. Sometimes you have deal with the fact that you are other people too, or that there are other people that make up the totality of you. Sometimes you come back together, stronger than you were before.

Sometimes, you don’t.

Sometimes you are a Rose Quartz that doesn’t want to keep secrets, but doesn’t know how to do anything more and just as you stay with your Pearl, you find many others in your life before losing yourself to the experience, the dynamic, each time. Sometimes you are that Pearl waiting for your Rose Quartz to come back to you. Sometimes you are that Pearl pining for a Rose Quartz that will not — that cannot — come back.

Or you’re a cranky flustered Peridot that is used to the way things are, and you don’t see how lucky you are to meet other Rebels who can show you how life is, and that they will actually stay with you. Sometimes you are that Lapis Lazuli that’s been hurt and you flee the prospect of more pain while taking the barn, and the knick-knacks, while viewing the life that you left behind, that went on without you, that is going on without you on the Moon: missing it always.

You could also be that Bismuth whose Gem is inverted, and you try to do the right thing while always feeling a bit of loneliness while engrossing yourself in your work. Or, you’re that Jasper. You know the one: the one that feels like you have to prove yourself to everyone, and you wonder why you can’t hold a Fusion each time.

Or you’re a Diamond and you are hard and unyielding in your rules and strictures, but even the hardest heart can shatter under the right circumstances.

Perhaps the best thing to be, though and in retrospect, is an Amethyst. Sometimes you still don’t know what’s going on, but you don’t always care, and you just go with it until you realize that your one thousand year baggage is your own, and that you change yourself for only one person: you.

Mind you, being an Off Color — for all Gem society rejects it or hunts you down — can be fun too. You can all be freaks together, and who knows? Maybe you might become part of a great, old, chosen family of Fusion like a Fluorite, if you are brave enough, and if that is who you really are.

It’s easy, given that  Padparadscha Sapphire’ retrovision is 20/20, to look back and see the point where your foundation or body can vanish, or where you shatter, or whether or not you should have eaten all that garbage as Amethyst … or overeaten those Cookie Cat ice cream cookies that were so full of love that they made the Gem on your body, that makes up your very being, shine.

I don’t suppose there is a point to any of this. There never is. I’ve lost a lot of things over the years. Some I’d seen coming. Some I did not. Some I wish I hadn’t. You don’t always get to keep your Sapphire. You don’t always get to keep your Ruby. And Garnet, under most circumstances, never stays forever. That state of being, that insulated bubble and the barn with the weird art pieces and the animated Pumpkin entity pet can’t always be there in that current form.

Yeah. If you haven’t watched the show yet, that is a whole long, other story.

I don’t cry as much these days. But I do when I watch this show. It lets me. It’s appropriate when I do. Every time, especially now. I never thought it would have gotten into my life as much as it has. Under my skin. Into my heart. If only people were like the Gems, or even the people of Beach City where problems can always be solved through talking, and no one has to be that Jasper who sucks as Fusion forever.

But I think, as long as Steven Universe exists … as long as shows like it exist and the people that create them continue to possess this form of empathy — a strength of compassion and emotional depth — even if I never Fuse again, even if I feel disembodied, or broken, or flawed, or shattered, or “not made right” like an Off Color … even if I have to be alone like a moping Peridot, or a sad Lapis Lazuli just knowing something like it exists out there, like a Garnet who is almost always Fused and actually marries after over five thousand years honestly?

I can live with that. Despair, perhaps I am stronger than you, like an Amethyst on some Cookie Cat.

Or, you know: this lucky, awesome guy who has grown so much.

The Making of Sacrifice

It’s taken me a while to get back into this, into my Alternative Facts universe and the State of Amarak.

A lot of stuff gets lost in transition, and translation when I write these stories, I’m afraid. I think I go into it a lot more in my article Alternative Facts, where I discuss how this entire thing began, but to summarize the issue with my stories is that the language I attempt to create — the poetics — is by its own evolution very inaccessible, or limited. This is the language and syntax of a people — or populii — that has changed over at least a thousand years, if not more. I just attempt to extrapolate based on what I know, and what little I have read on the matter, and go with it.

But there is another issue as well. After talking about translation, there is transition to consider. I realize that most of my stories in this series are not really standalones as I might have originally planned them to be. I realized after “Freedom” and “The Spectrum” that I was essentially world-building from the roots of “Lost Words.” So here you have my poor readers trying to read my attempts at Newspeak and remember the context of groups and ideas from previous stories in that same vein.

Sacrifice is supposed to be different.

The first draft was very short and it was direct. At the same time, it lacked focus. It referred to other ideas, and it didn’t put emphasis on the Gilder Booms nearly as much as this one does. The Gilder Booms have existed ever since “Freedom” and they get talked about a little more in “Our Secret.” I don’t like to explain my stories, even if I did basically create a whole new language — or a basic attempt at such — for the world of Amarak. But I would like to discuss, briefly, the idea that led to this particular short story or, perhaps, chapter of this dark political speculative landscape.

I was, of course, paying attention to the recent school shootings in the United States. A lot of my friends and peers had been reposting and commenting on various articles. There were two ideas that came to me, one possibly in the back of my mind for a while, and the other more blatant. Let me start with the second one.

I thought about the Gilder Booms, as they are a group in the sub-cult of the Repo Party in Amarak: near or in the Borderlands away from the Repolitik proper. They are the cannon fodder, the militias, that go in and unleash the most bombastic and physical damage on those around them. I began to look at the religion or spirituality I extrapolated and formed around the Repo Party leadership and I wondered what the Gilder Booms thought of their “hallowed armaments.”

At one point, I came across this New York Review Daily article on my social media feed entitled Our Moloch by Garry Wills. It posited the idea that guns and firearms have a god: that this particular one is modeled after, or is, Moloch: an ancient god demonized by Judeo-Christian theology, and ultimately represents human — and especially child — sacrifice. The article, if you read it — and I hope you do — makes its point clear about guns and shootings in the United States along with its victims.

But then, I just couldn’t see the Gilder Booms blatantly worshiping Moloch: even with their time distorted idea of the Bible and folklore. So I thought of a deity that could represent the creation and power of firearms instead, on a warfare level. Unfortunately, Neil Gaiman beat me to it with his American version of the Roman blacksmith god Vulcan in his television series adaptation of American Gods. If you haven’t been watching the series, it is interesting, though I think the novel is better. Even so, Vulcan in that world represents gun deaths, and the military industrial complex of the United States. He is a perfect symbol and I realized I just couldn’t match that.

Even so, it still didn’t sit well with me. Two Mediterranean deities becoming the god of guns just didn’t feel … I don’t know, like they would be a part of Amarak. I tried thinking of Amaraki versions of them, but it didn’t work. And then, I remembered something about how the ancient Greeks, at least, thought of deceased children as heroes: and they were specifically buried in a ritualistic manner to almost deify them. I’d already touched on this in “Freedom” and “The Spectrum,” of course but I wanted to see what the Gilder Booms would do with it: how they would express it, and distort it to suit their spiritual and religious views.

And I realized that perhaps I was going about it the wrong way. The guns didn’t need a god. They already have spirits. It’s true that, in their theology, the Gilder Booms see the spirits of their hallows — as they call them — as extensions or servants of the Lohim, just as the Lohim has divine Masks or aspects representing specific old Amaraki ideas and figures. But I wanted to give the guns a life of their own, an animistic element, that ties them to the idea of nativity as part of the Land or the earth. The hallows themselves are a vessel of the spirits that they have … and the ones that they take.

I’m not sure when I started thinking about the Winchester Mansion. I know there is a film that had been released not long ago about it, and I’d always thought about the story in the back of my mind. It’s strange, when you think about it. I mentioned American Gods, and it has this idea that its holy places are specific focal points in the earth that attracts worship and belief. In America, according to Neil Gaiman’s novel, they are generally tourist attractions: the House on the Rock, and such.

The Winchester Mansion is definitely one of those focal points. It was created by Sarah Winchester, the widow of the man who owned the company that created Winchester rifles: which took many, many lives by design. The legend is that she started building an estate, after the deaths of her husband and child, to appease the spirits of all those killed by the family’s guns … or to get away from their curse. I wanted to find a quote about the Winchester Mansion and Sarah Winchester, but all I could actually retrieve was an old 1911 column about it: which I included as an epigraph in my story.

I … did the equivalent of meditate on that epigraph. I wrote some notes that, unfortunately, I deleted off of my phone. But what I realized was that according to the unnamed writer of the column, Winchester believed all would be well “so long as so long as the sound of hammers did not cease in the house or on the grounds.”

And then I started to think about it. What if the hammers are those in guns? What if the House is something more political? And what if the grounds are the Land, or a State, or a nation? What if Sarah Winchester and her actions, as fact, fiction, legend, or myth were a metaphor for a nation that profits from the construction, and deliverance of weapons? What if there is this large tract of grounds with different passageways leading futilely nowhere, or doubling back on themselves in circular logic, or hiding other secret places from those who would want to find them, or get out? What if there is a place that is made to hide rich people, or entrap the living, and attempts to forget about the growing dead?

What if America is the Winchester Mystery House? It was this idea, this image, that I ran with when I wrote this story, and then rewrote it and honed it down further. Perhaps I failed in telling this story properly in my Alternative Facts universe if I had to go into a digression about it here.

But it reminds me of something the narrator says in “Lost Words” when they are attempting to reconstruct the time before “The First Disunity” and a card game: about how the “House always wins.” And then there is also the idea, that can’t be discounted, of Sarah Winchester attempting to keep building on the House to actually pay restitution to the spirits, even with the problematic means of using the system her family made and the blood money to do so. Part of the column reads that her friends keep “persisting to visit her.” And either way you look at it, there is also that image of Sarah Winchester claiming that all will be well as long as construction keeps going … as long the House and the grounds keep expanding .. or the Land.

Sometimes, some things just speak for themselves, I find.  I hope that you will sleep well tonight. Take care, everyone.

Alternative Facts

I’m doing this all out of order.

This is an examination that should have happened either before I wrote my stories, or after when I had — or could still have — more of them. It is fairly clear that this entry is not a story in itself, at least not a fictional one, in my Alternative Facts series: whatever else it is. After all, where is the epigraph, right?

I started making epigraphs for some of my stories, in general, far before this point. You can blame Frank Herbert’s Dune series for my occasional, but fierce, love of putting quotes from other sources before my prose in addition to my love of classical science-fiction. In a way, while Dune has little to do with what I’ve been writing on my Mythic Bios Blog lately and before the New Year, it did teach me to look at the current world and what it could be in different ways, and I would be lying if I said that I had the idea behind Alternative Facts only recently.

It’s quite presumptuous of me, really. All of this is. Here I am writing, retrospectively, about a writing experiment as though it’s some kind of legitimate, published literature: as if it’s all finished, polished, and done. As if I may even continue it.

I’ve always known this world was imperfect. Even while, publicly and for the most part, staying out of politics I knew that human nature and what it builds is flawed on a fundamental, foundation of being. That’s why I always appreciated dystopian literature. George Orwell’s 1984 and Animal Farm come to mind, but also Aldous Huxley’s Brave New World, Yevgeny Zamyatin’s We, Philip K. Dick’s The Man in High Castle, and Margaret Atwood’s The Handmaid’s Tale. When you also add Russell Hoban’s and Alan Moore’s post-apocalyptic language play in Riddley Walker and Crossed +100 respectively, you can see all of these influences on a very basic and hardly comparable level with the series that I chose to share publicly.

It almost didn’t happen.

A little while ago, Neil Gaiman wrote a short story “The Man Who Forgot Ray Bradbury.” In this story, you see this protagonist’s view of the world change dramatically, even degenerate, but ultimately becoming defined by the absences of where Ray Bradbury’s work, knowledge, and presence used to be within their mind. I found it utterly fascinating, this mnemonic shift, and I tried to replicate it in a poor attempt at a story about someone forgetting Neil Gaiman and looking at the world through their eyes. I wasn’t ready then. I almost understood what I was trying to do, as much as I can still even attempt to put it into words, but reason wasn’t enough. I had to intuit it, and pass that spark into some writing.

Fast forward this a few years. The politics of the Western world, of North America, shifted: or at least what already existed became clearer to me. The Internet doesn’t allow you to ignore the rest of the world as readily as other media anymore, or at least for now. I realized, far later than many other people more qualified than myself, that this was something I couldn’t afford to ignore. Then, at one point, the term “alternative facts” was introduced into the world conversation. It’s true that you can refer back to Orwell or even 1930s Germany when you think about those words, but they stuck with me. At one point, on my social media, I wrote something along the lines of taking “Alternative Facts” and making some kind of dark science-fiction or speculative series based off that title.

Even then, I knew I was only half-joking.

But I didn’t do this for a while. It was a nice, snarky thought as the world seemed to be proving itself to be more stupid and self-destructive than even I originally thought. I thought about the American elections, and how in my mind it should have gone: that forces utilizing hate and hate speech should have failed —  utterly — then turned on each other, and become utterly forgotten: an embarrassment to society and civilization, polite or other wise. I started off this post by saying I was doing this all out of order. And I remembered what ancient civilizations used to do with dynasties and regimes that caused them chaos before they finally fell. They would go out of their way to erase every monument, every artifact, every word, and every mention of those former ruling groups: for good or ill.

Then I remembered something else. I had a friend I used to talk with from Germany. Among many other things, we would discuss history. Of course, the Nazi Party came up. This was before a lot of the turmoil that became prominent during 2016 and now onward, which is reminiscent of parts of history. My friend, when we talked about Nazis, never called them Nazis. They called them National Socialists. And that was exactly what their name was, the National Socialist Party. But then it was abbreviated, and from then on and over time, they have been called Nazis. It doesn’t matter what they styled themselves, or what their original aims were in other forms, or even their influences. That is how they are known now.

Just like my Repos, the former Repo Party, mentioned in my first story and elsewhere.

At first, I just talked about the Repos. And then, one day during August of 2017 when so many people were talking about politics and fascism, when I was wondering if I would ever see my girlfriend or any of my other loved ones in the United States again, I decided to try my hand at uniting these concepts into a story. What would happen if something so bad occurred that even as civilization in one area reconstructed itself, it either lost much information, or actually went as far as banning it — erasing words — to make sure they would become lost?

The first draft of “Lost Words” wasn’t really good. It got clunky and you could tell that I was still exploring a lot. The protagonist talked with a teacher and it all felt like very scripted excitement, very “Gee Willikers.” And the ending was choppy and rather flat as well. I sent it to my girlfriend, but even before she said anything else, I knew I could have done better. So I abandoned it.

Four months passed. It was probably in the back of my mind, just as our conversations and my rudimentary notes sat in fragments  on a draft email. Science, and laws are being changed and challenged. Political horror as a genre is rising again, or people are paying more attention to it. I had time to think about the power of words and ideas existing, and being erased. Certainly, even before this working on Sequart articles focusing on Alan Moore and Jacen Burrows’ Providence, along with the “Agents of HYDRA” arc for SHIELD really helped me examine some concepts that, for me, still needed a creative outlet. I also thought about some of the work I did researching and looking at Lawrence Gullo, Fyodor Pavlov, and Kelsey Hercs’ LGBTQ+ Bash Back comic.

I honestly can’t remember why I resurrected and rewrote “Lost Words,” not when I left it for dead. Not when I almost let it no longer exist. I know I reconnected with a friend of mine and wanted to show it to them: thinking it right up their alley. But I had been working on it even before that. At least I think I did. As I say in “The Spectrum” story, it’s hard to say when something was born, or destroyed, or made when it seems as though it always exists on some level.

All I know is that I wanted people to see it: even the shoddy draft that I could just put on my Facebook and be done with it. But I didn’t leave it at that. I honed it down. I made the narrator more definite. And I added a layer of metaphor to it, something to mirror the main story and give it that resonance I needed. It was only later, after I wrote “Freedom” — from the perspective of the Repos of all people — that I added an epigraph retroactively into that story, based on the fact that I made one for “Freedom.” And the trend began, if such a thing can be said what with there being only four stories so far.

It is funny what you can tell about a world, like Amarak, by what isn’t said. I realized that writing each story from a different perspective, with epigraphs that complemented and contrasted with the narrative content, was effective for me. They are like dispatches from another place, another possible time. The word play is incredibly reminiscent of classic science-fiction to the point of it being very pretentious and derivative of classic science fiction of the twentieth century. I take fragments of Latin, I mess around with English and abbreviate words, attempting at times to make sure they have multiple meanings. It isn’t anything special. I am no Russell Hoban, or Alan Moore. And in terms of the stories and their conceits, as a friend of mine once said to put me in my place long ago, I am no Neil Gaiman. And in the wake of the twenty-first century, with its far more sleek and genre-savvy science-fiction and speculative literature I know there are many voices looking at these issues that are far more diverse than my own.

But I did it regardless. And I found it funny how Lost Words, which I thought was the most clever, was a story some readers just didn’t understand. I thought it was clever. But I suppose that is the problem: cleverness does not always a good story make if you don’t make it relatable. Weirdly enough, Freedom with its mythic and almost religious quality seemed more accessible, and The Spectrum in particular seemed to really hit a chord in people, or punched some subject matter rather unsubtly in the face. By We Are the Grass, though, I basically went “full circle” and wrote about what I thought: take it, or leave it.

I don’t really know, at this point, where to go from here. I just came back from a visit to the States and I am tired. But even before that, I wasn’t sure where Alternative Facts was going. I originally thought of it as something of a dark speculative anthology series, with tongue and cheek political tones, but a world — the land of Amarak — grew out of it instead. It is still a possibility of course that I will continue with my original plan if Amarak becomes too exhausted.

And I have some ideas. The fact is, I require more inspiration. I hit my stride with this, and another series I’m working on at the moment — a private one I was focusing on before this one attempted to supplant it like the usurper that it is — so I need to keep that fire going. I believe watching films like Get Out, as well as Netflix’s Black Mirror, along with reading Pornsak Pichetshote and Jose Villarrubia’s upcoming Infidel comics series in a few months could help recharge my batteries of pure dark fire towards the world. Or, you know, continuing to watch and read the news: that works too.

When it comes down to it, though, I feel as though every story I write, every story I’ve ever written is filled with “alternative facts”: is in fact an “alternative fact” in and of themselves. I don’t mean that they are lies, though some stories are lies and, as a great writer once said, all writers are liars. But they are all still stories and they do say something about the storytellers, and the place from which they come. And sometimes, some things just speak for themselves. And sometimes it is better that they do instead of remaining silent. Silence is the ultimate death though … sometimes what isn’t said can speak incredible volumes.

I think these are my thoughts for now. Feel free to read my stories if and when you have the time. It is good to place something on this site. It has been reposted on, and neglected for some time now. It feels good to put something on here again, especially something that feels worth while. Everything still is out of order. I should have ended this post with the previous paragraph. But, somehow, I feel as though whatever this is is just beginning. Or it is always here and I am just one more person speaking it: one more letting it speak through me. Take care everyone.

Anklebiters: Pixies Vs. Gremlins

Hello all. It has been a while since I’ve written here: something that I find I’ve been saying a lot. I have a few things going on, including some original creative work that I finally have formulating in my mind. And I can’t wait to see where I go with that.

It might be a while before I say anything about some of the other things I have planned. However, I would like to take the time to plug a card game in here. It’s not just any card game. Imagine a world, our world, where small creatures unnoticed by the rest of us dwell in the corners of the detritus we create everyday and wage wars for sacred leylines and land to summon a powerful being that will make them dominant over their fellows. Pixies use misdirection and magic to get their way, their whimsy just a mask for their adamant defense of Nature, while Gremlins cobble together siege weapons, and alternatively sabotage other machines, mechanisms, and places to secure power for themselves.

That is the setting for Pandora’s Fox’s Anklebiters – Pixies Vs. Gremlins: an urban fantasy card game where you play as either Pixies, or Gremlins in an attempt to seize areas of the land — including forests and junkyards — in order to get possession of sacred rune stones that will allow you to unleash the power of the Wolpertinger and gain you sovereignty over your small world.

The people at Pandora’s Fox, the company creating this card game, are my friends Noah Marton, the game designer of Pixies Vs. Gremlins, and Claire Beard, its graphic artist and video designer for the Kickstarter Campaign. For anyone of you that are interested in card games, or card games set with magic, and whimsy on the fringes of human society, I would recommend you look at the Kickstarter Campaign that I’ve linked into the title.

My friends at Pandora’s Fox will do great things with any support that you can give them. In fact, I suspect they already have. Please take a look at the Campaign link, Pandora’s Fox Incorporated website, and its Facebook page. Please buy a game if you are interested and/or Like and Share it on the social media of your choice. After all, we need more eyes on these small beings, and I for one would definitely like to know what they will be up to, and what they are already doing. You can’t let it, or them, out of your sight. 😉