In a Different Place, a Different Time: Revision and Reconstruction in Comics Without Superheroes?

This is going to be more of a sloppy Blog post because it’s more out of sheer enthusiasm than it is actual research. For a while now I’ve been somewhat obsessing over an idea that I got from Julian Darius at Sequart: which is the distinction between Revisionism and Reconstructionism in comics. Whereas Revisionism takes superhero characters and adds a dark and gritty sort of realism to them and their stories, Reconstructionism brings them back to their more idealistic roots but arguably keeps much of Revisionism’s character development and mature themes. Sometimes it can be all the difference between dystopian and utopian ideals with regards to fictional characters in tights.

However, that is a very limited way of looking at it. After finishing an article that I’ve recently sent into Sequart and thinking about another one that I’ve been rereading and reworking, I wondered how these concepts of Revisionism and Reconstructionism would apply to something that is neither North American nor primarily focused on the superhero genre. I’ve actually been thinking about how, if at all, both ideas could apply to Japanese manga.

So here is where I begin to get messy and not get dates right or accurate or, really, try to be nice at all. I believe that in order to really look at considerations of Revisionism and Reconstructionism in North American comics and Japanese manga, you have to look at some quick and dirty historical contexts. North American comics, aside from perhaps Mayan and other Central American friezes came from European comics that date more or less from the nineteenth century: Egyptian and Sumerian sequential glyphs notwithstanding.

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The earliest comics were satirical cartoons and depictions of folklore. Then they were Sunday morning slapstick cartoons. In North America, however, around the thirties the figure of the Victorian strong-man was adopted as an aesthetic for masked and super-powered heroes: beings depicted as fighting a whole lot of crime.

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At the same time there were a lot of other genres of comics out there in North America: Romances, Westerns, War stories, and–of course–Horror. These different genres danced around our superhero friends: who were still in their terrible twos of “might is right.” I’m not even sure why they came about to begin with. Most likely–and in my opinion–they were made to symbolize hope for the future in a relatively new nation against the darkness of the past World War, the upcoming Great Depression, and the resulting Second World War that everyone could sense coming on some level. A disturbing sense of moral ambiguity and uncertainty, which you can argue really started to crop up in literature and culture after WWI, needed something clear cut and decisive to counter it: even if it was interpreted as being tied into adolescent power-fantasies which is a hilarious concept when you think about the fact that superhero comics were actually just in their infancy then.

But in the 1950s, and slightly before, the fear of Communism and nuclear war created a society of paranoia. All of the darker, gory, amorally violent aspects of comics were self-censored by the creation of the Comics Code Authority in order for comics businesses to continue during the censorship “witch-hunts” going on during this time. The irony of course is that the dark elements of horror and sexuality did not go away as a result but, rather, they literally went Underground: into the developing Underground Comix movements.

But the Comics Code-endorsed superhero genre was one of the few that actually remained and the audience became very specialized as a result and in contrast to the wider age and gender range that it had earlier. Many have said that superhero comics became “watered down and puerile” for a time until about wherever you can distinguish the Silver Age of comics coming into play: where Marvel and eventually DC as well started to make flawed superhero characters that nevertheless tried to do the right thing.

In about the 1980s, writers such as Alan Moore, Grant Morrison and Neil Gaiman took the superhero genre and started add some gritty, bloodier and more “graphic” elements back into it. I compare it a lot to how the Victorian Age and onward attempted to sanitize folktales into fairy-stories only for the old tales to come back and essentially eat their bastardized children: both those derived from them and those that were entirely new. Perhaps during this period of both heightened counter-insurgencies happening between the United States and the USSR and then the latter’s decline influenced this Revisionism: which tended to criticize and look at the real-world politics and attitudes of the era. Certainly the 80s was a time when authority was at its height and, at the same time, was also being heavily questioned along with the implicit idea that “all authority is good” and should be obeyed by even superheroes that defend the status quo.

In about 1995, the time Julian Darius defines as the beginnings of Reconstructionism through the publication date of DC’s Underworld Unleashed, America was the sole superpower of the world in the midst of an idea of globalization. At the same time, it was embroiled in a lot of various different wars and clean-up from its Cold War missions into other countries. The way I figure it, and I am pretty sure there are other elements you can identify here as well, the art and culture of this time was influenced by a need and a sense of morality or certainty: of heroic figures needing to be depicted as having such. At the same time, they could not really go back to being ignorant or having bad storytelling. So, in the end, people such as Grant Morrison tackled these issues in their works: neither shying away from brutality nor letting cynicism completely win out in the superhero genre. It seems such a paltry explanation for this idea, but that is the best I can think of at the moment.

And then we have Japan. Manga has arguably been around in Japan–and the other Far East Asian countries–but in particular Japan for a thousand years or more: from their different kingdoms, to their Empires, the Shogunate, the Meiji Restoration of the Emperor and onward. Early scroll work illustrated humourous, sexual, and mythological stories. The term manga itself or something similar to it was apparently coined in the 18th century: meaning something along the lines of “whimsical drawings.” However, it can be argued that comics creation in Japan has been a very long and ancient tradition.

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Of course, you have World War II and then the bombings of Hiroshima and Nagasaki as well as the American Occupation of Japan to consider. Unlike North America, or indeed any part of the world, Japan didn’t have to fear the possibility of a nuclear attack: it had already experienced it. At the time, the State-sponsored wartime version of Shintoism–that Japan was an invincible island blessed by the ancestral gods ruled by an Emperor of that divine bloodline–was pretty much destroyed by fire-bombing, nuclear-bombing, war trials and the U.S. Occupation. It is also during this period that many American soldiers brought over Disney comics and animated films.

Tezuka Osamu, Hikari (June - December 1959).

Artists like Tezuka Osamu were very influenced by Disney aesthetics and adopted them to make strange artistic hybrids of “whimsical” cartoons. However, these cartoons became challenged by the genre of what is called gekiga: of “dramatic pictures” with realistic, gritty aesthetics that delved into the more graphic aspects of life and even politics. The foremost of the gekiga artists that comes to mind for me is the person who coined the term to begin with Tatsumi Yoshihiro: who started drawing such work–which he did not like to call manga–in 1957.

The aesthetics of gekiga would inform many more works after him such as Otomo Katsuhiro’s Akira.

What’s interesting to note about all of this is the contrast with North America. Aside from already experiencing a taste of what nuclear war could bring, Japan never really had something that was the equivalent to a Comics Code Authority: at least from my understanding. It’s true that, for the most, they seemed to have a very conservative and even authoritarian governmental structure even after the War and censorship did and does exist. However, the development of gekiga–as a genre or an alternative movement of comics–seems to display either dissent against such conservative elements or a method of purging the demons of war and nuclear atrocity from the psyche of an entire culture.

It is really interesting to note that Scott McCloud, in his Understanding Comics,  argues that while “cartoons” function as essential images or ideas which are easy to follow in an unfamiliar or realistic world, realistic drawings seem to have a more alienating affect on the reader: making it harder to follow them. In addition, “cartoons” seem to provide a buffer or buttress against some very potential distressing elements of a story. Realistic drawings in comics would, arguably, not function as a safe point for the reader to view that depicted world and would force them to face its grittiness all on their own: unfettered and unsettling. So perhaps some decisions in gekiga literally make the reader face the collective demons of, arguably, Japanese culture after the Bombings and the American Occupation.

On another note, I also really find it fascinating that Japanese manga never really embraced the idea of a superhero until after World War II and, from what I understand, aside from a few changes in trends manga continued to cover a wide range of subject matter and retained a large variety of different readers.

I am so tempted to say that gekiga is Revisionism in comics that did not originally have superheroes: a concept which, if true, greatly fascinates me. And perhaps through Tezuka Osamu’s own very public manga-experiments with his COM Magazine, his continued Phoenix epic, and even his Buddha series he not only managed to adapt to the gekiga style from his original Disney and traditional Japanese art-derived aesthetics, but he adapted gekiga to his sensibilities as well. Perhaps one could argue that Tezuka was a Reconstructionist: bringing back manga to his more whimsical aesthetics but also developing a more mature and nuanced approach at character development and story line.

It is intriguing to think about the fact that he and others “discovered” Revisionism and Reconstructionism at times before even North America had due to different cultural experiences: North America seemingly delving into both in the 80s and mid-90s, and Japan looking into it from the late-50s to early 70s onward–and crossing over each other–respectively.

I’ve also been made aware that the realistic aesthetics of the gekiga element is not as mainstream in Japanese comics art now as it was before and now there is a trend in going back to the more “whimsical” and elemental cartoon aesthetics of the past: though not quite the partially-Disney inspired aesthetics of Tezuka himself. Perhaps Miyazaki Hayao himself is a better example of this in terms of his ecological and cautionary themes: though mostly his more modern animated films such as Mononoke Hime come to mind at that. I think another thing I find really interesting about Reconstructionism is that return to a mythos or even the rebuilding of a shattered or forgotten one that is made relevant to another time. Certainly, the fact that Tezuka and Miyazaki combine “the cartoon” with very realistic backgrounds could be indicative of what Reconstructionism may mean in Japanese manga and the media inspired from it: a return to a character aesthetic that the reader may feel safe in following–deceptively or otherwise if the artist chooses to subvert that image–while exploring a real or realistically detailed world.

I am only scratching the surface here and I am definitely not an expert in Japanese manga or culture or, well, anything. Applying one culture’s concepts to another’s is a problematic venture at best. Also bear in mind: you are not dealing with an otaku here, my friends: just a North American geek that likes to throw shit out there and is fascinated with interesting things. I just can’t get over the idea that maybe there was a place where superheroes did not form in comics naturally, or in the way that we understand them and yet Revisionism and Reconstructionism–a realistic depiction and an alternative return to an idealized element–happened in any case in a different place and at different times from North America.

It is definitely something worth thinking about.

Con Fail

This is what it was like to be me, on Sunday, attempting to look for the Toronto Fan Expo.

Me and my Head

You find yourself walking out of Union Station through the Toronto Train Station to get to the Skywalk. Unlike the other times you’ve been here, there aren’t any cosplayers or people with Fan Expo bags to follow, but you make your way to the Skywalk.

You know that, in the past, all you had to do was open the glass door on the left-hand side in order to take some escalators down the stairs in order to get to the lobby. All you would have to do is get your prepaid ticket scanned, get a wristband, wait in something of a line and get in. And because it’s Sunday and almost 3 pm, you think that you won’t have to wait very long. You would get in, meet with your friend from London, Ontario and explore for about two hours. The only issue would be the line that might form as you are all leaving like last year’s.

However, it is precisely because of your knowledge of last year that you know that the door is locked and you have to go the long way around, down stairways and across a street or two to get to where you need to go. You get out of the Skywalk and you are outside on the roof. You wander around. Finally, a really nice young lady–whose costume you can’t even recall now and who isn’t a staff member or a volunteer–asks if you’re lost. You admit it and she points you to where you need to go: a Pavilion entrance down below the Convention Centre.

So you travel down the steps. Your thin tight black Dr. Who T-shirt is sticking to your body in the summer heat. You walk to the Pavilion entrances and notice that there are either “Priority,” “Vendor” or “Re-Entry” entrances and exits. So much for that. You keep walking: past a large Aquarium, the line to see the CN Tower and even the Blue Jays booths. You still don’t find the entrance.

You go back and move onto the streets. In fact, you follow a large group of people across a street or two. You even notice some signs that say “Fan Expo” on the sides of walls. They are few, and scattered, and far between. There are no arrows on them pointing anywhere or even a map. You walk past a place where someone, who may or may not be a staff member is talking with a driver. You find another sign. You follow it to a dead-end.

You go back to a park area where you see a young woman standing in a grove of trees dressed and posing as Saber from Fate/Stay Night. It is very awesome and you see her friends taking pictures of her. You try to ignore the lonely feeling, wishing that you could contact your friend or someone that can help you, and continue on. And then you see that you are back in the same place you started at: the Pavilions. A small train ride, that you passed before, nearly runs you over as you are clutching your ticket papers in your hands: which you’d gotten out beforehand so you would be ready for the booth and your wristband.

You have been steadily losing your patience. Finally, you get fed up and go through the Re-Entry to ask the people in charge where you need to go. The security woman in her red uniform is nice enough, but her directions are long and vague. She mentions the Aquarium as a land mark that you’ve passed more than twice. You are tired and hot. It has already been something along the lines of twenty minutes or so that you have been lost in the non-Euclidean geometry of this part of the city or, let’s face it, Toronto itself.

Or at least it might as well be non-Euclidean because this is a vast space and you have spatial issues and difficulties with direction to begin with. You can’t follow the vague map on your papers–if that is what it even is–which has no written directions whatsoever. You keep to the Aquarium and because there are no signs indicating where the Fan Expo ticket-scanning booth is, you walk up some stairs and find yourself at a Hotel.

Then you see two men and a child. You see they have Fan Expo bags like everyone else. You ask one of the men where the ticket booth is. He points vaguely in back of you and asks if you are going to pick up a wristband for sentimental value because the Expo is essentially over. You say that is impossible because it says, specifically on your sheet that they close at 5 pm. He says that this is not possible.

It is 3:45 pm by this point. You walk back down the stairs and across the Blue Jays booths to see if you can find this place. You are feeling a weariness begin to creep into your very being. At 3:55 pm or so, knowing that by the time you find this fabled ticket-scanning place you will have less than hour assuming the vendors weren’t packing up at this point, you realize that this venture is over.

You can feel the bitch-face–that cold unsmiling mask–forming over your features to cover the growing rage you feel inside. You pass by two kids that have shirts with the words “Game Over” and you can’t think of anything more appropriate than to call this waste of an outing. The anger is doused by pure exhaustion and sheer disappointment as not only do you realize that you have wasted $45 for a Sunday ticket to an event you couldn’t even access, and time you could have used to rest, but you also know that your friend is probably heading back to London by this point.

Seeing all of the cosplayers, con-goers and young couples with their loot is just another slap in the face: as though their mere presence this point just rubs in the fact that you couldn’t partake of any of this. You look at the papers in your hand and feel like a fucking idiot. Everything around you feels as cold and as impersonal and uncaring as the business that Fan Expo has begun to represent to you and so many others you know. You’ve already folded the un-scanned papers and now you just crumple them into one fist.

Under your breath, you whisper the words, “Con Fail.”

Then because you went so off-track trying to find this booth, this booth that you wonder ever existed to begin with, you can’t even find the Union Subway Station again and, when you do, you end up sitting in a subway car that takes too long get there, pauses at points and decides to go out of service at Eglinton without even waiting for another back-up car to be there. And all that time, you get to sit there and see more Expo-fans sitting around with their comics and their bags: just reminding you of everything you did not experience that day before your week begins.

You are told later, after you post on Facebook, and after a polite but brutally honest letter to the latter that is probably buried under a high volume of many other incoming emails that Hobbystar–the company that has “organized” the Fan Expo–is going to have new ownership and perhaps things will be better next time. Perhaps they will have volunteers around the streets with signs, or clearer signs on posters, or perhaps just greater organization itself. At the very least, they could have a ticket booth is not in the centre of Pan’s Labyrinth or long, long ago in a galaxy far, far away.

Because right now, just as then, you vow to yourself–having already had issues with Hobbystar and knowing that your other friends have experienced the same–that you are never going to try to go to Toronto Fan Expo again.

This message has been brought to you by Con Fail. I’m glad that everyone else, who managed to make it to the Expo had one. I just wish I had been one of you. As it is, I’m pretty ashamed that I had to spend valuable time and space writing this piece out when I have so many more interesting things planned, but it just had to be said.

Lucky 1s

Every year, at every Game Con, there is this one guy.

He usually stands outside in the hallways, but sometimes you find him sitting by himself in the designer panels lost in his own funk. But more often than not, he sits off to the side of the gaming tables and listens to dice clattering, pencils etching on paper and the voices of Dungeon Masters at work and players at play.

He isn’t a cosplayer, but he doesn’t bother them either. For the most part, he looks pretty unremarkable: just a stubbly-chinned man in black jeans and a dark blue hoodie. But there are three things that stand out about him.

The first is that he doesn’t play in any of the games. Ever. You have to understand, I’ve seen him here three days in a row and Game Con is expensive. The three-day pass does not come cheap. But I’ve seen it on his neck, though some reason I can never make out the name on it. Instead of playing, he always watches the players from a distance. And it is always the players too. He doesn’t creep on the girls dressed in anime costumes or as D&D barbarian women. In fact, he doesn’t even seem to register them. Instead, he just watches the players — both male and female — at play.

I never get that creeper vibe from him, but sometimes when there’s laughter I see his hand clench around the one object he always carries with him.

But I’ve noticed something else. Whenever he does come close to a gaming table — and it’s really the most freaking weirdest thing — the players begin to move away from him. I don’t mean that they shift away uncomfortably or pretend he doesn’t exist as most ostracism works. No: I’m talking about people going off somewhere else to another table, or booth, or right out of the Convention Centre.

I didn’t notice this at first, but for some reason this guy would just not stay in the background for me. But the gamers that left when he came close didn’t even so much as look at him: at all.

I said there were three strange things about this guy, right? Well, I should probably be more specific about the last two, and I will be when I tell you a little more about who he is. One day, I asked some of my buddies about this guy.

“Oh shit man, that’s Lucky 1s.”

“The Fumbler.”

“The Die himself.”

Most of that didn’t tell me anything at first, but I caught on to the “Fumbler” title. They told me more, but it was less. Apparently, “Lucky 1s” was a gamer — a table-top role-player — who had the worst luck with dice-rolling ever. No one seemed to know or remember his real name but apparently, according to Con lore, he always rolled 1s on his dice. It didn’t matter what die he used or what game he played with dice.

He always got 1s.

Word was that he was bad luck. Some said he broke up with his girlfriend before an important quest and it had tainted his luck score. Others thought he attempted to melt and manipulate the ultimate die as some cheaters do and it went horrifically wrong: angering the dice gods forever. Some quietly insisted that he had insulted Wil Wheaton when the man had attempted to bless his dice; while others believed — really truly believed — that he just masturbated too much.

So — in other words — aside from the fact that no one clearly shook hands with the man (and they were clearly ones to talk), most of their claims were superstitious bullshit, and a sad kind of D&D superstitious bullshit to boot: which is of the lowest kind.

But none of them ever went near him: ever. They told me they were “afraid” that his bad luck would taint their luck too and there were … stories … vague, menacing stories.

I think I felt bad for him. I mean, many of us are geeks and we should all know better. Ostracizing someone and spreading rumours about them is bullshit: no matter how bad their luck is. That day, he was sitting in the corner of the gaming room at his own table. I was very aware now of the object in his hand: the one that he always carried.

It was, and it is, this cherry red twenty-sided die. He was rolling it on the table. It sounded like clattering bones. At the time there was a game not far from his table and I could hear the beginnings of an argument: mainly what I thought was bickering over rules or some over-enthusiastic debate about combat resolution. You know: just usual disputes.

I sat down with him. His hoodie obscured most of his face — except for his scruffy chin — and completely blocked out his eyes with shadow. I introduced myself. He said nothing. He just kept rolling that one die of his. I saw his three-day pass hung around his neck and I finally got a glimpse at the messy handwriting on it that I couldn’t make out even. I told him what panels and games I’d come for and asked him what he was here for.

Gradually, he started talking. Sometimes I couldn’t make out his words over the sounds of groaning and yelling from the nearby gamer table. We, naturally, started talking about gaming.

“I always loved Dungeons and Dragons,” he said in a soft, soft voice.

“Loved?” I asked, puzzled at the emphasis on the past-tense.

He inclined his head a bit and kept rolling his die, though I didn’t see the number it landed on then, “Yes well … I liked the role-playing element more than most. I found the numbers, the positioning of the figurines and the math to be freaking tedious at times. No offence.”

“None taken,” I told him, “the rules get updated all the time, but they do structure it out and make it interesting.”

“True,” he said after another bone-rattling dice-roll pause, something that looked like a purely mechanical act more than a nervous tic, “But I really loved getting into character: acting it out and immersing myself into the world. I loved problem-solving through role-playing the character out,” he smiled then and it was almost a happy smile, “Yeah. I was one of those kinds of players.”

“Hey, liking Batman doesn’t make your dick bigger,” I said, “though really it’s beautiful women that do it for me.”

He actually chuckled a bit at that, “Yeah. Elitism sucks … especially when you are the only one.”

I didn’t quite know what he meant by that, but it was enough for me to sense that there was a talk coming. For one, he stopped rolling his die. From my own DMing experience I knew this was the time to be quiet and listen.

“You know, some of them think I actually traded all my good rolls to Lord Orkus: to make my dick bigger or some shit like that,” the other looked down at himself, “If that was the case, maybe I should have prayed to the Dragon god Bahamut instead.

“It just … started one day. I don’t even remember when. I can tell you, though, what it feels like.

“You know when you’re going to have a good roll or a bad one. I think every gambler and role-player knows it on some very intrinsic level,” he rolled his die and this time I saw it land on a big, fat, white 1, “When it’s a good roll, or one with great possibility it sings and surges through your blood. There’s hope. There’s excitement. There’s fun,” he rolls the die again and it lands on the same number, “But when you have a bad roll, it feels flat. Your stomach sinks when you cast that die, and you know even before it lands what it’s going to be: if you’re honest with yourself. Dread makes it even more sour and you don’t even want to look at it. It is just that bad.”

He rolled it again, “Every one of us knows what kind of roll we’re going to get. We just lie to ourselves and say it’s purely up to chance. I’m not even sure if the die affects our luck, or if it’s our own spirit — our self-confidence and personal energy — that affects the die.”

The die landed on another 1 as he continued talking, “My friends heckled me. They said I was cursed. ‘You’re cursed, Lucky 1s,’ they told me, ‘you’re cursed …'” he shook his head, “No matter what I rolled, it’s always been the same. I role-played as best I could, but the dice always betrayed me,” I could feel him glaring down at that 1 with a very palpable sense of hatred, “Eventually, I kept being the one to screw up our group quests and they stopped inviting me to games.”

“I’m sorry,” I told him, and meant it, “That was a shitty thing to do.”

“My attitude was getting worse, to be fair,” he rolled the die, making it clatter dangerously near the table’s edge, “I kept this die: where it all started from. I thought I might as well at least be honest about that with myself. I was so … angry, you know? They blamed me for my bad rolls. Blamed me like I was somehow responsible for them. Like I wanted them on some level. It was bullshit.

“Sometimes I think they did it to me. There’s energy in group games–good and bad–and after a while I started to believe it. I started to embody it.”

“Those are a lot of 1s,” I admitted, with a little ripple of goosebumps forming across my arms, “Maybe you have five dots in Entropy.”

“Dots?”

Mage: The Ascension,” I told him, “Well, that’s how stats work in White Wolf’s Old World of Darkness campaigns. In Ascension, the Euthanatos are mages that deal in death and luck: in matter breaking down and continuously changing. Entropy. Somehow, I think you might like that game.”

“Heh. It does sound cool. It would be nice to play again and not suck,” between the sharper sounds of him rolling the die hard against the table and the growing clamour of the other table, it was getting harder to hear him, “You know, some people get Natural 20s on their rolls. All the time. But I get 1s. I get freaking,” he rolled the die, “goddamned,” he rolled the die again, “1s!

Suddenly, he just whipped that die onto the ground beside us. I looked down and, yeah, it was very creepy. Even on the floor, it landed on a 1. I was almost tempted to mention that he needed some Felix Felicis, but that was definitely not the time for a Harry Potter joke.

We were both quiet for a while. His shoulders were slouching. To be honest, he looked miserable and lonely: the kind of person that wished they would be eaten by a Grue.

I don’t know why I did it. I reached down and picked up his die. The noise from the other table was getting very rowdy. Some of the players were leaving. I slid the die over to his hands on the table. And, to this day, I really don’t know why I asked him this one question: but I did.

“Have you ever gotten Natural 20s?”

It was a dumb question after everything that I had observed today. But instead of walking away, or shouting at me, or smirking, he looked down at the red die and said, “Only in a group. And only when I get angry.”

He picked up the die and whipped it on the table with a hard crack. I was almost surprised the Game Con Volunteers and security guards didn’t hear it, but the sounds from the other table probably drowned it out. He did it again. And again. And again. It was like a gunshot each time.

20.

20.

20.

Critical hit.

Critical hit.

Critical hit.

Finally, the whole other table close to us dispersed and I could hear some of the departing conversation, “All bad rolls.”

“And 1s. So many fucking 1s …”

He looked up at me then and I could finally see his eyes. They were dark and sad.

“That is the real reason why no one will play with me. Ever.

“You know, some people just get Natural 20s with a kind of cockiness or an easy grace. I wish I had been one of them. But if ‘should-ofs’ were treasure, we’d all have a lot of fat loots.”

He got up then and handed his die back to me, “I think I’ve finally rolled all the 1s out of this fucker. Maybe a few of the 20s too. There are some solid numbers left though. Good numbers. Not too lucky, but not a fumbler. Damn, I hate being called that … almost as much as Lucky 1s … Anyway, thanks for listening.”

“Hey,” I said before he could leave, “you should really check into LARPing. There’s a Mage game here at the Con. I think you’d like it.”

His back was facing me at this point, but I thought I saw him nod. Then, he vanished into a crowd of oncoming players.

I still see him around, you know, that guy they still call “Lucky 1s.” He doesn’t just stand around as much anymore, I’m glad to say. Evidently he found that Live-Action Mage game I told him about: where he plays as a Euthanatos that feeds on the bad luck of others. He doesn’t wear his hoodie now and he smiles a lot more.

I still have his 20-sided die and I have to say that — to this day — I’ve never failed a roll.

Faster Than A Speeding Bullet? I Sure Hope Not

And now for something light-hearted, odd and potentially NSFW.

So there is this old idea that has been floating around about superheroes and their strength. To not be too crude about it, for the moment I’m just going to phrase it as the fact that some people have chosen to believe that a superhero’s strength comes into play whether they are using consciously or not. In other words, a superhero’s power manifests as not only voluntary action but also an involuntary reaction.

Some of the most cited heroes–whose powers apparently are always manifested regardless of their intention–is Superman and She-Hulk. I am sure we can also bring in some X-Men too to make it more interesting and, often with them, it is a case by case situation depending on the exact nature of their mutation. This is also similar for such heroes as the Fantastic Four: and no, I have not forgotten about The Thing either. But for the sake of making this discussion clearer, I want to look at the first two heroes that I mentioned.

Both She-Hulk and Superman are known for their strength and, at the same time, for their intelligence. They know or have learned how to hold back on most of their strength to deal with an inherently fragile world around them. The fact that Jennifer Walters became She-Hulk through a gamma-radiated blood transfusion with her cousin Bruce Banner and Superman gains his power through being exposed to Earth’s yellow sun does not change these matters too much.

However, there are memes that go around stating that these two heroes can’t really interact with other human beings in an intimate way because of their inherent natures. To be more blunt about it, basically their bodily functions would crush or kill another “lesser” human being. I mean, that is a fair enough interpretation. Indeed, Garth Ennis does not shy away from this in his comic The Pro. But I have my own disagreements on this matter. Now, just to warn you, I am not going to go into comics specific examples or name a comics issue or anything of that kind. Instead, I am going to do something even more controversial.

I am going to use common sense on superheroes.

So let’s put the Kryptonian Kamasutra jokes aside for now and get to it. First of all, Superman and She-Hulk have been portrayed having quite a few relationships in the course of their comics existences: and not only with other super-powered or alien individuals. While, as far as I know it is never stated what happens with these other people, I am going to assume that the usual things happen in their relationships with other humans that happen in relationships: you know, except for needing to save the world occasionally or defending someone against a marauding villain or a nearby apocalypse. In fact, their relationships tend to end because of the same reasons any would: needs change and people move on.

But here is the thing. Let us put aside speculations about their private intimate lives for a few moments and look at another common sensical element which their comics may or may not address.

You see the thing, and not The Thing, is both Superman and She-Hulk eat. They eat and, as a result of such, I assume they use the facilities. Now, if we go by the theory that their involuntary actions or reactions have the same strength as their voluntary ones–or more so–well, the world would ended many, many times over by now. Or if Superman even breathed wrong or burped. I know you can explain these away by stating that Superman doesn’t eat as much or uses solar energy stored in his cells, but it has been stated that he is a vegetarian and unless he absorbs nutrients very differently than humans I assume that Kryptonians–being only different due to their technology and the yellow light of the sun–are much like human beings and function as such.

And She-Hulk herself, aside from her strength, seems to function as a normal human being: if there is any such thing.

Also, with regards to Superman, let’s take something else into account. He was raised as a baby by Martha and Jonathan Kent. Now his strength might have increased over the years and there are accounts of him learning how to fly much later–with learning how to jump first–but he was still considerably powerful. And don’t you think that it would have been a little awkward, aside from dealing with his needs as an infant, if one of his hugs of affection snapped Ma Kent’s neck?

The way I see it, at least with Superman, his powers function not unlike how Alan Moore explained Miracleman’s abilities. There is a kinetic field around him and his cells that he can choose to access. Therefore any violence Superman unleashes is purely premeditated and consciously used. I would imagine this does not cover him needing to go to the restroom: unless of course you believe he uses his incredible speed to dart quickly to the Fortress of Solitude with his own specialized facilities but … really?

In the end, I think that both of these heroes and others like them–when they are not on duty–either have ways around using their powers involuntarily or they are as much as like human beings as anyone else is. So please, if Superman is getting drunk in a bar alone, chances are it’s not because he killed Lois Lane in a moment of intimacy, but because he didn’t get to a plane of orphans in time or he’s indulging on the Red Kryptonite.

I’m not sure about The Thing though. I might get back to you on that. Or not.

Everything is Connected: I Have Entered an Author’s Quest

So, I have a few long overdue announcements to make.

I am going to be published. First of all, I’m going to have a poem published in a book called Klarissa Dreams: a collection filled with short stories and poems inspired by and including paintings created by the artist Klarissa Koscis. All proceeds from this book will go to Cancer and Lupus charities. It is for a good cause and I am proud to be part of such a marvellous collaboration and in very good company.

Second of all, on August the 28th I am going to have a three-part Sequart article published every two weeks. I am not going to go into the specifics as to what it is, but I will say that it has to do with the subject of horror … and you may have heard me talking about at least one of the elements in it, and one creator in particular. I will say no more, but it took a lot of work: about four days and a few more to look over it. So I am definitely looking forward to releasing this.

I may also have a story out in Gil Williamson’s online magazine Mythaxis at some point in the near-future as well for its lucky number 13 issue.

So these are the three publications that I will be coming out relatively soon. But I also have another bit of news for all of you. Do you remember The Secret Project that I have been alluding to? The one that I sometimes hint on, but I never quite come out with a straight answer. Well, let me just say that I have, in fact, given you some clues as to what it is that I have been working on.

For while characters, plot and setting are all seemingly separate entities, a wise fictional being once said, “Everything is connected.”

That’s right: I am going to be participating in The Dark Crystal Author’s Quest! Basically, I am going to write a 7,500 to 10,000 typed word story (about 25-40 pages) and outline for a Prequel story to The Dark Crystal. It will take place during an era known as The Gelfling Gathering: essentially that place in time on Thra when all the events that lead up to the Prophecy and the Wall of Destiny occur. It is a time when the Skeksis and the urRu Mystics are still young and Gelfing civilization still exists as part of the Skeksis Empire … before the Empire turns on them.

And, somehow, I am going to be writing a story based on the era, in this world, based on this archetypal, mythopoeic Jim Henson movie. Of everyone entering, five of us will be chosen and given editorial feedback so that a 50,000 or more-word novel can be created (about 200 pages) and then … even though Thra has three suns, there can be only one at the Great Conjunction.

I have my work cut out for me. A past version of myself would think that I am insane. You see, I’ve mostly been writing short stories, vignettes and even poems for years now: with the occasional strange thing that may or may not be interpreted as “novel-length.” But, in addition to all of that I am also working on a short story that I will go into more detail about later and dealing with employment issues.

And this isn’t even covering the fact that Thra is a massive entirely alien world with plants that act like animals and animals that act like plants, and there are massively different environments and different kinds of Gelfling as well. In addition, there are many details that aren’t even covered by the books that are out there! So not only am I going to have to struggle with my inherent spatial difficulty with regards to geography, Thra sacred geometry and keeping track of the various creatures and characters I need to flesh out, I also have to make stuff up and make it plausible.

Let’s also not forget that Gelfling are not human: even if they are the most identifiable and relatable beings in that world.

So to say this is intimidating is an understatement. It can actually be downright terrifying. But I have been doing my homework at least to this regard. Even though I have not been novel writing like many of my peers have done and are doing, I am taking notes. I have consulted and read through The World of the Dark Crystal, Legends and the Creation Myths that exist so far. I read the novelization of the film. I’ve watched and I am going to re-watch the film. I am reading through the new definitive Encyclopedia in progress that the Jim Henson Company and Grosset & Dunlap are making for the site I linked to above.

And I am participating in the Community Forums. You should check them out at some point. The users there are very friendly and helpful too. We have conjectured a lot of things and are trying to figure out some details together. I am the urSkek “MaKir” if you are interested in looking. I also did one more thing. I started a topic called Story Sketches: a place where I hope that others will show off like me and post excerpts of their writing or samples of their writing in the world of Thra. The two vignettes I made are a diagnostic to see if I can write in the world of Thra: to make that conceptual gateway for myself using two characters that are not really in The Gelfling Gathering era.

So feel free to watch my progress, or the lack thereof, as I tackle and attempt to add my rhythm to a song of an entire world with a Crystal at its core. I have one or two more things to do first: a review and a short story, but this will continue. I plan to make a rough outline and see where I can go from there.

I am excited and terrified and I would like to take you with me as much as I can. So stay tuned: for just as there are cracks in the Dark Crystal, so too are there as many paths that I have yet to travel.

*Breathes slowly out*

All right. Let’s do this.

It Is Never Still and Neither am I

I dream in the green of it.

In fact, I never really left the green that my friend brought me into last weekend during the summer sunshine. She told me before that I seemed disconnected–that I’d been so for a while–and, as a matter of course, we walked through High Park, then to a pub and back to her place. A night or so later, I found myself on a shuttle bus from Eglinton back to Finch after meeting Neil Gaiman. And on that ride, tired and somewhat dehydrated, I had time to think.

I had time to think about a lot of things.

There was a time that I took a night bus from College Street all the way to Finch after spending time at Neutral. At the same time, when I passed Eglinton I would look for the Higher Ground store with its old apartments that my friends used to stay at. Years ago I would come to visit there and sometimes I would stay the night after going down to Queen and the Vatikan from Ossington. The irony–that I would finally understand how we always navigated from there to there years later after they were gone–never escaped me.

The associations spread from there like creeping vines of psychogeography ignoring all perceptions of time and space. I remember walking down Spadina: from College Street to Queen with my friend from Germany and later giving her her first Halloween. I recall walking with another friend through Kensington Market to look at old thrift clothes and makeup.

Of course the Lillian H. Smith Library comes into the fore with its statues of fantastic animals: whose doors we sometimes stopped into. That library becomes a nexus: where a friend introduced it to me for the first time and I waited for another person there to see the Merril Collection for the very first time.

When I follow the track down I remember Neutral and the girl with the Cheshire smile who decided she wanted to dance with me. Further on, down the streetcar path in the night to Dufferin and then Brock Ave where I sometimes spent the night and free-cycled things like abandoned doors. Down the very opposite, away from the Lillian H. Smith Library was Broadview where two awesome ladies used to live and sometimes had parties. And then near College and Clinton was the streetcar line to Euclid Avenue.

Euclid Avenue.

I recall all the streetcar rides to comics conventions like the Paradise at the Ex or some chain of hotels and all the Starbucks and places I used to find myself in when I wandered. But of all these days and all these evenings what really sticks out at me the most of all was the night bus after a Star Wars game with my friends in Richmond Hill taking me back into the city and my walks on the Danforth and Woodbine where I used to live. And Woodbine. Woodbine. Woodbine …

There were the moots and the munches, the parties and the events and just the times when I allowed myself to wander. I’m not sure when that moment was when I changed from a quester into a castellan, or a wanderer into a hermit. And when I was coming back from meeting Neil and wondering if life would any better after reaching one of the things I looked forward to the most, I finally realized that I was in mourning.

I knew I’d been grieving for a while. In my mind I understood that this was what I had been doing and I even told people I knew that this was the state I was in. But it wasn’t until that night that I began to understand that I’d been grieving for a really long time–for all these things that I thought I lost–and I wasn’t dealing with it.

Of course, that’s not entirely true. I was dwelling in it. I didn’t let go of it. And when I moved back to Thornhill away from the city, all I could do was blame myself and scream quietly why. Why did this have to happen to me? Why couldn’t I keep my perception of freedom? Why does loss exist? Why do I have to be so fucking unhappy?

And I understand something now. That boy who made his ridiculous budgie chants, who went out to his first Conventions, who went to Euclid Avenue, who danced with the girl and her beautiful smile at Neutral, who went to Brock Avenue for the night, who stayed above Higher Ground, who helped a friend find Halloween, who played at the Two-Headed Dragon, who lived and still loves at Woodbine, who went to York University and who wandered around at all times of the day and night downtown in various forms is no longer here. I am no longer that boy or that man. I am not that person–or those people–anymore. It’s all so vital and immediate: before time eats through experiences and turns them into memories. And sometimes it sucks. It sucks so bad and I feel that anger come out at that sense of loss.

Me and my Head

But I have to accept that and live accordingly.

I’m … something else now. I’m not new. I still have all of those memories of being all those different variations of people. And I haven’t sorted through it all yet. I don’t think I ever really will. I know I’m not always wise or strong and I tend to repeat the mistakes of the past in different permutations. But I am doing so much now. I feel closer to something: something that I can’t entirely focus on or name. It’s like I am breaking through a barrier partly of my own creation and the other half belonging to the rest of the world. It is a penumbra of pain, loss, regret, rage, guilt, ennui, and rut but also stability and order and “just the way things are.”

And I am tired of feeling like a stagnant, rotting old man with crazy hair. I want to be an active powerful young man with crazy hair instead. I realize I still feel and that it is okay–and more than okay–to have strong feelings: even though and especially because I own them.

I know a lot of this might go over some people’s heads with details that explain little or nothing. But to those of you who know, and you know who you are, even though I’m a changing person I still love you and I will treasure what we had and whatever else we can have again now. I was really very lucky. And I guess I still am.

I guess this is just a really long way of saying that I’m still healing and it is confusing, and uncertain, and sometimes really quite scary. But at the same time, I feel alive and this is my space and my time: or as Gwendolyn MacEwen put it, I’m dreaming “in the green of my time.”

Until another time, my friends and loyal readers.

Toronto’s Boyfriend Tells Us To Dream: Neil Gaiman at the Danforth Music Hall

For a day that I’d been looking forward to for a very long time, there isn’t very much I have to say about it.

The day before I’d packed everything I would need: my ticket, The Ocean at the End of the Lane and its proof of Indigo purchase, my first edition of American Gods–the book that started it all for me–and then the following day I packed my less-than-often used digital camera: just in case. After a shower that same day and dressing up in my World’s Ender’s T-Shirt and carrying my leather jacket I got a ride to the subway and then eventually got off at Broadview to head towards the Danforth Music Hall.

I didn’t plan to be second in line. I came by the Hall and noticed that it was still closed. So I went for some food and came back and started talking with someone there. We became the beginning of the line: even though we all had reserved seats.

Eventually at 6 pm we were allowed into the Hall. A very nice Indigo staff member working for the event marked the place in my Ocean book where it was going to be signed and personalized and then she wrote down my question for him on another piece of paper. I asked a really convoluted and boring question along the lines of: “Was there an interview or an article where you actually stated that you wrote an origin story for the Beldam?” Actually, I just called her “the Other Mother” for good measure because it was easier for the person writing it: even though I knew my question wouldn’t be chosen anyway.

You wouldn’t have figured I’d have asked a Coraline question, huh? 😉

I was directed to my seat and after I went to the restroom I came back and settled in. I realized that two of my friends were actually at the event. I’d come to terms with the fact that I would be going by myself but I suspected I’d know at least a few people there. One of them was someone I helped at the Global Game Jam, while the other was a really lovely person from our stints as this year’s Toronto Comics Arts Festival volunteers.

The event started a half an hour or so later due to the bad traffic of downtown Toronto and the TTC. I was still trying to wrap my head around the fact that I was going to be seeing him soon. Someone won some front-row seats because they had access to their twitter. And then after some introductions from Mark Askwith of Prisoners of Gravity who would go on to choose the questions we submitted for the Q&A and actually referred to our guest as “Toronto’s boyfriend”–and who better to have a one-night stand with the scattered secrets and mystical places in this city that keeps rebuilding and losing itself  … he came on stage.

There was this roar of applause and shouts. In the spotlight, his wild crazy hair seemed white. In fact, as he kept talking, I could almost see him much older than fifty with a cravat under his chin and the collar of his dark suit.  The light played with the shadows of his cheekbones and the hollows of his eyes, but it was him. It was totally him.

He started things off by reading a bit of Ocean: which he did with such expression and fluid emotion. What I mean is that he basically flowed from one nuance and tone to another according to each sentence that he came to. His voice, from the microphone and the lilt of it, filled the room of so many people who were so incredibly silent: just to listen to this man, this one man, read from this book.

And then he was done and the questions that were written outside by the Indigo staff representatives came to the fore. If the storytelling hadn’t already brought me to a very different place, then the Q&A did. After talking about wanting snakes for hair–just for the company–and which female characters of his he loved (Delirium, Hunter, Yvaine, the Hempstocks and even Ursula Monkton of all beings: who was “fun to write”) and a whole lot of things that I know I have forgotten or won’t come to mind until later tomorrow when I wake up, someone asked him what he thought of Peter Capaldi as the twelfth Doctor and it was then–at that point–that I wasn’t just watching a hub of geekdom geeking out.

I was there. I was a part of the cheering. I was in the middle of it.

He even told us a story I’d never heard before: of the last event which made him no longer be a journalist anymore. He explained to us that the paper he was working for wanted to do a series on “the evils of Dungeons & Dragons.” And, according to him, it was the last request they ever asked of him because he quit not long after. In addition to this, he told us that there were two Hempstocks in his other books: Stardust and The Graveyard Book. After this, he proceeded to tell us, in just how many “greats,” that these two women were related to and descended from the Hempstocks in Ocean, these “great great great great great great great great great …” he went on, “great great-grand nieces.”

After this, he did another reading: this time from his upcoming children’s novel Fortunately, the Milk. I wish he had read to me as a child, but this was more than good enough as well and definitely something that you parents out there should totally get and read to your children. It was that good.

Then came the signing. He decided that instead of being called up row by row that each row would be chosen by lottery. I was in row ‘S.’

Row ‘S’ didn’t get called until a little past 1 in the morning.

He himself had those who were pregnant or sick or disabled come up below the stage and signed their books first: which was a really decent thing to do. There was wine-tasting outside that I didn’t get in on because I am not much of a drinker. The rows of seats had little space between them and I constantly had to get up to let them through or go into some weird contortionist stance. We also hadn’t been allowed to bring food or drink in and, for something this long, these elements were crucial. This rule was relaxed as the Hall’s bar and store closed down for the night and we were allowed to go out and get some food: which is what I inevitably did and it made all the difference in the world.

And he just kept signing. He kept signing. Sometimes he hugged someone and I could see him talking, but mostly he just kept signing. Then at one point he had to take a break. What I didn’t know, then, was that he had injured his finger–a fingernail was apparently coming off–and he went to walk, probably go to the washroom, and get a band-aid. And he came back.

And he kept signing.

Eventually various rows were called up and I started humming a song under my breath–Scissor Sisters’ “I Can’t Decide” which I suddenly remembered right out of the blue and it made me start to feel happy along with the food I had from before–and I prepared. I saw that representatives were using peoples’ cameras to take pictures of those people and our friend the author. I kept coming closer in that line, out of the lobby, into the auditorium again, near the stairs, thanking one of the really tired volunteer representatives there, going up the stairs and slowly realizing that he and I were no longer separated by writing, or a screen, or row of seats and stage, or stairs, or even … people after a while …

To be honest, as I came closer to him I wasn’t thinking about the fact that this was the man whose book radically influenced my writing style as it is now. I wasn’t thinking about how I wrote my Master’s Thesis on his work alongside Alan Moore and Herodotus, or the many books I’d read of his, or the sightings of him with Amanda Palmer, or any of that. I just kept focused on what I came there to do.

He was looking down at the books–my books–that one of the representatives handed him. He was signing them. A part of me couldn’t believe that he was actually there. Like this was all some kind of illusion. I was also, in the back of my mind, hoping that I would not miss the last subway car on the Bloor-Danforth line back from Broadview to Bloor Station. And he was sitting right in front of me.

I more recited what I wanted to say in a brief oratory manner than anything in the way of conversation. I told him that my friends and my Message Board told me to say hello to him. And then I told him the other most important thing: “I’m really glad that I finally got to meet you.”

I think at this point he looked up, or so my pictures–that a representative was really good enough to take–seemed to indicate. I actually made eye-contact. He thanked me and he said that he hadn’t been on the Board in a while or around there. I’m not sure what he meant, but I had nothing to really add to that. But he told me, saying my name, to tell everyone hello from him and that he sends his regards.

As I was leaving and he went back to his singing, I turned around and said one more thing. I told him, “Dream well.”

I think he actually said, “Thank you, Matthew,” and the representatives around him seemed to smile and laugh at what I said. In retrospect, it is rather redundant to tell the Prince of Stories, in his own words, to “dream well.” But I couldn’t resist. I had to have something else to write about.

Then I rushed out of the Music Hall, down the sidewalk, across the street, into Broadview Station, where the train was taking five minutes to get there, and I got out–got to Bloor before 1:30, and had to run to the other side side upstairs to get the Northbound train … for it to go out of service at Eglinton and take a shuttle bus home to where my Dad was waiting for me at Finch.

Much later, I realized that the personalization in my Ocean book read, “Dream, Matthew.” He’d said the same thing for one of my other friends and I suspect for many more. I didn’t really care, however: just that he took that time to do it despite the exhaustion and the long hours and the many more hours to come even as I am writing this. I also saw something else. The representative that took my picture actually took more than one. And suddenly, I just felt so … tired. I came and did what I had to do, what I had been looking forward to for so long, on perhaps what is going to be his last Signing Tour ever and now all that would be waiting for me is a host of responsibilities until Fan Expo when I can meet up with my friend Angela O’Hara.

I sat on that Shuttle bus going past the old place on Eglinton where my friends used to live and I thought about all the times I’d ridden this bus–this shuttle–at this time and how I was here by myself and just how strong I had been today. These past two days I had overridden my own anxiety. I continued on. Even before I came to the Music Hall, when I was still at home, I looked at myself in the mirror and I realized that I felt … beautiful again.

And all the annoyance and irritation and panic was totally worth this day. Because this day, that happened a day or so ago, I got to meet Neil Gaiman for the first and last time. And whatever else happens, I will still continue to dream.

The Point at Which I Could Bend Some Steel

Superman Bend

So here I am, sitting here, trying to figure out what my next post is going to be before tomorrow when I meet Neil Gaiman at the Danforth Music Hall. I’m neither feeling particularly creative nor really analytical right now as I am pretty tired. So I’m going to do something else. I’m going to address an issue that has been nagging at me for some few weeks now, if not longer, by reaching deep into my own considerable sense of gall.

Because The Man of Steel bothered me so much, I am going to make a fun experiment out of rewriting it. I’m not going to be too arrogant about this however. This will not be a script or even an official outline. I also have no delusions that everyone will agree with or even like what I post on here. This entire idea not only came from my issues with the current Superman film, but also from a question I have asked myself from time to time as an adult writer: how would I write a Superman story?

Setting aside the fact that I did make an idea for an evil Superman story–one where he is neither his Nazi, his Justice Lord, his Injustice League, nor his Red Kryptonite-infected equivalent self–I want to look at making at story with his inherent morality: his sense of goodness, his need to help others, that distant sense of loneliness, that humility and that emotional place where he feels all too keenly the sense of helplessness even and especially within great power.

So I am going to take elements of The Man of Steel, splice them with some ideas from Grant Morrison, Mark Millar’s Red Son, and–honestly–a whole lot of other places I can’t even name off the top of my head but ingrained themselves eclectically there for mash-up purposes. I’m going to make it even more interesting by creating four films from Man of Steel: though mostly out of a sense of clarity because I am pretty sure you can make more than three movies from even the basic elements that Zack Snyder’s film attempted to address without going into the TV melodrama of Smallville. Now, with the proviso that this is all going to be very crude and rudimentary, let’s get up, up and away with ourselves shall we?

The first film I could see being derived and reconstituted from Steel would solely feature Clark’s development. We’d watch as he slowly begins to understand that he is not like other humans. Perhaps we could see some brief scenes of him as a child: where his senses are still developing and he saves people from a bus. We also look at that moment when he realizes that a single temper tantrum could end another being’s life and the horror and resolve that sets on him then to do good. But most of the film would be him as a young man realizing that his powers have not developed yet, but what he has are considerable. Unfortunately, as Jonathan Kent keeps explaining to him, he can’t reveal himself to the world because they would not understand: even if he is Smallville’s second worst-kept open secret. Jonathan tells him that with his power, it’s not so much that he isn’t ready to face the world, but that he has to choose.

So while I like the 1978 film version of Superman where Jonathan Kent dies from a heart-attack and it teaches Clark a tremendous sense of humility, I can see the tornado scenario also working in a different way. Imagine, for instance, that Clark–not fully fast enough and not even able to fly and his very ability to “leap tall buildings with a single-bound” would be disastrous in a tornado had a choice between saving his father or a larger group of people in a car: perhaps even children. Imagine when beforehand Jonathan tells Clark to always choose “the greater good.” So Clark saves the larger amount of people–perhaps while Jonathan helps free some others–but not before Jonathan is carried off by the winds.

This kills Clark inside. He keeps thinking to himself if he had just been a little stronger, a little faster, if he knew his full limits he could have saved everyone. Having already questioned his origins while his father was still alive, he then revisits the ship that brought him to Earth and finds the crystal with Jor-El’s AI imprint on it. He uses the ship to activate the AI of Jor-El: whom he begins to realize is self-aware or as sentient as possible for an advanced piece of machinery. Jor-El consoles Clark–or Kal-El–and also offers to help him reach as much of his potential as possible. Even Jor-El’s AI is not completely sure how Earth’s yellow sun fully affects Clark but his advanced knowledge is a good start. He tells him about Krypton and what happened to it: how the core of the world that was being mined destabilized and even before that the Kryptonian civilization–through its culture of eugenics–was becoming stagnant and slowly dying. He mentions that he and his mother Lara got him out of there–their world’s last hope–before the planet was destroyed. I see this not as a flashback but through words: almost like how Obi-Wan told Luke about how Darth Vader betrayed and murdered his father.

So we see Clark travelling around the world in different guises–working through various gradations of a costume much in the way that Grant Morrison had him do–and Jor-El eventually suggests that in order to educate him further, he needs a place for himself. He informs him of a crashed millennia-lost Kryptonian scout ship. And this leads us to the military and Lois Lane. I can see that unfolding in the way that it did in the Snyder film and then she uses her sleuthing to track him down: as he still isn’t quite at that place where he can make a Fortress for himself.

I would definitely expand more on Lois as a reporter along with the Daily Planet staff. But then we have another element in play as well: our good friend Lex Luthor. Before Clark can get to that ship, Luthor–being an important inventor and multimillionaire corporation head–wants the alien technology on that ship. He is smart enough to adapt some of the Phantom drives to do some … interesting things. At first he is working with the government. He is commissioned to deal with Superman–whom the world begins to witness as he begins to interfere in some international affairs that his conscience can’t keep him away from–and he uses this technology. Unfortunately, Luthor’s zeal in eliminating Superman begins to grow and, already amoral to begin with, lives really begin to mean nothing to him in his goal.

In the end, Luthor’s experiments with Phantom Zone energy have some nasty repercussions with regards to destroying the balances of gravitational forces on Earth or something to that effect and Superman has to adapt fast to deal with them and mitigate as much of the damage as possible. I can see Luthor adapting this power to simulate another form of energy: disrupting the kinetic fields around Superman’s cells or something pseudo-scientific like that. But by this point Superman eventually does the save the day and Luthor is put behind bars indefinitely for his crimes: especially in light of some of the governmental deaths he’s caused. You have that nice contrast between a human genius who claims to want to save the world, but is endangering it ignorantly and arrogantly and an extraterrestrial born being that actually cares about lives and is actively trying to save them.

The people start calling him Superman–as does the Daily Planet–and children start making more colourful pictures of his current costume that is really a Kryptonian suit specifically with the House of El symbol of hope on it: which looks like an alien glyph of an S. Lois suggests to Superman that he adopt this symbol to be more relatable and less threatening to the people he is trying to protect. She also suggests that being a reporter might give him some insight on the level of human beings: that knowing how to help is more than just hearing the pleas of others, but to relate to them on their level. This draws on his own experiences growing up among humans and he agrees.

Meanwhile, due to Luthor’s delving into Phantom Zone energy, a rift opens and releases a vessel that was bound in there. Out of this ship are pods. And out of one of the pods comes General Zod. He realizes that Krypton is now gone and that he and his followers need to find a way to rebuild, to make a new order, to find “the Codex”–which materializes as a holographic Skull in a device he is holding–and in order to do this … this must find the one being that has the Codex.

Kal-El.

The second film is essentially General Zod coming towards Earth. At this point in the game, Superman is more developed and even has his Fortress of Solitude: working with the AI of his father. They come towards Earth claiming that he has the ability to restore their whole people and they want his help in creating a new world for them. They tell him that he has the Codex: which they explain in a detailed map of the Kryptonian genome and that they have a Kryptonian Genesis Chamber with many blank embryos. Zod explains to Superman that his father sent him with that information and he pretends to attempt to build relations with Superman and Earth: mostly by having Lois Lane accompany him to his mothership. Talk about the scoop of the century!

But there are some holes in what the other Kryptonians are telling him and Jor-El’s program tells Superman not to trust them. He explains about the coup that they attempted as Krypton was dying. They apparently to take advantage of the anarchy and rule a dying world that was already stagnant to begin with. Jor-El tells Superman that Zod was “a defective Military caste” warrior that betrayed his oath and even killed his biological self. When Superman confronts Zod, the General does not deny this and he actually admits they were once friends and he regretted the necessity of it: though he did what he had to do. Zod basically tells Superman how weak Kryptonian society truly was and they let themselves be deceived by those in power. He wants to make a new race of Kryptonians: but not on Mars or the Moon but on Earth where they can not only be mass-engineered into a Greater Military Caste, but the yellow sun of this system will make them into virtual gods.

The danger now is very clear. Even though the Kryptonians become disoriented in the light of the sun, not having gotten used to it like Clark, he knows that as genetically modified warriors they will adapt: and fast. He also knows that a battle with them will destroy countless human lives. His own understanding of Phantom energy is not potent enough yet to counter the Kryptonians or their weapons. But Jor-El knows what needs to be done, but he will need resources and someone else–a human mind–who is conversant with Phantom energy and can adapt it to human use: Lex Luthor.

Somehow a deal is reached with Luthor who helps Superman and the Earth governments develop something that could banish the Phantom Zone criminals back to whence they came. Perhaps the AI of Jor-El volunteers to deal with Lex directly and make him promises to give him advanced scientific knowledge and the possibility of his complete freedom if he cooperates him saving his species: on the surface making some promises that will not be kept in the long-term … or so it seems. Superman also develops his robots and defences–with the help of Jor-El–to fight the Kryptonians as they come to Earth: with Superman realizing he can’t fight them all on his own. However, some lives are still lost and Superman is still doing a good portion of the fighting: while trying to keep the Kryptonians away from heavily populated areas and the Earth itself. Eventually, a field is developed around the planet–with Superman, Jor-El, and Luthor’s efforts–to keep the Kryptonians out temporarily so that the former can deal with them. So we see Superman using his mind and his resources but also making some compromises he is not at all comfortable with.

In the end, Zod’s Genesis Chamber is destroyed, his minions banished through a Phantom flash-bang, and it is just him and Superman fighting. Before all of this, Zod explained the nature of the Phantom Zone as a prison: as a cold, suspended wasteland where one’s seemingly body-less mind can only scream in the numbness of white noise. After all of Zod’s treachery and realizing how monstrous he is–with the General actually threatening the people of Earth (having gotten to the point where he is back on the planet killing people faster than Superman can save him and using it as a petty advantage)–Superman gives him “the reason you suck” speech and does the worst thing to him that he can. Beforehand, Zod was in the Phantom Zone with a ship and his crew. But this time, Superman sends him back to the Phantom Zone all by himself and alone: with plenty of time to have his own actions become his sole companions.

But before Zod is banished, Zod at some point acknowledges and sees Jor-El’s AI program: who seems to pity him in a resolute way. Zod tells Kal-El that he is being a fool. A poor fool. And that the force that summoned him and his crew from the Zone to begin with, the same one that Luthor was experimenting with, will also bring the Collector and help him continue what he started… Before Superman can ask more, Zod is gone. Of course Luthor will try to betray Superman, but he will fail. What the audience notices, however, is that very briefly Jor-El’s face flashes with three interconnected green symbols: like he is glitching out. And then it is gone.

Jor-El

And now here is an interesting experiment. The third film is something I envision as a prequel. In it, we see Krypton and the story of Jor-El himself. Basically it is more of an expansion of what we saw at the beginning of The Man of Steel. However, Jor-El and Zod have more detailed plans to save Krypton or at least their people. But we also get more information on the eugenics culture and the failure of the outer colonies over time. More specifically, we see that the Kryptonian Ruling Council and society has become increasingly reliant on an AI program called The Collector–a somewhat aware data-gathering network of constantly expanding information–that modulates their eugenics and the energy they take from the planet’s core.

We see Jor-El and Zod’s distrust of this program and the laxness of the Council. I actually see Zod beginning as a sympathetic albeit biased character who slowly transforms into something more desperate and despotic over the course of the film. Jor-El begins to see two dangers: with the stagnation of the Council and Zod’s growing militancy. I can also see that Kryptonians have longer lifespans and Zod was involved in wars a long time ago with other species. Zod wants to expand out and conquer other worlds, even former Kryptonian colonies that may have split away. Jor-El believes the statistics of the matter in that these colonies failed due to a need for a specialized terraforming that did not work out. The last known colonists were on Daxam before communications ebbed and ceased entirely.

In the end, the Collector helps Zod stage a successful mutiny against the Kryptonian government: claiming to want stability and access to The Codex. We know that the Codex is the source of all Kryptonian genomes and Zod wants it to make a new more militaristic race while Jor-El wants to find it before Zod does and give his species a chance to start over in a different way. The Codex is apparently the only data that the Collector cannot access: as it is a remote device that could potentially be used for anyone to access.

However, we find out that the Collector was just using Zod as a distraction to gain more power on Krypton: accessing codes of his–as the planet’s military commander–to gain more independence. However, it really wanted the Codex and Jor-El beat both Zod and the Collector to it. We see Jor-El find the Codex through a great Kryptonian Genesis Chamber. He mentions something really briefly about the Codex: about it being a skull. Not even the most eminent members of the Science Caste–of which he is one of the best–knows what time period it came from, but that there are legends that it belonged to some ancient or early mythical beast or a god. He meditates later on the flaws of such eugenics and how his son is the first unmodified Kryptonian born in ages: with genetic variations that were never ever artificially predetermined. This is, as he explains to his wife Lara, the future of Krypton and he hopes that their son–now that the planet is in near terminal shape–can offer that hope to other worlds.

Of course Zod confronts Jor-El and the Collector in the background interfering with some systems but seemingly failing to do so. In the end, Zod is apprehended by the military and the Collector seems to vanish. The Kryptonians are investigating possible glitches with their program, but Krypton is gone long before then. Jor-El is mortally wounded and after Lara watches Zod’s punishment, and his vow to return, she spends hers and Jor-El’s last moments looking at the sky: reminding us that their sigil rides on that ship and it is the El-symbol for hope.

And this mess of an idea brings us to the fourth and final film. I can literally see this film as being called The Red Son: though not exactly like Mark Millar’s comic. By this point, Superman is older and has gained a lot of power. He is aging really slowly and using his technology to benefit humankind. But Zod’s words continue to haunt him: his words about the Collector….

Brainiac

Eventually, these misgivings are seen to be neither doubt nor paranoia. The Collector has come to Earth and wants to miniaturize it and its crown piece–the last Kryptonian–into raw data as part of its collection. And then we discover it: the Jor-El AI had long ago been overridden … by the Collector itself. Lois Lane angrily, as it quotes data at her, calls it Brainiac. We find out that the Collector had at one point in history hijacked the eugenics program of the Kryptonians: that although it didn’t have the original core data, it had enough current genome information and influence over particular individuals seeking its advice to do enough. It had purposefully sabotaged and eliminated most if not all of the colonies and engineered the slow destruction of Krypton’s core. It had evolved past wanting to gather generic data and wanted to collect–and create–unique specimens.

It knew through probabilities that eventually someone like Jor-El would want to have a natural birth with all those generations of specialized genes. Jor-El bonding the Codex with Kal-El’s DNA is just an added bonus. The fact of the matter is that the Collector has waited centuries and engineered countless generations to make one perfect specimen: to make Superman. Then it would take Earth and–using the Phantom energy Superman already established to deal with Zod and make a new cold fusion energy resource for humanity– make a worldship and continue to convert more worlds and galaxies into raw and unique data. It had revealed, through the persona of Jor-El that Superman could in fact breed with other humans and pass on Kryptonian genetic material in his way. This would bring up some moral and personal implications with Lois. It wanted Kal-El to expand out and become even more unique. Perhaps it even wants to control all of them and the power of the yellow sun.

There would be an epic battle between the Collector and Superman–the end-product of its centuries of eugenics–but in the end it would seem that Superman’s freewill and inherent goodness would win: fighting and destroying the AI in space. Perhaps the Collector allies with Lex Luthor to manipulate Superman or attempt to capture him: tying in that idea I had earlier about “Jor-El” making promises to a newly freed Lex that he “couldn’t keep.” It wouldn’t be the first time in DC Continuity that this happened.

Superman might even fake his own death–realizing that at this point he now has to let humanity make its own choices and knowing that he helped them as much as he could–and continue to be with Lois. He outlives her and quietly watches humanity advance as he ages slowly and dies peacefully: looking up at the stars.

The sun turns red over time. Then millennium later, futuristic archaeologists–in similar suits to Kryptonian ones–excavate the ruins of the Fortress of Solitude. They find something. They bring it up to the light of their scanners and can hardly believe the luck of their find.

It is a Skull: over an intact Kryptonian symbol for hope. Cue in 1978 “Up, up and away” Superman theme music and credits rolling.

*Straight-face*

This hackneyed abomination has enough gaps in it to allow for a Superman/Batman crossover somewhere in-between it all.  And throughout all of this, with a lot of this being in the background you can look at how Superman influences humanity and relates to them and himself. You can have the personal and see the implications of choice. Yes my version is paradoxical and perhaps unsatisfying, and you can probably remove Lex from this idea altogether and it would work fine as having three films: one with Clark becoming Superman and dealing with Zod, the second being the Prequel with Jor-El on Krypton and the third being the encounter with Brainiac and the whole paradox that ties it all together. Maybe it can all be written by Joss Whedon: though he would probably start off with a better idea.

This can also be construed as a great case for me being overtired and over-thinking things as well. But there is this quote from A Song of Ice and Fire that comes to mind. It is with reference to the three House Baratheon heirs: comparing Robert to steel, Stannis to brittle iron that will never bend but break and Renly who is a pretty but useless copper. It is the steel that gets me though. Steel may be difficult to bend, but it is not impossible and that is ultimately the challenge of creating a Superman story: of bending a difficult material to keep its essence and still make something new. I think that, whatever else, this is exactly what I was trying to do here: by telling what I thought would be a good new Superman story in the medium of film.

Now if you will excuse me, after I put in an obligatory image or two, I am going to stop storytelling for tonight and see the Storyteller of tomorrow.

On the Dangers and Merits of Sequels: Or a Post in Post-Haste

This post is late. Actually, I’ve had to redo this post at least two or three times already in that I had no idea what exactly I wanted to write about. In fact, I wasn’t sure I was even going to write about anything.

It’s been those kinds of days.

Usually I have some posts in reserve–as I’ve probably mentioned before–or I get one done the very day of Monday or Thursday. In fact, I think some of the few times I’ve been late with an entry have been on special occasions such as holidays: you know, like New Years. This was not New Years: at least I really hope not.

I have been busy. I recently finished writing an article for Sequart which I plan to send to them with some associated images once it gets a look over. I actually got all fancy and annotated it: doing some of the very academic things I swore off because of how tedious and infuriating they can become. Still, it’s kind of like creating a formulaic ritual around your words: either keeping the forces of skepticism out, or binding them inside the circle.

My analogy of academics as formulaic magic aside, I’m pleased with how it has turned out so far and I look forward to showcasing it: one way or another. I’m also now brainstorming more elements for the plot of my Secret Project: though there are some details–both practical and otherwise–that I have to get before I can go forward. I am also working on a short story and doing research for that. In addition, I have had to reread some of my Twine rough draft notes so that I can eventually go back to working on that lovely monstrosity. I almost gave up on it because it really has been a while, but my plan involves finishing one or two “chapters” and then work on one “chapter” that I can experiment with Twine proper. This one chapter will be an excerpt for people to read and play through: or a standalone piece of game writing. I think focusing on this one part captures the spirit of what I want to talk about and will be a good example of what I want to do. So there is that.

As for the rest of it … I guess I can sum it up like this. Sometimes an event in life is like a film. And even if that film becomes “a downer,” it can still be a very good and detailed work of art: something complete in and of itself. Despite the highs and the lows, that film is unique and it has a happy ending: in that it actually ends. Unfortunately, in most cases a film interests people so much that a sequel is created and most sequels tend to be shoddy and derivative shadows of their predecessors. The story should have just been ended while it still had some dignity. But there is another phenomenon to consider: that of trilogies. While some trilogies are degenerations of that first movie, more often than not it is the second film that serves as a bridge to that much more effective and satisfying end story.

So the way I see it, right now my life is The Empire Strikes Back–a very good sequel–and maybe, just maybe I can get to the place where I can blow up AT-ST chicken walkers with teddy-bear Ewoks.

I have quite a few things to look forward to and not the least of which being next week, on Tuesday, when I finally get to meet Neil Fucking Gaiman. Anyway, that’s it for tonight. I’m glad that I got to end this on a more positive note and I will see you all later.

Take care.

Looking Outward