What I Meant to Send: ElfQuest

So Richard and Wendy Pini have been sending out an email newsletter for a while called “matter of oPINIon”: where they talk about ElfQuest retrospectives and current news in the world of Abode. But what they also do is encourage comments and discussions, as well as feedback that they will sometimes share in future newsletters.

I was fortunate to get a part of my letter reprinted.



Please forgive how small this is. WordPress’ layout has changed over time, and this is the best I could manually enlarge this. But this made my morning. But what I want to add is that there was more to this message, and I would very much like to share with you what I Sent. Perhaps there are other Elves out there that might share Recognition with my words. The topic was called “What If.”

This is what I meant to Send.

Hello Richard and Wendy:

I love “What Ifs.” So many of my own stories started from What Ifs. So in honour of your speculations, let me tell you about what my life would have been like without ElfQuest: if the comic came out in 2023 instead of 1978. Well, for starters, I would never have heard of Two Moons. There would have been no mention of it in Piers Anthony’s Xanth, and there would have been no Jenny Elf and she might have written to Anthony making herself into another kind of Elf that did not know Sending, or Recognition. 

Then, after the Nineties in the early aughts, I would have never seen the ElfQuest Archives at Cyber City Comics and contemplated buying those pricey, beautiful volumes in the late afternoon sunlight. The strange American Eighties style cartoons reminiscent of the days of Smurfs, Ewoks, Gummy Bears, and Teddy Ruxpin married to the manga style of Astro Boy and The Little Prince would not have stayed in the corners of my mind save only from my childhood. 

But, more importantly, in the ’10s — after my University unenrolled me from my part-time studies and wouldn’t release my student loan, when I was still living on campus as a Graduate student of York University’s Humanities Program in Canada, I would have gone to Seneca College and bought Mark Millar and Tommy Lee Edwards’ Marvel 1985 at a comics sale stand: regaling myself with Marvel’s villains unleashing themselves in the real world while a young boy is the only one that can stop them, and potentially made the whole thing happen. Toby was a lost boy, who later in other stories becomes a reality-destroying villain himself. That is the story I would have been reading in my apartment, with the last bit of my free money, had ElfQuest Archives Volume 1 not been there, and made me realize that it inspired Jenny the Elf from Xanth, and had themes of polyamory and non-monogamy that were — and are — quite relevant to my life at that time. I would never have written years later, When I Recognized Elfquest for my Mythic Bios, or When I Found “The Heart’s Way” in the World of Two Moons for Sequart: because “The Heart’s Way” was the moment where the wonder of my past imagination, and the present of my love and intimate life intersected. I would have had to discover feeling seen, being represented, in smaller web comics. In fact, the closest I would have come to knowing Sending and Recognition in Elfquest and the Wolfriders would have been grokking and water brotherhood from Robert A. Heinlein’s Stranger in a Strange Land

And I think, by the time ElfQuest came about in in this alternative 2023, I would have seen Steven Universe and thought it influenced by that cartoon by Rebecca Sugar: the LGBTQ+ Fraggle Rock of this generation, and perhaps it’d be more futuristic and start out with Jink as the protagonist discovering a world where immortals once crashed and found prejudice, but for a time found adaptation with the wolves … where she is hoping to find her way from the fragments left, and the strange people she encounters while teleporting in strange, short distances seemingly without patterns here and there. Perhaps it would have best mirrored how I feel in my own life right now. 

So many speculations. As Wendy posed to Stan Lee with regards to how the Silver Surfer views humanity and other sentients, perhaps Jinks’ futuristic grittier world wouldn’t have been so bad, and she wouldn’t be — and isn’t — so lost. There is still wonder. Still friends to make. Still adventures to have. I think I would have liked that 2023 world. But I appreciate this one more, on this facet of the multiverse. 

Sending much love.

— Matthew Kirshenblatt



On the Twilight of Alan Moore’s Superheroes: A Thank You

This was originally going to be a series of Tweets to Leah Moore, who is awesome, but after sitting down and thinking about it a little while longer, I decided to write something a little more substantial about this.

It’s no secret to anyone who knows me that I’ve really loved many of Alan Moore’s works, both his comics writing, and his prose. There’s been a lot of talk lately about superheroes, about whether or not the superhero genre in film — as discussed at length by Martin Scorsese, and in which I touch on in what will soon be my own article on Todd Phillips’ Joker — or in the comics medium, as has been covered by Alan Moore, at length, are legitimate.

I’ve had many thoughts about the comics medium, and the superhero genre, as well as Alan Moore’s words and works. I haven’t always agreed with everything he’s said, or did, but I will never deny the fact that his writing is genius, with layers of meaning and nuance, that informed my creativity and imagination personally, and through other favourite creators that I’ve also followed.

Leah Moore, the co-creator of Albion, Wild Girl, and Conspiracy of Ravens with her collaborator and husband John Reppion, recently published her own perspective on her father Alan Moore’s views on superheroes in comics and their presence in film and pop culture, as well his recent stance on voting in the British elections against Brexit, and the turmoil of it engulfing the entire nation of England.

I don’t have much to add to her words except for the anecdotes that really stick out at me from her words. I think that experiences she has, and had, with him: about his glee in finding old superhero comics, the creased pages of well-read and loved comic books he had on hand, the geeky nature of him as he took his knowledge of the geopolitical — of complex and third dimensional world-building — and applied it to the icons and inspirations of his childhood, giving those stories his tone and his voice, and all the little moments where he would share snippets of his work with her, clever lines that he was proud of, all the winks and nudges that we saw faintly in his captions and dialogue but she got to see personally and first-hand through his genuine love of not only the comics medium and what it could potentially continue to become, but for also the superhero characters that he left employment for to pursue a financially-unsure career in comics with which to work.

And it paid off. As a creator, he took a chance and with hard work and skill he not only made a living off his art, but he thrived. He achieved a dream. He took a series of risks, and I won’t pretend to understand the full implication of what that meant for him personally, or his family beyond anything I’ve read about in George Khoury’s The Extraordinary Works of Alan Moore, and The Mindscape of Alan Moore documentary. But it cost him too.

Imagine that you are working with something you love, because you don’t see yourself doing anything else. You literally, integrally, can’t. Not forever. You work on your projects and you keep doing so, to the point where you are ill, to the point where it hurts, and you still keep going. And then, through a series of bureaucratic and legalistic convolutions, incompetence, and the greed of others you find yourself spending more time trying to survive than making the things that you want. Imagine getting blamed for plagiarizing something that you made ages before the complaint, or being told you will get your work reverted back to you only for it to never go out of print and have the company you worked for own it. Think about how you think you could have interacted with this company — or companies — and believed you came to a settlement, that you finally got this unpleasantness out of the way, and you are even thinking about adding more to the good work you did for them only for them to fuck you over further. And then, try looking back at what you once loved, that you made into a career, and being positive about it.

Of course, that is just my understanding of it and I know there are many other complexities involved in there. I’m not even saying that Alan Moore is always right, and like I said I don’t always agree with him. Superheroes, for instance, are like M. Night Shyamalan pointed out in what would become his Unbreakable film series, our modern society’s version of gods and demigods: beings of great power and different morality, but a bridge between the mortal and the immortality, between humanity and Nature, between hopes and stories. They have captivated us, these stories of heroes who do good, and terrible things, larger than life: our dreams and nightmares put into words, and panels, and dialogue balloons. It’s only the nineteenth century aesthetic of the strong man and the cape and tights have that altered the iconography, just as once auras of power around gods were symbolized by horns.

And Alan Moore knew this. He still does, even now. He explored what power would do to the psychology of an individual, and while it wasn’t always pleasant, he still kept some common decency, and the dare to dream big in many of his narratives. Unfortunately, many others looking at great comics works — like those displaying the innovation of Watchmen and Frank Miller’s The Dark Knight Returns — only saw the dark and gritty, the grimdark, and believed that edginess was all that made these stories truly great.

Julian Darius, of Sequart, called this “comics revisionism”:  this deconstruction of the superhero to display the problematic and questionable elements of the superhero dream, while also keeping their humanity, characterization, and world-building at the forefront. Moore’s work had affected the superhero comics genre, and still does: even if a lot of the works after him — both in comics and film adaptations — only superficially borrow from that legacy.

I can talk about all of this, all day, really. But there are two things that really stick me about this discussion right now. The first is something Martin Scorsese said about film, which can be applied to stories. In his New York Times opinion piece I Said Marvel Movies Aren’t Cinema, Let Me Explain, with regards to his era of film-making he states “cinema was about revelation — aesthetic, emotional and spiritual revelation. It was about characters — the complexity of people and their contradictory and sometimes paradoxical natures, the way they can hurt one another and love one another and suddenly come face to face with themselves. It was about confronting the unexpected on the screen and in the life it dramatized and interpreted, and enlarging the sense of what was possible in the art form.”

Aside from the fact that Scorsese goes on to talk about the danger of attempting to mass-manufacture a particular kind of story over and again, recycling it without innovation or introspection, his previous words are fascinating given how this is especially what Alan Moore — and some others inspired by him — actually brought to superhero characters and stories. Moore did, in fact, in the medium of comics bring spiritual revelation and contradictory, complex natures to superhero characters, and did his part to transform the medium itself by drawing into it not just continuity but a sense of literary canon — of sophistication — and a modernist voice that may well have not been there before. Seriously, Scorsese’s words above could have easily applied to moments in Watchmen, in V For Vendetta, in Promethea, and other works created by Moore. But I won’t go into them.

Instead, there is the other point I want to make. It is looking at Leah Moore’s words, about a man who liked to play with superheroes, who wanted to make meaningful stories out of them, who believed in the potential of an art-form, and in recent times claims that they are just the adolescent fantasies of nostalgic adults yearning for childhood, the tools of corrupt systems wanting to make a buck and rip-off their artist employees, and a medium that barely has any change or representation. I’m not going to debate the merits of these statements, though I disagree with the last point given how there are many forms of representation in comics now — though in DC and Marvel that’s still a give or take situation — but I just want to draw the attention that Leah Moore has brought to it: that someone who loved superheroes can’t stand them anymore, or at the very least if you go by League of Extraordinary Gentlemen: Tempest, has a wry cynicism tempered by a wistful remembrance of more idealistic days long gone.

It’s sad. I’ve had my differences with Alan Moore’s work a few times, one time especially during Extraordinary Gentlemen: Century where I stopped reading him for a while. But it was never because of indifference, or because somehow I felt I was better than him. It was because it hurt. It hurt when he came in, and changed something to be grimmer, but more real. Because it struck me in a place where I was still holding onto hope. But it never occurred to me that he must have dealt with something similar, a few times already. This creator, who wove together entire worlds, who interviews almost self-derisively seemed to channel Frederic Wertham’s views on comics superheroes when looking back on his work, was saying something about these stories, and his art.

And I can’t help but wonder, like Leah Moore, if it would have been different if he had been treated better during his time writing in the industry. If we would have seen a Minutemen of his own creation, or more. But at the same time, these terrible experiences did get him to create other works. I love his Providence series, for instance, and I still want to get back into reading Jerusalem.

I guess I am getting older as well. I faced my Century a few times. I never got as far as Alan Moore did in my own creative work, and I don’t think at this point I ever will. In the end, I’m just glad. I’m glad I got to be some small part of his creation, like so many others, in just reading his work: in just interacting with it even in this tiny way. I’m also glad he is making his own works in other media now, such as his films. And when I came back to him, when he created that limited run in Crossed +100 and then Providence, it was like coming home to that older intellectual friend you don’t always agree with, but you feel enriched by spending that time together. And I never forget that it was his work, and those works that he informed, that got me back into comics to begin with: that saved me from completely dismissing them as juvenalia and relics of an immature childhood. Comics are so much more that. And I have creators like Alan Moore to thank for it.

All I can do now is keep following my own dreams, and the old stories, wherever they are go. After all, as a blue, naked man once said to the world’s most intelligent, if not wise, man in another time, another life. “Nothing ever ends.”

What’s Going to Happen

I’m not sure when I’m going to be on here next, so I thought I’d stop by and tell you about some of my plans and perhaps a few upcoming events.

A little while ago, I decided to write full-time for Sequart. This means that I write 15000 words a month: including integrating graphics into those articles that talk about comics and sequential art. When I made this decision, it was part of my plan to supplement my writing and keep generating content while I spend time on my more creative works.

Something happened though. I began writing about LGBTQ+ issues through specific works. Then the 2016 American Election happened, and I have been writing about that a little bit. These have been areas that I have skirted around and didn’t really engage beyond acknowledgement as they weren’t in my area of lived experience, or my comfort zone. But this crop of articles has challenged how I write and I’ve realized since then that I do have a non-fiction writing style: something I cultivated on this very Blog.

The Editor-in-Chief of Sequart, Mike Phillips, gave me the following LinkedIn recommendation:

“Matthew is a great writer. One of the best Sequart.org has ever had, actually. Some smart people don’t know how to successfully, stylishly convey their intellect to the written word, but Matthew doesn’t have this problem. His non-fiction is meticulous, yet prose-like. That’s no mean feat! I’m so glad to have him on board here, and any publication would be better with him on their team.”

It really hit home for me that I am particularly specific in what I write about, what terminology I choose to use, and that I put in a little bit of flippancy and no small amount of geek references into my writing. But even when my writing is non-fiction, I write it as if it were a story. I particularly honed this after reading a few key books in a course at York University called The Literature of Testimony by Professor Sara Horowitz. I noted the power of their narrative voices and tried to emulate that and bring my own experience into it. It was on Mythic Bios, though, that I really started to let my voice come publicly into my own and put my ideas where my keyboard is.

But lately, with regards to Sequart, I feel like I’ve really been challenging myself. And I’ve realized that I’m actually fairly good at what I do. I was burned out from academia and I vowed never to go back to it after completing my Master’s Thesis. But when you make an article for a magazine, depending on what that magazine is, voice, relatability, your audience, and your enthusiasm can matter more than footnotes.

It’s been almost two months already and it took me a while to realize that I can actually do this, and if this is what I can do — along with making contacts along the way to keep doing it — then I can more than live with that. It’s funny. If you’d told me years ago, when I was a kid and I just read superhero comics that I would be writing articles on Sandman, LGBTQ+ issues, some politics, and Alan Moore I would have no idea what you were even talking about. It’d have been beyond my ken. I wouldn’t have understood what I was even making right now: even if a few years later some part of me, after discovering Philosophy, would do my damnedest to try and figure out just what the hell my future self was talking about and why it was so important to me.

Some things still get lost in text and you can only really figure out in experience. I wouldn’t have even dreamed of doing some of the things I do now. It’s funny how that works.

I’ve also applied for another writing job and we will see if anything comes from that. And I want to finish my comics script, possibly adapt a story of mine into a novel, and keep working on something that is the equivalent of a novel. I also have a lot of ideas for more articles.

But right now, I can’t focus on any of that. For the next two days, I’m going to be busy. I’m going to the opening night of Rogue One tomorrow and then the next day I will be roleplaying more Star Wars with my friends.

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Some of my life is still not ideal right now, but it does feel like a few steps in the right direction. I may well be onto something if I keep up this groove.

If you’re interested, you can find my Sequart articles right on my profile.

I think, really, I wanted to write here about how far I’ve come: if only a little bit more before next year starts. I might have one or two posts on here before then, but if I don’t, I hope you all have an excellent New Year better than 2016 and that this amount of progress will continue. Take care all.

Bitch Planet is Non-Compliant

If you are a comics geek and you haven’t been reading writer Kelly Sue DeConnick’s and artist co-creator Valentine De Landro’s Bitch Planet, you should be.

My first impression of Bitch Planet, from what I saw of Issue #1 was that it would be a comic not unlike something Pat Mills would make: something gritty with major punk themes that, in particular, would parody an established comics trope or convention. Even more so, I was expecting a highly political grindhouse death battle situation where the characters would screaming “Fuck the Man!” in literal cage grudge matches when not engaging in gang wars or creating anarchist havens for one another.

Of course what I found was something that — while it plays with those themes — is entirely different. I suppose anyone who is part of the Carol Corps would have been able to tell me that. This was before I’d actually started reading Kelly Sue’s Captain Marvel run and while I saw the great potential in the mythos of Pretty Deadly I had a feeling that Bitch Planet would have a very different story.

I’ve read that Bitch Planet essentially exploits the exploitation genre: specifically with regards to fictional stories about women in prison. So picture the following scenario. Imagine you are in the future. Space travel, surveillance, and holographic technology exists. There is at least one civilization, or national government, that seems to be able to colonize other planets. Everyone is in smart suits and dresses and they get their creature comforts. But crime still exists and there still means, read: prisons, to deal with it. There is one prison planet in particular referred to as the Auxiliary Compliance Outpost.

Bitch Planet Hologram

It is this world that deals with particularly extreme female criminals. Their crimes are numerous: theft, assault and battery, murder, infidelity, abortion, gender treason, hysteria, and a slew of other crimes that  — when you get right down to it — are all acts of non-compliance.

I think you can see where this is going. Still, I’m now going to go into some spoiler territory so if you want to read this ongoing comics series and you don’t want to be surprised, or should I say too surprised, you might want to stop here.

The fact is, non-compliance is a very real theme in Bitch Planet: not just within the society of the New Protectorate and its Council of Fathers, but also in how Kelly Sue DeConnick and Valentine De Landro play with the comics series’ women in prison exploitation genre itself.

Bitch Planet Intro

Issue #1 starts off at a place with a woman attempting to get through a crowd to her job constantly apologizing. This in itself might not mean anything on the surface until you see the transition to where the story is going. It’s pretty clear that the Auxiliary Compliance Outpost, or Bitch Planet as many call it, is a metaphor for that entire society. There are little signs of this in how all of the female characters behave. Even in Issue #3, which is a character origin story, a woman at a bakery goes as far as to tell a particularly obnoxious man that she isn’t rolling her eyes at him. Women’s behaviour is observed and policed in this futuristic setting for a variety of reasons: sometimes to the point of incarceration and “re-education.”

Kelly Sue herself is already tapping into that place of patriarchy where women’s behaviour is expected to be conciliatory and passive with regards to men in society. At the very least, she is bringing to light, through her narrative, these traits that women are still expected on some level to embrace to get along in “polite society.” But the creative team go further with this. Kelly Sue DeConnick and Valentine De Landro depict the guards of Bitch Planet wearing visors not unlike mirrors. Virginia Woolf, in A Room of One’s Own utilizes the metaphor of the mirror: of patriarchy needing women to be an inferior or more coveted reflections of men in order to make them more powerful or heroic.

Mirror Bitch Planet

And in Issue # 3 of Bitch Planet it’s shown that the New Protectorate is attempting to see into the minds of women with something called a cerebral action-potential integration and extrapolation machine. It’s purpose is, apparently, to reveal to a committee of men exactly what a woman’s “ideal self” truly is in order to “help her” reach it. Conveniently the device utilizes a mirror.

And Bitch Planet also uses painfully neon holograms to parody the New Protectorate’s “ideal form” of women: to use them to train, indoctrinate, and punish the prisoners at will: a twisted derivative of advertising turned propaganda to a socially — and now physically — captive female audience.

Bitch Planet Holograms

The mirror visors, the mind device, and the holograms are created to symbolize one very important fact: that women in Bitch Planet should prioritize how others see them over how they see themselves.

Bitch Planet Hologram Punishment

And, of course, this is always done for “women’s own good.” The New Protectorate seems to have a very paternalistic view of how to deal with women, and this chauvinistic attitude peters down from the Council of Fathers, to the almost exclusively male-committees making decisions about women’s bodies and minds, and to the common man and woman. Even men, if they are not in certain standing within the hierarchy are, at best, useful tools and at worst underlings to be reminded of their place. And either way, they are just another form of commodity that can be disposed of at will.

Bitch Planet Keeping Up Appearances

The fact that Kelly Sue DeConnick and Valentine De Landro are able to convey the humanity of both oppressors and victims only makes this dynamic even more disturbing.

It is also clear that, unlike H.Y.D.R.A. in Marvel’s Agents of S.H.I.E.L.D. it isn’t so much that “compliance will be rewarded.” On the contrary: compliance is expected. And non-compliance will always be punished. And even then, like any good patriarchal model, there is the other side of the same coin: violence. It’s safe to say that beatings are commonplace on Bitch Planet and abuse of power as well. The two male supervisors of Bitch Planet seem to view their prisoners as little more than trite entertainment for their arbitrary attentions, and seem detached from sending guards in to break up riots in any way possible: whether the prisoners are violent or not.

So whether women in Bitch Planet are compliant or not, it almost doesn’t really seem to matter. Their lives are dependent on the whims of men in power and those to whom they give power. Women’s privacy, personal space and sexuality are something to be bartered and compromised. This can be see from Issue #2’s emphasis on a man slapping two waitresses on the buttocks all the way to Issue #4, where there are more unpleasant metaphors abound when the reader finds out there is a hole in the shower areas where two women can be intimate with each other provided that they do so in front of the guard viewing them behind the wall: another metaphor for the male gaze.

Bitch Planet Shower Scene

There are also some very loaded racial descriptions, body-shaming, and gender terminologies bandied about by those in power: terms that women are expected to accept as commonplace. Bitch Planet shows the reader a patriarchal setting that thrives from “keeping up appearances” and encouraging others to do so: from the guards who hide behind the power of their masked anonymity when doling out violence and violation — perhaps a metaphorical jibe at Internet trolling of women by Kelly Sue and creative company  — all the way to using the veneer of events such as funerals, blood sports, and camera smiling to maintain the status quo. And it goes without saying that if this system somehow “makes a mistake,” it will not hesitate to use any means to “correct it” and save face: even if they officially decry state-sponsored murder.

Bitch Planet Assassination

This is the structure of compliance and it is all the more terrifying when you consider that it is only a few steps away from a lot of the attitudes of people in power in our time. Indeed, according to an interaction between the apparent series’ protagonist and one of her jailers, this New Protectorate seems to have developed not too long ago in that world’s future. In fact, the creators could leave this world on its own: as a cautionary tale as to what kind of dystopia might happen if we take our freedoms for granted and let them get legislated out of the way for expediency’s sake or out of fear born from a particular trauma.

But, if there is one thing I’ve learned, Kelly Sue DeConnick does not like to leave these things the way they stand.

The creative team begins with the protagonist. At first, the reader doesn’t know who the main character is going to be or even if there is going to be one. Then the narrative starts to focus on an older white woman named Marian Collins who has apparently been wrongfully imprisoned on Bitch Planet. Kamau Kogo, a Black athletic fighter who, at the moment, seems to be the actual story’s protagonist after starting off as a peripheral or secondary character.

Bitch Planet Kamau Kogo

What is even more interesting is that, four issues in, we still don’t know much about Kam or why she is on Bitch Planet. There are clues. In Issue#1 the head prison supervisors actually discuss some of the prisoners and mention the inclusion of one volunteer. Whether or not this person is in the prison program as an inmate or a guard is another story entirely: especially, as by Issue #4, the reader finds out about the existence of an unnamed — an anonymous — prisoner. But what is known is that the protagonist is looking for someone, or something. Only time will tell if these elements will interlap and, at the moment, Kelly Sue is keeping her cards to herself.

Kamau is so bad ass that if V ever approached her the way he did Eva in a hypothetical V For Vendetta / Bitch Planet crossover, she would probably punch him in the face for his troubles.
Kamau is so bad ass that if V ever approached her the way he did Evey in a hypothetical V For Vendetta / Bitch Planet crossover, she would probably punch him in the face for his troubles.

What we do know is that while Kam comes from one of the most exploited groups in all of history — being a Black female — she is also physically strong, athletic, well-trained and apparently had a career before the establishment of the New Protectorate. And she is extremely smart. For instance, she takes that hole in the shower walls, with its unfortunate dual metaphor of female exploitation and the male gaze, and she smashes through it: making it into a spot on the wall of possibility of which Virginia Woolf may have been proud. The guard behind that hole is brought painfully into the situation. His anonymity and the power behind it is taken from him as she knocks off his helmet: leaving him vulnerable to her as she plans to exploit the system that is exploiting her and her fellow inmates. Essentially, she takes the obligatory shower scene, uses it and destroys it to further her own plans.

In Issue #2 of Bitch Planet, Kam is approached by a special operative with a proposition to create an all-female prisoner sports team to fund the Bureau of the New Protectorate. The sport is called Megaton, or Duemila: a form of Calcio fiorentino: an activity reminiscent of football with the ability to throw punches and kicks. It is a bloodthirsty sport and while there may be “no crying in baseball,” I suspect there might be some dying in Megaton. At the same time, however, the game will give the prisoners a chance to fight an all-male guard team on their own unconventional terms. It will be a publicly viewed game and everyone in the Protectorate and the world will be watching. It is an opportunity to challenge the game: to subvert their own exploitation.

And while I’ve also read that Bitch Planet is considered to be Margaret Atwood’s Handmaid’s Tale meeting Quentin Tarantino’s Inglorious Basterds: I would add that it also has some Orange is the New Black, some Battle Royale and a little bit of A League of Their Own for good measure

Bitch Planet Kam Gets Recruited

So here we have both Kelly Sue DeConnick and Valentine De Landro playing with stereotypes of femininity, or perceptions of it in much the same way that her characters will be exploiting the hell out of their own system. This may be a dystopia, but there is some resistance: even in the very design of the comic itself. I’ve already mentioned that Valentine De Landro’s art in Bitch Planet has a very gritty punk aesthetic. In fact, I can go further and state that it’s reminiscent of the style of drawing found in many comics from the eighties and nineties: complete with stark colours and eerie neons. But it is the series’ usage of the back matter of each issue — each one designed by Laurenn McCubbin — that is truly something to behold. Each one utilizes the aesthetic of an old, pulpy classified page: in which subliminal patriarchal ads are subverted by feminist messages and parody for the discerning reader.

Bitch Planet Back Matter

In fact, one of my few regrets about Bitch Planet being collected into trades is that the back matters, the essays from inspired feminist contributors, and the comments sections won’t be included. At the same time, it makes me very thankful that I’ve started to read Bitch Planet in their separate comics issues. For the first time in ages, I can almost understand what it felt like to be a reader collecting an issue of Sandman, V For Vendetta, or Watchmen each month: while eagerly waiting for the next story to come out and somehow feeling involved in some of the process as a reader. Really, I feel like I am somehow a part of watching a masterpiece continue to grow into fruition. To those who say that no one has created an epic stories equally those of Neil Gaiman, Alan Moore, or Grant Morrison I would just love to direct their attention to what Kelly Sue DeConnick and Valentine De Landro are doing right now.

So, to end this off, let me just say this. If you like murder mysteries, prison dramas, dystopias, political intrigue, grindhouse violence, human characters, and a feminist story that shows clearly what it is critiquing through clever storytelling and human characters — if you yourself are non-compliant — then come acquaint yourselves with Kelly Sue DeConnick and Valentine De Landro’s Bitch Planet.

Bitch Planet Non-Compliant Logo
Logo and comics covers designed by Rian Hughes

Will Brooker Launches My So-Called Secret Identity Volume Two

Last year Will Brooker, along with his creative collaborators Sarah Zaidan and Susan Shore, published volume one of My So-Called Secret Identity through a successful Kickstarter campaign. Now they are doing it again.

My So-Called Secret Identity Volume Two takes place in the aftermath of Catherine Abigail Daniels’ — or Cat’s — encounter with the villain Carnival. Cat has gone from being a Do-It-Yourself amateur superhero that invited herself into “the theater” — the dynamic between heroes and villains of vast social means and damages done towards innocent bystanders — to becoming a celebrity and power in her own right.

But what does this ultimately mean for Gloria City, her rivals, her peers, the people who admire her, and Cat herself?

Then, to complicate matters further, the theater changes: or at least enters another Act. Most of the important top-tier male superheroes such as the Urbanite and the Major go off-world: leaving the majority of female superheroes and lower-tier heroes to their own devices in Gloria City. Carnival, Gloria City’s Joker analogue, is now in custody and at their mercy. Perhaps at any other time, Carnival would have “Joker immunity”: that no matter what atrocity he commits or incident he finds himself caught in, he will always survive and be captured only to escape yet again.

Yet now the superhero women of Gloria City are wondering the same thing: after everything he has done, should they kill Carnival? And Cat, one of his former victims and his recent jailer, ponders this and more. She came into the superhero scene to dismantle “the theater” from the inside, or not play by its rules altogether and save lives. Will she help make new rules, break old ones, or become a part of the system of violence, retribution, and collateral damage that she once wanted to destroy?

Smart is a superpower, but will it still be enough?

My So-Called Secret Identity Volume Two will explore these thoughts and themes and more. My only regret is that Will Brooker says that this will be the end of Cat’s story. As a fan, I feel there are many more stories that can still be told in this influential series. And they can be.

Among other goodies, such as pin-ups, sketches, exclusive T-shirts, and even personalized water-colours if the Kickstarter Campaign’s stretch goal of 12,000 pounds is exceeded, you’ll not only be paying artists for their work but also the inclusion of three extra short stories that will expand on the backgrounds of key characters.

My So-Called Secret Identity is important: in the way it looks at power dynamics, the superhero mythos, the mentality of practical DIY costumes branching into cosplay, and how it treats female superheroes. With accolades from comics artists such as Mary Talbot, Pat Mills, Trina Robbins and others, I hope you will consider backing this Kickstarter Campaign.

An Excerpt From The Winds of Winter

Many of us have been waiting for the sixth book of George R.R. Martin’s A Song of Ice and Fire for quite some time. And slowly, glacially — like the encroaching cold magic of the Others — Martin reveals chapters from The Winds of Winter piece by piece to us online.

Just recently, he revealed this chapter: Alayne.

Beware: there be spoilers here.

Alayne is the pseudonym given to Sansa Stark by the clever and manipulative Petyr Baelish and, my goodness, she is definitely coming into her own. The young, naive girl from Winterfell lost most of her innocence at King’s Landing and through Lord Baelish’s “guidance” is starting to truly learn “the game of thrones.” Her dark thoughts and cynical mockery of her interior monologue, in contrast to the silken demure veil of her public persona, is a nice little treat to read.

What’s more is that Sansa — or should I say Alayne — is realizing just what the game of thrones actually is and beginning to implement it. Alayne knows it to be all about interacting with people. It is about finding out what they want, suggesting it, being polite and cordial while inserting doubt and poisonous barbs in her words, observing others, and realizing that a tool in the game — a pawn — can very well be the real enemy that they pretend to be.

Even so, Alayne still has aspects of her original personality. She still enjoys lemon cake and appreciates acts of kindness. Westeros’ betrayals and intrigues have not destroyed the core of decency and idealistic dreams that was once Sansa Stark, but she has learned how to bury them down and not let others exploit them. Now we can just wait for the time when she can turn them on Petyr Baelish.

As for Petyr Baelish himself, his own grander plans are continuing to unfold and it only occurred to me, towards the end of the chapter, that he is well aware of the fact that “winter is coming.” I mean, it’s no stretch that with his network of spies, contacts, and agents that Little Finger would have influence in the Citadel of the Maesters. While the other Kingdoms had been fighting in the War of Five Kings, he kept the Eyrie in reserve: in both its military strength and its store of … food. Certainly the Tyrells and the Lannisters have not been as frugal with their resources and, for the long winter to come, that would be a game changer. Meanwhile Lord Baelish engineers the succession of the Vale and uses his “bastard daughter” to do so.

I think what I appreciate the most are the development of these two characters. When I was first introduced to Baelish and Sansa, I had very different opinions of them. While I believed Petyr Baelish’s skill at the game of political intrigue and social engineering was second only to Varys, I didn’t really think much of Sansa herself as a character. But while both the show and the books illustrate the depths that Lord Baelish aspires to — with still more information to come — to me it seems like Sansa is only starting to apply in A Song of Ice and Fire what she has demonstrated towards the end of Game of Thrones Season Four.

Really, Alayne is becoming one of my favourite characters and I look forward to seeing her skills improve in the game: assuming, of course, that she survives. This is Westeros after all. But tell us: what do you think of this excerpt? And where do you think it will all go?

She Makes Comics Makes A Mini-Doc On Jackie Ormes

In honour of International Women’s Day, I want to talk about a film. Even though it was only available through a temporary backers-only link, I was able to view the video and say something about it. It’s a small film, a mini-documentary about Jackie Ormes: the first African-American female cartoonist and creator of the comic strip Torchy Brown and the panel series Patty-Jo ‘n’ Ginger.

Jackie Ormes

This mini-doc was made by Respect Films, the same film-makers that created the documentary She Makes Comics which focuses on women in the comics industry and fandom. The Jackie Ormes Bonus Documentary itself was the result of the She Makes Comics Kickstarter reaching beyond its initial goals. It was originally going to be included in She Makes Comics itself, in a bonus or extras section, but Respect Films decided to release it on Vimeo.

The Jackie Ormes mini-doc was meant to be a part of the greater narrative of She Makes Comics: or, at the very least, it was gleaned from the primary material that the film-makers gained from their interviews. I admit that I really looked forward to watching this video and learning something new: not just about Jackie Ormes and her work, but also the time period and culture that she lived and worked in, and how it influenced her art.

It is shorter than I expected it to be, but it has some very fascinating elements. While Jackie Ormes’ work is talked about, what we get is a basic outline of what she did and the idea that she covered aspects of Black culture through her work during the late 1930s all the way until she retired in 1956. What I find particularly fascinating is that not only was Jackie Ormes a female voice in a male-dominated industry, but she was a woman of colour that spoke about Black culture in a pre-Civil Rights time span. For instance, Patty-Jo ‘n’ Ginger is a panel series in which the older and younger sister duo talk and argue about everything under the sign: including race and politics.

Patty-Jo 'n' Ginger

At the same time, you can see that Ormes plays in, and utilizes, the romantic genre of comics through the character of Torchy in Torchy Brown: dealing with her desire for love and a depicted love of fashion but, at the same time, portraying her strength, self-respect, and need for personal independence. Ormes manages to create characters that are not traditional or racial stereotypes while not shrugging away from the realities around her.

Torchy Brown

I just wish we could have seen more in that mini-doc, but I think the most striking thing — for me — was the discussion about an extremely personal and sad event in Jackie Ormes’ life: on how she used her art to, in part, channel that grief into something informative and eternal. It is this element and the entire mini-doc that fits into the spirit behind She Makes Comics narrative: a brief but poignant outline of a story told on behalf of someone gifted and departed by her living compatriots. At the same time, this documentary stands on its own: along with the work and life of Jackie Ormes herself.

An Interview With Angel of My So-Called Secret Identity

Did you know that comic books can have internships? I can imagine that many of us can only dream of having a job that revolves around helping others create comics. Today we at GEEKPR0N have with us Angel, an intern for Will Brooker’s My So-Called Secret identity series, contributor, cosplayer, and geek to ask more about the comic, her role in its process, and just what it entails to be a comics intern. 

GEEKPR0N: So Angel, can you tell us more about your background and interests? 

Angel: I’ll start with the obvious: I am a comic book junkie.

That’s probably my mum’s fault; she brought me up on a slightly unconventional diet of Star Wars, superheroes, and Scalextric cars (while also imbuing me with an appreciation for fluffy toys and musicals), all still interests.

At the moment I’m studying International Relations at university, with the hope that I will eventually work for an international NGO. The plan (a very loose plan) is to emulate the superheroes about whom I read, and help to eradicate injustice throughout the world. Baby steps though…

GP: How did you become an intern for MSCSI?

A: You might learn a bit about me when MSCSI Volume 2 comes out, via Radhika Shere. When I found My So-Called Secret Identity I was immediately attracted to the setting and the characters. However, the issue that I have with pretty much every form of media, whether it be books, films, TV, etc, is that I am either able to relate to a character’s background and personality, or to their physical appearance, never both. Obviously I don’t want to look at a comic book and see a world populated entirely by me, because as my sister would tell you, that would be horrific. Despite this, It would be great to see just one female character of Indian descent whose life and traits aren’t stereotypical. I’m very lucky to have been raised to believe that I can be whoever I want to be, regardless of what other people automatically assume. That said, there are other young, brown-skinned, female comic book fans out there who don’t see themselves reflected in their favourite shows or books.

Additional Text: Kat Poole and Tracey Ramsden
Additional Text: Kat Poole and Tracey Ramsden

Positive representation is hugely important, everyone needs someone to relate to and for inspiration. Anyway (rant over!), I badgered the MSCSI team to design a non-stereotypical Indian woman. To my immense surprise, Dr. Will Brooker replied and gave me the unbelievably cool opportunity of creating such a character. I took the whole thing really seriously, wrote out pages of backstory, and worked with Dr. Brooker to perfect her appearance. And so Radhika Shere was born.

After that, I guess Dr. Brooker thought I was sufficiently invested so as to want to be more involved in MSCSI, and he offered me a role interning as Kickstarter manager.

GP: Can you tell us about what it is like to be an intern for a comics project? And what have been some of your most notable experiences in that role?

A: My role includes helping to run the Kickstarter and social media pages, sending out all the digital rewards, and making lots of lists – of backers, of the rewards, of sponsors and their messages. AND IT IS AWESOME. Even the email chains discussing funding and page counts were enjoyable because the MSCSI team is so inclusive and encouraging, despite the fact that they’re all professionals and I was initially just a super eager fan… The best part has to be that I get to glimpse sneak peeks of the story and art before other fans. Reading Radhika Shere’s first scene made me giddy with excitement.

GP: What are some aspects of MSCSI that stand out for you the most? 

My So-Called Secret Identity Cat's Life

A: My So-Called Secret Identity is such a powerful comic book because it’s so relatable. Cat stands for every woman who has ever been looked down on in a professional situation because of her sex, every child accused of cheating because their work is unexpectedly above average, every individual who has ever personally wanted to improve a society that they see as inherently corrupt. The beauty of it is that there isn’t just one feminist icon in MSCSI. Cat may be the protagonist but Dahlia, Connie, Kyla and Miss Sparkle are all strong and flawed in their different ways. No tired tropes here!

GP: What would you — as a reader — like to see in future issues of MSCSI?

A: I would like to see more backstory, more about the Major and the Illinois Serum, and more about Doll’s Eyes. The antagonists’ actions drive so much of the happenings in Gloria, and it would be interesting to know the bigger stories behind the glimpses we got in Volume 1. Like all MSCSI fans, I would also like to know what’s going to happen. I’m rooting for Good to triumph, but with villains like Carnival chaos is a pretty appealing prospect too…

GP: At one point you cosplayed MSCSI’s Miss Sparkle in her tiger aesthetic. Do you cosplay regularly, and was there a reason you chose to make yourself up as this particular character?  

A: I’d never used face paint before, but my friends had some left over after our Halloween party, and it was Body Confidence week at my home university (I’m on an exchange in Paris at the moment). So I decided to try to paint my whole body to show how I feel when I’m at my most confident – fierce! In the end I looked like Miss Sparkle, so I sent a photo to Dr. Brooker as Cat’s the only character that we know to have been cosplayed so far.

My So-Called Secret Identity Sekhmet and Miss Sparkle

Although I love dressing up, and I’m planning to go to a Comic Con next year with some friends, where I’ll definitely cosplay, I haven’t actually done it before. Unless fancy dress parties, school plays and World Book Days count, in which case I have been many different characters, most notably Esmeralda from the Hunchback of Notre Dame and Zazu from the Lion King.

Comics intern Angel cosplays as Miss Sparkle: a hero that we will hopefully learn more about in the next volume of My So-Called Secret Identity.
Comics intern Angel cosplays as Miss Sparkle: a hero that we will hopefully learn more about in the next volume of My So-Called Secret Identity.

GP: Who are your favourite MSCSI characters and why?

A: Radhika Shere! Cat’s brilliant, I can even relate to the little things she does, feeling proud of her not just for joining the superhero game, but also for things like telling Enrique that she didn’t agree with his homophobic comment. In addition, the way she’s portrayed, not as a super-slim, busty crime fighter, but as a normal, intelligent student, makes me über-happy. She’s someone who eats doughnuts, finds it difficult to walk up 44 flights of stairs even in an emergency, and mixes up her words at important moments. What’s not to love?!

Moreover, it would be so easy for her character to lapse into a pity party about not living with her family and having to do things alone, but she doesn’t throw tantrums or give up.

She also doesn’t aggressively assert her independence at the cost of all her relationships. Don’t get me wrong, Cat’s flawed – for one thing she repeatedly ignores Dahlia’s advice. However, she does, admirably, accept help from her friends. For me, that’s what the last page of Issue 5 is about, how even though Cat, Enrique, Dahlia, Kit and Kay are strong separately, in a team they’re unstoppable.

MSCSI Team Cat

And too so seems to be the creative team behind My So-Called Secret Identity: with Volume One launching sometime in Spring of 2015. And we too, at GEEKPR0N, also look forward to the beginnings of Volume Two.

A Review Of My So-Called Secret Identity Volume One

It’s been a few months since My So-Called Secret Identity‘s Kickstarter got funded and while the shipping of the physical Volume One has been delayed, backers have already received their digital copy. Now having my own copy and finally getting to read Issue #5 that resolves the story arc’s cliffhanger, I am going to review My So-Called Secret Identity.

My So-Called Secret Identity, a comic written by Will Brooker and drawn by Sarah Zaidan and Susan Shore,  is a story that requires some attention to detail. It utilizes the aesthetics and tropes of the superhero genre and even possesses some characters that, on the surface, appear to be DC comics analogues.

The comic’s storyline takes place in Gloria City, perhaps an alternate version of New York City, where the Major and the seemingly super-powered Fleet fight to maintain order and security, while the black-garbed Urbanite and his side-kick Misper combat the twisted designs of Carnival. Meanwhile the feline Sekhmet steals items and Doll’s Eyes preys upon the hapless citizens of Gloria: leaving her signature flora calling cards.

But, as the protagonist Cat Abigail Daniels observes, it is all a front: all part of “the theater.”

Cat's Trauma MSCSI

The Major, who is also the Mayor of Gloria City — seemingly a combination of Superman and Captain America — maintains his power by fighting against the chaos of villainy with empty political slogans and promises. Urbanite is more extreme in some ways. As a parody of Batman’s vigilante justice, he terrorizes both citizens and criminals alike with contradictory rhetoric and ham-fisted violence: never understanding or never wanting to understand that he is just a tool in maintaining the political status quo set in Gloria between the Major and Carnival: the latter of whom seeming to be a wannabe worn-down Joker game show host. Kyla Flyte is a stereotypical blonde, beautiful, and sparkling superhero who seems to spend more time preening, conducting family business, and signing photographs than doing anything to help anyone.

And what’s truly awful is that in the midst of all the combat these heroes, villains, and anti-heroes it’s innocent civilians and properties that truly get caught in the crossfire. In the world that Will Brooker sets up for us, it seems as though both super-heroism and villainy are past times that belong to the rich and popular while very few ever care about the lives of those who they ruin in their play.

Of course, even this layer of “the theater” is not what it seems. Certainly it would be all too easy for Brooker to follow the examples of Alan Moore’s Watchmen and Garth Ennis’ The Boys: in showing us how superheroes would realistically not work.

Enter Cat.

My So-Called Secret Identity Cat

Through Cat, a young literature and philosophy student who is tired of watching her city suffer, we see the fulfilment and promise of a different perspective. This is a woman who values her friendships, who calls people on their bullshit but who is perfectly capable of seeing the good and forgiving the bad. She isn’t particularly athletic, or rich, or possess any superhuman capabilities. But as Brooker and his team like to state:

Smart is a superpower.

It isn’t so much that Cat even has an eidetic memory. She actually does have to use memory aids to help her piece together names, events, backgrounds, and places in order to attempt to solve a crime. Even though it’s derived from the profiling that her policeman father might have passed on, along with the art of scrap-booking, Cat creates mnemonic devices known as MindMaps: collages that help her process information and reflect how her mind makes connections. Did I also mention that Cat is an excellent multitasker and can solve some problems as she is processing others?

My So-Called Secret Identity Mind Map

Cat has also faced discrimination because she is a young woman and she is, in her own words, “Goddamned smart.” She has been mistaken for being a secretary, an academic cheater, and “just a young girl.” Just a girl. It’s at this point that she decides to enter “the theater” and definitely shake some things up.

Book One of My So-Called Secret Identity is divided into five parts. The first part, or issue, sets the scene of present-day Gloria City and Cat attempting to navigate through it. We get introduced to her friends and some of the main heroes. In Issue #2 “Love Lives!” Cat examines the “open secrets” of secret identities, gets a costume made for her by her friends Kit and Kat, encounters the brutality and cluelessness of Urbanite and infiltrates the latter’s mansion while in Issue #3 “Nine Lives!” Cat tries to talk to Sekhmet and by Issue #4 she, unfortunately, encounters the “Big Bad” Carnival. Finally, in Issue #5 “Second Life!” Cat deals with the aftermath of her decisions and sees a multitude of possibilities.

There were so many ways that Brooker could have taken this story: so many tropes into which it might have accidentally fallen. The setting keeps you on your toes. It makes you read and observe closely. If you are good enough, you can actually find “Easter eggs” and predict some revelations in the story. Also, if you are a veteran comics reader you might recognize not only the obvious heroes and villains, but also some of the influences behind Cat and her friends. The fact is, like Alan Moore and what he did with his Charlton Comics analogues in Watchmen, Brooker has some DC analogues as well: and like Moore’s, his become their own people while — unlike Moore — they deal with issues in an entirely different way.

For instance, just as Cat was a Barbara Gordon analogue she confronts her own casual mistreatment as a woman in a patriarchal society over-focusing on class by entering into “the theater” on her terms: to actually create change as opposed to feeding into the system. Her entrance into “the theater” is a dangerous one: and not just because of the very real threat of physical harm. Certainly, the hearkening back to Gail Simone’s Women In Refrigerators trope — of the death and crippling of female characters as targeted loved ones triggering the plot in general — is all too present: and it is more of a danger that Brooker himself, as the writer of this series, luckily manages to avoid on at least two counts. He does mention it being a very real possibility in the comics universe of Gloria City.

Also, it’s usually unfortunate to be a side-kick in this world as well.

Dahlia Talks to Cat MSCSI

But there are two other factors to consider as well. First, the trope of gaslighting. On at least one occasion Urbanite threatens to “silence” Cat and Enrique even warns her that Urbanite would put her in Bedlam, that world’s Arkham Asylum, just to be rid of her. Not only does Brooker deal with the concept of women’s freedom being curtailed by the symbol of an authoritarian regime, but in putting Cat in a mental institution he is labelling her behaviour — her need as a woman and as  human being to help others — as “crazy” and it has the potential to make her question herself. Certainly, much to my disappointment with regards to good villainy and relief on Cat’s behalf, it is a good thing that Carnival didn’t see the uses of gaslighting: as that may be Cat’s few potential weaknesses.

Hopefully we will not see a villain named Gaslight in the near-future: though hopefully Cat should have a good support base at this point to deal with that and keep her from going at this alone.

Of course, there is the other problem: of perpetuating the system. Cat is attempting to play in the same “theater” as all those other heroes. Certainly her falling into the Refrigerator could be part of maintaining this flawed system of control and death, but celebrity status — the bane of all the heroes and villains involved — could be the subversive force that might undermine Cat’s own resolve in a different way. Just look at Kyla Flyte for instance, or even Connie Carmichael — Sekhmet — to a somewhat lesser extent. In a way this is also Brooker’s challenge as well as Cat’s: to make sure she doesn’t become merely a symbol, a rebellious force co-opted into another old guard, or a seemingly “exoticized” element that only props up the system.

Additional Text: Kat Poole and Tracey Ramsden
Additional Text: Kat Poole and Tracey Ramsden

However, at the moment Cat seems to bring something else into all of this: namely the Do It Yourself indie attitudes, with some influence of geek cosplaying love, of creating your own costumes and trading favours — interacting through a gift economy associated by some scholars with female fandom — with friends to support herself. Perhaps this will catch on in later Books and, certainly, even Issue #5 mentions that there are already lower income heroes. Maybe this will be an impetus for change.

This same subversive mentality is used to examine other issues in My So-Called Secret Identity as well. For instance, we see that even Cat cannot speak for all experiences: and she is honest about this. Her look at the racism that Connie Carmichael has to deal with as a person of colour in addition to being a woman potentially in contention with other women — that motivated her in a large to become Sekhmet — is very intersectional and it shows that even though she might be aware of it, she even knows it is outside of her personal experience.

Cat Meets Sekhmet MSCSI

There is also the fact that The Major and Urbanite, as well as Carnival are two sides of the same coin. The Major and Urbanite police the citizens of Gloria City into accepting their patriarchal rule, even if they do have good intentions. Urbanite himself violates Cat’s personal space, rough-handles her and threatens her even while downplaying her concerns and actions:  making her vulnerable to the violent misogyny of Carnival. And somehow, it’s even worse that someone like Urbanite believes — or wants to believe — that he is doing the right thing. You have here an authoritative system that punishes but also perpetuates with violence. When what happens to Cat seems to become public, this might force the citizens of Gloria to truly look at this issue and I wonder if this will indeed play a role in the next Book.

My So-Called Secret Identity attempts to place homosexuality as part of a norm in this world — through perhaps Kit and Kay’s relationship — and even seems to have an alternate version of Cat who is transgender. Dahlia Forrester, who is actually a superhero in hiding named Ultra Violet and an analogue of Black Orchid, even tells Cat that she tried to “pass” and it only perpetuated the system. I like that there is a Black Orchid analogue: as Neil Gaiman’s iteration of her deconstructed superhero expectations of violence in a very clever and meaningful way.

And Will Brooker manages to combine all of these elements with the premise of a world that had superheroes since 1945: not unlike the superhero comics history timeline of our world. I do wonder, though, if it might not have happened as early as 1938.

My So-Called Secret Identity Issue 4 Part Four

Quips aside, I do think that some sequences were fast-forwarded a little too quickly. I would have liked to see the evolution of Cat’s relationship with her friends and perhaps more about the world. Certainly, I would have liked to see an actual conversation between Connie and Cat take place during Issue # 5: because obviously they came to some kind of agreement after Cat’s horrific experience. But this one criticism is minor considering how all five issues of Book One fit incredibly well together.

I especially like how Will Brooker presented the alternate timelines in Issue #5, how he so casually introduces real superpower into the world without being as blatant as making a Superman or a Doctor Manhattan (the Deleted Scene included in the Book, however, would have revealed this aspect earlier on through more than just talk and it’s just as well it got excised), and how, despite the fact that I strongly suspect Carnival did more to Cat than leave that scar on her face, he didn’t give into the spectacle of violence or turn her into another Oracle while, at the same time, Brooker narrowly escapes making Cat a Mary Sue for which little bad can occur: exposing her to the realities of her world and its physical and emotional consequences. He lets her play out the role she sought and, upon risk of making light of went through which is not my intention, Cat wears her scar and her newer costume well.

There are some questions I’m left with however. Is Cat’s father still alive at the end or was it just part of a mess of truths and hallucinations? What happened between them seven years ago? How did Enrique initially join Urbanite? And is there importance to the Wallace Twins newspaper clipping in this entire story?

I really want to find out what happens next and, perhaps if I further train my superpower, I might be able to get more details from the comics issues that I have. Be on the look out for My So-Called Secret Identity, my friends. It is clever, poignant, it has some subtle social commentary intermixed with a fascinating plot, and it’s like looking at old friends in an entirely new way. Some of them might be a little more uncomfortable to be around, or more pitiable, in other cases a whole lot more bad-ass.

And some, in another persona, another guise, may well finally get to be themselves.

Cat Masked MSCSI

Snow: Based on the Graphic Novel about Queen Street West in Toronto

All things considered, it’s an appropriate time of year to talk about snow. While some people think that snow is beautiful and almost a permanent fixture in cold places like Canada, it’s actually incredibly transitory: much like Toronto and, in particular, Queen Street West.

I found Benjamin Rivers’ graphic novel Snow at Bento Miso two years after I moved away from Toronto: which is funny in some ways because Rivers created it in 2008 when I first moved onto York University Campus and, technically, to Toronto. But I didn’t know it at the time. I didn’t, for instance, know that in February 2008 that Queen and Bathurst (which was referenced by Rivers) and that — among other stores — there had been another Suspect Video that no longer exists. But even before that I’d explored Toronto in a limited way and knew about the Silver Snail in that location.

But I didn’t know impermanent it was until I moved to Toronto and then truly explored it — especially Spadina and Queen — only to have to move. So it was fitting that I read Benjamin Rivers’ book and found out about Ryan Couldrey’s close film adaptation of it when I came back to Toronto on my own: to see if I could find some place in it again. Snow as a graphic novel truly hit me hard in that sense of nostalgia and Toronto’s ever-hidden, ever-fleeting spirit and this film managed to capture exactly the same idea.

On the surface, Snow‘s narrative focuses on Dana: a young woman who lives on Queen Street West and works at a small book store called Abberline’s. She is quiet and she likes to have her comfort and the homegrown quality of Toronto’s neighbourhood, stores, and clubs. But she begins to notice the gentrification of the street — the rise in rent and the influx of people from upper-classes — and the many closed and empty stores. Her sense of equilibrium and habit is being impinged upon. And she also notices that the bubble of self-involvement, which she herself has possessed — that covers all of denizens of her locale is growing.

Dana’s bubble ends up getting stretched to its limits as she actually actively begins to question why all of this is happening. And then it gets strained past its safe limits as she encounters a darker place. Couldrey manages to maintain the tone and pacing of Rivers’ comics narrative. There is no spectacle here, or supernatural happenings. The menace is subtle and very real and in the midst of Dana trying to make sense of a senseless situation: from human violence to slow and civil death, her own quiet determination and personal goals come to the fore.

I like how Couldrey managed to cast Snow’s other characters as well: from Dana’s friend Julia to her co-worker Chen and her boss and “city dad” Abberline himself. You get a major sense that in the backdrop of this changing city that these people all genuinely care about each other. Couldrey maintains the black and white aesthetic of Snow from the graphic novel onto the film. It has a sense of age and funkiness that captures parts of Toronto well. I really liked how, in one scene where Dana and Julia were talking — with Julia separated from Dana in Dana’s kitchen — how Couldrey managed to capture the cosiness of some Torontonian apartments against the transitory gritty nature of the outside city as well as, in this particular case, simulate a comics panel.

And it is all realistic: just like the graphic novel there is no romance, no major action, or anything. There is just tragedy, fear, friendship, life, and moving on. It also goes without saying that if Toronto itself is a character, and in particular Queen Street West then from my experience Couldrey managed to capture that spirit well.

It’s interesting to note that in edition to being a comics creator, Benjamin Rivers is also a video game developer and isn’t that just like the nature of snow? To spread from one place to another when the climate is just right: in this case from comics, to games, and to film? And Couldrey and his team shot this film without any grants or loans: just on their own budget. It’s just something that Queen Street West itself might have appreciated in its more bohemian and independently artistic days.

Toronto is an interesting city. It’s a place that is old and still developing, that has layers of different interactions, and landmarks that get erased under a literal and figurative blank canvass of snow. That said, even the thickest level of snow leaves footprints: just this film ends on perhaps a little bit of hope. Amy Lavender Harris in her book Imagining Toronto once said that Toronto suffers from a form of amnesia: from a loss of memory. Yet perhaps, at least one small part of Queen Street West knows itself. At least one small part can remember, and dream beyond winter.

But don’t just take my word on any of this. You can watch the entire film online for free and if you are interested, you can buy the entire VOD package — which includes the video, the graphic novel, the soundtrack, scripts, and video game at the Snow website.