Taking Back My Workshop a Bit and After-Bites

Although you could conceivably title this post “Over-Bite” as well.

I’ve had The Sleepwalker and A Natural Selection in my written notebook for quite sometime now and I’d been meaning to transfer them onto this online version of my Mythic Bios.

It’s been strange making separate Pages for the stories that I want seen on here: mostly because they do not show up as unique posts (since they are Pages) and as such there isn’t that much traffic that goes to them. I think the extra effort of linking to these Pages to comment on the stories is something that takes a little bit of getting used to for me as well. As I keep working on this Blog and certain patterns and structure begin to arise, all of this does force me to go about things a little differently than when I first started here. That may be some of the reason why I have been making more reviews and articles than a lot of the more original things I used to make: though you can probably count some of my articles as “alternative perspectives” on subjects in any case.

But now that we’ve seen my penchant for making tangents to be alive and well, I just want to talk about the stories I made. “The Sleepwalker” was the result of me reading up on my Dracula and Kim Newman’s alternate vampire-ruled Victorian England in Anno Dracula: making me further ponder the physiological interpretations and possibilities of vampires and the question of, “What about Lucy?” I could have easily been a total smart-ass and titled this story “I Love Lucy,” but I made one popular culture reference in there already and I like the simple title I gave it.

One challenge I definitely had was that I didn’t even know what she physically looked like. So I had to make some inferences along the way based on some things that I read in passing. I always thought she had red hair, while some sources say she was blonde. Dracula was less than forthcoming on the matter, so I improvised.

I also improvised some more. In the vein (pardon the pun) of “What about Lucy,” I always wondered why she was such a different vampire from the other women in Dracula’s entourage. After a few years reading Anne Rice and the Old World of Darkness’ Vampire the Masquerade, I came up with this interesting gem. What if the amount of blood and the environmental situation of a person affects what kind of vampire they might become? For instance, Lucy was a sleepwalker and Dracula apparently took advantage of this with his hypnotic capabilities. Yet we never know why he chose her.

“A Natural Selection” was a possible answer to that last question. I always saw Dracula as far more intelligent and evil than even Van Helsing gave him credit for. If I were a centuries old vampire with some financial means and intelligence, I know I’d slowly put measures into place and watch the development of said technological innovations before doing anything. I would also be thinking about the future. I wanted the Dracula I portrayed in this story to be a monster not just because he is a vampire, but because of just how his mind works.

I suppose I also wanted readers to feel sympathy for Vampire Lucy and realize that she never had a chance. I originally contemplated giving her some Journal entries in the epistolary form: making a narrative as told from a private diary or something to that effect. I wanted to tell a story from the vampire Lucy’s perspective but then I realized that perhaps she was too … insane to write anything down. Then I thought to myself: she was turned and she died while she was sleepwalking and dreaming, so wouldn’t it follow that she would continue to perpetually dream in undeath as well?

I saw her new existence as a broken lens that reflected the culture in which she grew up in all its literature. Her child-like nature reflects the patronizing pampered sheltered life she has had to live in her society as well as essentially being reborn as a vampire’s plaything. To be honest, I enjoyed writing “The Sleepwalker” more because I really got to be innovative and it was fun to write a character in a constant stream of unconsciousness as it were. It was also really fun to write Vampire Lucy’s story in a way that complemented the original novel more than took away from it. The same can be said for “A Natural Selection”–a title I actually love because Dracula would have been very familiar with the theory of evolution going around at this time and might have even attributed it to vampires and their role with humanity.

Like I said, they are supposed to be short stories or vignettes made to complement Bram Stoker’s novel more than anything else.

I think whenever I write about my Stories on here, I will classify them under Creative Writing and link them to the appropriate Pages. So anyway, this is me: taking back my Blog from too many reviews and opinion pieces and attempting to make it a little more like the mad scientist’s workshop I intended it to be …. or something like that.

I wish this Rembramdt picture was my desk, but it does reflect my working process somewhat. If that makes sense.

The Experiment, It Continues

I know that the above title covers a vast amount of ground.

First, my Blog’s gotten some more Followers since the last time I wrote here and I want to thank you for adding me: and of course I’d like to thank those who are continuing to read my work as well. It is more than encouraging for me and it’s one of those things that keeps all of this going.

As many of you know, I’ve still been tweaking and fine-tuning this Blog for a while now and I’m still as amazed as ever as to how many new things I keep learning. I won’t lie and say that it’s not without its frustrations–specifically with regards to formatting and technical issues–but it definitely has its rewards as well.

I would definitely like to thank the good Gil Williamson of Mythaxis Magazine–my friend and publisher of many of my own short stories– for his advice in continuing my Writer’s Blog. I am still trying to figure out how to make so that another separate tab will appear when someone clicks on a link here. Hopefully by the time this post is all done and sent out, I will have figured that out properly. You should definitely check out Mythaxis sometime either on this link or on the lower right hand Link Section of this Blog. If you are a science-fiction or “weird story” fan, you will not be disappointed.

One other thing that Gil suggested was that I include more graphics with each post that I make. I know that is good advice: because graphics do catch peoples’ eyes and they are part of a journal-format: but I don’t know. It does add some more work to the process of creating a Blog entry. It’s funny: going through the process of hyper-linking can be just as slow-going but for some reason it registers differently in my brain than actually going out to search and hunt for new graphics.

This isn’t as much of a problem, or it is a different kind of challenge for Bloggers that regularly create photographs or draw and illustrate their own pictures. I’m a perfectionist when it comes to finding the right graphics for things. One cool thing that FreakishLemon, for instance, does on his Vlog–his recorded reviews and public journal on YouTube–is that he includes the graphic of a weird-ass anthropomorphic lemon with a lion roar behind it: hence his handle. The symbol is his mark in a lot of ways and I can see the advantages to having something that distinct to identify you or get peoples’ attention on your Blog. Coincidentally, you should definitely check out FreakishLemon’s book reviews. He is an awesome geek and it shows in the background of his room with all of his books and collectibles as well as just the sheer enthusiasm he has when he examining a book he read. It could I just like a lot of the stuff he’s read already, so I’m somewhat biased, but there it is.

So I might add graphics on here eventually: at least with regards to my future entries. I do have one other thing of note to mention. Gil suggested that I create separate Pages for my stories and creative works. So for future reference, you can find these stories that will periodically come up near my “About” section entitled Stories and Things or you can just link to them on this post.

What can I say? I like it when people look at my Stories and creations. I really like having an audience. That is one of the many reasons I love having a Blog: just to know that there are people viewing my work and it’s not just me looking at my notebook, or just having the occasional glance at a story from someone I know.

In other news, I am going to be sending a long-term story project of mine to an experienced writer to see what she thinks of it and to see if it can be tweaked at all further. It is a story very close to my heart in this case, but I look forward to seeing where it can go. I have a lot of ideas and old projects written down in various places and dwelling in my head that I need to deal with at some point. Do not be surprised if you find more story pages on here.

So that is it for today. I hope to write more about what’s going on at another time. Take care, my friends.

Making a Receipe for a Creepy-Pasta: With Uncanny Filling

Now, I haven’t tried to make any of these yet–not seriously anyway–but I have been thinking about how to make one a lot. Consider this a follow-up to my “Horror as a Universal Power: The Function of a Creepypasta” only with more emphasis on how to potentially write an effective creepypasta.

Since I wrote my last post on that matter, I’ve been reading a lot more of these stories and coming to a few of my own conclusions. Honestly, some of them are … just not that good. I mean, some of the writing is just awkward and some of it really contrived. At worst, I’ve been confused by a lot of the stuff: with their events and details. In this case, writing something as if it is an urban legend or word of mouth situation–as though it’s the product of a distorted broken telephone–takes away from the story’s readability or worse: eliminates even some of a fun suspension of disbelief.

Then you have the other hand. If you write the story too well, then that suspension of disbelief is all but gone. What I mean by that is if you have precise sentence and even images that you can just tell a writer created, and everything is nice and orderly than you have an excellent story but not always a believable one.

Even as I write this, I’m trying to wrap my head around the entire issue: which is a hilarious image given that these stories are being called “creepypastas.” But like some pastas, there is a certain hollowness inside them as well: a darkness and mystery that can’t always be revealed or it will become something else. Of course, you can say that about the horror genre in general.

So I have been thinking of how I can make one of these. I have a few options actually. One of them is that I bastardize something from my childhood, or use enough elements from to make something reminiscent of Candle Cove. Another option is to do something with a video game: to make a game where actions in it actually have consequences like a few of the stories I’ve already read. I can actually play with a place I actually know–a restaurant in the dark–for another one and make something new from it. Then there is just that perception of something watching you from the side of your vision, or behind you, or hidden in the back of your laptop and one night having the ill-fortune to see the actual thing looking right at you all misshapen and horrible. I could do something with that.

I could even be a total smart-ass and write a story where Jeff the Killer and the Slender Man are playing haunted Pokemon games or talking to Ben online (I can imagine him saying, “You’ve met with a terrible fate, haven’t you?” when one of them loses a game) while Candle Cove and the Dead Bart Simpson episode are playing in the background on the television and computer respectively. And one of them, maybe Jeff, eats a My Little Pony Cupcake. If you type some of these on Creepypasta Wiki, you will know what I’m talking about: including the cupcake. But beware: they will be disturbing … especially the cupcake.

I am not responsible for what you might find. Remember the age-old at least Lovecraftian saying: “Do not call up that which you cannot put down.” You have been warned.

As such the thing is, in my mind, there are two kinds of creepypastas. The first is one that is clearly a story and simply there for one’s enjoyment. The second is a meme that goes around and places doubt as to whether or not this happened or someone thinks it did. Of course there is a third type where an idea just keeps getting passed around and changed by several people.

But I would definitely love to make at least some of the first two types: send them out and see if they would catch on somehow. It will be a project to put in the far corner of the dark back-burner.

So remember, if you take nothing else from these musings, “the uncanny” is the centre of a creepypasta … or a My Little Pony confection: though really that would actually be just a whole lot of “disturbing” filling.

The Galvanizing of Creative Cuttings, Writing Perfectionism, Amazon, and Art Coming Soon

It seems I’ve been writing more reviews than creative insights lately: which is fine. The fact of the matter is that everything I review on here inspires me–or informs me–in some way to become a better writer. I keep building from that.

But when all that’s all said and done, it’s always good to sit back and look at exactly what it is I’m trying to do.

There have been two or three things on my mind lately to that regard. The first is that I finished writing another Miracleman/Marvelman fanfic tribute, but I don’t quite like how it came out. There were a lot of things I wanted to say in it–as well as display with a very neat and clean narrative perspective–but it didn’t quite get there. I got all my ideas down and some really good lines but I feel like the overall story is a little blurred.

It is frustrating to have a story stuck in your head for a while and then–when you finally get it out to free up your mind for other works–it isn’t quite as clear or “as good” as you wanted it to be. Of course, the natural solution to this would be for me to type it out and rewrite it. They say that a large part of writing is rewriting and that is true even when you write it out right the first time around.

I also wrote out an original story that I had in my head almost as long as the other one: one I wrote a great many notes for. Of course, one of the pieces of paper where I wrote out this really beautiful quote–in my own opinion anyway–got lost. Yet the story still wanted to be written down. You see, unlike that TED Lecture where Elizabeth Gilbert talks about a genius-spirit flowing through you, I think that I create my works not unlike Victor Frankenstein in a hopefully more intelligent way: I get the genius in me, but it comes in pieces sometimes and then I have to grow these “organic pieces” into something whole. Sometimes they do it almost on their own and it can be a wonderful, smooth ride, but other times I have to guide and manipulate them.

Sometimes the spark or the current is easy to translate into words on paper, or on a screen, while other times I have to do my research and add and take things away as I go. So yes, I guess in a way I fulfilled my childhood dream of being a mad scientist.

I guess that’s a nice analogy because this Blog was started as–and is still–one great experiment for me. I can see the cuttings of the things that I say and write continuing to coalesce into an overarching creature. Aside from the different energies and perspectives I put into creative works, or journal entries I make them more or less the same way.

In other news, I am still continuing this Blog experiment. I have smartened up a bit and I am now scheduling some posts in advance: just so that if I run out of things to say or think about I will have something on here for everyone to read while I figure things out or do something else in the meantime. I was told that I should pace myself out and that it is good advice and that is exactly what I am going to do.

Also, I did end up–as the title above suggests–affiliating myself with Amazon Associates. I haven’t put up any banners as of yet, but I have been linking to products being sold by Amazon. The fact is, and I will be honest, I could use the money (don’t we all): so if you want to buy one of the books or things I talk about in some of those reviews, or even want to get something else I would appreciate you getting something through one of these links. Perhaps at some point, I can even change this Blog into matthewkirshenblatt.com this way or even one day sell a book I create through Amazon. So whatever help you can give me I would greatly appreciate.

Lastly, I believe I will be part of a new creative collaboration soon. Do not be surprised if you see samples of said collaboration at some point in the future or–as I said elsewhere–I might be making Art again: sooner than you think.

Take care everyone.

Book Review: Understanding Hermann Hesse’s Glass-Bead Game

This review probably shouldn’t come as too much of a surprise to those of you who read my entry “The State of my Blog.” You see? This is where digressions and tangents can lead you: to more book reviews!

I’d heard of Hermann Hesse in passing from a former coworker of mine before ever I picked up a copy of The Glass-Bead Game (or Magister Ludi as it is called in some translations). But it wasn’t until I found a copy of the book that someone was reading at a friend’s house that I actually looked through it and was fascinated by what I saw.

Imagine a game of Tetris that uses all of the world’s culminated and sum total of knowledge to create intricate and wonderful patterns of word, song, and image. That is what I first thought that the Glass-Bead Game–created and practiced by the Castalian Order–actually was. To be honest, we never really get a straight answer as to what the particulars of the Game actually are, but a whole lot of tantalizing generalizations do occur.

I suppose I will talk about the generalizations further before going into the characters. This story apparently takes place in the future–where wars have stalled for a while–and there seems to be a measure of global peace. A potent group of abstract scholars called Castalians have formed and “rediscovering the lost mysteries of the ancients,” gradually created the Glass-Bead Game: the ultimate in interdisciplinary reference-making. Again, that last statement is my opinion but it’s one that I wanted to make now before I make my other one.

Essentially, if you are a Humanities student or a University student of the Arts, this book will have some very eerie parallels to what is probably going on in your life right now. It also deals with a lot of issues as to what the importance of knowledge is to the world and how involved scholars should be in the world. It looks at that line between the university as a place to preserve knowledge, and as a place that shapes others to change the world.

But there are more personal connotations here than the age-old issue of knowledge and scholarship becoming stagnant or running the risk of becoming “corrupted by worldly politics.” There are three characters to consider: Joseph Knecht the protagonist, his teacher the Music Master and his rival Plinio Designori. Joseph starts out as a child chosen to become part of the Order and you get to watch as he has to wrestle with maintaining the code of his Order while alternatively having to challenge it within himself. You begin to see him grow as a person and as scholar into the Magister Ludi: or the Game Master and leader of the Order.

Plinio Designori, on the other hand, exists as an aristocrat student outside of the Order who still gets training by them because of his rank. He challenges Knecht’s potential orthodoxy at every turn with his knowledge and experiences of the outside world. At the same time, when his education is complete, Designori finds himself in a world that does not understand what he has learned, or care about the ideals he has argued with his friend and rival. In the end, his life becomes difficult as he is torn between two worlds: of ideology and reality.

Then you have the Music Master. He is one of the Order’s Masters that tests and ultimately mentors Knecht. He is a wise and serene old man–and much is made about him later being potentially a “Castalian saint”–but he was not always that way. There are four pages where the Music Master tells Knecht about his student days that are so reminiscent of how I felt doing my Master’s work at times that I almost cried: especially when he talked about suffering from a lack of focus and envying animals for simply being animals and not complicated human beings doing Master’s work. If it hadn’t been four pages long, I would have copied and pasted it for future reference as I read it over last summer when I was still doing my work.

This was an excellent book, but I’m not sure if it really could stand against the test of time. The Castalian Order is an all-male celibate order of intellectuals. There is no action in the narrative save for a whole lot of interesting philosophical debates with vague descriptions of the Game that can get confusing after a while. It was written in the 1930s and published in 1943 during a time of immense turmoil in Europe and when a lot of our contemporary institutions didn’t quite exist in the way that we recognize them now: an ironic statement to make because the book itself begins with its own historical digression on how the world and its perceptions have changed long after Knecht’s tenure as Magister Ludi. And it is long. It is very long to read and might not hold everyone’s attention.

It might not translate well as a film even though there are a lot of cinematic descriptions throughout the narrative: especially that very first scene where the old Music Master tests Knecht, as a young boy, on scale and the piano. Of course, I could be wrong. Films like Pride and Prejudice–based on their novels–do not have very many action scenes in them but can be excellent with expert cinematics and good acting. Certainly, a detailed display of scenery and the complex interplay between characters with good British actors like Derek Jacobi who plays as one of the characters in the radio play would make all the difference.

Yet I will say that as the winner of the 1946 Nobel Prize for Literature, this book was–and is–a masterpiece. It is a long one, but if you have a lot of time to read something and you find philosophical discussions interesting, this book is definitely one for you.

I think I will end this off by stating that Castalia is actually an ancient Greek name for a nymph that was changed into a fountain of pure inspiration. The thing to understand about a fountain though is that it has to keep flowing in order to remain one. For me, that is a pretty good warning against a place of learning, or a mentality of learning becoming too insular and specialized to the point where it has no relevance at all on the outside world.

It’s a good lesson to keep in mind no matter where you might find yourself. I’d give this book a four out of five.

The Source and Its Creative Feelings

A little while ago–most likely in my article “The Onus of Creativity,” I made reference to the age-old question of where writers get their inspiration from. Or what specifically is the nature of the energy that powers a creator to make a work of any kind, and can you actually sense that energy?

I believe you can sense that energy behind someone’s act of creation. As to where I get my inspiration from and what the nature of that energy is for me, the answer is really one and the same. In X-Men: First Class, Professor Xavier is attempting to guide Magneto into–not only to using but–mastering his powers. He tells Magneto to envision moments of greatest joy and the most horrendous pain. By combining these feelings, by drawing from the well of passion and clarity that they both come from, Magneto is able–for the first time in his life–to consciously and concisely access the full range of his powers.

The point is: the place that Magneto draws from is love and hate; joy and sadness; serenity and power. One of my Creative Writing teachers once said to us that when we write, we should always write from a place of calm and detachment but–while I agree with a lot of that in principle–that is just not how humanity nature, or its art works: at least not in their entirety.

One way you can look at it if you’d like is that emotion and sentiment–even interest–begins the impetus for, and the creation of structure and clarity. Viewing emotions in a calmer retrospect has its advantages. Yet art is also about expressing yourself: even with violent splashes of paint across a canvass. I believe that there is that “knife’s edge,” that X-Men: First Class, among other creative places makes reference to: that tenuous ground between elements and emotions that is a whole other mindset in itself.

It is also not a precise science. Sometimes you feel more than you think, or you are more sad than angry, or more angry than happy. There are different mixtures of all emotions, impulses and thoughts: known more kindly, again, as human nature. People always tell you when you feel conflicted to “express it” or to even “write it down.” Sometimes the process is calming, other times cathartic, removed, continuous and nagging, and whole other kinds of varieties thereof. And that knife’s edge can slip from one direction to another: or even become a sundial whose shadow is determined by the outer world and the place you choose to find yourself situated on.

But whatever it is, it is unique and not the ultimate thing. Those energies will always be there by virtue of what you are as a person, but it is the vessel that matters more. It is the thing to maintain and focus so that you can use those energies to make whatever you want or need. That vessel, of course, is you and it is a task that is easier said than done.

It is easier said, but it is necessary.

Dreams of Lost Pixels, Hand Eye, and More Video Game Ramblings

I know I’ve said this before, but I am not a video game expert. Like I’ve said, I’ve played some video games in recent times but I have been very eclectic about what I will play, or even watch being played. It doesn’t mean I hate them and I do keep track of some that really catch my eye. I’m very partial to role-playing games and the only reason I hadn’t played as many as I would have liked is because I have had issues with time and money: in that I don’t always have a lot of either.

But I am interested in video games: specifically their game-play, their story lines or premises, and their choice of aesthetics. I like the idea of an interactive story that can translate itself or spread itself across multimedia.

I don’t say this often, but at one time I wanted to be a graphic designer in order to make video games and animation. Unfortunately, I didn’t really have the programming skills and the teachers that I had couldn’t teach me in a way that I could engage or absorb. It’s funny because, once, I really used to love technology. Some of you might laugh at this: those of you who know me personally. I used to think that video game technology, for instance, along with the Internet and computers would only get better with time and it could only go up from there.

I’m not sure what happened. I think I was into PC games a lot and I never had a good enough computer. I also didn’t want to get sucked into online games and I saw the quality of some console games change and not for the better. Also, in my How to Turn a Medium into a Genre I mention how I felt a misguided amount of shame for playing “old and obsolete childish games.” I’m also glad I really got over that nonsense. I do think the real reason I don’t like to play many video games is because I know I will get invested into them if they are really good and I get worried about losing time and also getting too … attached to something: to the point of being sad when it is over, or upset when my skills fail me past a certain point. Sometimes, as weird as this sounds, I get concerned about caring too much about a game.

Now, let me say this: I was really happy to be at the Comics Vs. Games element of TCAF this year. I really loved just playing some of the games with some person I just met there. It felt different and new. To make this story, if you want to call it that, even more interesting as a person who has not played a lot of contemporary video games and likes to watch a lot and remember old games, I have been interested in writing plots for and–really–just writing video games.

I know: now I am just a paradox. Now before anyone starts to tell me how foolish these thoughts are, I am aware of that. I have read and heard enough from some people in the industry–or who are getting into it–to have a little bit of an idea as to how hard it is to get into the industry and to do the amount of work and research to create a game. It isn’t something to do on a whim.

So, like I said, I came across Comics Vs. Games and saw this situation where artists were being paired off with video game creators to make games together. And … I don’t really know what to say: something in me just felt really happy to see that. Another part of me also felt immensely jealous because–once–it was a dream of mine. I am a writer. I have not really published anything for monetary gain as of yet and I am not exactly at a stage where my writing is popular. I know I am not there yet.

So I went back on to the above website and saw that Miguel Sternberg–the indie game designer and pixel artist who organized Comics Vs. Games–has been working on a new project. You should definitely check out his page Spooky Squid Games because there are a lot of very innovative and intriguing goodies on there that you probably all know about because you’ve kept with the times: including the game Guerilla Gardening: Seeds of Revolution where the object of the game is to play as protagonist Molly Greenthumb who gardens to subvert a totalitarian regime. Essentially, you grow plants to not only improve your city, to make it “green” again, but to also allow provide morale to other citizens to peacefully overthrow the State. It sounds like a cheerfully subversive game that creates a social commentary about our own culture and also refers to a few similar instances of this phenomena that have actually happened in our world. In fact, it has resonance with Roger Doiron’s TED Lecture My Subversive (Garden) Plot.

But the game that has really gotten my attention–just today–is one called They Bleed Pixels. God, I can’t begin to tell you just how beautiful I find that title. Imagine a pixelated Goth girl character who can change her hands into claws as she goes and kills creatures with pixelated stylized violence and blood. You literally see tiny squares of red gush in fountains as she creates combo attacks–with numbers appearing above them–in midair sometimes. I really like the deceptively simplistic aesthetic and the music suits the background.

It makes me genuinely happy to see something like this. There is also another interesting gameplay element in that “save points” have to be made by you and you have to expend your own points gained in battle to make them. In other words, it costs you to make save points and makes the game more challenging and forces you to be more versatile. It makes you interact with that world much more: giving you the power to manipulate your reality but also having to play by the ad-hoc rule you make for yourself. The controls are apparently very easy and precise to make without having to resort to ridiculously complicated button-mashing to fight, though I am just repeating what I have more or less read. Also, I read that they are making a silent comic to tell this character’s story about her interaction with a Necronomicon-like book and beyond.

I would definitely play this game: if only to relieve some blood-lust, which is always a plus for a game in my opinion. It might not be an RPG, but it looks fun and I like fun.

You know, sometimes I feel like I’m a fake for writing about video games and other things of which I do not have expertise. But do you know why I am writing about this? It’s because it interests me. It is partially the world-building and interactive parts, but it also appeals to a part of me I don’t always get to express. I’ll let you in on a secret too: I actually wrote a very rough script for a RPG video game: one that would definitely need a Restricted Sign if I ever posted it serially here or anywhere else: if only because of its sometimes tasteful, though definitely (if somewhat questionably) mature content. It was a 16-bit game with some ideas for interactive game-play. I actually think of it as a parody of an RPG video game script with a lot of meta-narrative fourth-wall breaking.

I’ll also say this: if I ever get to the point where I am considered a professional or well-known “artist of words” and someone ever offers to do a video game collaboration with me, I will probably not turn them down. In the meantime, I have been looking at the Hand Eye Society which is a non-profit organization that deals with organizing video game projects and supporting Toronto’s video game community. I’m not sure if they are still having socials, but they have mentioned volunteer opportunities on there and I am contemplating finding out more about this.

I may well be an amateur writer and general enthusiast, but when I look at these links I realize that these people do things with the medium of a video game that I never thought possible or really thought about and I think that is just bad-ass. I also really love creative things and it would definitely be something new. In any case, it is something to think about. I hope that this has been an interesting, if somewhat long post.

The End?

Magic in Progress: A Review of Andrew Eckhart’s The Last Mage

I also posted this on Muse’s Success: a Wiki of serialized Web Fiction and reviews. I couldn’t recommend it highly enough. Check out Andrew Eckhart’s Web Novel at Last Mage or just look at my collection of Links on the right lower hand side of Mythic Bios. 

“Magic in Progress”

I’ve always been interested in Mages. Warriors can get very stereotypical in the Fantasy genre, and even the stereotypes of mages are a fascinating basis to start from. So one day, just on a lark, I typed in the phrase “last mage” into google to see what I would get: if it would be some kind of game or RPG stats for a variant class of spell-caster: because god knows there are a great many of those.

Instead, I found a story: the story that I am reviewing right now. In some ways perhaps it might not be fair for me to review Last Mage at this time. Even now that this story’s time as a Web Serial Novel is over–that Andrew Eckhart continuously worked on for twenty chapters and many more parts later–it has and it is a work in progress.

The fact of the matter is that Andrew wrote this novel as a work in progress. From the very beginning, he made no secret of the fact. So yes. There were spelling and grammatical errors, but nothing that couldn’t and can’t be easily fixed. Some names changed. Some character motivations were expanded upon. He made this a very interactive process. He asked for feedback and he got it. Even now, he has even stated that he is still in the process of editing this work but we–and some people even more so with email subscriptions–got to see it evolve before our very eyes. It is a rare and good thing to see the creation and creative process of a novel and it is even more doubly so with regards to Last Mage.

So what is Last Mage? Last Mage is a story about a man named Elijah Valentine who gives a writer an interview with regards to how he saved the entire Earth and all of reality. It is nothing more and definitely nothing less than that. But I still feel as though I’m not doing it Justice or–should I say–I’m leaving Law out of it and only Justice. 😉 Sorry I couldn’t resist, if you read the story you will get my reference.

As for the feel of Last Mage: imagine Dr. Who, mixed with a little Sandman, StarGate, X-Files, and some superhero elements for good measure. Imagine following a team of very human–if not completely human–characters and beings and realizing that one person’s story is only one focal point for an entire constructed world. This world can be unwieldy at times, but it is a work in progress and Andrew spends a lot of time, effort, and detail–particularly on the short stories he’s included on his website–to create a really varied and complex world. I would even venture for you to consider that his world is–in some cases quite literally–multi-dimensional and events function in it on many different levels with the echoes of personal consequences resonating through each and every facet.

In some ways, this is a very straightforward story, but it is also very complex with enough moral ambiguity, unstated stories and philosophical quandary to be considered quite human. Overall, I see Last Mage becoming something great: if it isn’t already and I just as I looked forward to reading each new part to the tale, I especially look forward to its sequel.

Andrew Eckhart is doing an excellent job because you know that a magical ritual–especially in fiction–is never ever quite finished.

Rating: 9/10

Steampunk, Cyberpunk, Dieselpunk, Mediums, Genres, and Making Choices

Going to the Steam on Queen Fair on Saturday made me think about some things. And despite the adage that if there aren’t photos it didn’t happen, I was there. There were booths with various things: including a squid-headed cane (which I still insist was Cthulhu without his batwings), a decoration of a spider made out of metal parts, some vintage-looking ray guns, and so on.

What really got me–though–were the costumes. Some people really got into the spirit of the thing in an insane way: with women in elaborate bodice-dresses, hats and coiffed hair, men in suits, and people even wearing turn of the twentieth century summer dresses, bowler hats and suits that looked more at home in the Prince Edward Island of Anne of Green Gables and Road to Avonlea than twenty-first century Toronto. Add some clock-work props and Steampunk aesthetics and you pretty much see what you get. It was like going into a time-warp.

The event took place at the Campbell House off Osgoode Station and it was like being in a shady verdant bubble of alternate Steam Age reality while being surrounded by a busy and summery contemporary world. The inside of the house had various Steampunk exhibits: one drawing room looking like a makeshift Victorian workshop and laboratory while outside were singers and even a bawdy dance or two. But one group of people that really caught my interest were two women sitting on a blanket in the grass dressed as though they came from Avonlea: The Lost Ladies of Zion Schoolhouse.

These lovely and adorable ladies–having found themselves lost from 1910–are on a quest to find their way back to it again. They also represent the Gibson House Museum and Zion Schoolhouse which hosts birthdays, historic dinners and special theatre events using said “costumed” interpreters to immerse people into a Victorian-Edwardian frame of mind.

But after going to this Fair, I started thinking about Steampunk: as well as more pesky considerations of how to view a medium’s growing complexity. Steampunk is a science-fictional genre–with consequent costume aesthetics–that generally operates from an alternate nineteenth to early twentieth century that utilizes the power of Steam in its day-to-day technology. Yet I have always felt it was more than that. I always believed that Steampunk hearkens back to that old Victorian utopian mindset of Science being a power of benevolence and constant progress. You can see it in a lot of Victorian literature and media of that time. Yes, in the genre there are people who use Science and Steam Age technology for evil, but they are always countered by “the good guys.” There is swashbuckling, an ideal of honour, and a lot of anachronistic versions of modern technology powered by steam and sometimes–if it is very special–there is still magic and the supernatural coexisting alongside all of this as well.

It seems a sunnier world, doesn’t it, or at least the conception I’m talking about. I have a friend who thinks Steampunk is all about the costumes now and a certain kind of elitism: which I think is hilarious seeing where it derives itself from historically and culturally. But on Saturday, all I saw was people having fun and one can never get tired of seeing that. I also think that Steampunk is our time’s way of creating a genre–a sort of retroactive genre–of an alternate form of progress where Science and Adventure are still seen as these great forces with good intentions.

Because of course you have Steampunk’s alternate: Cyberpunk. If Steampunk is an attempt at utopian fiction, Cyberpunk is dystopian. It is a world where generally technology and science have invaded the lives of its people to an insane degree. These worlds are generally polluted and corruption is everywhere and no one of authority can be trusted. There generally aren’t “good guys” in the traditional sense, but there are definitely survivors. I think that for a time we leaned more towards Cyberpunk because it was exemplifying just what our world was turning into. I also think Steampunk was a reaction to that dark mindset: because while Cyberpunk seems to talk about where we are heading, Steampunk seems to be a deceptively nostalgic genre that talks about what could have been … and yet by doing so, it encourages what could be too.

These are both obviously generalizations. It is tempting to get caught up in them. For instance, there are some historians that say that the Western world’s general optimism about Science and progress was ultimately destroyed at the advent of World War I: when that same knowledge that should have helped people was used to destroy and degrade them instead. It is tempting–at least for me–to wonder if there would have been a World War in an alternate Steam Age. Of course, there could have been: just with different tools because human beings do not change that much with different technology.

But I sometimes wonder what our world would have been like without World War I. What would have happened if those generations of young soldiers hadn’t died? Or what would have happened if the Holocaust had never occurred? Who would they have become? What would our world have been like?

You see how tempting those lines of thought are. I guess you could say: “Okay Matthew, maybe you should write a book or story about that or something instead making these suppositions,” and I’d say sure: when I am more qualified or there is an angle that catches my mind and I can build on with the knowledge that I have.

I’m also tempted to talk about Dieselpunk: about a genre (some say a sub-genre of Cyberpunk) that has 1950s technology and a 1920s or 30s culture. You can definitely find influences from Steampunk and Cyberpunk: save that it is a genre that centres around the internal combustion engine, diesel fuel, and the discovery of nuclear power while computers and the Internet are not quite there yet. I believe it is still a contested or developing genre and subgenre and I find it amazing just what can actually be classified under it. It is a genre I am really interested in and I think I can relate to a lot more because it is closer to our world and time-line in a less nostalgic way. Of course, there are a lot of Buck Rogers and Flash Gordon moments in this genre as well: as exemplified by Sky Captain and the World of Tomorrow. Hell, you can even say that Captain America and the Hulk are some examples of Dieselpunk superheroes if you’d like: with the retro-50s aesthetics, science-fiction serial feel, mentality as well.

And here I go on a tangent again. As I was thinking about all of this, I started thinking back to what I said about video games–about how mediums can turn into genres–and I began to ask myself this question: what does it mean when a medium can turn into a genre? What does that mean? And I think that if I had to give a one-word answer, it would be choice.

I think that when you can choose to go beyond the technical and ideological aspects of a medium–of what you can materially and creatively do–then you can create a genre or something that defies genre entirely. When you have the options, or make the options to do something different with a familiar convention, when can choose to do so, that is the moment when everything changes and variances can be made. It’s about there being an option and therefore being able to make a creative choice.

Because, in the end, that is what being creative is about. It’s about making choices and knowing that we can always do so: whether you want to dress like a grease-monkey, wear a soldier’s uniform with a clock-work eye, look like a hacker, draw it, or write about all of it.

I think I’m going to let the “Lost Ladies” end this entry off. Though I imagine it to be somewhat frightfully inconvenient to become lost from your own time period, there is just something encouraging to see them making do with their picnic basket and afternoon tea. If only getting lost in time were that convenient and pleasant. Say your hellos, ladies and gentlemen.

Naming the Unnameable and a Tangent about Mary Shelley’s Frankenstein

So despite what it looks like, this story was not inspired by my “The Tragedy of Kishuna” entry: or at least not directly. I will admit it is convenient that way though and I do think that there is some kind of theme forming and uniting this entire Writing Blog as I keep going at it.

A night or so before I wrote “Unnameable,” I had an idea about Frankenstein’s creature and how–because he had his creator’s Journal–he had the potential to make more of his own kind. To be honest, aside from that thought I didn’t give the matter much more thought beyond that and went on to other things. Then the next morning I found myself compelled for the first time in a while to write the story down in my actual Mythic Bios notebook and as I was writing it more chains of ideas continued to form. It’s funny how a half-awake, tired state can influence the creative process. Then I realized that my story was not completely about Frankenstein’s creature at all and went even further.

So there were two twists of the plot-knife as it were followed by a moment of attempted profoundity at the very end of the piece. I could almost make that into a formula in its own right and I have to say that I’ve also always been good at creating parodies of my own work. I parody myself well: though I’m always still learning more.

That said, I’m not sure if the ending works well. I did want to make something of a transcendent moment or even a catchy statement. I always thought that Victor Frankenstein was an irresponsible, dysfunctional, and stupid parent for making something and then abandoning it when it quite inevitably did not fulfill his unrealistic aesthetic expectations. Seriously, man, don’t expect something made out of dead body-parts to smell like roses after just a bit of galvanization!

And he’s an idiot too for not looking at the details, but I digress. I think in some ways this story and its end was also my response to something I read once which said that there was “no way” Mary Shelley could have written Frankenstein: that it was really her husband the poet Percy Shelley that did so. Well, I think I would be understating my response if I said I think that is total bullshit.

Mary Shelley wrote Frankenstein. The end. Did she have critical and editorial help from her husband? I’m sure. Did she have access to her father’s library growing up, his tutelage, and then her own even without a university or college education? I’m also sure of that. Did she participate in intimate Victorian writing circles of friends and develop her craft? What do you think? And whose mother was Mary Wollenstonecraft: feminist writer and creator of A Vindication of the Rights of Women? Whose writing Percy Shelley even said he admired? Yes, that’s right and even if Mary Shelley hadn’t read her mother’s work, her influence was there.

So I guess in some creative way some of my opinions got in there, though that’s obviously not what my story is about. It’s really just a story about something that interests me. I also always wondered what the creature’s bride would have looked like if she had been completed: aside from the Hollywood image of the hysterical woman with the frizzy dark hair with the white streak that we all have of her now.

I’m also really fascinated with stories about how people try–and sometimes succeed–in creating life in an artificial way, and what that means. I know that I have and I will return to this theme in various ways. In any case, I notice I got somewhat ranty this time around, so I will just go back to rambling in my next post if that’s all the same to you. I make no promises though. 😉 I never do.