Lucky 1s

Every year, at every Game Con, there is this one guy.

He usually stands outside in the hallways, but sometimes you find him sitting by himself in the designer panels lost in his own funk. But more often than not, he sits off to the side of the gaming tables and listens to dice clattering, pencils etching on paper and the voices of Dungeon Masters at work and players at play.

He isn’t a cosplayer, but he doesn’t bother them either. For the most part, he looks pretty unremarkable: just a stubbly-chinned man in black jeans and a dark blue hoodie. But there are three things that stand out about him.

The first is that he doesn’t play in any of the games. Ever. You have to understand, I’ve seen him here three days in a row and Game Con is expensive. The three-day pass does not come cheap. But I’ve seen it on his neck, though some reason I can never make out the name on it. Instead of playing, he always watches the players from a distance. And it is always the players too. He doesn’t creep on the girls dressed in anime costumes or as D&D barbarian women. In fact, he doesn’t even seem to register them. Instead, he just watches the players — both male and female — at play.

I never get that creeper vibe from him, but sometimes when there’s laughter I see his hand clench around the one object he always carries with him.

But I’ve noticed something else. Whenever he does come close to a gaming table — and it’s really the most freaking weirdest thing — the players begin to move away from him. I don’t mean that they shift away uncomfortably or pretend he doesn’t exist as most ostracism works. No: I’m talking about people going off somewhere else to another table, or booth, or right out of the Convention Centre.

I didn’t notice this at first, but for some reason this guy would just not stay in the background for me. But the gamers that left when he came close didn’t even so much as look at him: at all.

I said there were three strange things about this guy, right? Well, I should probably be more specific about the last two, and I will be when I tell you a little more about who he is. One day, I asked some of my buddies about this guy.

“Oh shit man, that’s Lucky 1s.”

“The Fumbler.”

“The Die himself.”

Most of that didn’t tell me anything at first, but I caught on to the “Fumbler” title. They told me more, but it was less. Apparently, “Lucky 1s” was a gamer — a table-top role-player — who had the worst luck with dice-rolling ever. No one seemed to know or remember his real name but apparently, according to Con lore, he always rolled 1s on his dice. It didn’t matter what die he used or what game he played with dice.

He always got 1s.

Word was that he was bad luck. Some said he broke up with his girlfriend before an important quest and it had tainted his luck score. Others thought he attempted to melt and manipulate the ultimate die as some cheaters do and it went horrifically wrong: angering the dice gods forever. Some quietly insisted that he had insulted Wil Wheaton when the man had attempted to bless his dice; while others believed — really truly believed — that he just masturbated too much.

So — in other words — aside from the fact that no one clearly shook hands with the man (and they were clearly ones to talk), most of their claims were superstitious bullshit, and a sad kind of D&D superstitious bullshit to boot: which is of the lowest kind.

But none of them ever went near him: ever. They told me they were “afraid” that his bad luck would taint their luck too and there were … stories … vague, menacing stories.

I think I felt bad for him. I mean, many of us are geeks and we should all know better. Ostracizing someone and spreading rumours about them is bullshit: no matter how bad their luck is. That day, he was sitting in the corner of the gaming room at his own table. I was very aware now of the object in his hand: the one that he always carried.

It was, and it is, this cherry red twenty-sided die. He was rolling it on the table. It sounded like clattering bones. At the time there was a game not far from his table and I could hear the beginnings of an argument: mainly what I thought was bickering over rules or some over-enthusiastic debate about combat resolution. You know: just usual disputes.

I sat down with him. His hoodie obscured most of his face — except for his scruffy chin — and completely blocked out his eyes with shadow. I introduced myself. He said nothing. He just kept rolling that one die of his. I saw his three-day pass hung around his neck and I finally got a glimpse at the messy handwriting on it that I couldn’t make out even. I told him what panels and games I’d come for and asked him what he was here for.

Gradually, he started talking. Sometimes I couldn’t make out his words over the sounds of groaning and yelling from the nearby gamer table. We, naturally, started talking about gaming.

“I always loved Dungeons and Dragons,” he said in a soft, soft voice.

“Loved?” I asked, puzzled at the emphasis on the past-tense.

He inclined his head a bit and kept rolling his die, though I didn’t see the number it landed on then, “Yes well … I liked the role-playing element more than most. I found the numbers, the positioning of the figurines and the math to be freaking tedious at times. No offence.”

“None taken,” I told him, “the rules get updated all the time, but they do structure it out and make it interesting.”

“True,” he said after another bone-rattling dice-roll pause, something that looked like a purely mechanical act more than a nervous tic, “But I really loved getting into character: acting it out and immersing myself into the world. I loved problem-solving through role-playing the character out,” he smiled then and it was almost a happy smile, “Yeah. I was one of those kinds of players.”

“Hey, liking Batman doesn’t make your dick bigger,” I said, “though really it’s beautiful women that do it for me.”

He actually chuckled a bit at that, “Yeah. Elitism sucks … especially when you are the only one.”

I didn’t quite know what he meant by that, but it was enough for me to sense that there was a talk coming. For one, he stopped rolling his die. From my own DMing experience I knew this was the time to be quiet and listen.

“You know, some of them think I actually traded all my good rolls to Lord Orkus: to make my dick bigger or some shit like that,” the other looked down at himself, “If that was the case, maybe I should have prayed to the Dragon god Bahamut instead.

“It just … started one day. I don’t even remember when. I can tell you, though, what it feels like.

“You know when you’re going to have a good roll or a bad one. I think every gambler and role-player knows it on some very intrinsic level,” he rolled his die and this time I saw it land on a big, fat, white 1, “When it’s a good roll, or one with great possibility it sings and surges through your blood. There’s hope. There’s excitement. There’s fun,” he rolls the die again and it lands on the same number, “But when you have a bad roll, it feels flat. Your stomach sinks when you cast that die, and you know even before it lands what it’s going to be: if you’re honest with yourself. Dread makes it even more sour and you don’t even want to look at it. It is just that bad.”

He rolled it again, “Every one of us knows what kind of roll we’re going to get. We just lie to ourselves and say it’s purely up to chance. I’m not even sure if the die affects our luck, or if it’s our own spirit — our self-confidence and personal energy — that affects the die.”

The die landed on another 1 as he continued talking, “My friends heckled me. They said I was cursed. ‘You’re cursed, Lucky 1s,’ they told me, ‘you’re cursed …'” he shook his head, “No matter what I rolled, it’s always been the same. I role-played as best I could, but the dice always betrayed me,” I could feel him glaring down at that 1 with a very palpable sense of hatred, “Eventually, I kept being the one to screw up our group quests and they stopped inviting me to games.”

“I’m sorry,” I told him, and meant it, “That was a shitty thing to do.”

“My attitude was getting worse, to be fair,” he rolled the die, making it clatter dangerously near the table’s edge, “I kept this die: where it all started from. I thought I might as well at least be honest about that with myself. I was so … angry, you know? They blamed me for my bad rolls. Blamed me like I was somehow responsible for them. Like I wanted them on some level. It was bullshit.

“Sometimes I think they did it to me. There’s energy in group games–good and bad–and after a while I started to believe it. I started to embody it.”

“Those are a lot of 1s,” I admitted, with a little ripple of goosebumps forming across my arms, “Maybe you have five dots in Entropy.”

“Dots?”

Mage: The Ascension,” I told him, “Well, that’s how stats work in White Wolf’s Old World of Darkness campaigns. In Ascension, the Euthanatos are mages that deal in death and luck: in matter breaking down and continuously changing. Entropy. Somehow, I think you might like that game.”

“Heh. It does sound cool. It would be nice to play again and not suck,” between the sharper sounds of him rolling the die hard against the table and the growing clamour of the other table, it was getting harder to hear him, “You know, some people get Natural 20s on their rolls. All the time. But I get 1s. I get freaking,” he rolled the die, “goddamned,” he rolled the die again, “1s!

Suddenly, he just whipped that die onto the ground beside us. I looked down and, yeah, it was very creepy. Even on the floor, it landed on a 1. I was almost tempted to mention that he needed some Felix Felicis, but that was definitely not the time for a Harry Potter joke.

We were both quiet for a while. His shoulders were slouching. To be honest, he looked miserable and lonely: the kind of person that wished they would be eaten by a Grue.

I don’t know why I did it. I reached down and picked up his die. The noise from the other table was getting very rowdy. Some of the players were leaving. I slid the die over to his hands on the table. And, to this day, I really don’t know why I asked him this one question: but I did.

“Have you ever gotten Natural 20s?”

It was a dumb question after everything that I had observed today. But instead of walking away, or shouting at me, or smirking, he looked down at the red die and said, “Only in a group. And only when I get angry.”

He picked up the die and whipped it on the table with a hard crack. I was almost surprised the Game Con Volunteers and security guards didn’t hear it, but the sounds from the other table probably drowned it out. He did it again. And again. And again. It was like a gunshot each time.

20.

20.

20.

Critical hit.

Critical hit.

Critical hit.

Finally, the whole other table close to us dispersed and I could hear some of the departing conversation, “All bad rolls.”

“And 1s. So many fucking 1s …”

He looked up at me then and I could finally see his eyes. They were dark and sad.

“That is the real reason why no one will play with me. Ever.

“You know, some people just get Natural 20s with a kind of cockiness or an easy grace. I wish I had been one of them. But if ‘should-ofs’ were treasure, we’d all have a lot of fat loots.”

He got up then and handed his die back to me, “I think I’ve finally rolled all the 1s out of this fucker. Maybe a few of the 20s too. There are some solid numbers left though. Good numbers. Not too lucky, but not a fumbler. Damn, I hate being called that … almost as much as Lucky 1s … Anyway, thanks for listening.”

“Hey,” I said before he could leave, “you should really check into LARPing. There’s a Mage game here at the Con. I think you’d like it.”

His back was facing me at this point, but I thought I saw him nod. Then, he vanished into a crowd of oncoming players.

I still see him around, you know, that guy they still call “Lucky 1s.” He doesn’t just stand around as much anymore, I’m glad to say. Evidently he found that Live-Action Mage game I told him about: where he plays as a Euthanatos that feeds on the bad luck of others. He doesn’t wear his hoodie now and he smiles a lot more.

I still have his 20-sided die and I have to say that — to this day — I’ve never failed a roll.

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