One Week, Doctors In Hell, The Serpent And The Fox, and The Se’reti Empire

Here is my update for this week. I got through the first week of LDEEP. Right now I am still in the place where I’m trying to figure out where to go from here. The major challenges for me are waking up early and the differences it’s had on my bio-rhythms.

But I think what has really gotten to me is the fact that I’m adjusting to being in something of a classroom setting again and being around people in the morning. I’m lucky in that the people I’m working with, my peers in the program, are very nice and we are trying to figure out similar issues together. Our instructor and advocate is doing a good job relating the government-mandated material to us and giving us extra information and personal anecdotes that can come in handy later down the road.

Yet this last week, it was difficult for me. I had to remind myself that it was okay for me to get up from my chair around the table if I needed to do so. Usually I spend time on my own on my bed with my laptop and I’m generally not around people. Another issue is that our work space is somewhat out of the way for me to get to so I need to rely on my Dad or public transportation to get there and it: causes me some stress.

It’s strange. I’m still hoping that I will get some contract work and flexible hours so I won’t have to wake up so early after my time in the program is done, but after my body was really adjusting to this new schedule last week I also realized I somewhat miss being around people and, when I have the energy to not be so introverted, socializing and helping others can be nice. Just as a part of me would be relieved to have time to myself again as I had before, another part is terrified at losing a sense of structure and getting bogged down in the fog of war in my head again.

I’m also not sure if a job can be found for me: one that can pay reasonably and that I’d actually like. One thing you learn as a learning disabled person is that sometimes you need to find a different criteria for yourself and make your own way. If you have an excellent helper, then they will work with you. Very soon, I will be working with our instructor for one hour to determine what it is I can do and what I want to do. I mean, I want to be a writer. That is not going to change. And I have some ideas. I think what I will do is I will write them down when I get the chance and we can see where to go from there.

So aside from the fact that I act on negative modifiers, especially for motor skills in the morning, I feel like … something is happening. We will just have to see. However, I do have more news.

I am getting published again in Janet Morris’ shared Heroes in Hell universe Doctors in Hell. In my story “Let Us Kill The Spirit of Gravity” we get to meet a fallen angel and the Earth Beast of the Apocalypse. But the most important element will be how Friedrich Nietzsche and Lilith, the First Woman, actually come into an accord that they hope will get them out of hell. I mean, good luck on that you guys. You are going to need it. The book isn’t out yet, but I will let you know when it is. In the meantime, here is a link to the book as a Kindle on Amazon.

Doctors In Hell

I also mentioned that I am working on a game with some friends. But what I haven’t yet is that I’m working with Angela O’Hara on some projects as well: including my Twine “The Serpent and The Fox.” Angela is an excellent illustrator and artist and it is my hope that we can make my story of interlinked haikus have some appropriate and beautiful illustrations to go along with it. I really want to get to work on that Twine, but I am also learning that with something like a “day job” like LDEEP, I have to pace myself accordingly.

However, I have another excellent bit of news for you. A few days ago, I got my copy of Unwritten: Adventures in the Ages of MYST and Beyond.  It is a table-top RPG based off of the world of Myst and its Ages. Scott L. Hamilton, C. Eleri Hamilton and their team did an excellent job creating this book and I look forward to reading it and hoping others will play in the sandbox that Cyan Inc. has authorized for them. But I … actually wrote a sample Age in this book. You can find it on page 196. It is called “The Ser’eti Empire.”

Unwritten

It’s funny … I actually created the Ser’eti in 2000, when I was nineteen years old. I always wanted to write an Age for Myst and learn D’Ni Writing. Years later I got to be a part of the Guild of Writers for this project and now I got credited again in print. It kind of feels like I’ve gone full circle in a lot of ways. And it was totally worth it. I also love the illustration that Miguel Santos did for my Age. Thank you Miguel, wherever you are.

So there you go. I am still getting out there and I am working relatively hard. The funny thing is, being out from nine to three five days a week has gotten me tired but I still have energy to write things when I get home. I don’t know how that happened or if it will continue to do so, but I like that aspect of this part of my life so far: and this positive and creative energy that will hopefully not lag too much into exhaustion and nerves.

All I can add is this: thanks for continuing to read and let’s see what’s going to happen next.

A Surprise Post Appears! La-Mulana, an Age, and Solo Jamming all Entwined.

I have been meaning to write here for a very long time. So I am going to write behind my own designated schedule and wave hello at all of you.

So I am still alive and I am hoping to write here again a lot more often now. For those of you don’t know, I went on something of a hiatus to finish a short story that may have me see actual print: as in something actually published in print in addition to my poem in the art book Klarissa Dreams. That is all I can really about that at the moment, but please stay tuned.

In the meantime, however, I have been busy with other things as well. So where do I even begin?

Well, I participated in the Unwritten RPG Kickstarter Campaign. I essentially made an Age for them. In case you don’t know, Unwritten is a table-top RPG based on the universe of Myst: in which you must go through several Descriptive and Linking Books that connect to other worlds. The D’Ni civilization figured out a way to write Books that allowed people to link to other worlds or gradations of a particular world: or Ages as they are called. I read the books and played two of the games in my formative years and for about a decade I had an idea for an Age and a people.

There were some changes I had to make, but what resulted is pretty impressive based on a creative collaboration with the team. I can’t wait for it to come out so I can show people that I was part of the Guild of Writers and I finally made my own Age. My nineteen year old self would be proud of what the thirty-one year old me has become capable of doing: at least to that regard.

I also admit one other thing. So you know the game I vowed never to play? Well, I am playing La-Mulana now. In fact, very soon the La-Mulana 2 Kickstarter will be making more Fan Art Updates and my Twine story The Treasure of La-Mulana will be featured in one of them. I will be on the look out for that and at some point I will link that update to all of you. It’s funny. I have gotten to know quite a few people through this game and it is perhaps one of the few sources of real community that I’ve felt in a really long time, if not ever. I am not a game-designer in the programming sense. I am a writer. Of course, Christine Love herself said the same thing and look at the places she is at now. Granted, she has programming knowledge and I don’t. But that’s ok.

In fact, I hit another milestone relatively recently. I attended the 2014 Toronto Global Game Jam. As some of you know I participated in the event last year, but armed with a basic understanding of Twine, I registered as a Solo Jammer and completed my first Twine game as such. I go into a little more detail about that on my G33kPron article Experiences from the 2014 Toronto Global Game Jam, but given what this Blog is about I wanted to talk a little shop about my game.

The Looking Glass was an experiment. After my Treasure of La-Mulana fanfic, I realized I could tell an extensive story with Twine, and use the hyperlinking transitions to control how much text the reader sees, and how much I wanted to pace the narrative. My Haunted Twine was an earlier attempt at this, but it was a lot clunkier and it still has issues that I need to address in future works. But I wanted to add more of an interactive element besides clicking on words this time around.

In addition, I was following a person’s experiences with a particular game online and, as my brain often works, I combined a few ideas together and came up with a concept and a few notes that you can see in all of their natural idiosyncratic handwritten glory down below.

I had a choice between this and a game about a serial killer. I was at first happy with neither of these concepts as I wanted to make something very personal and me for this Jam, but when I realized that my version of a “choose your own adventure” Twine game about my experience at the Jam itself would not be good enough at this stage in my development, and not really feeling the killing thing by the second official day of the 48-hour Jam I went with my original, very complex yet simply elegant idea that I should have taken more than two days to do. I may create more games like this one in the near future. In fact, I may be personally showcasing this one at the Toronto Global Game Jam Arcade in April. We shall see.

So now that I have at least four working Twine games or stories, I decided to expand a branch of Mythic Bios to contain them. You can find it on the menu bar above or click here on this link. I thought I would only make two relatively big Twine novels, but it seems my brain had, and needed, other plans. Perhaps sometime in the near future I will see what will be done with those.

And seriously ladies, gentlemen and other sentient beings, this is it for now. As I said before, I hope to be writing here more often again and I have some plans, as always. I have a few posts that are overdue and I want to fee more time to explore while continuing some of the work that I have been cultivating in my long self-exile. Poor January only had one post. Let’s see how many posts February will have as result shall we? 🙂

La-Mulana 2

Oh and before I go, please support NIGORO and Playism’s La-Mulana 2 Kickstarter Campaign. The universe of La-Mulana is both an archaeologist’s and a gamer’s dream and worst nightmare: it will challenge your ingrained assumptions about gameplay and mechanics. It also has a really nice unfolding story and a quirky character about it that few other games I’ve seen can match. So please check it out. You will not be disappointed and we might get to unlock some goodies without the spikes.

Mostly. Err …

Take care everyone.