Roleplaying Magic and the World of Tolkien’s Arda

Whenever I attempt to relax, one of the things that I do is watch a YouTube channel called Men of the West, created by a user with the handle of Yoystan. In it, he generally talks about aspects of J.R.R. Tolkien’s World of Arda, but specifically events, characters, artifacts, races, locations, and media pertaining to Middle-Earth. Fans like Yoystan are far more well-versed in Arda, and Tolkien’s works and backgrounds than myself, but they have inspired me to do some of my own crude and shallow research through the Legendarium of Tolkien. But there is one topic that has always intrigued me about Middle-Earth, especially with interest in the world of A Song of Ice and Fire, and my own Dungeons and Dragons role-playing.

Magic.

Of course, magic in this case is a misnomer. Perhaps the better word for what I am particularly interested in with regards to Tolkien’s Arda is its metaphysics, or how the rules of that world allow for certain events, and actions that we might deem as paranormal or supernatural to take place. Metaphysics in the world of Arda are predicated on its creation.

Arda was created by the Song of Eru Illuvatar and his Valar and Maiar spirits. It allows for song and oaths to shape the fate of those that utilize them. Prophecy and prophetic dreams also exist in this world. However, there are some crafts that exist in Arda thanks to the Valar, and their Maiar servants that were taught to the early ancestors of the peoples of Arda: Elves, Dwarves, and Men: specifically herb-lore, Dwarven Moon-letters, artificing such as ring-crafting, and even something akin to telepathy “thought-opening” and “Unwill”: though the latter is a rare skill. Arda also exists in two worlds, the mortal plane, and the “Unseen World” where Elves — or at least High Elves — exist simultaneously: perhaps allowing them, and other dark beings, to utilize spells of illusion or shape-changing. Certainly, there seems to be a category of metaphysics called sorcery: which is dark power that can be taught to Men — humans — by Maia such as the Dark Lord Sauron. Curses also exist that can keep human spirits from passing on, and certain areas of land can have traumatic events such as wars and battle imprinted upon them, or be sensitive to certain kinds of powers, or be protected by them.

The only ones that can really wield anything close to obvious magical  power are the Istari — or the Five Wizards — who are, in turn, Maia spirits given human form by their Valar patrons from Aman or Valinor to advise and guide the peoples of Middle-Earth against Sauron’s tyranny and manipulations. And the Wizards are extremely limited in what they can actually do, to make sure their powers do not dominate the peoples of Middle-Earth or actually cause irreparable damage to Arda itself.

Essentially, what I call the metaphysical situation of Arda is a subtle magic of sorts: forces of that universe — which is, arguably, supposed to be a mythological past of our own world, before the metaphysical rules of our reality changed many times — and something that can only be utilized in particular situations, contexts, or at certain times. George R.R. Martin does something similar with magic in Westeros and Essos, though there is a lot more emphasis on blood magic, and aspects of deities that may or may not exist in the forms that their worshipers believe them to be. It would make sense that Tolkien’s understated, limited use of magic — or metaphysics — influenced Martin and so many others, including the creators of Dungeons and Dragons that made spells far more overt.

So, one thing that the Men of the West YouTube channel also focused on at one point were attempts at an Expanded Arda Universe: through gameplay. And one thing that it has always found lacking is the “magic-system” in Lord of the Rings Online — a game that Yoystan otherwise praises in every other way — or even its selection of player races, and antagonists.

And, after reading up on this, I started to think to myself: what would a role-playing game — online or table-top — look like if it were based on what we knew about Tolkien’s Arda down as much to the rune as possible? This led me to writing out some thoughts on my social media on the matter, hoping to get input from other Game Masters and other players I know, but the more I thought about it, the more I realized this deserves a post. And while I am not a Tolkien scholar, I do have some ideas as to what this world would look like, how it would be possible to construct a campaign, and what such a game could be about.

It’d be a question of looking at the heart of Middle-Earth and Arda, and focusing on the idea that “there is hope in the greatest darkness.” That is the spirit of Tolkien’s world. With this central theme in mind, should at least a table-top Game Master and player fellowship choose to use it, it would be a case of the metaphysics of the world shaping what happens in it.

Setting a game in Arda during the First and Second Ages, for instance, would be a very different endeavour and situation than making it situated in the Third Age with which many fans are so familiar. I would argue that it would be easier to have High Elf players in the First and Second Ages, for instance, along with a Higher Mythic Age element of Maiar abound and more supernatural beings like werewolves, Balrogs, and even Dragons. Roleplaying in Beleriand, the lost continent of Middle-Earth and central to many Elven Kingdoms and even old Dwarven ones could be fascinating. Of course, you could have intrigue and some battles from Numenor, the greatest civilization of Men as it is referred to, if you want to spend time in the Second Age. The Silmarillion and other Books of Lost Tales on those times could be useful but they are very mythological, though there could be some fun in that.

But in the Third Age, around the time of The Lord of the Rings, or The Hobbit is what I was — and many others would be — thinking about setting a game in with regards to Arda. If it is a tabletop role-playing situation, the Game Master can set limits on who is what in this world, and it would be easier to do so. For instance, High Elves have tremendous skill in their Arts and knowledge — and can see into the Unseen World and sense Wraiths and the like — which might give a fellowship an unfair advantage. Also, there aren’t that many High Elves beyond the titular characters in the novels at this stage in the game. Likewise, in a video game or a massively multiplayer online role-playing game, you can just limit what classes and races players can be: with non-player characters being exceptions, of course. And, it goes without saying, that there are no other Wizards aside from the Five.

What I would do is something like this. I would take all the different races and genealogies that commonly exist in Middle-Earth around the time of the tail end of the Third Age: the Forest Elves, Dwarves, Hobbits of course, and Men — Humans — and even include some Rangers with their Numenorean blood to make things interesting. So far so good. I would have Warriors in their permutations as Horse Riders, Archers, and even Rangers. Have some Hobbit burglars even just to be a troll (and in this case, not a literal one, as they will be enemies, trolls). The Forest Elves are a combination of different Elven families or ethnicities and perhaps I would grant them some higher statistics, and knowledge.

Healing in the game would happen naturally. If you are injured, you need to rest, or have medicine applied to you. It’d be like the role-playing system in the tabletop version of Buffy The Vampire Slayer. If you get injured, you have to take time to heal. Of course, if your Human or Elf knows some herb-lore, you could expedite the process, but it is not an instant heal situation. In fact, I’d be really tempted to list one’s characteristics as Fëa and Hröa. These are two very fascinating concepts, created in Tolkien’s Elvish which are apparently translated as “spirit” or “soul” and “body.” I would have Hröa as one’s health meter, and Fëa as being necessary to perform certain Arts, herb-lore, crafts, and the like. The more powerful your Fëathe more sensitive you are to the Unseen World, and the more complex Arts you can understand and perform. Perhaps this would be a dynamic more suited to Elf characters, for obvious reasons, and perhaps some Numenorean descendants.

I would allow for some characters to be able to increase these basic traits. Elves, for instance, can increase Fëa and Hröa if they learn certain lore, and can start to perceive the World around them such as it is, perhaps even more than their heightened senses already do. However, I would make them more susceptible to any mood-affecting Arts or sorcery, and if their Fëa isn’t sufficiently recovered through meditation or what not, it can affect them physically. It would be interesting, however, for a non-High Elf to develop to a point where they can almost match their kin. I am even tempted to play with the concept of Elf characters being reincarnated from the Halls of Mandos if they are killed in battle, or they die, while Human characters — if they die — have to move on as their souls go to a place beyond Arda, and the player can have the option of playing as a descendant or a kinsman of theirs. It’d be closer in keeping to the metaphysical structure of Tolkien’s world.

It would really be cool if characters can learn how to train their traits through finding lore, or artifacts, or even wise people who might have, at one time, been taught a few tricks by other Elves, Dwarf smiths, or even Istari. It would be limited, of course, as secrets can be distorted or lost over time, and the power of Arda is not the same as it once was. But just think about an Elf learning how to sense the two Worlds, or a Dwarf figuring out how to make Moon-letters or doors — with time and effort — that can keep others away, or Humans learning powerful Oaths, songs or poems of power to bolster the morale of your group or army, some minor Spells, or wisdom. And everyone can learn some secrets of different locations that they find, perhaps even talk with a Maia or two and gain knowledge of subtle but useful skills. Perhaps there is a campaign where they go among the Easterlings and discover a cult dedicated to the Blue Wizards, and discover some lore from them: maybe in an attempt to figure what happened to the two who were lost so long ago, while never actually being anything but ambiguous about it like in Tolkien’s lore unless you want an interpretation.

Of course, you can train your Hröa through learning how to fight, how to survive in the wilderness and scout, to feed yourself, and through exercise and experience in battle. And there could be situations where you need something miraculous to happen, but you can’t just simply call on this power whenever you want: even as an Elf. You have to be in the right place, at the correct time, or like in some D20 systems you have a Fate Dice and you can only call on it once per session or — in this case — once per major event such as being in a battle with a Sorcerer who has a few Wraiths or Barrow-Wights on his or her side, and you have an Elven artifact that you need to repel them with azure light, or the sudden flood of a river in front of you to keep them all back.

It would be easy to find treasures of mithril and Elven blades that react to Orc presence. Orcs, Goblins, Wargs, Trolls — which would be stronger opponents — Mirkwood Spiders, Human Outlaws, Barrow-Wights, and Wraiths would be good antagonist non-player characters that you can fight, and outsmart. Perhaps you find some remnants of older more terrifying powers in remote places in Middle-Earth such as Balrogs, Dragons, or even some Maia that have gone renegade: shapeshifting wolves and vampires. I can see a quest to seek some Teleri elves (seafarers I believe) to find treasures in the waters where Beleriand used to be, or going to the East to see if you can find evidence of the Blue Wizards — as having done their part to divide the Easterlings against Sauron, failing to do so and being killed, or having made cults around themselves — or even trying to find those gosh darned reclusive Ent-Wives if you are particularly fascinated with herb and wood-lore.

You can participate in minor battles that are involved in major events. You could find all kinds of fascinating artifacts such as, again, some Elven blades you can find, some Dwarf-wrought weapons, documents and lore of lost knowledge, perhaps a lost remnant of a Wizard’s staff that wouldn’t even give you a tenth of an Istari’s power but could make for a useful talisman. Hell, you could even find the Lesser Rings of Power: which are practice rings made by Elven craftspeople that could give you … a few minor advantages in certain statistics. Saruman did, after all, examine what he could of ring-lore and maybe there are some samples of it still out there, though whether or not they are influenced by Sauron can be up to interpretation.

It seems like scraps, compared to what the protagonists in the novels encounter or use, and compared to Dungeons and Dragons, but I see all these opportunities as — well — Lost Tales in and of themselves, stories that happen in between the gaps of greater epics that are no less meaningful. They would be character driven games and campaigns, and you can focus on “fellowship” or “the day a group’s courage fails.” You could have an Elf wanting to prove themselves to their people, or a Dwarf wanting to recover their lost smithing, or a human woman masquerading as a man — or not — wanting to fight, a rare halfling that wanders from home and can’t keep their hands to themselves, or an Easterling who simply just wants to gain profit and survive and doesn’t like the influence being exerted on their lands. I’m not sure I would have Beornings — essentially were-bears — exist as player characters, but I would not rule it out in a tabletop situation provided it is roleplayed well. Perhaps Beornings are descendants of Men and Maia with an interesting Fëa as a result.

And just think about these characters meeting canon characters, and having a whole other kind of interaction with them. Elrond could probably, if he so chose, direct you with different kinds of knowledge, or perhaps you can meet a different Gondorian Stewards if you aren’t … quite playing at the end of the Third Age. Perhaps Galadriel has entertained other guests before, or you really got lost in Lothlorien. You might be told by a small village of Hobbits that you are not welcome there, or a passing … grey-robed and bearded man gives you some good pipe-weed, and some sound advice. Maybe even a firework or two, if you are good. Or you meet other original characters who could plausibly exist. Imagine learning how to ride by riders of Rohan, or dying in Dunharrow because you were foolish enough to go into the Mountain … or you find some cursed item just outside of it. And going into a barrow is always fun, or dealing with some Huorns and Ents in Fangorn Forest. There are a lot of possibilities.

This … could work as an online game, but that depends on the interests of the players and how much of an audience such a game world as an MMORPG could gain. Many people are used to flinging fireballs, or instantly healing from a cleric’s spell. Likewise, however, there is a paternalism in Tolkien’s world: with certain peoples of humanity, or races being inherently bad or limited to roles that could also be an issue, not to mention gender-roles.

But this system, as I have thought of it, could also be adopted into its own world. A low or subtle magic world that focuses on exploration and understanding of the environment around you, and the friendships you can forge, the poems and artifacts you can find, the songs you can sing together, and even the food you can make and eat and trade while having your battles with evil.

I guess what I’m saying is that it can be done, and it would be fairly beautiful.  I would attempt a table-top game of either a Lord of the Rings RPG like this, or a world with similar metaphysics. I know The One Ring RPG and Lord of the Rings Online do not quite have this, so I thought I’d just write about it here. Or perhaps only hardcore Tolkienites and scholars could attempt such a thing. I think this is the closest I might ever come to writing in Middle-Earth, though I make no promises. I don’t have any greetings or farewells to make in Elvish, but I hope you enjoyed reading this long digression into possibilities, this place of lore, which I feel belongs on Mythic Bios as it has been a long time since I have made such a ramble. And I wish you well.

Peering Back In and an Update

I think it would be an understatement to say that I haven’t written here in a while.

There’s a pretty good chance, in fact, that I’ve even said this before. I remember when I used to write on Mythic Bios a lot. And when I mean a lot, I mean every single day. Then it became every other day. Then every two days, and after that, well …

Life happens, I guess is the best what to sum it all up.

How do I even catch up at this point? What highlights can I share with you?

Well, I can tell you that I’d been working on two very long pieces of fanfiction on A03. Both of them are set in the Fate/Stay Night universe. One of them, Fate/Stay Unlimited Bullets is finished — despite the errors I keep reading over and correcting — but the other, the longer one, Fate/Stay Life has gone into something of a hiatus. I know how I want to continue it. I know what parts need to be elaborated on. And I also know that if I sit down with it again, I will be able to continue more or less from where I started. But Unlimited Bullets really took a lot out of me: more than I thought. And given the content in FSL, I suppose it makes sense that because of a transitional period in my life it does make sense that I’m taking some time away from it. I do plan to come back to it, this 96 chapter monstrosity and ongoing thing mind you, but not right now.

But I know there are a few of you, who still read this Blog, that aren’t here to hear about my fanfiction, though you can definitely feel free to read it if you want as I am Ma_Kir on A03.

I’ve thought about writing more Alternative Facts short stories. I even have ideas and words and turns of phrase typed out in a draft somewhere. But … I don’t know. I just haven’t felt the impetus to continue for a time. Between having to find the right epigraphs, really focus on the language I’m creating, and think about what’s … going on, or could have gone on in Amarak, and just how derivative it all is, it is a lot of work to go through. I find that the stories don’t really work on their own, but you need to read through all of them in a certain order for them to get … some idea as to what is going on. I find it’s not as accessible, and I wonder just how good they really are when it comes down to it. If I have a story that is really pressing, rest assured I will share it with you. If not, they have been an interesting experiment in speculative political fiction.

I am, however, working a lot more on another universe. Actually, I have been working on two: creating one, and participating in the continued development of another. My original universe is derivative as well, with a Frankensteinian mix and mash going on, as these things go, and I hope to write two more stories in the series before attempting to get more readers to look at it. I play with horror archetypes and subvert a lot for human stories in that world. I hope them to be more accessible and while world-building is happening as a result or consequence, it is really the character interactions and more relatable characters that are forming that I hope to have stick. I look forward to sharing them, one day.

As for my other endeavour … I’ve written about 20th Century Boys before on this Blog, a long time ago now. In that manga, a group of children created a game — a game of make-belief — where they are a group of heroes fighting against the forces of evil. They made a whole mythology that someone, years later, adopts into an evil plan to take over Japan. I’m not really involved in something like that, but I can relate very much to a project or a world built between friends from childhood, and watching it grow with us.

My friends and I have been playing a homebrew world our DM created long ago for years now. I started playing it, with them, in 2001. I played one character from 2001 to 2004: developing him from a slave to essentially a demigod at the time. It was this process of collaborations and player verses player sessions, as well as solo sessions, that helped develop the game from a science fiction derivative to a more unique and quirky epic fantasy world. It isn’t entirely accurate, of course, but the the gist of it. I played again in 2005, as another character in the same world. Then I was gone for … about eleven years until 2011 when we continued the game where our old characters more or less became gods, and we played new characters in that world. And then, our DM made a multiverse in the form of various campaigns with these characters and elements which figured into it in 2012-2013 or so. They were fun in themselves.

I’ve roleplayed as wizards, mages, necromancers, sorcerers, alchemists, artificers, and the like. I have even been an assassin and a cleric at times. But the funniest thing is that the most enjoyment I’ve been having as both a player — and as a creator — is my current bard. I attempted to play a haunted bard in a Ravenloft campaign, and wanted to really add poetry — as an imitation of singing, or playing an instrument — to bring the bard to life. I had a choice, this current campaign and going back to our mainline homebrew world to either be a bard again, or a monk: which was another class I’d been thinking of trying out.

But I decided to be a bard. There was another game we were going to play where one of my characters in a faction setting was going to be one, and I just liked the idea. And she developed slowly from there, from a concept to more of a person. It’s funny. These days I tend to play female characters for some reason. Maybe I attempted to do so in 2012, to differentiate one alchemist character from another I was playing in a D&D campaign with my same friends. It … didn’t go well, for that character, and it impacted my experience.

But then in about 2016 or 2017, I tried it again, and I find I really like these characters. And my bard is one of the best. I have been writing whole epic “Ballads” of our adventures and certain world lore, in an attempt to spread information and misinformation on the world: to unify factions to deal with a greater evil. But I find I really get a lot out of this game writing these Ballads and actually reading them aloud in session. I haven’t really read anything I’ve written aloud in a while, never mind write something out by hand. I find it does affect the game, and not just because the DM gives us Inspiration or sometimes some bonuses, or even in my case EXP.

I just feel more immersed in that world. I feel like, when I write stuff like that, I am accomplishing something. Between that, and my own original creations … I could seriously live my entire life doing something like this. I wish I really could. If we ever made a studio, and I was asked to be a writer for it, I would do it in a goddamn heartbeat.

I find that the issue with my life right now isn’t that I don’t know what to do, or what I am doing. I do know what I want to do. Often, it’s just the world that won’t cooperate, or do what it’s told. Lol.

More realistically speaking, I just need material to work with, and collaborators, and people and resources that can help me make something tangible that will … support us. And the focus to do so, along with the determination in a hard, ridiculous world to keep going.

I’ve accomplished some other things too. I wrote some letters that got published in comics series. I’ve helped edit, and even make some character concepts for my friends’ — my role-playing group’s own game — Ankle-Biters: Pixies Vs. Gremlins game. And I wrote a Sequart article about the film adaptation of How to Talk to Girls at Parties that got retweeted by Neil Gaiman himself: which made my day for a really long time.

So I have not been completely idle or brooding in this time I’ve been away. Sometimes I think I should take my friend up on his old offer and see if I can redesign this Blog and make it look less … choppy, and plain with its ads. And maybe with something more substantial to offer besides my nerdy speculations and fanfiction, and the occasional story, I can build something more noticeable. Perhaps there is a way to get my works to interrelate. That would be sweet.

It’s been a stressful time, in an uncertain age. But I just wanted to write here to let you know that I am still alive, and I have not forgotten this Blog: or you. Hopefully, we will be seeing a little more of each other, if not here then elsewhere. Once again, thank you all for reading.

Two Stories About Seeing Stan Lee, and One Where I Actually Met Him

I can’t believe I never told the story of how I met Stan Lee, at least not on this Blog.

There were actually a few times I saw him, outside of his Marvel Comics, and even his Marvel Cards: of which he has Stats, obviously.

I met him in two dreams. The first time, was on August 10, 2016. According to what I painstakingly unearthed from Facebook’s terrible search history:

“had a dream yesterday of running into Stan Lee at the Toronto Reference Library. He was dressed as a janitor and it felt like he was making a cameo in wherever it was I found myself. I was in front of a bin and I found a collection of my old crudely drawn and pencil-crayon coloured comics. He asked me if these were mine. I said I used to make these, once. Then I took a book exactly identical to the one I picked up, somehow already in my hand, and put it with the rest.”

I don’t actually remember what was even in the book, assuming it existed yet: or became words instead in reality. I did draw once, a long time ago, inspired by his work and others even if I didn’t fully understand what he did, then. It was a while that I would interact with him, dream or otherwise, until May 18, 2018:

“where I was lost in a giant version of my University, thinking I hadn’t graduated grad school. Then Stan Lee made a cameo in my dream and got younger, and younger, as he initiated a conversation with me. He said I will meet with him on a Wednesday or something. Then he was gone.”

Somewhat appropriately, that was the last time, so far in another reality, that I interacted with him.

But then, there is the story of how I met him in reality. I must have told it to a few people, and I didn’t really write it out. It was between August 31 and September 1 of 2016. I’d gone through a rough year where, finally, after being jerked around for so long I got on social assistance in the form of ODSP. I’d challenged the legal system, as part of the system, and they settled with me out of court. I had been worn down, and tired after years of this.

And then, one day, I discovered that Stan Lee was coming to Fan Expo. That this was a special event, as fairly soon he wouldn’t be travelling out of the United States. I decided, then, despite my history with the previous Fan Expos — which were organized by HobbyStar — that I had to see him. I had to see the man who helped to create some of the characters in the comics that inspired me, and not only helped me create stories, but even learn how to speak and write words period. I had to do something to revitalize who I was, and as part of something that meant a damn to me.

So I not only went to Fan Expo, but I bought “Backstage Access,” such as it was to Stan Lee himself. That Fan Expo was one of the best events I’d ever attended in and of itself. It had new management and organization, thanks in a good part to Kevin A. Boyd, whom I knew in the comics scene, and met when he owned the Comic Book Lounge and Gallery.

I’d met Alex Kingston and Michelle Gomez, River Song and Missy respectively at that Expo, as well as seeing a Jay and Silent Bob Get Old Show. Bu then, there was Stan Lee himself. I’m going to try to piece in some excerpts I wrote down from Facebook at that time, and then my own impressions about meeting the man personally.

First, when he finally did come on that stage, mostly legally blind and hard of hearing, when he came up there in his old sweater and pants, and his dark glasses under the cheers of everyone in that audience, thirty years at least seemed to slough off of him. He smiled the brightness smile, and waved, and cracked jokes. And there was just this … presence about him that I’d seen in videos, and heard about, but I never truly felt, not personally, and until that moment.

Here was one observation I managed to write down from that time:

There were two poignant moments in the Q+A Panel with Stan Lee today that I want to write down here.

The first was his response to what it was like to work with Jack Kirby. He told us that it was like watching someone tracing a story or a picture that was already there inherent in the page. He said that Kirby was never late and he never complained: that these were some of the reasons why he was called the King.

The second thing he said was in response to whether or not Peter Parker should be allowed to grow old. He told us that Spiderman still has stories to tell and as long as he does, he will remain young forever.

Given that this is supposed to be Stan Lee’s last trip to Toronto, there is something that really hit home about that. And you know, maybe he’s said all these things before. Maybe he is just repeating himself. But until today I didn’t get to hear *him* say these things myself and I am glad that I did what I had to in order to do so.

A bonus: Two people asked him two different questions. A kid asked him “What advice would you give to DC to make a movie that’ll make critics happy?” while another person asked him something to the effect of why Marvel films have worked out so well.

He tied both of these into a cameo theory: this self-effacing joke that people see the Marvel films for his cameos, and see them multiple times in case they missed them the first time. He also suggested that maybe he should star in a DC movie and write one.

The hilarious part is that Stan Lee actually did write something for DC called Just Imagine … where he re-imagined the origins of DC superheroes he had written them in “the Marvel way.” In the unlikely legal event that this mini-series ever got film rights, Stan may just get his wish. Whether that is What If? or Elseworlds jurisdiction, I don’t know.

All of this is still relevant, even now. He has probably said many of these things before, but it just felt … different, hearing them again. And then, there was the Backstage Event. Not only did I get to keep a lanyard from that time, but afterwards he signed my copy of his comics autobiography illustrated by Colleen Doran, and he took a picture with me.

Before that, however, the rest of us with the Backstage Access, a smaller group crowded under the podium, moving closer to hear more of what he had to say. I probably forgot a lot of it, much to my shame. But here is what I did write down — again — on Facebook. It was something that I actually didn’t do:

I do want to mention one more thing. I actually did have a question for Stan Lee at his Backstage Event. Unfortunately I wasn’t chosen as we ran out of time,, but my actual question was to name one comics idea he had that he never had the opportunity to use. He probably would’ve wise-cracked his way out of it and told me to get one of my own, or his helpers might’ve given me the stink-eye, but there you go. I think I will leave you with that for now.

But regardless, I was in the line with others to meet him. Some had Captain America Shields. Others had vintage comics issues. One girl tried to flirt with him in a costume that, for the life of me, I can’t even remember. And then, I came up. He took my copy of his autobiography, and scrawled his signature. Then I said to him: “Excelsior, sir.” He snorted, either not hearing what I said, or being amused. His helpers certainly looked bemused by that.

Then, we took a picture together. He smelled of scotch, and old man. Like my uncles, and grandfathers did at times. And that was the first, and last time I ever saw him in his physical avatar.

It meant a lot. More than I even knew. I think just that Fan Expo, and the experience in the audience listening to Stan Lee, and then meeting him after he told us some stories that I could see him telling people near a hearth with some bourbon on the rocks helped rekindle something that had been so battered, and tired inside of me.

A lot has happened since then. And now, today, the man himself has gone to go watch the Watchers, and annoy the fuck out of them.

I almost didn’t go to that Event, you know. I was ready to cancel going to a Fan Expo I’d previous been disappointed with, just to see my girlfriend at the time in the States. But that was one instance where I was thankful that her schedule interfered with our previous plans, because that rescheduling encouraged to do something I never thought I’d do again, and to meet someone I never thought I’d have the chance to see: a person who helped influence me, and the imaginations so many others.

So I’m going to say what I’ve already said on other social media:

Excelsior, Stan Lee. I’m glad I got to meet you. I hope make to a tenth of what you made, and helped produce. Thank you, for all of it.

And for the chance to have my own, brief cameo.