What Scares You Will Be Its Soul: My Dead Girlfriend and Project: Dark-Seed

This post contains horror, disturbing images and, worst of all, *spoilers.* Reader’s discretion is advised. 

When Dream created the Corinthian a long time ago in Neil Gaiman’s Sandman, his original aim was to construct a sentient dream that represented humanity’s fear of its own darkness. In the end, of course, he became more like a simple serial killer than anything as grand as a being that could make dreamers face the worst parts of themselves.

Corinthian Uncreated

The Corinthian’s initial failure as a dark mirror in which humanity could see the other part of its soul is a fitting metaphor when you hear discussions about the horror genre: particularly how gore and spectacle can take precedence over slow, creeping, uncanny elements out of the corner of your eye and the fear of the unknown or the forgotten.

And then you have creepypastas.

Kris Straub is already doing a web series called Scared Yet in which he looks at and dissects creepypastas: examining how they work, and how they don’t. He said once, in his now defunct Ichor Falls Blog, that many creepypastas fall into a formula or a series of tropes. You know: Jeff the Killer that is the result of bullying and acid being thrown on his face becoming ala the Joker analogue, a whole series of cursed video games bought from a creepy old man who may or may not vanish after a purchase, every story about Disney symbolizing institutionalized and secretive evil, and all the rest of it.

Many beginning writers can do this: they find stories that appeal to that part of them and they imitate them. Even so, many of these pastas have somehow become viral memes as they tap — sometimes even in a shallow manner — into that sense of universal horror and dread in humanity.

But then there are others …

There. Are. Others.

I have talked about Candle Cove before: created by the aforementioned Kris Straub. But a few days ago this little gem manifested itself:

My dead girlfriend keeps messaging me on Facebook. I’ve got the screenshots. I don’t know what to do. It is a story that was created on a subreddit called r/nosleep: where people seemingly write stories that commenters respond to as if they are real accounts. You can find a more polished version of it right here. But in many ways the original is much more diabolical and I will explain why.

First of all, like Candle Cove, it uses its medium to effect. But while Candle Cove emulates a Message Board, complete with user typos and all that loveliness, My Dead Girlfriend is already on a subreddit: a forum that functions as a series of comments stacked up on each other in a grey background with faded white fonts.

But goes further than that. My Dead Girlfriend also has links to what seem to be screen captures of Facebook Private and Public Chats. It utilizes Tags in empty spaces. And then there is the writing style to consider. While Kris Straub utilizes typos in Candle Cove, natesw or Nathan — which I suspect are personas — writes this from the first-person in something of a epistolary format: a series of journals or reports of the phenomenon occurring. Moreover, the writing from natesw’s persona on r/nosleep is clear, with no typos whatever, and possesses proper sentence structure, spelling, and grammar.

Yet the Facebook Chats he has “screen-captured” have the typos and fragmented sentences. And the dialogue between him and his dead girlfriend gets juxtaposed and played with like a twisted form of poetry. These two modes, the first-person of the subreddit text and the third-person and visual aids of the Facebook images complement each other. Unfortunately, if you go by the subreddit the ending could be lost: if it is indeed the ending.

Read the second, cleaner tickld version though: and look at the very last image that it shows you.

Creepy, no?

Remember, you have to find Candle Cove. My Dead Girlfriend finds you.

Ghost Writer

It’s still finding us. When Candle Cove was first sent to me, it had been around for a few years. Right now, though, My Dead Girlfriend is still spreading.

And the story had me before that image too. My friend and I were talking about this into the wee hours of Sunday and she told me that it had her at “FRE-EZING.” This was the only original word that “Emily” was able to construct, or revealed. You see, we never know whether Nathan’s torment is the result of a sick hacker, Nathan’s own subconscious mind projecting the grief of his trauma into messages from Emily, or … the fragments of Emily’s traumatized essence not completely realizing that she is dead and going to the place and person that she knows more than herself: perhaps even trying to make up for the reluctant displays of affection that she showed Nathan in life before she died on her way to their apartment.

Basically, the story is left open-ended. And there is the challenge in the recipe right there. You have to basically know that balance between detail and that open-endedness. If you have too much detail, people will question the specifics and your creepypasta will deflate into skepticism. On the other hand, if you are too grandiose and you try to encompass everything your structure will either never grow or will fall apart at the seams.

I think one element to know what medium you want to use and how you want to structure it. At the same time, you need to know what story you want to tell. Images, photoshopped or otherwise, help too. Another advantage that My Dead Girlfriend has is the fact that it has many commenters either playing along (being the poster’s friends or general fans of the subreddit) or are so taken by the Orson Welles’ War of the Worlds Effect that they are genuinely giving the poster natesw advice. But this story also manages to tap into the general and the specific. The characters and personas have names. There are dates. The accident that took Emily is revealed in slow and painful detail. The uncanny is tapped.

And that is the difference right there: that last ingredient. You can study the remnants of a miracle, but you can’t really reconstruct its soul from what is left. Or, in my case and in the case of other writers, you can’t create an original soul of a new story by purely examining leftovers alone.

I can tell you how these stories work, but it’s like deconstructing a joke. It’s just not funny after. It’s just not horrifying. And anything that I make from this, as it has been a long-term goal of mine to create a viral horror meme after my girlfriend had showed me Candle Cove, would just be a shallow or empty form.

I have many ideas for a creepypasta. It was the very aim of my Project: Dark-Seed. But after that conversation with my friend last night, I realized something. I realized just why the Corinthian was such a failure to Dream.

Dream even admitted that the fault was his own. Dream created the Corinthian to embody humanity’s fear of its own darkness, but despite the fact that Dream is an embodiment of the sentient impulse of imagination and dreaming, he isn’t human. Until his imprisonment in Preludes and Nocturnes, and slowly before with his human friend Hob he never tried to get close enough to humans to actually understand their perspective.

Dream could observe human darkness, but he didn’t really know how they experienced it. He couldn’t relate to his audience. The Corinthian, who was intended to be a classic horror tale became a gory spectacle because he only engaged humans on that superficial level. Unlike Dream’s other stories, other dreams and nightmares, the Corinthian wasn’t made from a pre-existing concept or a sentient being made into something more. He was Dream’s attempt at original creation and imitation of life and he failed.

He was an empty shell that tried to fill himself with gore and eyeballs and attention. As Dream’s creepypasta to humanity, the Corinthian falls short. That is the same reason why some creepypastas and horrors stories fail because the creator doesn’t try to relate to their audience. In terms of comedy, the joke doesn’t amuse them.

The story doesn’t scare them.

But what would have happened if the Corinthian scared Dream? What would have happened if Dream thought about what scared him and made the Corinthian in that image? What happens when a horror writer creates a monster that scares them, that makes them feel goose flesh at the mere thought of it: of that thing at the corner of their consciousness that they logically know can’t happen or exist, but deep down knows?

Who knows. Perhaps Dream’s re-creation of the Corinthian after his own imprisonment and exile changed the model. Perhaps he just needed a catalyst to tap him into that deep black pool of universal horror and white noise, take a piece of it, and fashion from its substance a soul to fill the emptiness.

Static

Perhaps a creator only needs to find something to be scared of in order to create a nightmare that can be shared with the world.

Now if that isn’t the beginning of a story of one’s descent into creative damnation, I don’t know what is. The powers help me. I think I have been writing too much in hell. But the moral of this story is that some people like their pastas filled with gore or emptiness.

I like my pastas to be filled with darkness: from the heart.

Corinthian

An Interview and A Voice for Hell

I promise that, eventually, I will stop talking about hell. But it will not be this day.

Instead, allow me to present two new developments. ZombieZak, or Bill Snider, and his team have compiled a POETS IN HELL Playlist. Vocal recordings are still ongoing, so look forward to seeing more audio get added to this list. Let me just add that Chris Morris, the primary interlocutor before each clip, reads beautifully with a wonderfully diabolical cackle of glee.

I’m also very proud to say that my vocal clip has also come in. Usually the sound of my own “normal” voice grates on me, making me feel a certain amount of chagrin, but I rather like how this — albeit short — recording turned out. And you get the added bonus of hearing my voice for the first time if you haven’t already.

But that is merely one voice in hell. For the first time ever, I actually had an interview. In fact, not only did I get interviewed by Alex Butcher of the Library of Erana about my work in POETS, but she even managed to get Nietzsche himself to speak a few words about his current existence in Janet Morris’ hell.

It was challenging. I seem to be saying that a lot, but it’s no less true in this case. Having to explain your creative process, especially with regards to how it works in a collaboration is difficult enough, but also needing to speak for a man who has been dead for a century or so, whose original language isn’t English, keeping all of his facts straight, and trying to figure out how to reconcile all of these issues in a supernatural realm really keeps you on your toes. Nietzsche’s character interview pushed me to about a similar limit as it does attempting to write from his perspective in my story. Sometimes I don’t know if I understand it or even get all of the facts right, never mind translating his own particular tone, but fiction can be forgiving and I hope that my readers are, if not forgiving, at least understanding of the matter.

If I could have told myself that one day I would be attempting to write from the perspective of Friedrich Nietzsche, I would have thought that my future self was insane.

Of course, we all know by now the answer to that implicit question.

The very least I can say for myself is that I don’t think that I’m Dionysus yet.

So please visit the Library of Erana with its fine Mage, listen to an account how I found hell and how I find it, and give some time to Nietzsche. He may not be the most modern individual and I don’t always agree with what I understand of him, but he can be genial if somewhat self-deprecating, and despite his experiences there is still a bit of mischief in him somewhere: especially when you consider the things that he doesn’t tell you.

And if that doesn’t catch your fancy, there are other interviews with other fine writers: including Janet Morris and the Devil himself. Now there is the real voice of hell.

Poets in hell press release 1

After Hell, Other Dragons, Other People: Gaming Pixie’s She Who Fights Monsters

“He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.”
— Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

When last we left off in my article Life and Identity, Eden and Hell: The Twines of a Gaming Pixie, said Pixie left us in a second-person perspective hell of “You”: having left her penchant for placing us in the autobiographical of her Twine shoes and moving on to other worlds entirely.

But some things always come full-circle before revolving outward into a spiral.

swfm-title-final

Gaming Pixie writes a little bit about the origins behind why she made She Who Fights Monsters, this interactive combination of autobiography and fiction, far better than I ever could. If you want more information about that, read the previous link or look at her other posts on the subject on her developer’s Blog Gaming Pixie Games. This is not what I’m going to be focusing on.

Instead, I’m going to write about my impressions the basic plot and structure of the game, examine a bit of its creative evolution, and focus a bit on some of the game’s implications: especially with regards to its premise, its protagonist, and its ending. I will admit, right now, that I had a lot of trouble initially coming up with a way to write about She Who Fights Monsters. But it was Gaming Pixie herself who told me, when we last talked about the matter, to write about my own reactions to the game. There is something ironic about talking about the personal — about my feelings with regards to interacting with this game and its subject matter — in lieu of scrutinizing the autobiographical.

But in any case, do not read on if you don’t want to be exposed to potential triggers or spoilers. Reader’s discretion is advised.

It is no accident that this article begins with the above aphorism from Friedrich Nietzsche though, when the Alpha Demo for the game first came out, I had no idea this would even play a part in it. The Demo itself was called Fighting the Monster: which took place on Day One of the game’s chronology.

The story premise presented in this Demo translated over to the Beta Demo — called She Who Fights Monsters — and the subsequent game of the same name. You, the player, control the sprite of Jenny: an eight year girl who must survive the presence of a monster in her home for no less than seven days.

Of course, it becomes clear that Jenny’s battle is not merely with one monster.

This distinction is all the difference between two ideas embodied by the Alpha and Beta Demos. I will admit, right now, that I thought it would have been easier for Gaming Pixie to remain with, and work from, the spirit and aesthetics of Fighting the Monster. But make no mistake: both of them came from the same idea.

Let me try to articulate this as best I can. The overt antagonist, the monster, in She Who Fights Monsters is Jenny’s alcoholic father. Fighting the Monster, the Alpha Demo, was simpler. It was crude and more elemental for it. For me, it felt a lot more like a generic RPG: especially when you look at Jenny’s room and the imaginary haven inside her closet. But there was an old, faded texture to even these safe childhood places: like that of an old memory. The darker places, however, were dingier. Grittier. It set the tone of a stereotypical, old and dilapidated home where dysfunction and abuse are almost always typically depicted. And even here, it still felt like the aesthetic shell of an old 16-bit role-playing game.

screenshot04

And the monster is clearly Jenny’s father. If you judge the context by the Demo alone, he is the threat that Jenny must avoid. He breaks through all of her childhood illusions of magic, fairness, and innocence through cursing at her. Her Tears and her Innocence do not save her in the simulated turn-based RPG battle. In this one Demo alone, her father’s words feel like a slap in the face but the atmosphere of this world has been building to it. Even so, with Jenny’s mother’s revelation at the end of the Demo, that her father is an alcoholic, it sets a straightforward tone for the game and makes the Demo itself feel self-contained and continuous.

But Gaming Pixie never meant her game to be straightforward. So in the process of changing the game’s name, she also developed its aesthetics in the She Who Fights Monsters Beta Demo that would inform the rest of her game. And I will admit: it felt jarring at first.

screenshot02

Gone are the dinginess and grit and the fading of peeling memory on the walls. You find yourself with Jenny in a much more colourful and vibrant world. Her toys are brighter. The details around her stand out and the temple that is her imaginary place in her closet is grander and more elegant. Even her home looks more comforting: as much as any middle class home made by 16-bit pixels. Everything, even the nightmares, is vital and alive with colour: as much as any child’s world is at that age.

swfm-room-final

I feel it was designed this way: to make the player feel safe before immediately and brutally introducing them to the world of abuse and its effects on Jenny’s highly impressionable and figurative mind. And, this time around, when the trauma of encountering her verbally abusive father passes she finds herself in her room and her mother entering without even a single explanation. It was most likely made to function as an interactive preview in order create more ambiguity: so that the player could gradually, through the rest of the coming six days, see past the daydreams, imagination, and nightmares of a child to the adult reality of an alcoholic parent.

In some ways, it is even worse this way: to depict a normal childhood and have it impinged upon by the violence of an unknown and terrifying adult world, and the understanding that it will change Jenny’s life. It is a real life horror story of an ordinary world shattered by something aberrant and always lurking under a façade of normalcy.

I felt that both Demos were almost dress rehearsals for the psychodrama that was to come. The title itself says a lot: in that there is more than one kind of monster at work, and as such there are consequences for facing them.

So now we come to the real She Who Fights Monsters. The graphics are further improved — with even greater attention to detail — and you can explore Jenny’s entire house. Day One happens pretty much like it did in the Demos: with one interesting exception. Gaming Pixie ends off Day One from the part depicted in the Alpha Demo where Jenny’s mother flat-out tells her about her father’s alcoholism: the part that did not exist in the Beta Demo. And the scene where Jenny goes out to get some cookies becomes a background reminiscent of strange organic Giger-aesthetics of the horror game Yume Nikki or the Earthbound Giygas battle.

swfm-darkworld02

You, as the player, now know what you are facing and you must play through the remaining days. Yet there is one more thing that you need to consider.

The Memory Bloom is a giant flower that you find past the Temple in the closet. It didn’t exist in the Alpha Demo and I almost missed it in the Beta until Gaming Pixie pointed it out in one of her developer’s blog posts. In the Demo the Bloom itself tells you that it will only become important in the main game and, make no mistake, it is crucial. You will get Locked Memories throughout the game and it is critical to interact — or not interact — with this flower. If you do, you will also realize that not all of Jenny’s memories and experiences with her father are bad. In a lot of ways, it makes it even worse: in that these positive moments and traits in an abuser often make a victim feel bad in attributing negative emotions to that person. It makes the situation all the more complicated than simply Fighting the Monster. What you decide to do will determine Jenny’s future.

swfwm Memory

After all, it took Seven Days, in the Christian New Testament, for God to create the world and its inhabitants and She Who Fights Monsters demonstrates that seven days can create an entire human being depending on the choices that you make, and how Jenny responds to the monster in front of her and the ones forming inside of her head.

There is a quote often attributed to the writer G.K. Chesterton which states that “Fairy tales are more than true — not because they tell us dragons exist, but because they tell us dragons can be beaten.” However, there is another quote, from the fantasy and horror writer Stephen King that is also equally true, that “Monsters are real, and ghosts are real too. They live inside us, and sometimes, they win.”

These are both words to bear in mind as you progress: when on the Seventh Day even the illusion of childhood safety will be ripped away and Jenny will have to start on the path to self-actualization — to adulthood — far sooner than she should. For me, that and my scary and heartbreaking decision to unlock her Final Memory were the hardest parts of this game: to deal with them and to determine what Jenny should do beyond it.

Do you remember when I said that in some ways She Who Fights Monsters is a subversion of a 16-bit RPG? This still holds true even past the Alpha Demo: but in an even more subtle way. I mean, you already understand from Day One that any attempt to fight the game like it is a turn-based battle will end in failure. You already know that not fighting will end in failure. The fact that the game narrative text boxes are in third person-limited perspective, always referring to “Jenny,” “her,” and not “you”: the distance only provides you some illusion of safety.

The perspective is perhaps designed to make you feel that disassociation that a child facing ongoing emotional trauma and abuse would experience: only made more jarring during Jenny’s first-person interludes. These narrative perspectives are very notable departures from Gaming Pixie’s previous Twine-based games: not unlike Christine Love’s don’t take it personally, babe, it just ain’t your story where you are not the character, or even acknowledged as a player. This simply isn’t your story, even if you do influence it.

And when the game does get to the point where it feels like a turn-based RPG battle? Be careful — be very careful — because the thing you need to remember is the end of the first “battle” with Jenny’s father, particularly the words, “Nobody wins.”

The subversion goes deeper when you also consider that there will come a Day where Jenny is hiding in her room and there are clues around. They are extremely clever elements of potential foreshadowing and they are a nice contrast to the beginning of the first Day. For me, the freedom of exploration in Day One — of finding the bathroom, the kitchen, living room, basement, and crawl space —  seemed to set up the beginning of a horror survival game, of knowing all the hiding spots and thinking you have discovered potential secrets only to make it purely about the psychological and the inner world of demons. Aside from the clear mindscape influence of the Silent Hill series, this game is reminiscent of the game Eversion in that sense: only instead of the aesthetics and gameplay changing over time from something brighter into something grimmer, it is a dynamic that goes back and forth between states of atmosphere — always in Jenny’s head, because we are all seeing this from Jenny’s head — until a final decision is made.

When I first heard about the concept behind what would become She Who Fights Monsters, I was reminded of another game based on a child creating an imaginary world to deal with an alcoholic parent called Papo & Yo. Yet aside from the fact that both games have autobiographical elements, child protagonists, and monsters for fathers that hurt them even as they love them there are obvious differences. Papo & Yo takes place in a fantastic equivalent of a favela –a Brazilian slum — and in all realities it is three-dimensional, while despite the aesthetics of its Alpha Demo She Who Fights Monsters takes place in a normal looking middle-class home. Monster, the Papo & Yo protagonist’s enemy is sometimes his companion when he isn’t in a rage, while it is clear that despite some good memories Jenny’s father is never really her friend nor does he help her in her game. While Papo & Yo is more distinctly a puzzle and deadly hide-and-seek game, She Who Fights Monsters is indeed a story that you mostly observe: sometimes very helplessly. And, of course Quico is a young boy and Jenny is a young girl.

You might think that the latter distinctions mean very little and indeed, they are both children placed into situations that no child should ever have to deal with: confronting their parents as enemies. But then there is the elephant in the room to consider. In a segment of her article regarding Gaming Pixie’s epic Twine game Eden, Soha Kareem observes that the former is “an accidentally political game.”

swfm paths

The fact is, Jenny is not only female but she is also “a person of colour.” It can’t be stated enough that, at least to my knowledge, just how rare and unique it is to be playing a game with a young Black girl as its protagonist: in her own story. In a medium that is still struggling to represent different identities in its games, it is definitely something to take note of. However, I am not qualified to talk about “race” or its implications: and how the race and class of Jenny’s family affects her story, if at all, is a matter I will leave to more capable writers than myself. Indeed, this matter seems more “incidental” than “accidental” and Gaming Pixie herself is more focused on the situation and survival of Jenny as opposed to her background.

But there is something else I’d like to note that Soha Kareem also states. In her writing on Gaming Pixie’s Eden, she points out that “The game’s endings and achievements are determined by your karmic choices.” She goes on to explain how, in Eden, how Gaming Pixie subverts the video game trope of the protagonist needing to manipulate their love interest as an object into a relationship by making it so that the player must genuinely act like “a good person” in order to gain that level of trust. The point is, Gaming Pixie is both sneaky and honest in the sense that your choices have clear moral consequences. Even in She Who Fights Monsters, depending on what you do with the Memory Bloom and what you choose to remember, some paths will be open to you, some closed, and some will exist only for one tenuous moment of conscience.

temple-final

I won’t spoil the endings for you, but I will say this. When I play a game, particularly one with this kind of detail, I like to get all of its information so that I can actually make an informed decision. Even so, remember what I mentioned about being careful when you find yourself in a combat situation in this game? Well, if you make a certain choice and you like to be violent and go all Sith you should know that, if you do, there are consequences. You may become the monsters that you are fighting, the demons in your mind, and it might well lead … to a whole other game entirely.

So please, download Gaming Pixie’s She Who Fights Monsters — which is supported by donationware — and determine how this horror story ends, and where others might well begin.

Poets In Hell: Kindling the Flame Till Wildfire

I’m going to warn you, right now, that I will be promoting and talking about POETS IN HELL for some time.

There is still a lot more left to do. The infernal delights of hell are not finished yet and I will definitely keep you all posted on those: or, rather, they will keep you posted.

It’s funny, you know. When I started Mythic Bios about two years ago, I was in an autobiographical head space. Many of my stories were personal, or taken and worked from personal material.

And now? Well now, I find that I have quite a few ideas for story and projects but –with a few exceptions — none of them are really about me anymore. And perhaps that’s not such a bad thing. Before my work in hell (take that phrase any way you’d like), I wrote about my life as though it was pretty much academic at this point: as though many of my greatest achievements had already been put behind me and I was just existing to record and rework what was left. It was a quiet, contemplative core of time within a chaotic sea of workaholism.

But now, it’s less about me and more about the work: if that makes sense. The work will always be a part of me and my experiences and knowledge-base will inform it. Nevertheless, I like working in other worlds … and making my own.

So now, let me finish this post off by presenting to you our first press release of POETS IN HELL:

Poets in hell press release 1

This was created on Friday the 13th on a full moon. I’m afraid that unless it was also made and released on all Hallows Eve, you can’t get more hellish than this. And that isn’t even taking into account the pain, suffering, diabolical delight, metaphysical explorations, philosophical quandaries, myth-making, and maniacal humour found within these pages. And seeing my name next to all of these awesome writers makes it all worth while.

I’m still a workaholic. There is still chaos, but now my core in this madness is active. And, as I said before, there is still so much work left to do.

So please: spread this release to herald the reign of Poets and consider, if you pardon the phrase, helping to kindle its flame.

Patronage and Poets in Hell Now On Kindle

Hello everyone. I’d like to make two very important announcements.

I have received my first ever patron on my Patreon account. So let me take some time to publicly thank John Chui for his donation. John, thank you for believing in my writing and my work enough to support me and donate $25 a month to my ambitions.

It really makes a difference. It’s not so much the money, which is always both useful and helpful to have, but the fact that someone respects what I do enough to support me. Not only does it provide a little bit of an impetus, but it reminds me that there are people out there who like my writing and believe it is deserving of payment and recognition. John, you are definitely one of those friends who encourages me to keep doing what I do: even when I get tired. Even when I start to question myself.

You have to start somewhere and thanks to John and in words that he can truly appreciate, I will continue to soldier on. I do still expect a Twine out of you personally at some point, however, so don’t think I’ve forgotten. 🙂

And now, for the second announcement. A little while ago, I told all of you that my short story “When You Gaze Into an Abyss” was accepted in Janet Morris’ book Poets in Hell: part of the Heroes in Hell series. I said that I would update all of you when the book came out.

And so here it is:

The Kindle version of Poets in Hell.

Poets in Hell Kindle

And here is a nice description of what you will find within it should you dare to read it:

Where else but Hell can you join Beowulf, Dorothy Parker, Diomedes, Sappho, John Milton, Robert E. Howard, Odysseus, Caliban, Helen of Troy, and Mary Shelley? Where else but Hell can you adventure with Samuel Taylor Coleridge, e.e. cummings, Nietzsche, Shakespeare, Marlowe, Attila the Hun, Napoleon, David Koresh, Eliott Ness, Marconi, and Plato? Where else but Hell can you find the Jabberwocky, Li Po, Albert Camus, the Sphinx, Frank Nitti, Aeschylus, Goethe, Sycorax, and Merlin all in one place? Where else but Hell can you meet Galatea, Robert Burns, Ghengis Khan, Foster, Solon, and Lemuel Gulliver? Where else could you find Homer, Lilith, Victor Frankenstein and his famous Monster, Edgar Allen Poe, Jimmy Hoffa, and Lord Byron’s dog, Boatswain? In POETS IN HELL, that’s where. BYO pitchfork.

The book version of Poets isn’t ready yet, but for those of you who are eager to read the excellent tales — including my own first-ever published story — please download this Kindle version should you have one.

And if you live in the United States, this entire saga will cost you — aside from your peace of mind and soul — $6.66. I’d say that, all things considered, that is a pretty good deal.

This past while has just been a series of firsts for me. Let me tell you. I’ve seen my name on Amazon before, but only as a reviewer: and that was before I created Mythic Bios and placed the majority of my reviews on here. But it is a whole other experience to see my name on Amazon as an author, and right next to the names of giants: of my fellow diabolical, grandiose, and truly hilarious peers.

I’ve come a long way since that person who knew I had something to say but had little under my name to show that I could truly say it. But this is only the beginning and as I said with regards to my Patreon: you have to start somewhere.

And what better a start than writing from a place in Hell: from the hellfire in my soul, from where all of this truly began. Thank you all for reading this and Following my work. Again, please consider reading, supporting, and spreading the flaming word of POETS IN HELL.

You will not be disappointed.

Star Wars Legends: Crisis In Infinite Galaxies

It was a little while ago that Star Wars fanatics were informed, by LucasFilm, that the Star Wars Expanded Universe of novels, comics, video games and other multimedia would no longer be considered canon in the Great Holocron of that Galaxy far, far away. The Star Wars canon, such as it is, has been culled down to the current six films, The Clone Wars animated series and the upcoming Rebels.

For the most part, all other materials belonging to the Expanded Universe have become Legends: stories that have, for all intents and purposes, been regulated to the status of galactic apocrypha. I wrote something on the subject at GeekPr0n, where I was fairly tongue-and-cheek about the entire matter, but I have to admit I had a few more thoughts on the matter.

You see, it’s not the first time a major franchise has rebooted, or attempted even a partial reboot, of itself: where stories that fans have followed for ages become either the relics of Gold, Silver and Bronze Ages, or non-canon entirely. Say what you will about Star Wars Legends becoming different “points of view” in examining that galaxy, that fans will “always get to keep their stories,” or that they will be consulted for those creators making the “new continuity.” I can even sympathize and admit that there were some Expanded Universe elements that simply didn’t make sense or, frankly, were very badly made.

But that all said, despite my own feelings that I wish the Prequels and The Clone Wars CGI series should be relegated into the realm of Legends (because, frankly, I don’t like the majority of their elements) I feel that there is something very cynical about taking a story and characters that people love and saying that they are no longer legitimate. Oh, they get their Legends and you can still read them but, chances are, you will never see them influence mainstream Star Wars and even if they do, they will not be the same. Your stories and characters are no longer in continuity.

For me, and in the words of Obi-Wan Kenobi, this news felt “as if millions of voices suddenly cried out in terror, and were suddenly silenced.”

Obi-Wan

But why stop there? Why simply stop at placing all of the Expanded Universe into its own Legends pocket dimension and go further?

That’s right ladies, gentlemen and other beings throughout the multiverse: perhaps LucasFilm should have “pulled a DC” and created their Crisis In Infinite Galaxies.

I mean, the tools were all there. There were already Star Wars Infinities comics: the very same that are, ironically enough, in Legends right now. But instead of a series of What-ifs, they could easily make a big What-If. And let’s make it a big one that functions a little something like this:

Imagine that each story arc: The Dawn Of The Jedi, Tales Of The Jedi, Knights and The Old Republic, The Star Wars Prequel books, The Clone Wars, Republic Commando, The Force Unleashed, X-Wing, Thrawn all the way to Visions Of The Future, Young Jedi Knights, Star Wars: Jedi Knight, Dark Empire, The New Jedi Order, The Dark Nest Crisis, Legacy Of The Force, Fate Of The Jedi, Star Wars: Legacy, the original Marvel Star Wars comics, The Star Wars, and all other multimedia adventures are their own Galaxies: including the novelizations of the films. Think of them all as alternate timelines and realities like the different Ages of DC and the parallel universes of Marvel.

Star Wars Expanded Universe

And each of these realities contains alternate versions of our favourite characters, and some unique characters as well. We take these characters and settings and, through some deus ex machina — through the art of the crossover stolen from the traditional comic book superhero genre — we do what Star Wars does best: we engineer a plot-driven conflict and destroy every reality until there is only one: the accepted one.

Think of this as the premise: there is an imbalance in the Force. In the Splinter Galaxy, an archetypal and primordial power known as the Kaiburr Crystal has been taken from its place in the Temple of Pomojema on Mimban and split into pieces by the forces of the Light and the Dark. Because of the separation of this Crystal and its removal from its resting place, the hyperspace disturbances on the edge of the Galaxy fluctuate.

Kaiburr Crystal

Meanwhile, in other Galaxies the ancient Celestials and the Rakatan Infinite Empire become aware of this shift in the boundaries beyond their Galaxy: or perhaps a hyperspace lane that one of them is manipulating warps into an unstable portal in the Deep Core. The Celestials proceed to explore while the Rakata mobilize their fleet and their Dark side-fuelled technology for invasion. The spirits of Obi-Wan and Yoda appear after a mysterious rift opens up near Endor and give Luke Skywalker a new mission. Then you have the Force Priestesses that taught Qui-Gon Jinn and Master Yoda ascension, along with The Ones, the anchorites in the Clone Wars Galaxy sense the destabilization of reality and summon the Chosen One and his allies to deal with this issue from Mortis.

Of course, this does not go unnoticed by the Dark Side. In addition to the Rakata you have Abeloth from the Fate Galaxy rushing in past the remnants of the Centerpoint and Sinkhole Stations: where a rift opens in the Maw and her realm “beyond shadows.” It gets worse, of course. Palpatine from the Dark Empire Galaxy seeks all of his alternate selves and plans to drain their knowledge and become a god, whereas the Sith Emperor Vitiate from The Old Republic Galaxy plots to destroy, devour all life everywhere and do the same.

Now imagine a young Luke Skywalker meeting all of his alternate selves: including the older Jedi-Bendu version of himself from The First Draft Galaxy, the swashbuckling hero from the Marvel Galaxy, and his Jedi Master selves from the others. Envision Han Solo’s genuine shock when he sees a reptilian version of himself that tells him about the odds. Perhaps Starkiller from the Unleashed Galaxy meets Annikin. The clones from Republic Commando run into their The Clone Wars counterparts. Even now I can see the Delta and Omega squads stating, “Brain chips? Brain chips!? What the kriff is this load of osik?”

Then you have Revan from The Old Republic Galaxy meeting The Clone Wars Anakin Skywalker and making the latter wonder what it is to be the Chosen One. Or Darth Vader encountering his First Draft counterparts: the general sharing his name, Prince Valorum of the Knights of the Sith and the prototype demonic artist’s version of himself. And just imagine the Force spirits of different Galaxies meeting each other: such as the young Anakin and the old Anakin many of us grew up seeing.

Star Wars Conceptual Drawing

And the Space Fortress and Death Stars band together, all survivors band together as a terrifying amalgam of World Devastator and Sun Crusher technology — something with a name like the Cosmic Obliterator — crafted from a Galaxy where a Droid Revolution or an Abominor invasion succeeded, or perhaps even the Star Forge gaining its own sentience and independence — obliterates one Galaxy after another in its quest to reunite the Kaiburr Crystal shards and gain unlimited power.

Star Wars Zombies

Or worse … perhaps the malicious Mnggal-Mnggal, coming from the Unknown Regions Galaxy, is seeking to expand its pain, suffering, and self-awareness across all the flesh in existence utilizing the Sith and Imperial-created Blackwing Virus to infect and infiltrate beings in all currently enmeshed realities — the only thing stopping it being a united Kaiburr Crystal. Or the strange and transdimensional Waru, from his Crystal Star Galaxy is drawn into the madness and wants to just go home. That’s right. I went there. I definitely went there. And yes, the blob gets his own Galaxy of that book title’s name. So there.

Yes, I am being incredibly sarcastic. But why not? If each story is no longer canon or set within a Star Wars continuity, why should there be a causality inferred between them? Of course there are copyrights to consider and more fan rage, but just consider the stories you could tell with this attitude. And imagine if the stories were told well. Think of all these characters and their interactions, the stories they themselves can tell. Imagine them making fun of, but respecting their own origins for what they are. And when they die, they can die with some kind of meaning: something more than simply being told they no longer exist.

Star Wars Explosion

And even with the cop-out of the reunification of the Kaiburr Crystal in the centre of the First Draft Galaxy’s most potent Force nexus repairing and “rebooting” the Galaxy of long, long ago erasing the characters’ knowledge of past events, does it really matter? Because if they don’t know of the struggles, if they no longer exist as the credits and the epic music roll heralding a new and uncertain reality, we will remain. We will know.

Jedi-Bendu

We will mourn the passing of the strange teleportation, time-travel, advanced droids and lost civilizations of the Marvel and Dark Horse Galaxies, the origins of the Je’daii civilization from the Dawn Galaxy, the short and meaningful lives of Frontline Combat clone commandos, the insane pinnacle of Jedi Grand Master Luke Skywalker who finally comes into his own, beautiful Zeltrons, the varied lives of bounty hunters, scum and villainy, and the love and passion between worlds.

Or, maybe this could be the process by which future writers will decide what goes into the new primary Galaxy. Who knows.

I will tell you now: this is the stuff of fanfiction. But I won’t make this story. I can’t. I recognize my limitations. But if something has to end, it should go out with a bang and everyone should have their time. I salute anyone who can, is, or will be running with this mad jigsaw idea of a crossover.

My rant has turned into a homage. Thank you for reading it. The Force be with you. Always.

Kids Games Never Finish: Urasawa Naoki’s 20th Century Boys

Children are excellent at creating mythologies. And some of the mythologies that you make with your friends can affect you for the rest of your lives.

That is one of the first thoughts I probably had when I began reading Urasawa Naoki’s manga series 20th Century Boys. Much in the way that its protagonists struggle to remember all the details of their childhood, I find I’m having difficulty recalling how I even found this series.

I found some of the Viz Media-translated books at the Toronto Public Library and read Books One through Fifteen from 2011 to early 2012. They didn’t have all of them yet and I suspect that some of the books themselves weren’t even translated for purchase during that period. I admit: I was attracted to the simple prototypical white, grey and black elegance and faded colouring of the covers and, of course, the premise on the backs of the books themselves.

Yes, it’s not so much that I judge a comic book by its cover, but more specifically its back cover. And I was also intrigued by context.

It didn’t hurt that 20th Century Boys title is was actually taken from the catchy song 20th Century Boy by a music group called T. Rex, that the twentieth century itself covers so much ground with regards to modern history, and footnotes. Yes, a manga series that has footnotes about Japanese culture and–specifically–manga, anime, television, and geek (or otaku) culture. There’s this special magic in starting off a story of any kind with literary and cultural references: hence the reason why I tend to start some of my narratives with epigraphs, or quotes from other works real or imagined that appeal to me.

You can blame Frank Herbert’s Dune for that.

I’m also really hesitant in committing to most series. I admit it. There is this vulnerability in opening yourself up to a story that is bad, becomes bad, or is so good that you get attached to the characters and you just wince at what is about to come: especially when it hit something home for you much in the way of a children’s baseball game.

But as I was saying, it was the story premise that got me. In 1969, the time of the first Moon landing and Uri Geller’s spoon-bending psychic phenomenon, a group of children create a story where they are a society of heroes rising up against a league of evil that has destroyed the world. They create together a Book of Prophecy that outlines all the events that will lead to their battle. This is their symbol: that of friendship.

20th_Century_Boys_symbol

Eventually, when they lose the field with their “secret base” they leave a time-capsule with the book and then, as childhood friendships are want to do, they move and drift apart. However, just as the symbol above represents an image in some manga that tells the reader to turn the page (with an eye drawn over it), this story isn’t over yet.

Years later Endo Kenji, one of the group and the creator of the Book of Prophecy, is an adult and with the suicide of one of his old friends notices the rise of a cult led by a mysterious figure named “Friend:” a man that uses and wears their childhood symbol as a mask. Kenji and his other friends begin to reunite and realize that someone is reenacting the scenarios of their childhood into a very grim adult reality.

What I really liked about this series was how it took the tropes of the superhero, the supervillain, and even Japanese mecha and juxtaposes them over an adult and human world. Even as the protagonists themselves have to suspend their own disbelief and, indeed, try to remember the distant memories of their childhood in order to find out who “Friend” is and to stop him, “Friend” himself subverts the archetypal story and creates something truly horrific. It’s almost as though his actions and their consequences on the world around him not only mock the characters, the genre of adventure hero manga but our own expectations as well.

Friend

[Welcome to the *Real* Friend Zone]

From my perspective, reading 20th Century Boys is like Alan Moore having been born into an alternate universe where he came from Japan and was influenced by Tezuka Osamu, Yoshihiro Tatsumi, anime and manga for most of his formative years and became the person that exists in our world: Urasawa Naoki. However, don’t let my bad analogy deceive you. This is not a comics Revisionist series. While Urasawa did make a grittier and darker version of Tezuka Osamu’s Astro Boy world of robots through his series Pluto, 20th Century Boys is its own world and story that utilizes, parodies, subverts and pays homage to the otaku and twentieth century symbolism of his, and so many others’, childhood and culture.

In fact, now that I think about 20th Century Boys reminds me of the realistic and gritty style of gekiga. I wrote a sloppy Blog post about this a while back with a focus on a lack of superheroes in Japan, but this book is making me reconsider some of my original points. It actually does remind me of Julian Darius’ explanation about Reconstructionism.

20th Century Boys Characters

As children, the main characters are very iconic and essentialized while they are surrounded by a realistic background. In fact, even when they grow older they still maintain traces of that youth–of that neoteny–only matured and “grown up.” And isn’t Reconstruction what creating stories is ultimately about: especially when you consider that children form stories in much the same way that put Lego pieces together. You have your basic building blocks that exist in reality and then you rearrange them to create some other kind of meaning. That’s what Kenji’s Group does. And then imagine the story continuing to build itself after them. Later in the series, a character even flat-out states “But kids games never finish.”

And sometimes reading 20th Century Boys is like watching a child’s game continue imperfectly. It’s true. Between the introduction of ESP into the story which seems to serve little significance to the characters but to hearken back to the spirit of the late twentieth century, people miraculously being able to walk away from explosions that should have killed them, the use of some stock and stereotypical characters, and a lack of visual closure with regards to the narrative build-up of some emotional relationships (which I hear is typical of Urasawa in his other works as well) the story is not exactly perfect.

However, consider this: the plot of 20th Century Boys is that “Friend” made a children’s playground out of the destruction of the world: turning a childhood dream into a dystopian nightmare used against its dreamers and all humankind. It was like Urasawa combined Field of Dreams with The Prisoner and 1984. It is terrifying and fucking beautiful in that the only way the protagonists can beat him is if they play the game that they all made together.

It makes me wonder what would have happened if some of the roleplaying games of my childhood and long-term friendships were ever applied to the real world. A long time ago, some of my friends, influenced by the Dune II computer game, created a whole world of interactions that I had a part in creating to this very day.

I won’t lie: becoming the secret Emperor of the world does intrigue me from time to time. But what 20th Century Boys illustrates is how even a childhood dream can cost the lives of billions. Even so, what a beautiful story that makes in fiction.

I would definitely recommend this series. It was only recently that I finished reading them online. Unfortunately the ones I read were not Viz English translations: which was one of the reasons why I hesitated in looking elsewhere for so long. No translation, from Japanese to English or any language for that matter is the same. So if you can find those Viz English editions, please read them. If not, consider the following:

The Friend cult sometimes has to purge some of its members. While the literal translation of their euphemism is generally translated as “banish,” the Viz version uses the word “reject.”

So tell me, my … friends, doesn’t the phrase, “Reject him,” sound so much more satisfying? And doesn’t it remind you of childhood: where acceptance and rejection can make all the difference in how your perceive your identity if not your very life? Keep that in mind when you read 20th Century Boys and you wonder who the heroes are, who the villain is, what their motivations are, and how some parts of childhood affect you forever. There is never full closure.

The games of children never end.

20th Century Boys True Friend

I Am Getting Published In Hell

I was away last week, but I had a pretty good reason: one so compelling that I actually changed the article that I was going to post up here today.

For those of you who have been following me, you know that I’d participated in the Dark Crystal Author Quest. Unfortunately, I had too many other tasks at the time and I couldn’t deliver on that story beyond the outline and crude introduction that I posted on Mythic Bios a while ago.

What some of you might also remember was that I’d been working on another project at the time. Some months before, Janet Morris–the creator of Heroes in Hell–approached me and asked me if I wanted to write a story for her universe. Of course, I agreed. Not only do I find the world she created captivating, but it would be the first opportunity I’ve had in getting a short story of mine published into print.

Of course, I didn’t want to say anything too soon. There was not guarantee that I was actually going to get my story published. First of all, it had to be accepted first. There were a lot of challenges in even creating this story, and then editing it. Two weeks ago I was going a little crazy: hitting a major learning curve in the collaboration process. This was happening for a while, but in particular almost concurrently after showing off my Twine game and attending the GeekPr0n Third Anniversary Party.

But I was lucky in that there were good people to help me through the process, including and especially Janet Morris herself. So now, let me make it nice and official.

My story WHEN YOU GAZE INTO AN ABYSS has been accepted into the latest volume of Janet Morris’ Heroes in Hell POETS IN HELL.

Poets in Hell

As a bit of background information, Heroes in Hell is a shared universe that operates on the premise that anyone who has had an interesting life will have violated one of the 613 commandments intrinsic to the fabric of a moral universe and will thus find themselves in hell. So imagine hell filled with underworld gods, fallen angels, demons, monsters, mythological figures, historical figures, genii, mass-murderers, thieves, and–well–humankind in general. And make no mistake, my friends. This is literally hell.  If you think our world is bad, and it has a lot of bad qualities, reading this will make you appreciate our world a whole lot more: as all good and intelligent literature should.

My story “When You Gaze Into An Abyss” features Lilith, the apocryphal first wife of Adam, and the German philosopher Friedrich Nietzsche — amongst other diabolical friends.

I look forward to hearing what you think about this story and the volume that it comes in. I can’t reiterate enough that this will be my first short story ever in print. Expect POETS IN HELL to become available on Barnes & Noble, Amazon around June to July 2014. I also believe it will be on Kindle as well along with its other volumes. I will update you all with more images and links when they arrive.

Suffice to say, and considering all the struggle it was to get to this point in time, it feels good to be a poet of hell.

Sing, Oh Heavenly Daimon, Sing: A Review of C. Anthony Martignetti’s Beloved Demons

“I’d start talking about the dark and darkness, cold, loneliness, aging and illness, money, and how the hell can anybody keep making a living through a whole lifetime? I’d get myself all wound up and just rattle on in my head about the scariest shit I could think of” (2).

It was a cold day in hell when I began reading  Anthony’s Beloved Demons: Confessions of an Unquiet Mind. Literally.

An ice storm hit parts of Toronto and the Greater Toronto Area and knocked out our power. For about three days in late December 2013 we had neither heat nor light, but plenty of cold and darkness. I felt absolutely helpless before Nature and my personal demons as my parents’ home became a dark and icy tomb. Suffice to say, this book came to me at a very appropriate time.

DSC00069

It was on the second day that I got Anthony’s book early in the mail: the postman having somehow navigated across the treacherous ice-crusted ground and overhanging crystalline pine hedges to deliver it right to the mailbox on the doorstep of our deathly cocoon. It’s similar to the way I will also have to navigate through this book.

One challenge I really had is that even though I wanted to look at  Beloved Demons  in its own right, in a manner similar to how I examined the theme, interrelation of stories and, of course, what I related to in Lunatic Heroes, this book still remains stubbornly intertextual. What I mean by that is it’s almost as though Anthony’s beloved demons want to war and fight alongside his lunatic heroes and define themselves by this ancient conflict. While you can read Beloved Demons as a standalone book, it has a whole other dimension if you take its predecessor into consideration.

So first off, what does Anthony possibly mean by a “beloved demon”?

It is said that the ancient Greek poets, when singing stories of heroes attempting to find home, war, or both, would evoke the muse  or the daimon — before they began to recite their tale. “Daimon” is also the root of the contemporary words “angel” and “demon.” In addition, daimons are known as forces of nature that pass through and influence human beings.  So it is only fitting, and in keeping with the ancient idea of the daimon, that “Cocoon Talk: Confessions of a Psychology Intern” begins with Anthony singing on the road on a warm summer’s day.

It’s also tempting to mention that demons have traditionally been used to incarnate a particular vice, evil, or negative thought in order to ward off, exorcise, or otherwise purge it from a subject. Certainly, “Feast of the Hungry Ghost” is a pretty good example of an attempted exorcism. However, I feel that Anthony draws on Carl Jung’s idea of the daimon much more and, in doing so, it brings an older mythological resonance to mind.

Genii loci

The Roman equivalent to the daimon is the  genius loci: a very clearly monstrous or non-human spiritual being that protects places and people. These  genii  also tend to embody their spaces: to serve as their souls. And, if you think about it, it can apply well to Anthony’s  Beloved Demons. His short story “Sign” is an example of a space with great emotional resonance to that regard. In other words, places can be spaces, and spaces can be memories. And Anthony evokes their souls like the daimons that they are.

Each one of the nine stories in  Beloved Demons  is like a different and yet interconnected reality. “Swept” is the only story that focuses solely on Anthony’s childhood. Almost all of his stories focus on the aftermath of his youth and how it affected his developing adulthood. The crowning achievements of this process can be found in the narratives of “Cocoon Talk,” “Sign,” and “Feast of the Hungry Ghost”: for just as daimons served as intermediaries between mortals and the divine, so too do these stories seem to function as bridges between Anthony’s past and adulthood.

As such, Anthony’s “Cocoon” is a nice complement to his last book’s short story “Swamp”: except that while Bullfrog was a symbol of enlightenment and the casualty of Anthony’s childhood sense of powerlessness, the butterfly is Anthony’s personal adult casualty. But the thing to understand about this butterfly’s death isn’t so much that Anthony was responsible (he was driving as it hit his vehicle after all), it is the fact that the butterfly, among other things, represents change. It is said that the wind from a butterfly’s wings can utterly destroy a mountain on the opposite side of the world. And while no one ever truly suspects the butterfly, Anthony seemed to believe the potential omen all too well and tried to prepare for the resonance of the change: the change that he ultimately experiences.

In fact, even more so than  Lunatic Heroes,  time seems to collapse faster than a landslide in  Beloved Demons. It’s as though all the experience and time within Anthony that had been contracted into itself, into himself and his inner world back in his first book begins to expand out in extreme, ricocheting vengeance in “Cocoon”: a process that he makes even more clearly explicit in “Feast.” Anthony is breaking out of the confines created from the trauma of childhood: the continued suppression and the emotional starvation caused in “Force Fed” becoming an expansive and terrifying “Feast of the Hungry Ghost.”

Anger and passion are definitely elements of this great change. It is no coincidence that, for seemingly the first time, Anthony reveals his first legal name to be  Carmine (30): the colour of red and fire and blood, of the wine-drenched Dionysian god and associated today with demons.

There is also a sense of space that becomes dilated between certain kinds of individuals, particularly sensitive ones such as Anthony, over time. For instance, I find there to be an interesting parallel between “The Wild” and “Feast of the Hungry Ghost” in which people, from well-meaning and voyeuristic to impatient and completely disrespectful, try to know more about  and even interfere with — the more intimate parts of Anthony’s life. In many of the stories from both  Lunatic Heroes  and  Beloved Demons  this, unfortunately, seems to be a recurring theme — of people wanting to know or control the passion inside him that he has been trained from childhood to avoid, while he is attempting to find and understand it himself in the midst of people constantly violating his personal space.

As a result, his space seemed to be small and narrow at times against a much larger world. At one point Anthony writes “I threw my eyes like an ocular ventriloquist” (18). It was Anthony’s reaction, ingrained from his mother, to avoid looking at people, while at the same time dealing with the perverse reflex to subvert authority and follow his own natural curiosity. Anthony’s account of Jackie not wanting him to look at “the crippled boy” in “Cocoon” is an interesting complement to his short story “Carnival” and his childhood reactions in that one as well.

You can even take this internalization a step further. In fact, “Feast of the Hungry Ghost” does take it further when the Devil and she-devils, which were seen as secretly forming and liberating within Anthony’s subconscious in Lunatic Heroes‘ “Carnival,” now become fraught with anxiety and desire: with a fear of judgement.

This leads Anthony to all but come out and describe the creation of a kink in “Feast”: or at least his kink. He seems to hypothesize that a combination of familial shame, religious fear, and suppressed desire culminated into a need for submission and masochism on the BDSM spectrum: with a particular focus on a darkly eroticized female archetype and a craving for punishment (144-45). After explaining how it is a feeling of wanting to get away, but eventually give into the fantasy scenario, he then describes a sensation in his stomach that he calls “‘the sugary feeling,’ which was both weakening and wonderful” (145). It is a striking description: particularly the latter aspect because it, above everything else, portrays a bridge between something that is both loved and feared: a beloved demon.

As I write this, I feel as though I am analysing themes in English class, and the very sense of my life depended on it. Whereas my review of Anthony’s  Lunatic Heroes  looked at many of his possible influences or what his tone at times sounds reminiscent of (I compared it to Will Eisner’s unsentimentality), it now really feels like Anthony’s own voice resonating throughout this entire series of linked narratives.

That said, there is one intriguing idea I would like to note. When Anthony talks about his cat Java mourning the death of his old dog and rejecting the new (110), it is very reminiscent of the narrator in Neil Gaiman’s  The  Ocean at the End of the Lane  being “enraged” at having his pet die while some adults, in their ignorance, attempt to replace him. It is interesting to consider that Neil seemed to have created this particular story around the same time Anthony was working on  Beloved Demons‘ predecessor. In any case Neil’s novel, according to Amanda Palmer, seems to have “dialed down” the setting on his own “creative blender” — of that place in an artist’s mind where their personal experiences and imagination intermix to make a story — and I can’t help but wonder if reading and working with Anthony might have influenced this in some part.

Certainly, this can be seen even more overtly when you consider that Neil actually wrote an Introduction to  Beloved Demons  in which he’s not only very candid about death, but he even writes out the Buddha’s entire quote on self-conquest (xxii) to which Anthony alludes in the conclusion of the book (193). And make no mistake: while  Lunatic Heroes  was obviously a personal narrative, an autobiography through-and-through,  Beloved Demons  delves deep into the personal and adult aspects of not merely “an unquiet mind” (which is one of the biggest understatements I’ve seen in Anthony’s work) but a forming mind attempting to find its individuation or, rather, its own sense of centre.

It is a dark and grueling process. I think that out of all the narratives, and aside from “Feast of the Hungry Ghost” coming to some kind of revelation through pain, pleasure and eventual acceptance, it is “Sign” that presents that unsettling feeling most of all.

Whereas “The Wild” was merely a hint of Anthony facing the primal part of his nature  his “Other” long controlled, vilified, alienated and chained as an animal  it’s in “Sign” where it truly comes to the fore in the form of power. It is very disturbing, to know that passion can be warped into the capacity for violence and the desire for control over another, and that this struggle is within all of us. But Anthony spells it out in himself and … it is unsettling.

I suspect it is meant to be so. This is something that wants to be free from all constraints: from his family’s expectations, societal duties, and his wife at that time. There are patterns  and dynamics that Anthony finds himself bound by and wanting to fall back into. But there is more at work in “Sign”: a greater work if you’d prefer. You begin to realize that all of these impulses and thoughts in his mind are reaching a state of at least narrative transformation. As he finds himself back in his childhood home, it’s as though he is attempting to find stability amid his own change and he goes back to the place where he sketched out the sign of a crucifix — a cross — on a door frame so long ago.

And this, here, I believe captures the essence of why Anthony writes. The crux of it, I believe, can be seen when he asks himself: “I wonder why I made that mark? Perhaps to save something of myself from that time? Or to create a future a memory? To say I was here … To see the sign. Or perhaps I only carved into the soft, painted wood with my thumbnail, and that’s it … nothing more; then, all those years later, made a story of it. Just to make a story. The world isn’t created of atoms and molecules, but of stories” (88).

It becomes very apparent here that not only are Anthony’s books his “cross” for us to see that he was here  that perhaps all autobiographical stories function in this capacity to help us remember who we are, who we were, and perhaps to see where we are going by comparison — but it also hits home another crucial point. Dominance and submission war inside him, and these are forces, within him which he can neither deny nor completely surrender to, he attempts instead to master: that he does to the point of transcending his own sense of self and stating something very important about his book, autobiography and literature itself:

“Making stories from memories … I think it has something to do with looking back and fabricating meaning in events that, at the time, just happened. Maybe writing stories is the same as the tiny sign of the cross in the molding. Perhaps that was my first story, my first memoir, to be known about and read only by me. Now, it seems, I mark the entrance to my childhood with these symbols on paper and share them so others will know I was here, understand me, and help me understand myself, before I’m gone and can’t return” (88-89).

Any way you look at it, however, Anthony’s stories have become his beloved demons, even as he understands now that he is his own.

I am about done here. Now that I have talked about the symbolism and interlinking of stories in  Beloved Demons, I want to write out some quotes that I think are very interesting and that found sympathy with me: you know, as if I haven’t already.

Anthony talks about love and perspective: “I loved her in the only way I could love then” (51).

At the beginning of “Cocoon Talk” Anthony makes a statement about the origins of human conflict: “I was always babbling, always unsure of what I was saying yet revealing nothing, and never truly trusted people who said they knew themselves or suggested that they knew me. Never really wanted anyone to see me” (3). It strikes me that the root of all problems and conflicts within relationships is that people claim to understand others and their intentions without actually doing so. No one ever truly or fully knows anyone, and the very act of proclaiming that “You don’t know me” is not only an act of anger and defiance in and of itself, but also a reminder that in all of our connections with each other we are our own sovereign spaces and should be respected as such.

In addition to the spaces in ourselves, Anthony writes about personal demons and how they can begin as weaknesses and become our strengths: “Through fantasy, we enter the screening room of an obsessed mind. And in our private theaters, we watch the show through the projector of our damaged narcissism — where the phantasmagoria transforms weak pariahs into prevailing superheroes, the shamed and the shunned into the celebrated, and places us, the marginalized extras, right at center stage … And here, we come not merely to tolerate, but to accept and finally embrace our demons — as if we willed them into life out of passion and the need to survive” (150).

I think my favourite quote, however, is the one that seems to describe how Anthony envisioned himself interacting with his desires. He states, “Nothing was nearly as captivating as this special pursuit, along with my role as undercover superhero- disguised as a pale and twitchy kid, foisting a dazzling subterfuge on a coterie of torment-skewed girls. A superhero, whose special power is getting his covert muscle charged by girls without their knowledge — surreptitiously slipping Kryptonite into their hands in order to feel his strength deliciously melt away” (152).

This last statement has a great affinity to me not only due to the “superhero” reference and how he applies it to his kink, but also in how it is different from my own personal vision of myself. Whereas Anthony seems to describe his childhood as him pretending that he is powerful and giving that power to others for his own enjoyment, I have always liked the idea of seeming to be mild  of actually being mild and kind — while underneath entertaining the fact that I can bring to bear great fury and power on everyone and everything around me. And even then, I’ve always considered what I am doing now, slowly building up my connections and experimenting carefully with that core of energy within me, as exercising that power in careful and clever ways until I can gain what I want: to take what is rightfully mine.

So if Anthony is a “superhero,” then I am definitely a Dark Lord of the Sith. Perhaps Anthony’s story “Swept” and what he learned from his father might have come in handy with my own education to that regard.

Finally there is the fact that, apparently, Anthony’s dog Poochy is “a food-operated boy” (72). Yes. He went there.  He went there. If you want a hint of what to expect from  Beloved Demons  beyond what I’ve written, here is a video  of its book launch in which not only do we hear Anthony reading “Sign” and “Dog,” but we also get to listen to Neil read his Introduction to the book and Amanda … basically making you feel. Her song Bigger on the Inside (an appropriate title for more than one reason) certainly made me do so.

You can also find  Beloved Demons on Kindle  as well as  Lunatic Heroes  if you are so inclined. Finally, and in reply to a Tweet Anthony sent me a while back:

Anthony Martignetti@DRAMARTIGNETTI @MKirshenblatt  MK, Looking fwd 2 ur review. And if u give me 4 stars again for not telling more, i’m coming 2 c u in Canada & hanging a rat

I finally understood  where the statement originated from  and what it means. It will give you all more background on Anthony and perhaps on both of his books. As such, and in no way due to any implied threat, I give  Beloved Demons  a  five out of five. The fact of the matter is that what I said about his quote on his dog Poochy applies to the rest of his book.

He went there.

He went there into the cold and the darkness, melting the warped and stratified ice of his surface interactions,  singing like a rat,  and I have to give the Devil his due … just as Anthony gave his demons their own.

My Depression is a Ginosaji

It was Winston Churchill that called depression his black dog. I never thought of actually personifying or embodying my depression into its own form before. I suppose I’m really talking about the subject of depression due to my absence away from Mythic Bios and having thought about the matter at some length.

But there are different kinds and variations of depression depending on the situation or the person. So, after really thinking about it and with Gaming Pixie’s unintentional helpfulness in the matter in attempting to get me back for sending her a disturbing video, I give to you my loyal readers what my depression would look like.

Yes, my depression would be Richard Gale‘s Ginosaji.

A Ginosaji (which apparently means “silver spoon” in Japanese) seems to be this grotesque, dark, awkward, lurking, creeping thing that beats you with a spoon. Eventually. At first, it’s the little details that simply irk you. And you try to ignore it, or dismiss it. But then the spoon beatings keep increasing and they never stop. You can’t power through it. You can’t kill it. You can’t ever completely blow it up. You can’t become it.

You don’t know why it is even there. And just as a shovel can slowly erode a mountain given time, so can a spoon beating begin to bruise and wear you down. And it is so ridiculous. It offends your pride. It is laughable that something like this can challenge your sense of self-worth and peace of mind. It embodies all the little things that shouldn’t bring you down: the bureaucracies of the world, getting your passport, preparing your trips, even responding to potential incentives … All of these things are just one ridiculous, banal spoon blow at a time.

And when you apply this to sufferers of chronic illness, the symbol of the spoon gains a whole other kind of connotation: the irony being that while you run out of spoons, the depression always seems to get them all.

But, unlike the main protagonist of the above short film, I have my methods of dealing with this particular demon. I can at least laugh about it. Sometimes. I suppose that is the function of the Ginosaji: a ludicrous symbol of the humour in, and the parody of, human suffering and existence.

That, or he is just a douchey demon with one too many spoons.

What? Did you think I could honestly resist another reference?