Steampunk, Cyberpunk, Dieselpunk, Mediums, Genres, and Making Choices

Going to the Steam on Queen Fair on Saturday made me think about some things. And despite the adage that if there aren’t photos it didn’t happen, I was there. There were booths with various things: including a squid-headed cane (which I still insist was Cthulhu without his batwings), a decoration of a spider made out of metal parts, some vintage-looking ray guns, and so on.

What really got me–though–were the costumes. Some people really got into the spirit of the thing in an insane way: with women in elaborate bodice-dresses, hats and coiffed hair, men in suits, and people even wearing turn of the twentieth century summer dresses, bowler hats and suits that looked more at home in the Prince Edward Island of Anne of Green Gables and Road to Avonlea than twenty-first century Toronto. Add some clock-work props and Steampunk aesthetics and you pretty much see what you get. It was like going into a time-warp.

The event took place at the Campbell House off Osgoode Station and it was like being in a shady verdant bubble of alternate Steam Age reality while being surrounded by a busy and summery contemporary world. The inside of the house had various Steampunk exhibits: one drawing room looking like a makeshift Victorian workshop and laboratory while outside were singers and even a bawdy dance or two. But one group of people that really caught my interest were two women sitting on a blanket in the grass dressed as though they came from Avonlea: The Lost Ladies of Zion Schoolhouse.

These lovely and adorable ladies–having found themselves lost from 1910–are on a quest to find their way back to it again. They also represent the Gibson House Museum and Zion Schoolhouse which hosts birthdays, historic dinners and special theatre events using said “costumed” interpreters to immerse people into a Victorian-Edwardian frame of mind.

But after going to this Fair, I started thinking about Steampunk: as well as more pesky considerations of how to view a medium’s growing complexity. Steampunk is a science-fictional genre–with consequent costume aesthetics–that generally operates from an alternate nineteenth to early twentieth century that utilizes the power of Steam in its day-to-day technology. Yet I have always felt it was more than that. I always believed that Steampunk hearkens back to that old Victorian utopian mindset of Science being a power of benevolence and constant progress. You can see it in a lot of Victorian literature and media of that time. Yes, in the genre there are people who use Science and Steam Age technology for evil, but they are always countered by “the good guys.” There is swashbuckling, an ideal of honour, and a lot of anachronistic versions of modern technology powered by steam and sometimes–if it is very special–there is still magic and the supernatural coexisting alongside all of this as well.

It seems a sunnier world, doesn’t it, or at least the conception I’m talking about. I have a friend who thinks Steampunk is all about the costumes now and a certain kind of elitism: which I think is hilarious seeing where it derives itself from historically and culturally. But on Saturday, all I saw was people having fun and one can never get tired of seeing that. I also think that Steampunk is our time’s way of creating a genre–a sort of retroactive genre–of an alternate form of progress where Science and Adventure are still seen as these great forces with good intentions.

Because of course you have Steampunk’s alternate: Cyberpunk. If Steampunk is an attempt at utopian fiction, Cyberpunk is dystopian. It is a world where generally technology and science have invaded the lives of its people to an insane degree. These worlds are generally polluted and corruption is everywhere and no one of authority can be trusted. There generally aren’t “good guys” in the traditional sense, but there are definitely survivors. I think that for a time we leaned more towards Cyberpunk because it was exemplifying just what our world was turning into. I also think Steampunk was a reaction to that dark mindset: because while Cyberpunk seems to talk about where we are heading, Steampunk seems to be a deceptively nostalgic genre that talks about what could have been … and yet by doing so, it encourages what could be too.

These are both obviously generalizations. It is tempting to get caught up in them. For instance, there are some historians that say that the Western world’s general optimism about Science and progress was ultimately destroyed at the advent of World War I: when that same knowledge that should have helped people was used to destroy and degrade them instead. It is tempting–at least for me–to wonder if there would have been a World War in an alternate Steam Age. Of course, there could have been: just with different tools because human beings do not change that much with different technology.

But I sometimes wonder what our world would have been like without World War I. What would have happened if those generations of young soldiers hadn’t died? Or what would have happened if the Holocaust had never occurred? Who would they have become? What would our world have been like?

You see how tempting those lines of thought are. I guess you could say: “Okay Matthew, maybe you should write a book or story about that or something instead making these suppositions,” and I’d say sure: when I am more qualified or there is an angle that catches my mind and I can build on with the knowledge that I have.

I’m also tempted to talk about Dieselpunk: about a genre (some say a sub-genre of Cyberpunk) that has 1950s technology and a 1920s or 30s culture. You can definitely find influences from Steampunk and Cyberpunk: save that it is a genre that centres around the internal combustion engine, diesel fuel, and the discovery of nuclear power while computers and the Internet are not quite there yet. I believe it is still a contested or developing genre and subgenre and I find it amazing just what can actually be classified under it. It is a genre I am really interested in and I think I can relate to a lot more because it is closer to our world and time-line in a less nostalgic way. Of course, there are a lot of Buck Rogers and Flash Gordon moments in this genre as well: as exemplified by Sky Captain and the World of Tomorrow. Hell, you can even say that Captain America and the Hulk are some examples of Dieselpunk superheroes if you’d like: with the retro-50s aesthetics, science-fiction serial feel, mentality as well.

And here I go on a tangent again. As I was thinking about all of this, I started thinking back to what I said about video games–about how mediums can turn into genres–and I began to ask myself this question: what does it mean when a medium can turn into a genre? What does that mean? And I think that if I had to give a one-word answer, it would be choice.

I think that when you can choose to go beyond the technical and ideological aspects of a medium–of what you can materially and creatively do–then you can create a genre or something that defies genre entirely. When you have the options, or make the options to do something different with a familiar convention, when can choose to do so, that is the moment when everything changes and variances can be made. It’s about there being an option and therefore being able to make a creative choice.

Because, in the end, that is what being creative is about. It’s about making choices and knowing that we can always do so: whether you want to dress like a grease-monkey, wear a soldier’s uniform with a clock-work eye, look like a hacker, draw it, or write about all of it.

I think I’m going to let the “Lost Ladies” end this entry off. Though I imagine it to be somewhat frightfully inconvenient to become lost from your own time period, there is just something encouraging to see them making do with their picnic basket and afternoon tea. If only getting lost in time were that convenient and pleasant. Say your hellos, ladies and gentlemen.

Ice-Nine Mornings and Vonnegut Nights

I’d only heard his name in passing as I read other works of fiction and science-fiction. I’m not even sure how my girlfriend got me to start reading Kurt Vonnegut: what the precise details of that moment were like but I remember other details.

It was summer of last year. I was still in the process of (procrastinating) writing my Master’s Thesis and driving myself crazy. I’d finished reading Hermann Hesse’s Glass Bead Game–or Magister Ludi if you’d like–and I found that once I did I wasn’t really interested in reading anything else of his. But I was starving for reading material: so much so I didn’t even know that I was.

I don’t exactly remember when my girlfriend and I started talking about Cat’s Cradle, but we did and I really wanted to read it. But as I write this I remember that it had to do with her introducing me to Vonnegut’s made-up religion of Bokononism–of the concept of a karass as a strange unification of people under God or divine influence, and especially a granfalloon: the creation of a forced or “false” group of people who really have nothing in common whatsoever but–again–something forced or artificial. I’d had some personal experiences with both–and it is hilarious and fitting just how fictional concepts make human nature and interaction easier to understand–and I wanted to know more about the book from where it all came from.

Unfortunately, despite our best efforts, we couldn’t find her copy. So I gave in and borrowed it from York’s library. As I was reading it and making commentary on the way as I usually do, all my girlfriend really told me at the time was that she found it “cute” that I thought I could predict how a Kurt Vonnegut novel would end or even continue.

She was right.

What can I tell you? That summer, Kurt Vonnegut–or “Grandpa” as my girlfriend likes to call him–exposed me to a world of black, black humour and rendered spectacularly the banal frailty and stupidity of the human race in such a way that was immensely entertaining. His “what-the-fuck” moments were plenty and awfully true to the strangeness of life. I started Cat’s Cradle slow. It was a deceptive little bugger: with each chapter little more than a few pages for the most part. Then as I got towards the middle I consumed each page with voraciousness and a notable lack of mercy or pity.

After that there was an old, tattered, and well-loved copy of Mother Night for my consideration: where what we consider war crimes and human atrocity, stupidity, and uniqueness essentially and cunningly “fuck you the fuck up” and your preconceptions too. The best lesson I got out of the thing that I read as I took the bus to school, lay in our bed, and even rode with my friends to a table-top role-playing game session with Lego is to be careful of what you pretend to be, because you might become it.

I remember mornings where my girlfriend forced me to go meet my friends for gaming weekends and those books accompanied me with lunch. I didn’t think about my looming school project, but I learned from Grandpa Vonnegut instead–my cynical, grumpy, literary grandfather–about life. I don’t remember the last Vonnegut book I read. It was about a man who was a former soldier and he taught at a college close to a prison. I never got farther than the chapter with him and his class looking at old and failed perpetual motion machines found in an attic.

I remember that part well. I was riding by myself back down two buses from York Region back downtown from said gaming session and the serious work around it  :). It was the bus I took on Bloor in the late warm summer night: under the amber artificial lighting of the bus, the ambiance of the passing streetlights outside, the fading blue darkness in the sky. and a metal framed red-purple seat. I put that book on hold to read A Song of Ice and Fire–based on my friends’ constant pestering that I needed to–and I never picked it up again. I wish I had.

My Vonnegut education is not complete. I didn’t finish that book and my girlfriend doesn’t have Slaughterhouse Five. I hear Vonnegut likes to break the fourth wall so much after a while that he just gets fed up and it is less a spectacle and more a matter of a “I don’t give a damn” course. I can sympathize with that. I think I will be a grumpy old man like that when I’m old. I’m already half-way there with the grumpy part. Or maybe that’s crazy I’m thinking about.

I do think that you need to have time between readings of Vonnegut: just like you don’t want to eat bitter-sweet chocolate all the time: just occasionally and when the summer times come, and when you have a long bus ride far past two in the morning and you need some black therapeutic entertainment on the TTC … all the way home.

This Land Like a Mirror Where I Met Gwendolyn MacEwen

I met Gwendolyn MacEwen after she died in 1987. In fact, it was many years later in the early twenty-first century at York University back when I was in its Creative Writing Program. My teacher read us–and then had us read–some of her poems. She chose Dark Pines Under Water and it really left a powerful impression on me.

I recall trying to talk with my teacher about that at the time and I wasn’t even able to remember the poem’s name. I was so ashamed of that fact that when we had to memorize a poem for an assignment, I choose the above. Over the following years, I read all of Gwendolyn’s poems that I could find: though reading poetry is quite different from prose and sometimes difficult to read never mind even explain.

Gwendolyn was a poet deeply concerned with her craft and the power of mythology and the mythopoeic. She approached matters of mysticism along with darkness, sensuality, and a profound sense of psycho-geography: of history and the echoes of all people in the land they used to–and still-live in. Gwendolyn wrote many books of poetry and two published novels: Julian the Magician and King of Egypt, King of Dreams: both of which are dense but incredibly charged and multi-layered stories. An ex-girlfriend of mine bought me the last book as well as two of her selected poetic readings.

What really gets to me, however, is that this woman–who was shy, quiet, small and sleight with a round face, dark hair, and kohl-lined intensely dreamy blue eyes in her youth–was born and lived in Toronto. I think about it sometimes: that she once walked and biked to many of the places I’ve walked or drove on the bus past. She lived in the places that I visited and somehow made poetry and art there. From the sixties to the eighties she did this: learning Kabbalah, a multitude of languages, and she read her poems a loud. And while she did travel from time to time: to Israel, Egypt, Greece and England she tried to find herself–and find–Toronto’s spirit. Her series of short stories in Noman and Noman’s Land are some of the best Canadian literature I’ve ever wanted to read. I remember my time taking those books out of York and the Toronto Public Library fondly: especially since they meshed so well with the mythological writing I was doing, developing and planning on doing.

She was a complex character in herself, something that Rosemary Sullivan explores with a certain creative flair in her Shadow-Maker: The Life of Gwendolyn MacEwen: a book that I liked for the most part, though there were some psychological intimations on some of Gwendolyn’s behaviour on Sullivan’s part that I found to be very reductionist and necessarily the result of simply one particular potential trauma. Nevertheless, I really liked how she incorporated Gwendolyn’s life and works together into her narrative and it gave me another glimpse of the emerging literary scene and talent in Toronto at that time.

I won’t lie. Gwendolyn MacEwen and I have a lot of similarities, and despite years and death I sometimes felt close to her in a way. We both really like Star Wars and, as she knew it, the Marvel Family: though I wonder what she would have thought of Alan Moore and Neil Gaiman’s interpretations of the latter. She even wrote a poem about it called Fragments From a Childhood: a superhero poem which I found online and fell totally in love with. It is also no coincidence that I wrote a glosa in undergrad of her poem Shadow-Maker: something I won’t show here … at least not for some time.

I wanted to write a story somehow from all I learned about her. I still have that idea. I spent a significant amount of time at the Fisher Rare Book Library at the University of Toronto going through the collection of manuscripts and notes that she left open to the public: including an unpublished novel about a female musician’s life growing up in the early years and turmoil of modern Israel called Gabriela. It was so strange to see someone writing about a culture that I grew up in, something that she did not grow up in, and yet get many of the nuances that were there along with some insights I’m not sure even I knew about.

When the Fisher was open until the evenings on Thursdays, I would spend many a time holding the very pages she did when creating her own works as the light of the afternoon sun turned into evening. It was some of the most peaceful and exciting times I had traveling to St. George campus to take a look at her works and hold them in my hands.

I wish I could have met her. I think we would have had a lot to talk about. I also know that she was a genius and she deserved to be acknowledged as such. She did a tremendous amount of research for her second published novel King of Egypt, she wrote prolifically and she did and learned to do so many things having not even been a high school graduate. Although she gained praise from her peers, I feel she deserved much more than she got. Gwendolyn MacEwen, as far as I am concerned, is one of the best Canadian and Torontonian creators we ever had and it is a shame that she’s gone and her work is not that well-known outside Canadian writer and academic circles.

Sometimes I thought about visiting her in the Mount Pleasant Cemetery, but I’ve never gotten around to it and I’m not sure I ever will. I am glad that I looked through her Fonds at the Fisher however. I wish I could convey how it felt to look through the notes, drafts, and unpublished manuscripts of a writer and person that I respect: who influenced me so much and came into my life long after her own had ended so unexpectedly and easily like she was always there without it sounding creepy and ridiculous. But there it is. People come into your life for a reason and I believe she made my life richer for it.

In case you are interested, Gwendolyn’s collection can be accessed by anyone with a registration card at the Fisher. You just need to go and provide an address and ID and you are all set. I really recommend Gabriela because it is still very relevant and timely to today: especially with continued Israeli-Palestinian and Arabic relations being as they are. I wish it had been published, but I also loved reading it in that lovely Reading Room with the miles-high levels of bookshelves that the Fisher possesses.

I also want to link you to a review I did on Julian the Magician–Gwendolyn’s first published novel–on my Goodreads profile. It does get full of a bit of literary jargon, but I am pretty proud of it and what I got out of it. Sometimes I wonder if Neil read Gwendolyn, and if he hasn’t he definitely should.

Finally, I would add that Gwendolyn loved to read her poems aloud and at gatherings such as those at the Bohemian Embassy Club. There is a documentary made about her called Shadowmaker: The Life and Times of Gwendolyn MacEwen by Brenda Longfellow that has some filmed shots of her giving interviews and reading her poems. She has a melodic, resonant voice. It is worth seeing and listening to because her works make up a land that does, in the end, turn you inward.

Without Words: Sarah Howell’s Untitled Squishface Booklet

I know that’s an ironic title considering that this is a writing blog, but it is also about a comic and I rarely use graphics on here anyway. The comic I want to talk about–created by Australian artist and cartoonist Sarah Howell–is challenging in this way to say the least.

In fact, I will be honest and say I never heard of Sarah Howell or the group she co-founded Squishface Studio, but I’m glad that I did. I didn’t actually run into Sarah or her work until after the Toronto Comics Arts Festival (or TCAF) a month ago. I’d finished my Volunteer shift there–mostly moving, taking apart boxes, and cleaning stuff up or what I really like to call the Teardown Shift–and after some dinner that was way too expensive I went to Lee’s Palace (which some of you might know from Bryan Lee O’Malley’s Scott Pilgrim, or just by living in Toronto in general) for the post-volunteering celebration.

It was actually Sarah who started talking to me first when she saw my rather bright sort of orange-pink TCAF shirt. She introduced me to her husband and collaborator David Bluemenstein and the rest of her team. They had apparently been on the Caravan of Comics Tour: an event in which Australian cartoonists traveled to comics events throughout the North-Eastern USA and Canada. So then over some very loud conversation and music we somehow managed to cover a wide area of subject matter. And yes, Neil Gaiman did come up. In fact, the ideas that formed my earlier Blog post about Jeff Smith and Bill Watterson came–in part–from our conversation at Lee’s Palace. Really, it was the most I’d talked with anyone at the Festival: before or after.

But at one point myself and another Volunteer asked her about her work (at least I think so over the noise, err music) and she placed in front of me this small chapbook. And now here is where the challenge really begins. Basically, Sarah’s comic is about a 16-paged booklet–double-spaced–with a scene on each page. It has no title and in fact it is a wordless sequential story: a wordless comic.

This is a concept that has fascinated me. I have seen really old woodcuts and copies of said woodcuts that do something very similar in just telling a story in pictures and little or nothing else. In fact, the only words in it were “The End” and Sarah’s professional email addresses on the very back of the booklet. Also, the way each sequential image is on its own page–instead of on different panels on one–is reminiscent of an illustrated book: except without words.

The figures in the book are drawn like glyphs. There is something very elemental and–if I had to choose another word–essential about them. I really wish I could find more bibliographic information on this untitled, wordless comic or even post a link to the comic itself because I feel that by describing it in words, I’m really not doing it justice. I feel also feel like Nevin Martell and his Looking for Calvin and Hobbes book that has no illustrations from the comic strips whatsoever, only even worse because I don’t have anything to really show here from it. It does figure these two characters–these snippets taken from Sarah Howell’s website–in the first and third pictures. There is also another picture in the Gallery of her site, but I don’t want to link to that because I don’t want to create any intentional spoilers. I will say though that the character resembles a well-known comics super-villain but it is not that being.

Sarah Howell’s comic was about two beings that meet and get to know each other: but when one seems to unwittingly overreach everything changes and it takes the third character to step in and change things some more. And he does not change things in the way that you may think he does when you first see him. That is all I can really say: that and even in the relative darkness of the Club, from what I could see then the story was touching enough to still make me cry a little.

It was a beautiful silent comic. Of course the term “silent comic” is a misnomer or a bit of wordplay in itself. After all, even written words do not have sounds unless they spoken verbally. I said something similar in an earlier review I wrote about Neil Gaiman’s graphic novel Signal to Noise. In a lot of ways, and I’m sure Scott McCloud has said this to some extent, comics is a silent art: as is writing in a lot of ways, but works like Sarah Howell’s here are all the more so.

Sarah Howell let me keep this sample of her work after she showed it to me and I will treasure it always. I’m not sure how or if you can order some of them, but I imagine if you query her on her website she will let you know, or have some kind of FAQ that might deal with it. I wish I could be more helpful. In a lot of ways, this comic is one of the most simplified but mysterious ones I’ve come across. If anyone has more direct information, you are more than welcome in posting it here. Also, you should definitely check out Sarah Howell’s works–and works in progress–at her above website.

Whatever the details, I’m glad I have it. I learned new things, met new people and got a comic. It was one of the highlights of my time at–and after–TCAF.

Comics Review: Jonathon Dalton’s Lords of Death and Life

I know I’m not doing very much Creative Writing on this site yet, but I want to write about this particular work before I forget. I’ve always been interested in comics: both in particular stories and in comics as a literary art-form and accepted medium. A lot of my own academic studies focused on certain comics works, though I will also admit that I’d been studying them long before I ever applied to York’s Humanities Graduate Program.

So this is going to be a comics review: which is something that I like to do from time to time. Like I said in my last review, I appreciate the difficulty in analyzing a comic: especially when you don’t feel comfortable copying or pasting parts of it for others to see in your review. However, I will do my best to make clear references here, but to also not spoil any of the details.

Unlike my last review, which looked at an examination of a cartoonist creator of a comic strip, this review will focus on a comic I picked up not too long ago. I found Lords of Death and Life at this year’s Toronto Comics Arts Festival at the booth of its creator Jonathon Dalton. The cover struck me first: with a fallen Mayan man and a priest above him with an obsidian dagger. They are surrounding by Mesoamerican glyphs or pictographs. It looked like the cover of a children’s storybook or an introductory junior level book into Mayan or Aztec culture: much like something I would have looked at in back when our class examined the Aztecs back in elementary school.

It’s storybook illustrations did catch my eye, but I admit I almost didn’t buy the book: even when talking with its creator for while. Very few books at this year’s Festival intrigued me enough to buy anything with the little birthday money I had left over. However, something called me back to it. And I noticed there was a small review by Scott McCloud on the back cover talking about how Dalton’s book was “an intoxicating fusion of ancient design and modern imagination.” Scott McCloud is not only a well-known cartoonist in his own right, but he is also a comics-scholar that wrote a series of books talking about the comics medium in and through the comics medium–as comics themselves–such as Understanding Comics: The Invisible Art, Making Comics and the rest.

The reason I mention this is that he, along with the legendary comics creator legend Will Eisner–considered by some to be the grandfather or godfather of the comics medium–point out that many ancient cultures possessed a sequential pictographic format of telling stories, or recording language. I believe both Eisner and McCloud look at Egyptian hieroglyphics and Mayan friezes as examples of a “sequential art” used to depict stories and record information.

This is another thing that I found so fascinating about Dalton’s comic. He actually incorporates Mayan or Mesoamerican glyphs into his comic. There is an entire section of panels that tells a part of the story as if the reader is looking at a Mayan frieze. At first, this can be very confusing until you realize that he has a very handy glossary at the end of his book which also tells you which glyphs he had learned and which ones he also had to make some creative approximations or guesswork for. If you don’t know about this, however, the beginning can be very confusing: especially when the main character Mol Kupul keeps referring to the date of each day from the Mayan understanding of time.

I also don’t know what to say without spoiling the story, but as I read on I was greatly impressed with where the plot went. You begin to see that a series of seemingly unrelated events are actually quite related and there is a truly epic battle at the end of the narrative, followed by an ending more bittersweet than Mayan chocolate drunken out of a golden cup of blood: so much so that I think it really opens itself up to the potential for a sequel and one I would definitely not mind reading.

If Lords of Death and Life has any more issues, it would be that there are many Mesoamerican cultural references and names of which many readers might not be familiar and would have to greatly pay attention to or reread carefully to get full reading comprehension. Also, the speech of the spirit character in this work–the uay companion spirit–is more than a little over the top and sometimes choppy. However, Dalton does succeed in bringing you into a whole other world with the interaction between Mayans and Aztecs and he definitely plays with your expectations as to what will happen. Also know that by the time the story begins, it is already over and you as a reader are only beginning to find out how everything transpired. It is an excellent storytelling device and it gives you a peak into how an ancient Mesoamerican mindset functions as well.

I am very impressed with Jonathon Dalton’s work here. He manages to make a comic that goes back to the basics or the essentials of the form’s creation, and tap into that place where ancient pictographs and modern comics both parallel each other and meet. He has made something special and I wish I had talked with him more about it: though I take solace in that he signed the book I bought from him with an ancient Mesoamerican monster growling out my name. I think more people need to know about his work and more of it–along with information about him–can be found on his website here: http://www.jonathondalton.com/ where he has a few more comics and a work in progress.

I’d definitely give Dalton’s Lords of Death and Life a four out of five stars. I just find it incredible that one person could have done this much illustrative and written work along with all of the research to get there.

Now, hopefully next time, I will have a story of my own to begin here. Perhaps even a series.