Forces in History, Readers of the Present: Women in Comics

Sequart’s Kickstarter Campaign She Makes Comics, a documentary on women in comics, is now complete.

In my last post, I wrote about how the original demographic of comics readers, the majority of which were female, changed from the 1950s onward due to, possibly, the advent of an enforceable Comics Code Authority. I also mentioned that there were more women reading comics from the 1930s to the late 1950s. However, in the actual She Makes Comics Kickstarter Campaign video itself, comic book editor Janelle Asselin states that not only did this female majority of readers exist in the 1950s and the 1960s, but it was due to the comics medium becoming mainstream through an emphasis on the superhero genre that this fact began to change. In fact, the very documentary itself will be focusing on women in comics specifically from the 1950s and onward.

And with even that much information, I just learned something new. Perhaps they aren’t mutually exclusive facts, but they are definitely thoughts that I want to see followed up.

In this sense, the focus on a largely female comics readership of the past is very timely as, now; something similar is being said for the audience of the present. This past weekend, at the ComicsPRO Annual Membership Meeting, Image Comics publisher Eric Stephenson stated that the comics industry’s fastest growing demographic of comics readers is, once again, women. While Stephenson does emphasize that this is the case for Image Comics, he also mentions that this may also apply the comics industry itself.

Eric Stephenson mentions a lot of very interesting points, including how comics sellers can do their part in encouraging innovation and inclusivity in the industry while putting aside the tired old reprints and derivative superhero stories to appeal to a more diverse readership. For instance, I know for a fact that Toronto’s very own Comic Book Lounge and Gallery not only holds comic book launch parties, but has even hosted reading groups and Ladies Night events: and these seem to be the kind of endeavors that Stephenson encourages. Not only does Stephenson actually seem to be addressing many of the industry issues I brought up in Boys and Toys Franchising Make For Better Superhero Cartoons? but also references the superhero genre as something that needs to be innovated along with whole new kinds of stories if the comics industry is to remain fresh and original in order to make material other industries, such as film and television, can adapt accordingly. The rest of Stephenson’s fascinating speech can be read at your leisure right here.

In the meantime, you still have time to join She Makes Comics and get some interesting rewards including: The Girls’ Guide to Guys’ Stuff anthologyan autographed copy of Colleen Doran’s A Distant Soil: The Gathering graphic novel, a portrait drawn from a photo of anyone of your choosing by Miss Lasko-Gross for $200 and, finally, two poster prints of the poem Desert Wind, written by Neil Gaiman and beautifully illustrated by Molly Crabapple: both of which are autographed.

Also, now that the baseline goal of the Kickstarter has been met, She Makes Comics has a new stretch goal. If the campaign gains $50,000, She Makes Comics will film  a 10-15 minute mini-documentary on Jackie Ormes: the first African-American female cartoonist and creator of the comic strips Torchy Brown and Patty Jo ‘n’ Ginger. So please, keep that support coming. I know I will definitely enjoy She Makes Comics as both history and as reality.

Why Do You Write These Strong Women Characters?

It’s amazing how one person can answer the same question more than once. It’s even more amazing how many times someone has to repeat themselves before they get to the point where they reply to the same question with multiple choice answers.  Joss Whedon–the creator of Buffy, Angel, and the Avengers film– is always asked, time and again, “Why do you write these strong women characters?” I’m not going to recap everything that he has already said. Whedon has more than done his part in answering this question and if you would like to see his responses, please watch the video linked above. Instead, I’m going to do something else.

I am going to answer this question.

Why do you write these strong women characters? This question can be modified further. For instance, the question could also be “Why do you write about strong women characters?” or “Why do you like writing about strong women characters?” or better yet, “Why do you like writing these strong women characters and why is this so important?” But now I am just being annoying in the gadfly Socratic way: answering a question with other questions. So let me give you an answer without a question mark punctuating it for a while. Women are a part of our world. They are half of the global human population. They are a part of us. They are us.

At the same time, women have different experiences. And for the longest time, even to this day and probably beyond it, the default setting in many cultures has always focused on men: on male desire, conflict, and experience: which is very one-sided. Frankly, there is a whole other segment of the global population that is also born with self-awareness, desire, wants, dreams, fears, flaws, thoughts, feelings, and something to say: and there is a lot that can be written, created, made, and said about that. And then you add the rest of it: the discrimination, the stereotyping, the impossible and contradictory cultural and societal standards, the hurting, and the imposed silences–the ones that people impose from the outside and the one that people create inside themselves out of genuine mortal and spiritual fear–where every day is more often than not an unwanted comment, a gesture, a touch, a violation, and ridicule that eats up your metaphorical life-bar faster than if you were Samus Aran in lava or acid baths, and then ask a different question.

Where do you see the inspiration for these strong women characters?

My own answer is that I see and hear about them everywhere and more is never too many.

So why am I talking about all of this? Why am I rehashing what should be old ground and said much better than me by people better than me? I am a writer. I write fiction and non-fiction. I am also male. So is Joss Whedon, but I am not Joss Whedon. I am nowhere near as established or even as cognizant. When this video was first linked to me, I hesitated. Who am I to talk about writing strong women characters? I have tried. Sometimes, I even think I succeeded, while other times I’ve realized I still need to improve to that regard: both as a creator and as a human being. Whedon says something in his speech about how a strong female protagonist can help a man express a part of himself that he might not be comfortable looking at from any other perspective. And I have to admit: I am not entirely sure what he means by that and yet it’s definitely something that can be explored further and it should be. I want to write strong women characters. I want to identify and acknowledge and put into words the strong female personalities from my own life and do them justice: to show that they have power, courage and humanity, and that, as Whedon put it, there are men who respect, acknowledge, and love those elements.

If someone asked me, again, why I like to write strong women characters I would say that I would like to write weak female characters, angry female characters, sad female characters, intelligent female characters and the whole wide gamut of female characters because, in the end, the ultimate secret here is that female characters are people: and people are interesting to write about and explore.

This all being said and hopefully done, and even more hopefully made into a redundant discussion one day that will continue to go on regardless, if someone kept badgering me about why (if and when I get to this point in the future) I write strong women characters, I would just stare them in the face and ask them the following question.

Why not?

Feel free to click on the following link to the entirety of Joss Whedon’s Equality Now Speech. Also, if you do, notice how they are talking about the “upcoming Wonder Woman movie.” This video was uploaded in 2006 and this film has still not been made. That is definitely one strong female character that I want to see.

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The Death of *Silence: Hate Plus and The World of Christine Love Confirmed

What is better than hate?

The answer is more hate.

Hate Plus is the sequel to Christine Love’s Analogue: A Hate Story: a visual novel and video game in which you, as “a space investigator” must recover the records of a lost 25th century Korean generation ship called the Mugunghwa and figure out what happened to its colonists and their descendants. This is not the first time I’ve talked about Analogue or the world that it inhabits so, if you’d like and if you are not afraid of spoilers please look at my article This Love and This Hate Ain’t Completely My Story: The Possible World of Christine Love.

I have been waiting for this game for a long time, though obviously not as long as certain characters on the Mugunghwa have been, and I want to get into its structure, the elements of its world, and the story line.

So here is the nitty-gritty of Hate Plus‘ game interface from my own personal experience. I’m actually glad that I went back and played Analogue for a while during this time in order to remind myself of its game-play interactive qualities. In Analogue, you had to go through various journal entries and click on the figure of the AI next to you to get more information or her opinion. You also had a very confusing Family Tree of characters to look at with names that often got confusing. It is important to note that some Far East Asian cultures place their surnames before their first ones and it explains a lot culturally with regards to Analogue and Hate Plus and how the societies depicted within them function. But I am getting ahead of myself.

In contrast to Analogue, in Hate Plus the AI is more active and has a certain degree of limited animation. They basically read over your shoulder and make comments as you scroll along: as you scroll along very, very slowly. You do have to be careful though: because if you read too fast, the AI’s comments will be lost seemingly forever into an ethereal digital void of, well, scrolling too damned fast. There are names in the documents that you click on and get more information with each entry that you read. The files that you extract are better organized and you have dossiers on–and profile pictures of–each person that you read about. In some ways, it is a lot harder than Analogue. I imagine that the slow-scrolling simulates sifting through the files you’ve compiled from an ancient ship. At the very least this time around you don’t have to input technical commands into a DOS-like–pardon the pun–analog program: which confused and frustrated me to no end.

That said there are some really interesting goodies and special touches to the game structure that only Christine, at least from what little I’ve played, can accomplish with her style. While Christine utilized a form of code that transfers information from her other games that you’ve played to make some “Easter-egg” moments between them, she uses this same process to take your Save Files, if you have them, from Analogue and translate over to Hate Plus. She creates that almost very personal feeling of continuity and that, in itself, is something that I greatly appreciate.

In addition, depending on what Saved File you use, the introduction screen changes colour and when you finish a story arc, the end credits music becomes the introductory music for a while: which really gives you a sense of difference with each playthrough. There is also one other difference between Analogue and its sequel. Unlike the former, which you can download off of Christine’s site Love Conquers All games and Steam, you can only download and play Hate Plus from Steam itself: mainly because that is the only place it’s available from and perhaps the only way to facilitate the Achievements that you get to unlock in addition to the different Endings that are just extensions of your Saved Files from Analogue. This game does not save the retrieved files and timelines you sifted through outside of the AI interaction such as in the other game, nor does it have an extra material section as far as I can see, but the Achievements in themselves and the interactive dynamics that Christine has implemented are … different.

Let me be more specific: if Analogue felt like essentially interacting with a program, Hate Plus is an attempt at a realistic interaction with another sentient being and time. This pacing is actually pretty refreshing and while with anyone else it might threaten to take you out of immersion, in this case it just adds a barely meta-narrative feel to it and at the most it adds personality: a very fascinating experiment in player on and offline participation and interaction. It might take you aback at first, but it’s worth it.

I should also note that you can play this game without having played Analogue or saved your files. The game will just give you an intro recap and a simple Quiz and you’re off. But personally, and as I said, I liked the continuity of using my old files from the previous game.

So now we go past the technical and into the more specific area of content: of the world. And here is where I go into Spoilers: real Spoilers. So please, if you have read this far and you want to play one or both games, save this article link somewhere, click on the links to Christine’s site above, download the game for $10, take the time that you will need, and then come back. Do not say I didn’t warn you.

Now then: the world of Christine Love. If you read the link to my previous post about “Christine Love’s Possible World,” you probably realize by now that it is less possible as it is more probable and true that all her games–at least the ones I talked about in that article–take place in the same world as time goes on. I always suspected this but it was only confirmed when, in this game, she added that missing link: when you receive an email in your message box talking about exploring the ruins of the 23rd Century Lake City. That addition made me smile: not just because it gave me some feeling of vindication in my statements, but because of just that one segment of a post adding this seamless transition between Digital: A Love Story, don’t take it personally babe this ain’t your story and Analogue. What it is, is it’s both immaculate and it’s beautiful. Fucking. Beautiful.

It also doesn’t stop there. You find out a bit more about Earth and how advanced it has become. In addition to me realizing that the reason AI have such difficult times replicating themselves is due to limitations imposed due to *Mother and the terrifying consequences of *Reaper in Digital in the 1980s, I also got to see that AI interactions have changed even more. Essentially, Earth technology has evolved to the point where AI programs can be downloaded into customized lifelike humanoid bodies. This totally slapped me in the face with surprise, but it was a good kind of slap as I realized what it meant for you to have received this email–from the very familiar household name of Wong Robotics (which is a nice parallel to the email you first get from what seems to be its predecessor Wong Computers in Digital: A Love Story and another world tie-in) and what you were probably searching for with regards to your AI companion.

These discoveries make me wonder about something. You discover that *Mute–the Mugunghwa‘s Security AI–is actually over 1600 years old (about 1900 years old): though she can only remember about 300 years of her history or so after that time. You realize later that this was due to … another incident. Now, think about this. On Earth, in this time of the year 4989, over two thousand years after the disappearance and disaster of the Mugunghwa, there have been AI existing and living on Earth. It makes you wonder if some of the programs from the 70s onward still exist at this point. Imagine a series of millennia-old intelligences on Earth and think about how they could have influenced everything. You also get an idea that really old AI tend to slow down because they have too much information to process, but if they specialize in different areas over time and diversify they can adapt both functionally and psychologically. Christine makes a very eerily familiar vintage science-fiction reference to this regard.

And all this makes me wonder just what kind of society her Earth is at this point and, if the technology *Hyun-ae’s eccentric father–the technology that can download human brain-waves and convert them into an AI psyche–is already commonplace in this world. Talk about a potential Ghost in the Shell. Anyway, enough geeking around on my part. Everyone appreciates a good science-fictional world as much as the next person. Let’s talk about the story.

So in the last game, you spend the time trying to figure out what happened to the Mugunghwa and why it never reached its destination. You find out why the colonists’ descendants died and what happened to their society. But you never knew why it happened.

Until now.

Whereas, Analogue is arguably *Hyun-ae’s story, Hate Plus is definitely the story of *Mute. *Mute is a complex character. She believes in the Neo-Confucian ideals of the society that evolved–or degenerated–on the Mugunghwa: including an over-emphasis on the importance of familial duty and traditional gender roles. She supported the monarchy that came into power and Chinese-character literacy given only to the noble families. At the same time, despite her vehement protests towards anything “untoward” like homosexuality between women–which makes her almost a more compassionate version of don’t take it personally babe, but it just ain’t your story‘s Taylor (though the character Oh-Euna might be more like her in terms of fucked up)–*Mute is still a decent person that wants to protect her ship and the people in it. She also does not tolerate cruelty and she has cared for people throughout the years and even though she might judge them and say some offensive things–and always speak her mind in some form or another–she never has consciously attempted to hurt another person, always tried to help and always remained loyal.

In the first game she comes off as abrasive, though you understand that she hates herself because failed to save the people and way of life she was programmed to protect. She also does not seem to tolerate the unorthodox: though I always filed this under “Milady doth protest too much.” And in many ways, I was right. But deep down, there was the theme of the game that I had to keep remembering.

Hate.

And *Mute, with her anger towards female homosexuality and her chauvinistic comments towards women and even the feminine identity she adopted, portrays this self-loathing that I had not seen clearly before. At first, it seems very clear that she isn’t conscious of it either. In fact, *Mute in at least two of her incarnations seems to really not pay attention to details: or, at least, not the right ones.

Then you find out that her previous incarnation, the one that had existed for 1600 years, left some embedded code in her: with files from before the Neo-Confucian dynasty. And this is where your adventure begins.

This is also the part where the game really explores the concept of transhumanism. For instance, *Mute is a reboot of *Old Mute and *Hyun-ae is an AI taken from the code of *Mute. In essence, both AI are descended, code-wise, from *Old Mute. But whereas *Hyun-ae believes she is the human that had her consciousness downloaded ages ago, *Mute is another version of another being. And there are two versions of *Mute.

They are almost two people with similar qualities. *Old Mute was the Security Councillor of the ship that was more assertive and viewed all the people on it as her children: though the Heo Family more than anyone else. She was not afraid to talk to men as equals or politick when the need set in. She was old enough to remember when banditry and civil war wracked the ship and saw the death of the navigation AI *Star: which is the reason why the ship never reached its destination to begin with. *Old Mute was at the very core of her programming a security AI that sought stability and the preservation of life. Unfortunately, she did not see this in what may have been–to her–the unstable mob-mentality of the various pro-democracy movements racking the ship throughout the years.

She, through her adopted Heo Security Family and her seat on the Council of the Mugunghwa maintained something of an oligarchy throughout the centuries and either allowed for the creation of peasant or “commoner” and noble classes, or maintained that tradition. Perhaps these families were the descendants of the workers and ship staff respectively. Perhaps a “middle-class” got co-opted by the nobility or the commoners there did not seem to be a differentiation between peasants and vendor merchants. Maybe that is why the “Bureaucrat Class Act” passed: to seemingly “deal” with this problem. We will never really know and can only speculate. Unfortunately, she was so set on sabotaging an emerging pro-democratic figure that she didn’t see the danger in the so-called figurehead that she helped place on the Council due to her wanting affect the appearance of change to quell the masses and maintain a safe status quo.

In the end, it cost her. It didn’t have to. She was the ship’s Security AI. She could have monitored those in power far more closely: including and especially those she had placed there. But as she put it; she had so much data through existing for “far too long” at the time that sometimes the minutiae of various events escaped her. Personally, I think that she should have “vetoed” the usurper and his whole Council out of a sudden airlock. She could have created a democratic structure from the very beginning and rigged all the ballots to maintain her idea of order. After all, from what I understand, she already had most if not all of the power and even though she started out as a Security Program, she clearly proved that she could adapt over time like any intelligence can. Unfortunately, or fortunately, if *Old Mute had an understanding of Asimov’s Three-Laws of Robotics, her interpretation of it: of letting her memories get erased so that she could survive, of her own self-preservation for the duty of the ship being more important than the quality of life for the people she swore to protect–for not ending certain beings’ lives for the greater good of the whole of humanity around her–cost her.

And in the end it costs *Mute as well. I was so … sad and angry when *Mute decided to deactivate herself. I felt as though she had abandoned me and took pretty much the coward’s way out. She could not face what her predecessor, or what her previous self, had done. And as for me: despite her brusque manner and prickly nature and weird fascination with what boys do in their recreational time together, her “death” hit me hard because she was a good person.

That was when I found the third *Mute: *New Mute. This one did not make herself look old and silver-haired like *Old Mute or garb herself in the traditional hanbok like *Mute, but she had her security uniform and genuinely wanted to know and learn from her predecessors: her previous selves. I eventually took on myself to show her everything that the others had given and seen. If the first *Mute was the Old Kingdom, and the one I knew had been The Middle Kingdom, then this *Mute was a New Kingdom who, eventually and unlike *Mute who couldn’t face her transition from *Old Mute admits that they were all her. I actually liked this *New Mute, but *Mute’s self-deactivation actually broke my heart.

I will admit that when I played from my Harem Route Analogue Saved File, there was one part that made me really catch my breath and tear-up when after one of *Mute’s homophobic tirades,  *Hyun-ae tells her something to the effect of, “You really don’t think you are lovable?” It hit me so hard: almost as much as it did *Mute.

My poor mass-murderer and my authoritarian with good intentions. One of them condemned many to death for the horrible crimes of a few and the other condemned many to social and cultural slavery and barbarism for the chance that everyone lived. “Those who trade away freedom for safety deserve neither,” or “Give me liberty or give me death.” I guess, in the end both of these paraphrases came true. I loved and felt for them so much after all of this.

There is one more thing that I want to write about with regards to Hate Plus. So I found the list of Achievements and saw that there was one for playing through *Mute’s Route as a female. My friend Angela O’Hara had played Analogue as a female and told me that she had had a very different interaction with *Mute than I had: having played as a male. So I decided that if I was going to do this, I was going to do it right.

I replayed Analogue as a female persona and I noticed *Mute’s interactions with me had changed. She was still mostly grateful and respectful of me, but she would ask what an “unmarried woman like me was doing all alone doing a man’s work” and “not troubling me with the details of matters.” She even made pointed remarks about my orientation towards other women or being permissive of it. In Hate Plus, as you imagine, she got worse. She would skim details at times and “take charge” and took it on herself to call herself “my wife” while still “protesting too, too much” about how “icky” female love was. She called me “a stupid bitch” at one point and I admit I called her “a chauvinistic bitch” at another point. I still cared about her and I tried to be patient but it was different.

At the same time, when *Mute did reboot, *New Mute had a lot more to say about some of the letters and transcripts–particularly the ones with the female relationships–that we found in her base code than she had when I played as a male. She also, and this might just be me, seemed to relate to me more as a female in this incarnation and seemed more open to the possibility of being my companion: if not my wife.

And even before I did this, I saw the chauvinism and misogyny that would bloom into the Mugunghwa‘s Neo-Confucian dynasty. I saw what Kim So-Yi had to put up with from her boss and the assistant that violated her: making her feel compelled to say nothing to anyone about it and just like our time unfortunately. I saw that the Ruling Council only had two women on it: one of them being *Old Mute and got to see her gradually lose her voice and see her opinions get ignored under the New Council. I saw the policies of the new regime culturally influencing Mugunghwa society and forcing non-heterosexual relationships underground and even breaking some of them. I saw two women who had jobs and were relatively independent people become kept-women and courtesans. I saw one woman who could have saved the whole population of the Mugunghwa from decreasing birthrates lose her job and her former assistant try to take advantage of that fact with blackmail.

I saw how the emerging political system took advantage of the knowledge of these declining birthrates to make women stay at home and raise children. I respected the unorthodox, alternate-living and loving Heo Family members and grieved to watch their loved ones suffer and some of them die. I also saw one psychologically-troubled woman who felt so trapped by trying to fulfill two seemingly contradictory roles–of traditional woman and working person–and hated her pre-Neo-Confucian reality and herself so much that she retreated into and desired to destroy it and replace it with a culture and political system with “simpler and more ideal roles:” only seeming to realize, at the end, that she had expanded the prison inside herself to the outside.

But I saw the roots of what would become that Neo-Confucian dystopia: of people becoming roles instead of people anymore: becoming silence instead of actions and words. That is what I wanted to say to *Mute if we could have discarded the dialogue wheel we all found so annoying: that she and every woman–every person–was more than a role: that we are all people with feelings and that hate is not the only emotion we have. Hate creates a foundation that attacks itself until the fragile thing built on it rips apart and collapses in on itself. And seeing those … policies go through the Council and seeing each one strip away another freedom for “safety and stability” makes me feel even more cautious about my own world and the subtle infectious forces underneath it all that still discriminate against women and those not of the mainstream: underground or taken for granted attitudes that infect behaviours even unconsciously and just wait to bloom like flowers, colourful beautiful flowers of blood, and bruises, and pain. And, of course, hate.

And hate has to be watched. It has to be dealt with. And it is more deadly under the enforced silence of even something as colourful as a hanbok than all the screaming in the world.

Also, Christine Love manages to problematize, yet again, heterosexual relationships with that new regime but, at the same time, humanizes them and shows that while they weren’t perfect before, they were still legitimate because they were between individuals that may not have always understood each other, but loved each other nonetheless: just as much as the homosexual male and female relationships portrayed.

I don’t know if I communicated this last section well. The analysis seems heavy-handed compared to the elegant and subtle way that Christine Love implemented it and I am exhausted because I just finished playing all of the game today and it is early in the morning now as I finish this. I think I will end this review and analysis by stating that I will give Hate Plus a 5/5 and that what is better than hate is not the flippant answer I gave above. It’s not more hate. It’s love.

I’m sure this is a message of which Christine Love won’t have too much of a problem.

Be Brave, Be Heard

So I don’t generally do re-posts of other Blog articles, but this was is an exception. In fact, I wasn’t going to do anything else and just let Pollychromatic, and the image presented, speak for themselves. But not only have I been informed that there are some opinions of mine that need to be written down, but I also feel compelled to do so anyway.

Now first, I hope you read the above article. Secondly, I actually know Lady Katza personally–the person who took this picture of her daughter and made her costume at the time–and I have seen this awesome image before. In fact, not only have I seen this picture before, but Lady K herself asked me if I could make a story based off of it.

I’m not going to do that today, however, but there is something about the image that I do want to write about. This post, which was created by Lady K’s friend and sewing ally Pollychromatic, has been reposted and linked to a few other places. A few responses to this article were something along the lines of it being impossible for someone to maintain their childhood–their innocence–after protecting themselves from harm: that it should not be the imperative of a child to defend themselves, but rather it should be the responsibility of an adult instead.

And while there are some merits in these thoughts, I believe that they ultimately miss the point. There are two ways of looking at this issue.

The first is the literal perspective: the one which some of these responses attempt to address. If we look at this picture realistically, violence and surviving violence does neither maturity nor adulthood make. That, in my opinion, is a fallacy. Someone who kills or commits violence at a young age–even in self-defence–will have psychological trauma. They would need counselling and lots of guidance and understanding to process what they had done, and what happened to them. One response mentioned war as well as violence as making children grow-up far too quickly: and my opinion on the matter is that child soldiers are not a good basis to make a stable adult from, nor does violence function as a crucible that forges a “stronger” person. Instead, whether that violence is physical or semi-conscious in a culture, it can traumatize and create an individual with major emotional issues: people that, as I mentioned before, will need family and social structures to somehow help them cope … these same factors that should also be called on to change those aspects of a society or culture of violence.

So yes, when taken literally that image of the girl with an axe in one hand and a wolf’s head in another is not a thing that can solve societal and cultural violence.

However, there is the other perspective: the metaphorical one. The image that Lady K creates and Pollychromatic describes is an iconoclast: specifically a picture or an idea that takes preconceived notions and subverts them to make a statement. Both women are trying to say something with the language of archetypes.

They are taking an ancient cautionary folktale in the form of Little Red Riding Hood which, in turn, takes the archetype or the stereotype of the little girl as inherently innocent, pure and chaste–who is easily exploitable and is the victim that must always be cautious or guarded from harm–and they are changing it. Because I can tell you right now, that the image of this Red Riding Hood does not only represent little girls. It represents women of all ages and backgrounds. Whether that is completely successful or not, I will leave it up to others to decide and debate, but when I look at it in that context I see a representation–not the representation of course because there is never only one–of women and what they should do in the world of inherent violence and exploitation.

Now take the axe. The axe can be seen as an implement of death, but it is also a tool to help people survive: to cut wood and other substances for fire and food. Learning to use a tool is a form of knowledge and experience. When you place that in the hand of a symbol that is meant to represent a form of neoteny–both an essentialized symbol and an idea that women are eternal and infantile children that need to be minded and to fear–you begin to change that symbol through that addition alone. In Little Riding Hood, the axe also belongs to the woodsman whom–in at least some variations of the tale–ends up killing the predatory wolf. Perhaps he or someone else of either gender has taught her how to chop wood and use a tool to defend herself should she need it.

And now we come to the wolf’s head and the blood. For me, they represent–respectively–fear and the world. The wolf is not just violence, but the fear of violence. The girl, here, has decapitated her fear. But notice how she holds that wolf’s head. She isn’t holding it up like a trophy, or as something to be dominated, or even as a vanquished foe. Rather, she holds it as something more akin to a stuffed animal or a teddy bear. It’s almost like in addition to being fear the wolf is also her sense of violence and perhaps something more one day. She inherently accepts it as a part of herself and, while she has eliminated its power over her, she still utilizes its essence in a totemic way. It is her natural violence. It is a fallacy to question whether or not a cat hunting a mouse or a bird still has their innocence: in that they are just following their nature. I’d also argue that the essence of human nature is to preserve itself: an urge that can be honed into a conscious instinct for self-defence.

As for the blood, it would be really easy to equate it to upcoming puberty or a crimson baptism heralding premature adulthood, but the fallacy is equating adulthood with maturity and the idea that maturity and innocence are mutually exclusive forces: especially since we do not have a working definition of what innocence is beyond an idea of sexuality or age.

I see the blood as a consequence of being in the world. The natural world of the woods and beyond them is a messy, organic place. This is something that children, and hence adults, learn very early in their existences. If you are going to live in the world, prepare to be dirty and to also know that each cause has an effect.

This archetype that has been depicted here is no new idea. It has probably had many names in the past, but TV Tropes has its own heading under the term Little Miss Badass. You can find them in all media: as Neil Gaiman’s Coraline and even Lettie Hempstock in his new novel The Ocean at the End of the Lane. But I want to get beyond this a bit and look at what is meant by self-defence. The fact is, I hinted earlier that violence is not merely a physical act, but also a systematic one: one that uses a societal or cultural threat or fear of violence to define a victim and make them hide … make them silent. However, self-defence need not only be physical as well. It can be arming someone with the tools to not only recognize overt and subtle dangers, but also to speak, to protest, and to challenge what are generally long-held and unquestioned assumptions.

So now consider this image in the political dimension that Pollychromatic brings up. If you interpret this image as being an archetype–again not the archetype–for all women, then the message seems to be clear: that women should defend themselves against forces that threaten them and that the first form of defence is knowledge of what needs to be defended against and how to properly respond to that danger.

And then you can look at the image with regards to children: to actual children. If you interpret this image as teaching children how to recognize the inherent dangers of the world around them, as well as working with the benefits of that world and focus more on them interacting with the world as it is, then perhaps you can slowly change that world from the ground up: by simply having those children, and the adults that they will subsequently become, actually exist.

Ultimately, I will say this. Pollychromatic’s version of Lady K’s photograph as a potential political symbol for change does need some work. Personally, I think it would look awesome in the form of FV Disco that was utilized by Nick Marinkovich as the illustrator of Kenk: with its collage-like quality, sharp white angular outlines, and rhetorical art quality that would still keep the essence of the image as it is. What I see when I look at this image is a timeless figure, an innocence that protects itself and its own: a force that teaches you that innocence still exists with a bit more canniness and wisdom and, more importantly, it makes you seriously look at what forces define innocence in a created world.

That is what I got out of what Pollychromatic and Lady K try to say about their article and picture respectively.

pollychromatic

Something sort of weird happened on the way to sharing a picture for the #WeStandWithWendy campaign.

A couple years ago my friend Lady Katza from Peanut Butter Macramé took a picture of her daughter. She had made a gorgeous Little Red Riding Hood costume for her daughter, and completed the costume with a bloodied axe and a wolf’s head.

Her daughter was 8 in the picture; unmistakably prepubescent. There was little question of context for herself, her husband, or for me. In this storytelling, Red had saved herself with a Huntsman’s axe. She did not need saving. The girl in the picture was wide eyed, with her innocence still visibly intact. She did not look menaced or menacing. She looked determined, and young. It was, ultimately, a picture of female innocence that was capable, and not the least bit helpless.

It was the kind of story-in-a-picture that upends paradigms, in…

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