Athena Bursting From the Brain: Or Dealing with the Habits of a Creative Mindset

When you make things, do you ever have these moments where something just won’t get out of your head?

You know: there’s a story you know you should be working on, or an article that wants to be written, or some addition to a work you already have just can’t wait or you’re afraid that if do wait in adding it–or creating it–that you’ll soon forget what it was to begin with and it just won’t happen?

Well, since I’m writing about it I can tell you right now that I’ve had all of this happen to me: and more. Sometimes when I have something creative in my mind, it just uses up a significant portion of my memory or mind. It’s like downloading something large on your computer and it only has so much memory space left that can slow things down. That’s a pretty good analogy for being preoccupied with a creative project I think: albeit not perhaps the most positive image in the world.

To mix metaphors even more dangerously, I tend to call it my “autistic mode.” When there is something I’m working on or that I want to make manifest on paper or screen I tend to tune things out a lot. I’m always thinking about it and I have to concentrate on it. My patience can become virtually non-existent (mostly being invested into work or the idea I want to work on) and, as such, I don’t always take to interruptions well. Do not even get me started on telephones or other loud and sudden intrusive noises: you won’t like it after a while. I also tend to retreat a lot more into my natural introverted self and become more of a hermit with less inclination to socialize or make any small talk.

Then when you add to the fact that I have a certain degree of impatience with regards to just writing my work out the first time so I can move onto other things and struggle with some ridiculous perfectionism–of getting it close to being “right” the first time–and you have some of my behaviour during my creative process right there.

It isn’t always this way. Sometimes I can get myself into a calm mindset either right when I wake up or just before I go to bed late at night where things get clearer in my mind and they can actually “come out.” My “process” works even better if I’m just doing something spontaneous and the things in my head flow into place. That is a very nice place to be.

It gets more difficult if I’ve written some quotes that I have to keep in mind beforehand or if I’ve had notes from research. Stories that involve research tend to slow me down a little bit: because it does take time to figure things out and “get them right” in my head. Also, very formulaic mediums like comic book and script forms tend to slow me down a bit as well: though I know that once I complete them I have something very solid to work with. It’s just the journey of getting there that can take a while.

Like I said above, it is that fear of losing “the spark” or impetus in doing the work, or the idea itself that adds probably a lot of unnecessary stress to me. But that’s only part of it. I’ve also noticed that when I have a lot of different ideas that I want to work on simultaneously and I don’t know which to work on first, it can confuse me. I’m no Dr. Manhattan: I have to work with one body and one mind in three-dimensional space and time. It helps when I write down my ideas in note form and I focus on the one that really interests me or seems more imminent in coming.

I just almost always want to get something done now, though I know that’s not always realistic. I have to pace myself, sometimes wait for more details or information, and then move on. Another thing I also try to do is work on something else if the project I’m currently working on is becoming too frustrating.

The alternatives I’ve presented to deal with some of my creative habits and behaviour work with varying degrees of success. A lot of it is attitude and the idea that I need to “download” or finish certain ideas in my head before “making room for more.” I don’t think I will ever fully succeed in doing that and as that TED Lecture Elizabeth Gilbert made with regards to creativity states, some these things happen when they want to.

And sometimes it’s just like Athena: wanting to explode out of Zeus’ brain. Fun times.

Taking Back My Workshop a Bit and After-Bites

Although you could conceivably title this post “Over-Bite” as well.

I’ve had The Sleepwalker and A Natural Selection in my written notebook for quite sometime now and I’d been meaning to transfer them onto this online version of my Mythic Bios.

It’s been strange making separate Pages for the stories that I want seen on here: mostly because they do not show up as unique posts (since they are Pages) and as such there isn’t that much traffic that goes to them. I think the extra effort of linking to these Pages to comment on the stories is something that takes a little bit of getting used to for me as well. As I keep working on this Blog and certain patterns and structure begin to arise, all of this does force me to go about things a little differently than when I first started here. That may be some of the reason why I have been making more reviews and articles than a lot of the more original things I used to make: though you can probably count some of my articles as “alternative perspectives” on subjects in any case.

But now that we’ve seen my penchant for making tangents to be alive and well, I just want to talk about the stories I made. “The Sleepwalker” was the result of me reading up on my Dracula and Kim Newman’s alternate vampire-ruled Victorian England in Anno Dracula: making me further ponder the physiological interpretations and possibilities of vampires and the question of, “What about Lucy?” I could have easily been a total smart-ass and titled this story “I Love Lucy,” but I made one popular culture reference in there already and I like the simple title I gave it.

One challenge I definitely had was that I didn’t even know what she physically looked like. So I had to make some inferences along the way based on some things that I read in passing. I always thought she had red hair, while some sources say she was blonde. Dracula was less than forthcoming on the matter, so I improvised.

I also improvised some more. In the vein (pardon the pun) of “What about Lucy,” I always wondered why she was such a different vampire from the other women in Dracula’s entourage. After a few years reading Anne Rice and the Old World of Darkness’ Vampire the Masquerade, I came up with this interesting gem. What if the amount of blood and the environmental situation of a person affects what kind of vampire they might become? For instance, Lucy was a sleepwalker and Dracula apparently took advantage of this with his hypnotic capabilities. Yet we never know why he chose her.

“A Natural Selection” was a possible answer to that last question. I always saw Dracula as far more intelligent and evil than even Van Helsing gave him credit for. If I were a centuries old vampire with some financial means and intelligence, I know I’d slowly put measures into place and watch the development of said technological innovations before doing anything. I would also be thinking about the future. I wanted the Dracula I portrayed in this story to be a monster not just because he is a vampire, but because of just how his mind works.

I suppose I also wanted readers to feel sympathy for Vampire Lucy and realize that she never had a chance. I originally contemplated giving her some Journal entries in the epistolary form: making a narrative as told from a private diary or something to that effect. I wanted to tell a story from the vampire Lucy’s perspective but then I realized that perhaps she was too … insane to write anything down. Then I thought to myself: she was turned and she died while she was sleepwalking and dreaming, so wouldn’t it follow that she would continue to perpetually dream in undeath as well?

I saw her new existence as a broken lens that reflected the culture in which she grew up in all its literature. Her child-like nature reflects the patronizing pampered sheltered life she has had to live in her society as well as essentially being reborn as a vampire’s plaything. To be honest, I enjoyed writing “The Sleepwalker” more because I really got to be innovative and it was fun to write a character in a constant stream of unconsciousness as it were. It was also really fun to write Vampire Lucy’s story in a way that complemented the original novel more than took away from it. The same can be said for “A Natural Selection”–a title I actually love because Dracula would have been very familiar with the theory of evolution going around at this time and might have even attributed it to vampires and their role with humanity.

Like I said, they are supposed to be short stories or vignettes made to complement Bram Stoker’s novel more than anything else.

I think whenever I write about my Stories on here, I will classify them under Creative Writing and link them to the appropriate Pages. So anyway, this is me: taking back my Blog from too many reviews and opinion pieces and attempting to make it a little more like the mad scientist’s workshop I intended it to be …. or something like that.

I wish this Rembramdt picture was my desk, but it does reflect my working process somewhat. If that makes sense.

In the Superheroes’ Playground: ItsJustSomeRandomGuy’s “I’m a Marvel, I’m a DC”

I don’t remember how exactly it was I found ItsJustSomeRandomGuy. It must have been me looking for material on YouTube with regards to Watchmen or some comics related thing. You know: when I was either researching for my paper or indulging in one of my favourite past-times.

You all probably know and remember the old “I’m a Mac, I’m a PC” commercials. Well, RandomGuy did a spoof of that: with superheroes. He created “I’m a Marvel, I’m a DC”: where he animated action figures of heroes from different franchises comparing and contrasting themselves as well as bantering and even sometimes finding common ground.

The sample below is the very first skit that I came across:

What I like the most about these skits–which are highly satirical pieces that often break the fourth wall–is how JustSomeRandomGuy captures the personalities, and the voices of the superheroes that he represents through his collection of action figures. ItsJustSomeRandomGuy himself is a voice actor and teacher and it shows. Yet it is more than that. The fact of the matter is that he is also extremely well-versed in DC and Marvel story-lines, the comics franchises, and the medium itself. He also brings an incredible wit and creativity all of his own to what he has made.

As he goes on, ItsJustSomeRandomGuy actually begins to build story-lines of his own from the simple skits he began with. The arc begins with After-Hours, followed by Happy Hour and then the Zero Hour that’s still in progress. It is really fascinating to watch this evolution happen: from the usual two figure-skits–partially stop-motioned or edited–to full on interactions between figures from the Marvel and DC Universes.

It’s what a lot of us geeks did when we were children. I mean, let’s face it, a lot of us played with our doll–action figures, making voices and then new story lines for them. But JustSomeRandomGuy takes this–this same love for the superhero and villain toy-box–and does something really wonderful with it that I’d not seen too much of. He essentially, like I said earlier, creates a satire of superheroes with these figures. Yet at the same time, he keeps them in character–with a few humourous exceptions that somehow mesh well anyway–and captures their essences.

Watching these characters interact reminds me of all the Saturday morning cartoons and comic books and actually makes me feel good about myself just by watching them. They are my old friends from childhood–on my cards, in my cartoons, movies, and comics–but at the same time they have kept up with the times and have their own changes. Yet they are for the most part still fundamentally the same: while being very aware that they are actually comic book characters. I like this kind of meta-fiction and the fact that, yeah, if anyone would be intelligent and experienced enough to know that they are characters it would be these guys. Just how many universes and realities have they already been in themselves within their own stories?

ItsJustSomeRandomGuy gives back the Saturday morning and afternoon wonder, but also it also let the heroes and villains grow up with us: the slapstick accompanied by a certain degree of seriousness and the meta-fiction and fourth-wall breaking always placed under Marvel’s much lauded sense of, “Continuity! Issue #Etc.”

ItsJustSomeRandom Guy recreates and creates a golden magic that I am glad I came across. It’s nostalgia without the bitter part of the sweet. It continues to evolve with more hilarious parodies and touching messages.

The fact is, in my opinion, ItsJustSomeRandomGuy is a genius. Through the posing of these toys, he manages to cover issues from inter-character relations, different universes, the nature of and the issues surrounding comics, the effectiveness of the films around the comics, and a whole lot of popular cultural references while never making these self-reflexive heroes anything other than what they are in a series that knows exactly what it is.

If I had, say, two requests of ItsJustSomeRandomGuy–if it is in his power at all–and if you are reading this ItsJustSomeRandomGuy I’d say this. I would love to see an episode with the figurine of Animal Man in the Grant Morrison understanding of the character.

And I would love to see an exchange between Miracle/Marvelman and the rest of the Family–or even Shazam, Captain Marvel, and Superman–talking about the series that has not been published in forever. I would love to see your take on that if you have the figurines (of which I know the Miracle/Marvel Family are rare now and expensive and I do not know the legal elements involved, so I hesitate in asking this). But as a fan of yours, I simply can’t resist asking.

(And there is a custom-made action figure of Miracleman. I think only the Todd McFarlane statues were made, which is a pity)

For those of you who have never watched any of these YouTube videos and just want to surf through them, here is ItsJustSomeRandomGuy’s channel. They are worth every moment.

So to properly conclude this, I would just like to thank ItsJustSomeRandomGuy for his work, and leave you with this message.

So remember kids: the moral of today’s story is that continuity is important. Thank you, and Excelsior!

Making a Receipe for a Creepy-Pasta: With Uncanny Filling

Now, I haven’t tried to make any of these yet–not seriously anyway–but I have been thinking about how to make one a lot. Consider this a follow-up to my “Horror as a Universal Power: The Function of a Creepypasta” only with more emphasis on how to potentially write an effective creepypasta.

Since I wrote my last post on that matter, I’ve been reading a lot more of these stories and coming to a few of my own conclusions. Honestly, some of them are … just not that good. I mean, some of the writing is just awkward and some of it really contrived. At worst, I’ve been confused by a lot of the stuff: with their events and details. In this case, writing something as if it is an urban legend or word of mouth situation–as though it’s the product of a distorted broken telephone–takes away from the story’s readability or worse: eliminates even some of a fun suspension of disbelief.

Then you have the other hand. If you write the story too well, then that suspension of disbelief is all but gone. What I mean by that is if you have precise sentence and even images that you can just tell a writer created, and everything is nice and orderly than you have an excellent story but not always a believable one.

Even as I write this, I’m trying to wrap my head around the entire issue: which is a hilarious image given that these stories are being called “creepypastas.” But like some pastas, there is a certain hollowness inside them as well: a darkness and mystery that can’t always be revealed or it will become something else. Of course, you can say that about the horror genre in general.

So I have been thinking of how I can make one of these. I have a few options actually. One of them is that I bastardize something from my childhood, or use enough elements from to make something reminiscent of Candle Cove. Another option is to do something with a video game: to make a game where actions in it actually have consequences like a few of the stories I’ve already read. I can actually play with a place I actually know–a restaurant in the dark–for another one and make something new from it. Then there is just that perception of something watching you from the side of your vision, or behind you, or hidden in the back of your laptop and one night having the ill-fortune to see the actual thing looking right at you all misshapen and horrible. I could do something with that.

I could even be a total smart-ass and write a story where Jeff the Killer and the Slender Man are playing haunted Pokemon games or talking to Ben online (I can imagine him saying, “You’ve met with a terrible fate, haven’t you?” when one of them loses a game) while Candle Cove and the Dead Bart Simpson episode are playing in the background on the television and computer respectively. And one of them, maybe Jeff, eats a My Little Pony Cupcake. If you type some of these on Creepypasta Wiki, you will know what I’m talking about: including the cupcake. But beware: they will be disturbing … especially the cupcake.

I am not responsible for what you might find. Remember the age-old at least Lovecraftian saying: “Do not call up that which you cannot put down.” You have been warned.

As such the thing is, in my mind, there are two kinds of creepypastas. The first is one that is clearly a story and simply there for one’s enjoyment. The second is a meme that goes around and places doubt as to whether or not this happened or someone thinks it did. Of course there is a third type where an idea just keeps getting passed around and changed by several people.

But I would definitely love to make at least some of the first two types: send them out and see if they would catch on somehow. It will be a project to put in the far corner of the dark back-burner.

So remember, if you take nothing else from these musings, “the uncanny” is the centre of a creepypasta … or a My Little Pony confection: though really that would actually be just a whole lot of “disturbing” filling.

Creativity and Academia: The Glass-Bead Game That Never Ends

It’s amazing–to me–that I forgot to talk about this at all in my review of Hermann Hesse’s The Glass-Bead Game. I was originally going to write this as an addendum to the piece, but then I realized that the issue I want to address actually covers some much broader ground.

One that that is always stressed in Hesse’s novel by the Castalian Order that developed the Game is that it is not their role to create new things. Castalians are not supposed to be artists, but scholars of a spiritual bent and–according to them–anything that comes from the Game is simply to be contemplated and there is great discouragement against changing the rules that create and make up the Game proper. Basically, the Game itself seems to have been developed from pre-existing knowledge and there is usually great resistance from the Order itself in altering any of the rules or guidelines that were made to create it.

However, it is not only this. As I said before, creativity apparently is discouraged in Castalians in general: but that is simply not true. At one point in his studies, Joseph Knecht is encouraged–like other developing students in his Order–to write creative pieces about what they could have been in their lives. Also, he makes many changes to the rules of the Game even before he is Magister Ludi and they are accepted. Knecht could–of course–be the exception due to his gifted nature and not the rule–but it goes further than that.

To combine different disciplines together to create different patterns of expression is creation. There is analysis and study involved, but there is a synthesis of the parts into something new. Therefore, even during Knecht’s time before his reforms and his demise, the Glass-Bead Game–a contemplation exercise of intellectuals and academics–is a creative venture.

It reminds me of why I chose to pursue the Humanities at my University and why I pursued them in the way that I did. I learned about a great many things to do with literature, philosophy, history, social theory, and even to an extent art and expression. My program was by its nature very interdisciplinary and it looked not only at how certain philosophies and conventions work, but what forces make them and why.

Humanities also encourages scholars or humanists (as they are apparently called) to apply a plurality of “lenses” or “frames of reference” to a particular subject. For instance, when looking at a book we would look at the history of the culture that it was written in, the philosophical movements that existed then, the potential other sources that might have influenced its creation, the writer’s life, and how that book influenced other books and other cultures even and what the implications of what that book says might mean and how it might have meant different things to different people. So instead of looking at it from one view or lens, the theory was that we were to look at a thing with different mental tools or perspectives. We are even encouraged to look at how those tools and “lenses” were created: and why they exist the way they currently are.

All of that can be really difficult to articulate and sum up into a few sentences. Indeed, when people asked me what my Major was and I told them it was Humanities, more often than not they didn’t know what I was talking about: or they had a very different understanding as to what the Humanities actually is. For instance, the University of Toronto’s Humanities is different from York University’s: in that the former has certain divisions of Humanities, while the latter has an entire program that combines all those elements together: or tries to.

The fact is, for me, it often seemed like my Program–and maybe even Humanities as I know it–seeks to justify its existence by trying to be a discipline like Science or English. Sometimes even I feel it is just a “jack-of-all-trades while mastering none” perspective or that I personally just possess a whole lot of “party-cocktail trivia” and nothing more compared to the specialists of different fields. Personally, to make a gaming digression, I think of it as multi-classing and spreading certain dots or numbers of Experience Points out that–while it may take a while–will eventually pay off a very well-rounded character.

My role-playing game analogy and tangent aside, sometimes I felt like–just with the Glass-Bead Game of Castalia, the Humanities is very stringent on its guidelines of scholarship and what scholarship is because it is a “relatively young” discipline as we understand it and it wants legitimacy. The thing is I think both are already legitimate and allowing for flexibility in what scholarship and academia can be–by allowing for change–they distinguish themselves. I know sometimes I really wanted to say that I shouldn’t have felt like I had to apologize for my choice of Program and–more specifically–the Humanities shouldn’t have to apologize for what it is.

As an interesting side-note, apology originally was derived from the concept of defense: defending your perspective through logical debate known as argument. I also think there are many other ways to make your point instead of being defensive or not testing what your discipline–or your medium–can do. Film and comics were very similar to that regard in that both wanted to “fit in” and be accepted but they are different. I know I’m making a lot of very potentially bad analogies here in equating disciplines with media, but in my mind they are very similar if not one and the same.

What I love about the Humanities is that it let me put so many things together–it let me be analytic and synthetic–and I think I had more opportunity to do so in that discipline than anywhere else. I got to look at my favourite authors and writings. I got to analyze some of my own stories in a final paper. I even wrote a comic book script as a final assignment in another course: using my knowledge of the course material and comics media. I know York has an Interdisciplinary Studies Program as well where students are encouraged to do independent work and even create art as their final project.

As you can see, I feel very passionately about this. I think that gathering and critiquing knowledge is important, but that once you try to look at the why of something–to contemplate it and its application to yourself … to look at the human in it–creating something can be just as important. I like that my Program allowed me that freedom, for the most part, and it’s just amazing how The Glass-Bead Game applies to so many of these issues that I’d been thinking about for a very long time now.

I firmly believe that when you make a work of any kind, you create knowledge: and that viewpoint challenges not only what scholarship is, but what art is as well. There was a time in history when apparently there was no division between what was art and what was science. They were all apparently unified under Philosophy along with a whole other lot of disciplines we separate and specialize now. I’m obviously not saying that other disciplines are not as important or that their distinctions should be eliminated: specializations can be very important because they focus on a particular subject or task quite efficiently and with necessary detail.

But I like the differences in the discipline I chose and that potential for growth that I always felt there. It certainly feels like it fit my mindset: at least at the time. The best part is that even when school is out, you still keep learning about the Humanities. You can still keep making things. The Game doesn’t end after you graduate college or university. It doesn’t end when you leave Castalia for the unknown. You keep playing and, you know, I think that is a very good thing.

The Galvanizing of Creative Cuttings, Writing Perfectionism, Amazon, and Art Coming Soon

It seems I’ve been writing more reviews than creative insights lately: which is fine. The fact of the matter is that everything I review on here inspires me–or informs me–in some way to become a better writer. I keep building from that.

But when all that’s all said and done, it’s always good to sit back and look at exactly what it is I’m trying to do.

There have been two or three things on my mind lately to that regard. The first is that I finished writing another Miracleman/Marvelman fanfic tribute, but I don’t quite like how it came out. There were a lot of things I wanted to say in it–as well as display with a very neat and clean narrative perspective–but it didn’t quite get there. I got all my ideas down and some really good lines but I feel like the overall story is a little blurred.

It is frustrating to have a story stuck in your head for a while and then–when you finally get it out to free up your mind for other works–it isn’t quite as clear or “as good” as you wanted it to be. Of course, the natural solution to this would be for me to type it out and rewrite it. They say that a large part of writing is rewriting and that is true even when you write it out right the first time around.

I also wrote out an original story that I had in my head almost as long as the other one: one I wrote a great many notes for. Of course, one of the pieces of paper where I wrote out this really beautiful quote–in my own opinion anyway–got lost. Yet the story still wanted to be written down. You see, unlike that TED Lecture where Elizabeth Gilbert talks about a genius-spirit flowing through you, I think that I create my works not unlike Victor Frankenstein in a hopefully more intelligent way: I get the genius in me, but it comes in pieces sometimes and then I have to grow these “organic pieces” into something whole. Sometimes they do it almost on their own and it can be a wonderful, smooth ride, but other times I have to guide and manipulate them.

Sometimes the spark or the current is easy to translate into words on paper, or on a screen, while other times I have to do my research and add and take things away as I go. So yes, I guess in a way I fulfilled my childhood dream of being a mad scientist.

I guess that’s a nice analogy because this Blog was started as–and is still–one great experiment for me. I can see the cuttings of the things that I say and write continuing to coalesce into an overarching creature. Aside from the different energies and perspectives I put into creative works, or journal entries I make them more or less the same way.

In other news, I am still continuing this Blog experiment. I have smartened up a bit and I am now scheduling some posts in advance: just so that if I run out of things to say or think about I will have something on here for everyone to read while I figure things out or do something else in the meantime. I was told that I should pace myself out and that it is good advice and that is exactly what I am going to do.

Also, I did end up–as the title above suggests–affiliating myself with Amazon Associates. I haven’t put up any banners as of yet, but I have been linking to products being sold by Amazon. The fact is, and I will be honest, I could use the money (don’t we all): so if you want to buy one of the books or things I talk about in some of those reviews, or even want to get something else I would appreciate you getting something through one of these links. Perhaps at some point, I can even change this Blog into matthewkirshenblatt.com this way or even one day sell a book I create through Amazon. So whatever help you can give me I would greatly appreciate.

Lastly, I believe I will be part of a new creative collaboration soon. Do not be surprised if you see samples of said collaboration at some point in the future or–as I said elsewhere–I might be making Art again: sooner than you think.

Take care everyone.

The Source and Its Creative Feelings

A little while ago–most likely in my article “The Onus of Creativity,” I made reference to the age-old question of where writers get their inspiration from. Or what specifically is the nature of the energy that powers a creator to make a work of any kind, and can you actually sense that energy?

I believe you can sense that energy behind someone’s act of creation. As to where I get my inspiration from and what the nature of that energy is for me, the answer is really one and the same. In X-Men: First Class, Professor Xavier is attempting to guide Magneto into–not only to using but–mastering his powers. He tells Magneto to envision moments of greatest joy and the most horrendous pain. By combining these feelings, by drawing from the well of passion and clarity that they both come from, Magneto is able–for the first time in his life–to consciously and concisely access the full range of his powers.

The point is: the place that Magneto draws from is love and hate; joy and sadness; serenity and power. One of my Creative Writing teachers once said to us that when we write, we should always write from a place of calm and detachment but–while I agree with a lot of that in principle–that is just not how humanity nature, or its art works: at least not in their entirety.

One way you can look at it if you’d like is that emotion and sentiment–even interest–begins the impetus for, and the creation of structure and clarity. Viewing emotions in a calmer retrospect has its advantages. Yet art is also about expressing yourself: even with violent splashes of paint across a canvass. I believe that there is that “knife’s edge,” that X-Men: First Class, among other creative places makes reference to: that tenuous ground between elements and emotions that is a whole other mindset in itself.

It is also not a precise science. Sometimes you feel more than you think, or you are more sad than angry, or more angry than happy. There are different mixtures of all emotions, impulses and thoughts: known more kindly, again, as human nature. People always tell you when you feel conflicted to “express it” or to even “write it down.” Sometimes the process is calming, other times cathartic, removed, continuous and nagging, and whole other kinds of varieties thereof. And that knife’s edge can slip from one direction to another: or even become a sundial whose shadow is determined by the outer world and the place you choose to find yourself situated on.

But whatever it is, it is unique and not the ultimate thing. Those energies will always be there by virtue of what you are as a person, but it is the vessel that matters more. It is the thing to maintain and focus so that you can use those energies to make whatever you want or need. That vessel, of course, is you and it is a task that is easier said than done.

It is easier said, but it is necessary.

The State of My Blog

At one point in Neil Gaiman’s American Gods, Mr. Wednesday states that America is the only country that worries about what it is. I do have some disagreements with that statement. You will notice it is not so much that America supposedly doesn’t know what it is, but it seems like it is concerned with what it is, where it came from, and what it might be becoming.

It isn’t uncommon for me to start off a piece of writing, or conversation, with a tangent and slowly try to lead into some kind of relevance. I know there have been many times when I’ve annoyed friends and loved ones with this roundabout way of getting to the point. But I’ll tell you.

I have forty-three Blog entries so far talking about a variety of different, but somewhat related things and it’s only after I deleted a forty-fourth one that I have actually started to get really self-conscious about what I’m writing on here. I’m concerned about what this Blog is and what I want it for. The question is not whether or not I want to continue it, because I obviously do.

The best way to explain it is that I thought I found my voice and–in fact–I sometimes still think I do. My tone and voice is a tenuous mixture of the formal and the profane: heightened diction, like my professors liked to call it, and slang. I focus on writing and the creative process while sometimes I do write a little about my feelings on those matters. It’s a strange alchemical mixture: and a lens through I feel I’m making to engage in information and issues beyond myself.

A little while ago on Facebook, I put as my status that I felt like I was playing Hermann Hesse’s Glass-Bead Game and utterly enjoying it. The Glass-Bead Game was something that was never really described except as something of a creative outline but–from what I understand–it was a game which people would take lore from different sciences and arts to create some kind of very intricate and beautiful interactive pattern. One example that Hesse’s novel likes to use is how some players combine certain kinds of music and historical lore together: to show how they relate to each other even if they are in different forms.

I wish I could explain it more, but basically this is how I feel when I write an entry here. I feel like I am engaging the massive amount of human knowledge that the Internet has, while knowing it comes in different forms of experience, and somehow trying to express their relations and differences in an entry. I obviously choose things that interest me or make me feel passionate. At the same time, I feel sometimes that each entry builds on a theme or an overall structure that I can’t really explain beyond that.

This Blog is important to me. The issue I had with the Blog entry that I deleted–the first entry I deleted–is that I tried to combine two general and personal ideas like I usually do and it didn’t … fit into this Blog. It just stood out in a jarring sort of way. In my review of Craig Thompson’s graphic novel Habibi, I mention how the rhythm was just off and this was a similar situation. I tried editing it, but I realized that it just didn’t fit and–worse–to me it just sounded asinine. I saved it for myself–because I do think there is some personal value in it that might come back here again in some way or form–but it was the wrong way of trying to communicate something. Really, it was a result of me trying to be too damned clever: something that you certainly need to watch out for when you are a writer of any kind because the temptation is definitely there.

Of course, I also realized that–for me–deleting a post would set a precedent for myself here and I began to wonder where to draw the line. Should I delete every post that has an emotion in it? Would anyone read something is simply information? Where do you draw that line?

Of course there are other considerations like thinking about how many times I repeat myself without thinking about it. I think what really bothered me about the post I deleted–which my attempt to combine an examination of money as an extension of the human ritual of exchange, and my decision to eventually affiliate this Blog with Amazon Associates–is that it did sound asinine and I tried to make the fact that I need money more grandiose than it is.

The fact is, I am going to get personal to a degree here. That is a fact. The title of this Blog says as much. The question is: what is the purpose of this Blog? And I will say this right now. It is to get me out there. It is for people to notice what I can do as a writer of fiction and articles. I also want it to supplement my ultimate goal: which is to get paid for my work and to do something that I frankly love. I also want this Blog to point people out to books, films, comics, video games and other things that I like and maybe even encourage them to get them as well.

One thing I was concerned with is that by affiliating myself with Amazon–even though I’ve written reviews for them many times and love their services–is that somehow I’d be selling out: even for a very small amount of income. But the thing is I want to get to the point where I can support myself with what I do and I feel that this is the beginning of that process. So I will make my affiliation with Amazon. Getting money or the potential of that is a bonus to what I want to do here for me and that is exactly what I am going to do in the way that best suits me.

In fact, one of the major reasons I started this Blog was because I know now–and I’ve always known–is that I have to do things in my own way. This obviously not the “be all, end all” for what I want to do, but I really look forward to seeing what I can do with this Blog, with what I write in it, with the connections I can make with it, and beyond all of that. So right now, that is what this Blog is: a companion and aide in discovering what it is I can do after years of studying and writing things here and there.

I’m also going to try to pace myself in what I write here, but just keep writing because I enjoy it and I am so glad that there are people out there that are interested in what I have to say. Sometimes it does feel like the Glass-Bead Game the way I see it in my head: like writing here is one great interactive game of information-shifting, manipulation, and combination.

I said that this Blog and the premise behind it was a promise to myself to keep going and that is exactly what I am going to do. So I hope that you will continue to Follow me, that more of you will Follow me, that maybe sometimes you will click on a highlighted link on a book, film, or video game title here to see if you might want to read or play them, and that you can watch what I do to the best of my ability. Take care everyone.

Steampunk, Cyberpunk, Dieselpunk, Mediums, Genres, and Making Choices

Going to the Steam on Queen Fair on Saturday made me think about some things. And despite the adage that if there aren’t photos it didn’t happen, I was there. There were booths with various things: including a squid-headed cane (which I still insist was Cthulhu without his batwings), a decoration of a spider made out of metal parts, some vintage-looking ray guns, and so on.

What really got me–though–were the costumes. Some people really got into the spirit of the thing in an insane way: with women in elaborate bodice-dresses, hats and coiffed hair, men in suits, and people even wearing turn of the twentieth century summer dresses, bowler hats and suits that looked more at home in the Prince Edward Island of Anne of Green Gables and Road to Avonlea than twenty-first century Toronto. Add some clock-work props and Steampunk aesthetics and you pretty much see what you get. It was like going into a time-warp.

The event took place at the Campbell House off Osgoode Station and it was like being in a shady verdant bubble of alternate Steam Age reality while being surrounded by a busy and summery contemporary world. The inside of the house had various Steampunk exhibits: one drawing room looking like a makeshift Victorian workshop and laboratory while outside were singers and even a bawdy dance or two. But one group of people that really caught my interest were two women sitting on a blanket in the grass dressed as though they came from Avonlea: The Lost Ladies of Zion Schoolhouse.

These lovely and adorable ladies–having found themselves lost from 1910–are on a quest to find their way back to it again. They also represent the Gibson House Museum and Zion Schoolhouse which hosts birthdays, historic dinners and special theatre events using said “costumed” interpreters to immerse people into a Victorian-Edwardian frame of mind.

But after going to this Fair, I started thinking about Steampunk: as well as more pesky considerations of how to view a medium’s growing complexity. Steampunk is a science-fictional genre–with consequent costume aesthetics–that generally operates from an alternate nineteenth to early twentieth century that utilizes the power of Steam in its day-to-day technology. Yet I have always felt it was more than that. I always believed that Steampunk hearkens back to that old Victorian utopian mindset of Science being a power of benevolence and constant progress. You can see it in a lot of Victorian literature and media of that time. Yes, in the genre there are people who use Science and Steam Age technology for evil, but they are always countered by “the good guys.” There is swashbuckling, an ideal of honour, and a lot of anachronistic versions of modern technology powered by steam and sometimes–if it is very special–there is still magic and the supernatural coexisting alongside all of this as well.

It seems a sunnier world, doesn’t it, or at least the conception I’m talking about. I have a friend who thinks Steampunk is all about the costumes now and a certain kind of elitism: which I think is hilarious seeing where it derives itself from historically and culturally. But on Saturday, all I saw was people having fun and one can never get tired of seeing that. I also think that Steampunk is our time’s way of creating a genre–a sort of retroactive genre–of an alternate form of progress where Science and Adventure are still seen as these great forces with good intentions.

Because of course you have Steampunk’s alternate: Cyberpunk. If Steampunk is an attempt at utopian fiction, Cyberpunk is dystopian. It is a world where generally technology and science have invaded the lives of its people to an insane degree. These worlds are generally polluted and corruption is everywhere and no one of authority can be trusted. There generally aren’t “good guys” in the traditional sense, but there are definitely survivors. I think that for a time we leaned more towards Cyberpunk because it was exemplifying just what our world was turning into. I also think Steampunk was a reaction to that dark mindset: because while Cyberpunk seems to talk about where we are heading, Steampunk seems to be a deceptively nostalgic genre that talks about what could have been … and yet by doing so, it encourages what could be too.

These are both obviously generalizations. It is tempting to get caught up in them. For instance, there are some historians that say that the Western world’s general optimism about Science and progress was ultimately destroyed at the advent of World War I: when that same knowledge that should have helped people was used to destroy and degrade them instead. It is tempting–at least for me–to wonder if there would have been a World War in an alternate Steam Age. Of course, there could have been: just with different tools because human beings do not change that much with different technology.

But I sometimes wonder what our world would have been like without World War I. What would have happened if those generations of young soldiers hadn’t died? Or what would have happened if the Holocaust had never occurred? Who would they have become? What would our world have been like?

You see how tempting those lines of thought are. I guess you could say: “Okay Matthew, maybe you should write a book or story about that or something instead making these suppositions,” and I’d say sure: when I am more qualified or there is an angle that catches my mind and I can build on with the knowledge that I have.

I’m also tempted to talk about Dieselpunk: about a genre (some say a sub-genre of Cyberpunk) that has 1950s technology and a 1920s or 30s culture. You can definitely find influences from Steampunk and Cyberpunk: save that it is a genre that centres around the internal combustion engine, diesel fuel, and the discovery of nuclear power while computers and the Internet are not quite there yet. I believe it is still a contested or developing genre and subgenre and I find it amazing just what can actually be classified under it. It is a genre I am really interested in and I think I can relate to a lot more because it is closer to our world and time-line in a less nostalgic way. Of course, there are a lot of Buck Rogers and Flash Gordon moments in this genre as well: as exemplified by Sky Captain and the World of Tomorrow. Hell, you can even say that Captain America and the Hulk are some examples of Dieselpunk superheroes if you’d like: with the retro-50s aesthetics, science-fiction serial feel, mentality as well.

And here I go on a tangent again. As I was thinking about all of this, I started thinking back to what I said about video games–about how mediums can turn into genres–and I began to ask myself this question: what does it mean when a medium can turn into a genre? What does that mean? And I think that if I had to give a one-word answer, it would be choice.

I think that when you can choose to go beyond the technical and ideological aspects of a medium–of what you can materially and creatively do–then you can create a genre or something that defies genre entirely. When you have the options, or make the options to do something different with a familiar convention, when can choose to do so, that is the moment when everything changes and variances can be made. It’s about there being an option and therefore being able to make a creative choice.

Because, in the end, that is what being creative is about. It’s about making choices and knowing that we can always do so: whether you want to dress like a grease-monkey, wear a soldier’s uniform with a clock-work eye, look like a hacker, draw it, or write about all of it.

I think I’m going to let the “Lost Ladies” end this entry off. Though I imagine it to be somewhat frightfully inconvenient to become lost from your own time period, there is just something encouraging to see them making do with their picnic basket and afternoon tea. If only getting lost in time were that convenient and pleasant. Say your hellos, ladies and gentlemen.

Naming the Unnameable and a Tangent about Mary Shelley’s Frankenstein

So despite what it looks like, this story was not inspired by my “The Tragedy of Kishuna” entry: or at least not directly. I will admit it is convenient that way though and I do think that there is some kind of theme forming and uniting this entire Writing Blog as I keep going at it.

A night or so before I wrote “Unnameable,” I had an idea about Frankenstein’s creature and how–because he had his creator’s Journal–he had the potential to make more of his own kind. To be honest, aside from that thought I didn’t give the matter much more thought beyond that and went on to other things. Then the next morning I found myself compelled for the first time in a while to write the story down in my actual Mythic Bios notebook and as I was writing it more chains of ideas continued to form. It’s funny how a half-awake, tired state can influence the creative process. Then I realized that my story was not completely about Frankenstein’s creature at all and went even further.

So there were two twists of the plot-knife as it were followed by a moment of attempted profoundity at the very end of the piece. I could almost make that into a formula in its own right and I have to say that I’ve also always been good at creating parodies of my own work. I parody myself well: though I’m always still learning more.

That said, I’m not sure if the ending works well. I did want to make something of a transcendent moment or even a catchy statement. I always thought that Victor Frankenstein was an irresponsible, dysfunctional, and stupid parent for making something and then abandoning it when it quite inevitably did not fulfill his unrealistic aesthetic expectations. Seriously, man, don’t expect something made out of dead body-parts to smell like roses after just a bit of galvanization!

And he’s an idiot too for not looking at the details, but I digress. I think in some ways this story and its end was also my response to something I read once which said that there was “no way” Mary Shelley could have written Frankenstein: that it was really her husband the poet Percy Shelley that did so. Well, I think I would be understating my response if I said I think that is total bullshit.

Mary Shelley wrote Frankenstein. The end. Did she have critical and editorial help from her husband? I’m sure. Did she have access to her father’s library growing up, his tutelage, and then her own even without a university or college education? I’m also sure of that. Did she participate in intimate Victorian writing circles of friends and develop her craft? What do you think? And whose mother was Mary Wollenstonecraft: feminist writer and creator of A Vindication of the Rights of Women? Whose writing Percy Shelley even said he admired? Yes, that’s right and even if Mary Shelley hadn’t read her mother’s work, her influence was there.

So I guess in some creative way some of my opinions got in there, though that’s obviously not what my story is about. It’s really just a story about something that interests me. I also always wondered what the creature’s bride would have looked like if she had been completed: aside from the Hollywood image of the hysterical woman with the frizzy dark hair with the white streak that we all have of her now.

I’m also really fascinated with stories about how people try–and sometimes succeed–in creating life in an artificial way, and what that means. I know that I have and I will return to this theme in various ways. In any case, I notice I got somewhat ranty this time around, so I will just go back to rambling in my next post if that’s all the same to you. I make no promises though. 😉 I never do.