Life and Identity, Eden and Hell: The Twines of a Gaming Pixie

The following will talk about–and accordingly link to–games of a graphic nature: if you will pardon the unintentional pun. Reader’s–and player’s discretion–is advised. Do not say that you have not been warned.

It was around February when I discovered Gaming Pixie. Less than a month before, in January, I finished Anna Anthropy’s Rise of the Videogame Zinesters and participated in my first–and so far only–Game Jam. After really hearing more about Twine, I began searching for more information on Anna Anthropy’s works and other Twine games.

I’m not sure how I found Gaming Pixie exactly. Perhaps it was through one of her creative YouTube video game reviews, or I found her Pixie’s Sketch Book before or after. I do remember, however, playing one of her only two Twine games at the time: specifically What’s In a Name? Seeing this really personal Choose Your Own Adventure text game really hit home for me the fact that I wanted to make something similar: something that to this very day along with everything else. Then I played her first Twine game–The Choice–and at the time I stopped playing once I got the good ending. It’s strange that I remember the second game more than the first, but even though I could relate to both of them in some way, I really felt more akin to What’s In a Name? and what I felt that Gaming Pixie was attempting to portray.

But I am getting ahead of myself here. Originally, after getting to know Gaming Pixie more, I was only going to write about her game Eden. However, I know feel compelled–in some way–to trace the development of her game-making, and its content even as both continue to evolve.

As I stated before, Gaming Pixie was best known for her own video game reviews. If you click on the above link, you will see an analytical mind that engages with the mechanics of the games she’s plays: accompanied by a sense of wry bemusement, her personal reactions to the game, how she related to it, and her liking to break the Fourth Wall a lot and interpose herself into the games. She rarely, if ever, indulges in profanity (though there are times it seems as though she is coming close, but instead settles for the tongue-in-cheek), and she has a wide assortment of costumes.

A little girl

But in addition to this past, she is also a talented artist–creating many lush and vital comics and storybook-like illustrations–as well designing a really immaculate website or two. By the time I found her, she had more or less transitioned away from reviews, planning to create some comics, then Flash animations, but ultimately choosing the medium of video games to work in: with Twine as her first tool. She had so far created two games: two very personal games.

The Choice: by Gaming Pixie

Her first Twine game, The Choice, is about suicide. You play from the second-person perspective and, after choosing which way you want to die, a part of you attempts to stop you. And that part of you is tenacious. Let me tell you. When I replayed it recently and made a determined choice to kill myself off, that embodied part of me was relentless in asking me whether or not I was sure I wanted to do this.

And playing The Choice made me also re-examine the perspective I want my games to be from and why. Because, you see, I automatically stated that the game was from my own perspective because of the second-person “you” that the narrative addresses the player from, yet it can also be an attempt to make a player see into the mind or the situation of another person. There is this fine line there. And despite the bleakness in this text-based game, there is hope in it too, and the ornate, story-book illustrative graphics complement it well.

Also, when I was searching through Gaming Pixie’s Sketch Book to get more insight into the game, I also came across a review and link to this really interesting Indie game by Daniel Benmergui called Today I Die: which according to her Sketch Book greatly inspired her to look at the issue of a game being a medium for art and emotional expression. It is a truly brilliant and beautiful game about seizing your life back from depression, and so much more. I wonder if it inspired some of The Choice, but either way I, for one, am really glad that Gaming Pixie’s entry led me there, that I played it and that it gave me a little more insight than I had before.

What's in a Name: by Gaming Pixie

By What’s In a Name? … I think this is where it all begins. While The Choice dealt with a feeling of suicide and either overcoming or giving into it–with an emphasis of the strength of life–this game is about futility. It is that second-person perspective again: except whereas you could argue that the previous game gives you more lee-way in projecting your own identity into the game, this one is very concrete and autobiographical. The character or the perspective is that of a woman who is struggling to understand her bisexual feelings and in a situation where no matter how she reacts to an issue of identity, she always loses: finding herself and her burgeoning sense of self becoming de-legitimized and trapped in a place of pervasive biphobia.

This game must have come at the height or the beginnings of what is called The Twine Revolution, or perhaps there was just a niche that formed there because both Kotaku and The Border House as well as Anna Anthropy made mention of and even reviewed this game. Please look at The Border House’s IF Game of the Day: What’s in a Name? by Gaming Pixie, Patricia Hernandez’s A Game About The Confusion And Difficulties That Come With Being Bisexual and Lana Polansky’s Nameless with regards to how she related to the game’s content for a little more information: but please consider playing the actual game first.

I will admit: when I played that last game I really, really wanted there to be a third option and a “screw you to everyone else because I will live my life the way I want to” ending. The fact is, even though the game was not about me, it touched that place in me, and I’m sure in many of us, where I remember trying to figure things out and having other people and forces tell me what was right: with changes in their treatment towards me if I didn’t comply with their spoken or unspoken views. It is a similar feeling and perhaps, one day, I will go more into it: and you can thank Gaming Pixie–at least in part–for at least reinforcing that possibility.

And then things began to really change. I’d lost track of Gaming Pixie for a while, but by the time I came back I saw that she was working on a much longer and more ambitious Twine. The Twine plot outline chart for Eden is a spider’s web of complex activity for me and I’m amazed that Gaming Pixie could keep track of all of that.

Some Twine source code for Eden. SOME.

[It makes me really think I have my own work cut out for me with my own Twine novel.]

What’s more is that this is the point when her game-making changes. Whereas What’s in a Name? is minimal in terms of graphics and both games are silent, she starts to utilize the royalty-free music of Kevin MacLeod as her soundtrack. In addition, she creates a great many more graphics: lush, colourful, finely lined and utterly beautiful pastel images. One thing I should definitely note here is that she has moved past the short and personal into something larger and far more fictional.

And yet, sexuality and gender play a great role in–and with–Eden. At the beginning of this game, you are asked to choose a name and a gender. You are also asked what your sexual preference is. Unlike The Choice, where you have one or two endings, or What’s in a Name? that is ultimately one ending no matter what you do, Eden has multiple–multiple–endings. It looks at beauty and it examines your morality and just how far you are willing to go to maintain what–and who–you believe in: an element that Soha Kareem, in her Haywire Magazine article Soha Kareem shares four more games made in Twine also points out.

What is even more interesting is that Gaming Pixie has managed to place a lot of randomizing elements into the narrative: so that upon future playthroughs the game and its text do not always react in the same exact way. There is even one ending that happens almost simply by chance.

In a lot of ways, if The Choice is choosing life and What’s in a Name? is a grim coming to terms with one’s identity I feel as though Eden was an answer to What’s in a Name?: that third option that branches out from one persona into so many other choices … so much so that if I had to answer What’s In a Name? as a question, I would reply with Eden. In fact, in one Blog post before she reveals her game, Gaming Pixie goes into further detail on the matter.

Shadow of a Soul

And now, we shift gears from a potential and fragile utopia, into–quite literally–Hell. For Halloween, Gaming Pixie decided to do something different yet again. Shadow of a Soul is a horror game in which you have to make some pretty macabre, and yet strangely erotic, and BDSM-themed choices. It starts off the same way as Eden does: asking what your name is, your gender, and your sexual preference. You can see something of a pattern here: in which your sexuality–particularly bisexuality–has an impact on how you experience both of these text games. However, it is more than that. In addition to an open-ended possibility of a third gender or something beyond binary gender, both games present bisexuality as a valid orientation: and that is a great assertive against the spirits of The Choice and What’s In a Name?

Shadow of a Soul has fewer endings and some of the randomization and knowing how many resources you have can mean all the difference between … being in different states. I will not spoil it further than that except to add that it is very hard to win this game: even when the answer stares you right in the face … or if you choose it: just for the, if you will pardon this pun too, hell of it.

It is fascinating to see someone with clear creativity undergoing the transition point between reviewer and artist, then text game-creator, and now going into the realms of programming beyond Twine. So please keep your eye on Gaming Pixie Games: which you can either click on here to view or find on my Blogroll: because Gaming Pixie can obviously explain her process far better than I can and, trust me fellow Clappers, she is one fairy that you should definitely believe in.

Pixie-art

What Is a Doctor and When Does He Stop Running?

All right, so relatively soon–on November 23rd–we are going to see “The Day of the Doctor”: in which we not only find out why the Eleventh Doctor Regenerates into the Twelfth–which seems a lot less ominous now that the Time Lord Regeneration limit seems arbitrary and limited to the now-defunct Time Lord society–but we will also find out more about The Unknown Doctor.

Or maybe won’t.

I don’t really know what else to say without subscribing to a certain supposition about who this version of The Doctor–played by John Hurt–is supposed to be. So I’m going to subscribe to one of them: mainly that our friend The Unknown Doctor is from the Last Great Time War: the incarnation that utilized The Moment to exterminate both the Daleks and his fellow Time Lords and pretty much save the Universe.

There are some interesting details that could back this up. Aside from the fact that he clearly did something that he regretted, but was ultimately necessary–at least from his perspective–and that he had no choice there is the matter of the fact that Clara wasn’t even with him in this time line. Remember, you Doctor Who fans out there, the Time War was time-locked: keeping certain forces from using, or being propelled by time travel into the battlefield such as it may have been. That is why I think Clara Oswin Oswald never met The Doctor then, or traveled with him: because this field would have, by its very nature, kept her very existence out or destroyed her along with the others: and perhaps removed that knowledge from Clara herself.

But if we operate on the assumption that The Unknown Doctor was the one that either Regenerated during the Great Time War or aged from the Eighth Doctor due to possible time-dilation within the sphere of the time-lock and the sheer horrors of temporal war, it just makes the Eleventh Doctor’s judgment (and those before him) of his previous incarnation–his “secret”–all the more unforgivable.

He not only claims that The Unknown Doctor is not worthy of the moniker–the promise that he and other incarnations of the same man made to the Universe and himself–but that all of his actions, whatever they were, were “not in the name of The Doctor.”

And this is where I take issue with The Doctor’s idea of what a doctor actually is. Despite the fact that the Time Lord has no medical degrees, as far as we know of and perhaps has some haphazard scholarly qualifications (at least by his own people’s standards) from his Time Lord Academy days, he is a healer in that he tries to fix problems and “meddle” in pockets of time that aren’t “fixed.” He sees time, like most Time Lords, as a flowing current with some static and fixed places: like a stream coursing around some pebbles. He likes to re-align things back into, or really into a pattern that makes sense.

But here is the thing. You see, if The Unknown Doctor did develop during the Great Time War, then he knew what was at stake. The Daleks would have exterminated all life in the Universe if they had become the new Lords of Time. The Time Lords themselves decided they were going to ascend into beings of pure energy and obliterate the current Universe to do so. Essentially, both species were–or had become–like mad dogs and any good doctor understands that sometimes the only sane medicine at that point is euthanasia.

Does that mean that he should be proud of it? I don’t think so: though we know that he is not adverse to admitting and even using the fact that he killed both Daleks and Time Lords to his advantage when the situation arises. He has even admitted his role to his Companions to some extent. Perhaps he thinks that his previous incarnation should have tried harder, or should not have been suckered into the War–a war by the very nature of war being a situation where no one really wins–and should have done something different. Or perhaps, Doctor Eleven just hates himself: like his other incarnations tend to do whenever they think back on times that they can’t deal with.

But when it came to it: when it came down to the Daleks destroying all life, the Time Lords obliterating all Creation for their benefit, or giving everyone else in the Universe a chance: there really was no other choice.

The fact is, even though he admits The Unknown Doctor is him but not The Doctor, it’s almost like he is displacing all the blame for something onto this man and trying to forget that he ever existed. The mere fact that this incarnation of him is referred to as The Unknown Doctor speaks volumes about the truth that The Doctor has been running away from the entire time.

But now, after looking at John Hurt turn around with an old, haunted and very sad expression on his face that belies him being the villainous Valeyard or something else–perhaps serving as the guardian against any psychic vestige of the Time War infecting the reality outside of the time-lock (which The Doctor may have jeopardized by delving into paradox itself by going into his time-stream) and with the credits under him proclaiming him to be what the Eleventh Doctor says he is not, The Doctor himself–having crossed into his own time-stream–has to face what and who he has been trying to escape from and finally be forced to do what he has been fearing the most.

To stop running.

Dark Crystal: Connection

From the moment they entered this world, YiYa knew that Thra was special.

Even though they had come through the Crystal of their homeworld as exiles—transported here to deal with the imbalances within themselves as this world came to its next Conjunction—it was no coincidence that they had been brought here. YiYa firmly believed that there was a reason they had been sent to Thra: so much so that now, when the prospect of finally returning to their homeworld came, it leaves him feeling … unfulfilled somehow.

The two Gelfling and the Podling representative, along with the Landstriders that brought them here to watch this moment in the Crystal Chamber fascinate him. In fact, every life-form on Thra—from Aughra and her son, to the Gelfling civilizations, even to the nebrie—all fascinate him. He never dreamed of this. Never in what was a million of this world’s trine did he ever conceive of such a variety of life even existing in the multitude of possibilities that the Universe had to offer.

Even now, holding the stave that Aughra made for all of them, YiYa remembers SoSu abjuring the urSkek Collective’s decision to banish him along with the others. He told them that he had committed no crime: he did not know what he was doing and that he had no place with them. But YiYa interrupted them. He had been so curious. He always wanted to know not so much how, but why. He was the youngest of the eighteen. Only the most discerning of Thra could see that he was a little smaller and brighter than his other brethren. And always wandering. He could never stay still unless the occasion demanded for it.

That time on their homeworld he had been reverberating with eagerness, just as he was with reluctance at this time now in the Chamber. The Collective had said that the mere act of wanting to explore was enough to place him out of consensus and into the dangerous sense of individuality that the other seventeen found themselves in. YiYa had felt such fear and joy that time when he was allowed to join his brethren—his adventurous brethren—to see another world after developing such complexities within himself: to not be uniform again. He also recalled SoSu’s sad eyes as he told him that this would be a great burden, these barely controlled passions that they had: that it would be sad that he would have to learn of his role in another world. Still, SoSu vowed that he and the others would watch over him and that they would return here together when they did what needed to be done.

YiYa grew up, in a fashion, on Thra. He watched TekTih interact and examine the organic and the inorganic parts of this world. He heeded SoSu’s counsels and maintained meditations with UngIm. But sometimes he would follow SaSan into his voyages under the various oceans or be made to assist LachSen in helping the Gelfling keep a census of their populations. His favourite times, however, ones that he looked back at mournfully as the three suns of Thra were coming together, were the journeys with the wandering GraGoh and MalVa. MalVa had always seemed the most solemn among the exiles. YiYa, in the beginnings of millennium they spent together, always asked him what it had been like to hunt and to pursue an enemy in battle such as in the first times before the Collective. It always struck YiYa, that look on MalVa’s face, as he told him with some weariness that it was a feeling that he should be thankful to never understand.

The taking of a life was hard—this was something MalVa had always tried to instill into him—and should only be done when all other possibilities were exhausted. Almost a thousand trine on Thra and YiYa had seen life take life, and observed the checks and the balances of such. Sometimes it seemed so arbitrary and cruel, but over time there was a pattern. There was always a pattern.

Far away from Gelfling ears, he’d told the others his theories. He asked them how they could come to a world built on the very principles they said they held dear: of realities of three angles encircling the perfect unity of a sphere and not be moved by its lessons. Had they not seen the skeletal structures of the Gelfling and the Landstriders as tripartite? Couldn’t they sense Aughra—as the avatar of this world’s elemental energies—with her three eyes as embodying their ideal?

So why, he asked them, why was it so hard to believe that this place that had such an intermingling of Light and Dark—in the multifaceted nature of the Crystal with its crossing lines and angles no less—had nothing to teach them about their own darkness? Couldn’t they find a way to coexist with it as the lifeforms of this world had? Was it really wise to try to suppress or purge those inclinations but instead, somehow, integrate them and learn more from it?

But the others said that YiYa, though young and bright, had much to learn and the evolution of life on Thra had even more so. But then YiYa had brought up the Gelfling and the Pod People and asked them, after spending so much time among them—for as much as they had been comfortable—and asked how such a peaceful people could evolve on a world of Light and Dark if Light and Dark contrasted as much as the urSkeks said. ZokZah warned him to be mindful of his thoughts—to be careful of straying beyond the heresy they’d all already fallen deep into—and the others remained silent. YiYa would have spoken more about this had not SoSu adjourned their meeting.

YiYa didn’t understand. Perhaps this was what Raunip—Aughra’s child—felt whenever he told her that she didn’t see everything when she looked at them. The urSkeks could hear their conversations well enough, but chose to say nothing. But YiYa, who always tried to befriend Aughra’s hostile hybrid son, now wonders if there was something to those claims that even he could not fully see.

YiYa levitates in the circle of his brethren around the Crystal as it hovers over the Lake of Fire: as it began to glow. As it begins to happen. He fights against the inclination to look at the two Gelfling. The Sifa Gyr with his tear-drop scar and the pale highborn Vapra Kel stand there and watched their leave-taking from this wonderful, fascinating place. Their hands inch together and YiYa remembers …

After that fateful meeting where he spoke out, SoSu wished to talk with him. As the other urSkeks went out to fulfill their tasks and duties, the two urSkeks had hovered across the green land around the Focal Point—or “the Castle” as the Gelfling called it—and observed the stars in the sky. YiYa recalled seeing the faint rays of the Rose Sun and the twilight of its Dying Brother as the Greater Sun had rotated away for the night. They weren’t as close this time: the Greater Sun always dominating, always there, but only barely touching the Rose—a tousle between brothers, the Gelfling told him—and the Dying Sun was still, far, far away. But because of what he and SoSu were, they could see the spheres of energy and their concentric circles of power and influence gradually, ever so gradually, rippling into each other until—inevitably—all three would cross again just as they had that fateful day almost a thousand trine ago.

SoSu asked YiYa then what he had seen. Even though his role was undefined as of yet and they all remained individuals, YiYa was still part of the collective consciousness that all eighteen made up. To an extent, he access to all their thoughts and experiences—their feelings—but as time went on, even with their strides towards calming the turbulence inside of them, YiYa did not see everything. But they did not see what he saw either. What many did not know, outside of the eighteen, was that YiYa sometimes had flashes of insight along the multifaceted angles of the Universe: the circle of himself still young and growing into lines that had not completely formed yet.

These flashes of actual prescience, like solar flares in his very being, motivated YiYa into finding out more: more about Thra and why of all places they came here. YiYa told SoSu then about the Gelfling—and to some extent the Podlings but the Gelfling in particular—and how they were growing. How they would face that time. As they themselves had long ago.

It didn’t surprise YiYa when SoSu told him that he had also seen this and more. The elder urSkek believed that they had been sent to Thra not just to purify themselves and reincorporate into the Collective, but to help another developing species manage their burgeoning abilities. The ability to dreamfast—to make a rudimentary Collective—was indicative of this crucial and potentially dangerous development should an imbalance between individuals occur. It would only be with the Crystal properly and naturally honed that the Gelfling could reach their potential. SoSu told YiYa what the urSkeks had always known: that each world was a gradation of reality and that, as far as their perceptions reached, the Crystal of Thra was the strongest and most clear version of all the world-Crystals that had ever existed: the archetype of what it was to be the Crystal: an ur-Crystal, for lack of a better word.

It was no accident they were summoned here for, as YiYa was told that night by SoSu, just as this Crystal would help repair them; they would also help the Gelfling find their way. Nothing comes from nothing, YiYa recalls now, and everything has an equivalent exchange of influence and interaction. Everything is connected. SoSu’s belief was that they would show the Gelfling and others that understood that Darkness had to be overcome or controlled for Light to prevail and be refracted through the natural angles of their being: that through this act of hard-work, discipline and humility that they would also purify themselves and ascend back to a proper balance.

But now, as YiYa floats in his place—no longer the erratic young urSkek he’d been and knowing what was at stake—he wonders if SoSu’s thoughts were merely one interpretation of their role. His brethren were proud of him however. As preparations for their guests and the ritual had occurred, and they bemusedly watched AyukAmaj indulge in his speciality and prepare his material sustenance for their guests, SoSu had told him that he had almost reached his own role. Even HakHom, the primary architect of the Focal Point and a contributor of Gelfling artistry, told him that YiYa had been building on sound foundations and that soon, back in their world, he would add another newer pattern to the complex of the urSkek Collective.

Yet YiYa kept his secret: too young to access the confidence of his elders and their specific experiences. He still saw the Light and Dark struggling. He wonders if, deep down, it would ever stop. If it ever should stop … if it ever did…

And then it happens.

SilSol. He had been … discordant somehow after talking with the Gelfling: the being that YiYa had wanted to also talk with, but decided to leave alone in order to help his brethren with the ritual despite his nagging sense of curiosity. But now it is worse. Somehow, they still hold up their star-staves: despite something … something coming. The suns are coming together. The power flowing through them now is tremendous and for the second time in his existence YiYa feels transcendent and alive and all the mysteries of the infinity open up and despite everything drilled into him, he wants to explore them all …

But SilSol, who had been so red, darkens. Raunip, that unique hybrid, antagonizes him. SilSol had never liked Raunip. In fact, despite his interest for all life on Thra, YiYa never had opportunity to even talk with Aughra that much: that honour being mostly reserved for TekTih with whom she had been closer. YiYa himself had apparently been “too annoying” and she had wanted to be the one to “ask the questions,” not him. But SilSol had been sulking for a while: lost in his sad music where he thought none of the others could find him save SaSan that always fetched him from his favourite voyages in the water. This world had changed them all, but SilSol not for the better.

YiYa can see the darkness inside SilSol squirming against something luminous. It is like there was a war raging inside of him. And that was when YiYa sees it.

That is when he finally sees it.

The others also have that Darkness. It isn’t a name or an urge anymore. It is right there—incarnate and inside of them—raging and raging to get out. And something else, something gentle and light quivers around it: like the rippling gelatinous insides of the organic beings of this world. YiYa feels it too. The surge to set out and keep going, that fascination at all costs rages—rages—against the love he had for his brethren, for the Gelfling, for the Podlings he celebrated with, for Aughra and Thra’s balance and his need to help … It is too much. That one discordant note that Sil … Sol … Sil…. Sol…

It is agony. Two halves in three-angles. How can there just be two … the darkness … dark … rk … radiance … rad … r … Words and concepts from another time, before urSkek … the Collective … Sol…. soul … the ur came first … that ascended death … and Skek … the body, the hungry, scared, creeping, living body that died … died … died …

The Crystal explodes into such Light: making them see, see, See … Then nothing … nothing … noth…

…Yi … ragged plumage, purple scales. A gnashing beak. He looks at his claws and feels a cackle deep in his throat. And … Ya … soft yellow skin with swirls on its flesh. He feels sleepy and ponderous. Yi hears the growls and trills of his brothers … they look and revel in themselves. They are free. They are all free. No voices in them. Just them.

Ya … looks around at his … befuddled brethren. Yes, they are his brothers. He blinks. It feels as though something, someone had been a dream and he has just woken up. He feels lighter. He remembers someone’s … others’ terms for the light part of a soul.

Ur … The first to awaken.

He looks at his closer brother at … at Hom … at urHom and urHom looks back: his long spindly fingers playing as though looking for a toy he lost before … sleep. And he is urYa … urYa knows he has been sleeping for a long time. But now he is awake.

UrYa looks across the Chamber at the others … and feels a part of himself still unaware. Still gloating and planning. He doesn’t understand … until he sees the others in the room. The … Gelfling and the Podling. Yes. They came by Landstrider. Noble beings: they know the balance of Nature intrinsically: implicitly. And Aughra and her wayward son…

SkekYi … yes, that is his name. And he knows many other names too. He has the power of them. More than even his brethren. Yessss … Looking at his claws and knowing how tall he is, newborn as he is, he knows how to Soulspeak, how to control the dreamfasting … the little fools trusted him once … and the connections to the Earth through the avatar and her deformed mutant offspring. They thought him a nuisance … he would destroy them. He would explore all parts of them until he grew bored. And then, then he would turn their secrets against them and show them how truly meaningless they all were … make the animals eat each other as he laughed … and laughed…

UrYa blinks, a newborn come from recent sleep, and sees Skek … Yi destroying all life on Thra … deforming the dreams of the Gelfling, poisoning all life with his twisted parody of Soulspeech, etching profanities in all sleeping minds … it is awful. And he wants to stop it, to stop him but he can’t … he can’t … he….

One of the other Skeksis turns to urYa. SkekHak … they regard each other. Hatred blooms in the reptilian being’s eyes and he lunges forward. It seems so slow, but in reality it is beyond time.

And then … urYa remembers.

Suddenly, it is fast. This concept of fast and slow is alien to them, and it comes to their minds so fleetingly compared to the totality of what others could perceive not long ago, oh so long ago … This … it happens so fast: as fast as the speed at which his former self … their former selves used to think and affect the reality around them.

UrYa knows that they were all one not too long ago. And this was the price of trying to control and separate their Darkness. SkekHak’s talons close around his throat. He looks into the hateful gaze of the being that his brother fought against forever. And he sees a horror. UrYa sees SkekHak the Machinist: a Skeksis creating a multitude of weapons, siege weapons, motley war engines and mechanistic terrors. He would dig up the bowels of Thra and pollute it with its own excavated waste. The Gelfling, not knowing their own Darkness enough yet to embrace combat for self-defence and innovation, would fall … fall to the Skeksis with SkekHak’s machines…

The claws tighten around urYa’s pulsating throat. His new-found vision is darkening again, from dream into death … All of them. All of the Skeksis will bring ruin … they were the threat. They were the threat, the potential of what the Gelfling could become. That was why … why Thra, the Crystal wanted them … To teach them, to warn them … but it didn’t have to be … be like … like…

UrYa sees his own brothers. He sees a Valley like the parts of their old world before they … the ur…Skeks had fully evolved. And urHom beside him … the builder, the Carpenter … making refined structures of beauty and repairing what the Gelfling lost for every city lost…

But is it enough? Does it make up for so much?

And with his dimming eyes, urYa understands again. They don’t know. No one here knows. But he has to show them.

Everything is connected.

Despite the passivity infusing his very being, his sweat-soaked brown hair against his smooth yellow skin, urYa knows that he can fight back. He more than knows how to defend himself. A remnant of his corona glimmers next to urHom. And he thinks he hears … something from urHom: a faint dulcet hum. And he knows that his brother understands him. UrYa saw it. He knows that SkekHak will kill him today: just as he knows that the Machinist would destroy and eventually one day build more destruction. But not now. He is too young and immature. Too lustful for killing. He would move on to as many … urRu as he could … like urHom.

Far away, he can see skekYi choking. SkekYi who doesn’t have a role yet … an infant monster … everything urYa is not. He can see him though, see what he became see him as…

SkekYi the Nihilist. SkekYi would obliterate all meaning … but he is choking, he is suffocating and he doesn’t know why. The others, his filthy brothers stand there and watch him. Wretched traitors, wretched things, he wish he could destroy them too, deform them further, and make them pay, always underestimating him…

UrYa does not underestimate the monster he used to live with. He doesn’t dare. He can only hope that the other Skeksis will be too stupid and their depravity will end. But he sees them, older, later, in finery and committing horrors and that SkekHak’s next murder leading to his flaming ruin will show them what they are in a purely crude way, will show them for what they are….

Instead, urYa closes his eyes. The darkness is soothing. He is falling asleep again, even as the nightmare across from him suffocates in its cradle. He wills his brothers to see … and he feels them understand. And the Gelfling and Podling … Because of this, they will not have to face the Machinist or Nihilist. He can do that much. Perhaps this moment will teach them as well … will pass into a legend or a small myth to warn future generations to come one day when that Great, awful awful Shattering that happened, that will happen, that is happening can be repaired and made whole …

The elders had been destroying themselves in this exile, but this would stop it. This would show them … the two Gelfling almost holding hands, male and female, Darkness and Light, there is always a third way … they always lived the third way …

They thought that the Gelfling had to learn from them, but they had just as much to learn from the Gelfling in their crucible of Light intermixed with Dark, with life … in their new home…

Everything is connected, urYa remembers, letting himself relax, letting himself die, willing his brothers—everyone—to see before, finally, he sleeps forever: his nightmare dying with him, and his dream living on.

*

The urRu gather together in the sands of the Valley. They had prevented the quake of the Crystal’s cracking from destroying the Gelfling, Podling, and their mounts. They are humming: their deep voices resonating and complementing each other’s.

One the tallest among them, urSu, closes his eyes. He remembers watching urYa stand and let SkekHak drain the life from him with his bare hands. He saw some of what the other did and knew what it meant … what it all meant.

And as the youngest had grown slack in the Skeksis’ hands, they all saw.

His lower arms scoop up the sand in front of him. There were no remains to bury: urHom incinerated silently into flame and urYa vanished with his demise. There is nothing left of them except for the wind in their lungs and their dreams. He takes the coloured sand and gently blows it into the air: wishing for the passing of urHom—urHom the Carpenter—into the next life.

Then his lower arms scoop more sand. urSu opens his eyes and looks down at the many, many colours. UrYa would have appreciated the different varieties. The different perspectives. He had died so young and before his promise. And yet: he had shown him so much. UrSu speaks again in the flowing language of their kind. He wanted to call urYa the Philosopher, but as he speaks, he says something else.

“Here passes urYa, youngest of our brethren,” urSu says, a tear rolling down his cheek, “urYa … the Dreamer.”

The Master takes the sand to his upper hands and blows it gently into the sky: returning to Thra and to everything.

Play It Again

It can be a video game where you can’t skip past the cut scenes. The part of you that plays your character sits disquieted, out of immersion and clicking on the controller frantically, uselessly as you watch yourself doing something stupid and you can’t stop it … or look away.

You just don’t understand. These actions are not in-character and it messes up your sense of equilibrium–of continuity–with yourself.  And even when it all works out, your brain otherwise seems to function like Super Mario RPG: including that annoying tendency to fall into pseudo-3D gaps and the frustrated screaming that comes after.

And sometimes other people laugh at you when you tell them that people give you advice behind houses and you can only find treasure by jumping in the corners of places. For when others attempt to dissect and hack those places, they do not find the sprites of others or the value of hidden items. They find nothing because, deep down, they are are only looking for nothing.

But you? You might not be real, like they are, but you are a character in a video game. Only you can see the people that hide behind bit-houses or vanish into the black squares of doors. You have the intuition to find those unseen blocks. You are the one that can hear the music of invisible secrets.

And that, my friend, says it all.

Please play again.

Boo

It thinks that I can’t see it, but I can.

I walk up the stairs to my room. Something repellent moves from the corner of my eye, but I ignore it. Now is not the time. It will be gone by the time I look. My back feels exposed and raw. No. Not yet.

I almost expect it to be in the hallway mirror. It likes to do that: staying there in the glass glowing and rotting long enough for your heart to lurch and a keening sense of wrongness–of wrong clarity–yanking your insides down, down, down like a bad realization.

I turn the corner–it always loves to hide in corners–near the bathroom and I half-expect to see its sickening, unnatural face there. But not yet. The floor creaking breaks the stillness of white noise in my ears and then, I know.

I get to my room and then turn on the light. I see it for a few seconds!

Despite myself, my back is ice. I take the time to breathe. The last time it did that, it was a pale woman in a tattered dress and a shredded eyeless face in the middle of the night. I blinked once and she was right in front of me. Then she was gone.

I climb into my bed despite the other memories. It’s worse when you can’t see it. I lean my neck against the headboard as I put my laptop with its makeshift worn plastic box prop onto my stomach. The unsettling feeling that’s been with me for a while now is prickling stronger. It likes it when I think about it. It likes it when you think about all the other times it got you before: playing its sick game of tag, and hide and go seek.

And it cheats every time.

See, it knows. It knows that I know it’s there now. It can smell it on you: that mix of anxiety and anticipation that is human fear. I move my fingers across the small cramped keyboard: looking at my email while I know it’s watching me.

Click.

Click.

Click.

My bladder is filling up. It’s getting closer. I can feel it grinning now. I’m trying not to think about the times I don’t see it … the times I don’t see it as it rocks my bed in the night, or touches me in the dark … even under the covers …

It is the only thing that can be both hider and seeker in its games, but whatever else it is always a predator.

I surf the Net to a page displaying an animated GIF of a Boo Diddley from the Super Mario games. I watch the small pixelated white cartoon ghost making faces at the back of a pot-bellied plumber, soaring towards him with a red-eyed gaze and a vicious fanged grin before the latter turns around and it covers its face: as though fading out of reality with transparent chagrin.

This ridiculous image reinforces my knowledge. I slowly look over the top of my laptop. It’s standing at my desk chair: a hideous, twisted thing out of nowhere, the farthest thing from a cute cartoon or anything else from this world …

And I will it into place.

It’s all over: just like that. I get up and keep my eyes on it. It seems like it’s struggling, but it can’t move. It is fucking repulsive. Every part of me wants to be gone from it. My skin and the nerves underneath want to crawl away from the thing, as my bones become stone. But I make myself look at it.

“I have to admit,” I tell it, as it crouches there misshapen on the carpeted floor, “I made all of you well, but I think I made you best of all.”

I feel the power of my will wash away the dregs of my fear as animal repulsion turns into a strange kind of fascination. Its body is crooked and stunted. The thing is naked too: its skin glistening with a wet kind of pale blue luminosity. It doesn’t have any eyes or ears and there is a flat line, almost like a fine horizontal gash, where its mouth could have been.

I walk slowly towards it, “Just forms in the dark,” I move slightly off to the side, “You were always there. I wanted to see … I wanted to see if I could make something like you: if you’d attack your creator.”

It makes no sound at all. The grim fascination is quickly becoming a morbid disgust: like seeing a particularly bizarre form of insect intruding into a human living space. It shouldn’t belong here, but somehow it does. And that bothers me. I pick up the baseball bat I left leaning on the side of my dresser.

“You thrive on uncertainty and seeming on the fringes of things,” I lift the bat over my head in a two-handed grip, “Sure, when you startle someone, you are all tough shit. But here, in the light, without your cover you look unreal. Fake. Just as I made you.”

It’s that age-old admonition to never reveal the monster in a horror story. Otherwise, it has no more power. It never did. I begin to swing the bat downward … until it chuckles. It is a faint, rustling form of wheezing. My bat is inches away from its face. The thin line that is its mouth twists and I more feel it than hear it speak.

“You didn’t make us.”

I … can’t move. It gets up. The fact that it is several inches shorter than me doesn’t make me feel any better. I can feel it managing to look at me without eyes. It speaks again.

“We were forms in the dark. Things in the shadows. And we’ve watched you,” its voice scraps like leaves across the pavement, “We watch you as you are born in your own filth and blood. We see you become gangly, awkward beasts with sweet-smelling hormones: though you aren’t yet ripe. You put your dripping parts into each other to make more squalling things in perpetual pain and fear of the dark and you delude yourselves into thinking that you are not alone.

“And that is the sweetest of all.”

I’m willing my eyes on the thing I made, willing my arms to swing down, to back away …

“The broken bones are an added bonus, but they aren’t necessary,” it explains to me, “the shattered dreams add spicing. Sometimes, you slit yourselves open, or smash yourselves into adolescent pulp before your maturation, before your time … as if you already know.”

It’s the first time it’s ever spoken to me. I want it to shut up. I want to make it die.

“No. Our favourites are the ones that age to ripeness and perfection: the ones that gradually begin to see themselves for what they really are, what we see you to be,” the thing’s thin mouth peels back, revealing long and yellow stinking teeth, “Hollow brittle shells of dark churning space against the pressures of gravity. You are born in pain, and you live in it, and–in the end–you die in it. Despair aged to perfection has a unique flavour.

“And then you hope it ends in death.”

The last thing I want to hear is the sound of its laughter. It reaches a long, slick bony talon towards my face, “You see, it’s not so much that you created us … it’s that we created you. We made you: to suffer in all the little banal ways first. All the hidden, shameful, unspoken, lonely human ways. We get to watch as you die slowly inside and out … and when we watch, we feast. We feast as you return to the filth you came from. We devour you as you return to the dark … from where we crafted you.

“And we love your sense of self-delusion. Because false hope … it is our delicacy.”

My bat slams down into its skull. It smashes into its face. It’s more like my body is the one in fury, my adrenaline speaking with my voice, my voice being my hands, my feet, and my weapon while my blood is my sheer unadulterated hate. My arms and fists are aching. Somehow the bat is gone and I’m beating the thing. I’m beating it to a pulp. I can’t think. I won’t think.

My fingernails gouge into its slimy skin. My teeth sink into ichor. I taste bitterness. A part of my mind knows that it will be over soon: that others will find me. Maybe it will be my family, or more of these … things. They will find me in my torn clothes with another’s blood on my chin and torn flesh in my mouth with the pulped remains of another sentient being under me. Or maybe they will find me alone, with no one else, crazy and without my mind. Perhaps they’ll take me away where the things will keep laughing at me in the dark: amused enough by my new … enlightenment to let me live on like this.

Perhaps it was never a game of tag or hide and seek. Maybe it was just a joke with the following punch-line.

I am a monster. And I don’t care.

Maybe that’s what I’ve always been. Maybe I’ve finally found what I’m really looking for. Somehow, I see myself smiling just like the Boo still flashing on my laptop screen: looking away from myself and grinning … wickedly.

The Art of Truth-Telling

I ask the dead to teach me to tell the truth. But they say that they cannot.

Deep within the sepulchric depths of their Temple, as I shiver in a cold that dead flesh and bone can no longer feel, they tell me that they cannot tell me the truth because all things already know it.

They tell me that the truth is an ugly thing: naked, hard, and cold. In its purest form it is sterile at best, and inevitable to its highest degree: like a dull pendulum blade or a lump of unrefined ore embedded within a living heart.

No, they tell me that they cannot tell me what I already know. But, they say that they can teach me how to tell the truth.

And I realize that this is what I wanted all along: to clothe that stark objectivity in all the raiment that a philologist’s treasury can offer.

But mostly, I want the knowledge: to know what I have to say to those I love, and to know what to say to myself in the nights long after.

Because, in the end they, the dead … they tell the most excellent of stories.

Art From Trauma and Twine: Red From a Violet Magician

So a little while ago, I mentioned that I was working on a Twine game: a text-based choose your own adventure story. I made a few decisions on the way. Essentially, I decided to put my Twine novel idea aside–to work on from time to time when the mood and the inspiration really set into me–and I began expanding on the root idea that it came from to make a shorter Twine that doesn’t even have an ending so far. I’m writing out the first section by hand and I’ve finished the first section and I am currently focusing on the second part. I meant to complete this sooner as I have some other priorities.

However, this post is not about me or my Twine. It is about someone else’s. No, what I’m going to do, late tonight in some many ways, is I’m going to introduce you to a Twine that was derived from an initial Challenge that I gave to a friend: who then utilized Twine to tackle both a personal and universal issue.

https://i0.wp.com/31.media.tumblr.com/c844da5a455d8705e7894c5025720e27/tumblr_msvx9qY1OC1qgyk1bo1_500.png

Here is the *Trigger Warnings* Disclaimer from here on in. Do not read further if any of you are set off by a discussion or depiction of trauma. You have been warned.

Trauma is a very human experience: or at least in how we perceive and express it. I’ve mentioned depression and grief and bad memories on this Blog before, but this is something different. Post-traumatic stress disorder and complex post-traumatic stress disorder are what happens when an event of violence or violation, or a series of such events created by environment and society affect a person’s psyche to the point where certain stimuli–such as scents or sounds or sights–or sleep or even memories can elicit a sense of panic, anger and fear inside them.

And I am not doing justice to either definition. From what I understand, it is taking a really awful moment, or a series of moments and having them imprinted into the brain–much like stimuli and exercise imprints trained reflexes into muscle memory–or injecting fear and crippling anxiety into a cell of a memory that can be triggered by anything: hence my earlier disclaimer for this post.

It can affect anyone from any form of life and, as such, it is unfortunately part of a variety of different personal and human experiences. However facing it in any way is a sign of both necessity and, as far as I am concerned, a tremendous amount of bravery. My friend Ionas has taken on this force and manifested it into a Twine, which right now at this moment, I want to speak for itself.

Ionas’ Twine is called Red. It is an important story to anyone who either experiences trauma, or knows someone who does, or wants to know more about it. Really, it is just a very important story in and of itself. If any of you, my readers, appreciate my own writings please sit down, click on the above link, and take the time to navigate through the world that Ionas has created. I got the rare privilege of watching this story get constructed from the ground up in a very deep kind of creative process.

And while I do not suffer from PTSD or CPTSD as far as I know, this is still something that is close to my heart for various reasons. Some of the best art can come from pain and while that pain is never wished for, it can create powerful experiences.

So please read this Twine and share it on WordPress, Twitter, Facebook and any social media site that you like to use. Also, Ionas is an excellent graphic artist whose work can be found within the Violet Magician. Ionas also takes artistic commissions, so anyone out there looking for art, the Violet Magician is fascinating to go to and see.

I am going to be encouraging people to make Twine games. You can find the link for the free online Twine software right in this link. I have another friend too whom I have also assigned this “homework”: to make a Twine. You know who you are. I understand that you’re busy, but I will be checking up on you … soon …

Of Dark Crystals and Brooding Hollows Traveling Down the Late Night Road

The thing about “there,” is that when all goes well you come back again.

I meant to write this the very … night I came back from my trip, but then I realized after talking with a friend that I was more tired than I believed. And then today I felt energized with purpose but now the exhaustion segment of this burst energy and gall on my part is coming into play: so much so I’m now writing this past Monday.

I even had this post all planned out to an extent but then I just felt like … I don’t know, tired and repetitive. Nevertheless, there are some things that still need to be mentioned. I was on the Greyhound bus back from Ottawa and, finally, I got my borrowed laptop to link into the free wifi connection. After catching up on a wide variety of Facebook messages and even some new Twitter followers, I went on the Broodhollow website and I found something there: that on the very day of my impromptu trip my Sequart article got linked to and mentioned in an update by Kris Straub himself.

It shouldn’t have surprised me, and I was secretly hoping that he would mention my work, but it’s one thing to hope and think about it but it is an entirely different situation altogether to see it staring at you right in the face–on a Greyhound bus back to Toronto in the fading early autumn sky–and just say, “Wow.” Before this point, I did comment on the site like everyone else, but here was name again, connected to my writing, associated with Sequart and–for that time and that time alone–front and centre. I found this a few days or so after another Twitterer suggested my work be printed as a “Forward” to the upcoming Broodhollow Kickstarter, to which Kris Straub replied:

“@MKirshenblatt unfortunately there’s no room! but he is worthy of it”

It was at that point that I went on my Facebook and wrote another status down–linking the exchange from above–and I wrote, “I hope that this is the longest Day of my life.”

And I still mean it.

Of course, I’m not perfect. After I found Kris Straub’s post, I saw two comments. While one of them caught onto a run-on sentence I made, the other pointed out an even more glaring factual error. It turns out, I actually made the Belgian cartoonist Hergé have an untimely death: in that while he actually died in 1983, I wrote that he died in 1938. One simple reversal of numbers read the wrong way–some dyscalculia (a word I also apparently misspelled on the Broodhollow site) if you’d like–but ultimately a goof on my part. I spent our fifteen minute rest-stop replying to both comments, thanking the posters, and then emailing Cody Walker and Julian Darius with the good and the bad–but quite fixable–news. The mistakes have long since been corrected.

In the past, this error would have positively mortified me but I realize that everyone makes mistakes and it is admitting to those kinds of errors, thanking the people involved for pointing them out, and then taking steps to correct them that let others know just what kind of professional–or person–you really are.

The highlight of seeing that post of Kris’ is one other fact for me. I was first introduced to Kris Straub’s work when my girlfriend sent me “Candle Cove.” After seeing it for what it was, I realized I wanted to make something like this: something that wasn’t just a run of the mill creepypasta that is a variation of so many others. And I realized that the best way to make something like this was to figure out how Kris made his. You can look at Horror as a Universal Power and Horror as Collaboration to see some of the process right there. I have yet to unleash my precious horror: to make my monster.

So I found the Ichor Falls site and read some of the stories I found there too. I eventually found Broodhollow as well though it took me a while to get around to reading it, but when I did I began to see some … connections to things and after following some of Kris’ own exchanges on both sites I realized that making an article on an author’s creative process–aside from it being a Mythic Bios thing to do–was, and is, a great phenomenon and opportunity to witness and document. I also believed that Sequart would really benefit from an article on a webcomic like Broodhollow in terms of its aesthetics choices and implications and so I sent it to them.

On Stories

But the real highlight of this entire thing is that moment when I saw that Kris Straub referred to me as an author. He didn’t have to do that. He could have called me a scholar or a critic. Hell, he could have even called me a writer: a title which I’d been referring to myself as for quite some time anyway.

No. Kris Straub called me an author and that makes me know, if I didn’t know it before, that I have a future and I am seeking it right now even as you see this post. It means that much to me.

While I was staying with my friend, I was also thinking more about my own creative process with regards to my Dark Crystal Challenge. In the post directly previous to this one, I talk about and link to my short Story Sketches on the Dark Crystal Forums. I already mentioned how I decided to challenge myself and attempt further immersion of my creative imagination into the world of Thra by writing a story about YiYa: the first urSkek and subsequent pair of Skeksis and urRu to die before the Crystal is even cracked.

Mainly, what I sought to do was show that his death was not arbitrary and I realized I was being influenced by something I’d seen or heard about. It was only when I was at my friend’s by myself that I remembered. In Tezuka Osamu’s first volume of Buddha, there is a story about a wise man–a Brahmin–who is meditating in the wilderness and begins to starve. There are animals he befriends that help him but it is the rabbit that throws itself on the fire to provide him sustenance to survive. Yet instead of eating the rabbit, the Brahmin sobs and holds its body and, in that moment, attains enlightenment. Tezuka obviously got this from an older source that he incorporated into his Buddha manga series, but it stuck with me to the point where even when the names and images faded from my memory, the idea remained.

So I thought of urYa–the Mystic segment of YiYa–being of a philosophical bent and respecting and even loving all life on Thra. I thought of his counterpart, SkekYi–that part of him that always felt belittled or held back–wanting to greedily take everything on that world and destroy all of its meaning. And then I thought about the other Mystics and the Skeksis and how, at the time of the Creation Myths second volume–when they are recently split–and how they didn’t know or remember that they were all connected. I made it clear that YiYa had a limited form of precognition and that both of his aspects inherited this. But while SkekYi was enamoured with a future of despoliation and obliteration–so much so that he was so busy dreaming of those moments while freshly born from the Great Division–urYa was also seeing the future but had that presence of mind to know how to act in the here and the now.

The fact is: he knew that the Skeksis coming to kill him–SkekHak (that part of HakHom)–was destructive enough to eliminate him and urHom: the urRu segment of the original HakHom. UrYa could have defended himself even at that stage, but he chose not to. He chose to die so that SkekYi’s evil would never happen, and he knew that as a result SkekHak would kill his brother urHom and thus destroy himself: as they are both linked. But more than this, urYa knew that his Mystic brothers would see his and SkekYi’s simultaneous deaths and learn the lesson: that everything is connected. Those are the very words that UngIm tells Jen at the end of The Dark Crystal itself. In addition, urYa also knows that there are Podling and Gelfling representatives present at the Division and he hopes that this moment will teach them something about their future with the urRu and the Skeksis as well as the nature of their world and themselves.

UrYa is the rabbit that has attained enlightenment–or already had it–and he sacrifices himself so that others might have it as well. The Skeksis only figure out that they are connected to the urRu, however, when SkekHak throws his other Mystic counterpart–urHom–into the Lake of Fire and ignites as well. They only see it as a crude sort of material warning: something in keeping with their own nature. The urRu gain something else out of it entirely.

The thing about Dark Crystal, from what I have already observed is that you need the right amount of mysticism and exploration–along with characterization–to make a story there. And the story I made, as a sketch, was rough and I will admit that. But this is an insight I wanted to share with you all: just as I wanted to tell you that I wrote those articles for Broodhollow on Sequart to learn from Kris Straub. I am learning.

And one thing I want to learn is how to make a living, how to make some money in addition to recognition and fun, from what it is that I do. I have a few friends who say I should totally be doing this and while writing for free has its advantages, I would like to see if I can support myself from what I’m more than capable of doing. As such, I have some plans and I hope you will all stay tuned for them.

In the meantime, after my absence I have some other things to do and catch up on. As tired as I am, it’s good to be back and I hope to speak with you all soon once more.

I Think I’m Ready For Another Adventure

It’s been September for a little while now. Cool winds vie with warm air as Summer continues to want its time. The seasons tend to be greedy like that. And every year, at this time, I remember feeling a combination of fear and anticipation as school started again: as a whole new journey began.

Of course, after a while and as my Master’s work came to a certain point I had fewer–if any–new courses to look forward to and dread. Even so, in 2009 of this time I had Dragon Con as my next great journey–all the way into Atlanta–followed by forays into new places and meeting new people. But eventually by 2012, even that sense of movement began to ebb and fear–that natural fear of impending change–turned in on itself and became a deep sense of internalized anxiety followed by a sense of burn-out and a whole lot of being practically sedentary: in almost all the ways that mattered.

For about a year or so, my only real movements were–aside from meeting from friends–very reluctant journeys into practical matters and solitary walks. I can’t even remember a lot of last year’s September, but a lot of it was writing, writing, writing and the slow and inevitable realization that despite one inclination to shun connections and being the North American equivalent of Hikikomori–a recluse or a shut-in–I was now talking a different journey into making voice actually heard and slowly opening up in a different space in my life.

I’ve told you all about some of the somewhat modest developments in my life over time, including these recent ones, and I want to tell you a little more before going on my next journey.

I am working on The Dark Crystal Gelfling Gathering story and continuing to explore the world of Thra and its characters through story sketches. This is a recent one: it is the story of two urSkeks–though of one in particular named YiYa–who die before the Crystal is cracked. It is a brief look at YiYa’s existence, of a role that he didn’t have enough time to gain, and an attempt to give his demise some meaning aside from being a throwaway character. I tell more than I show, there are undoubtedly grammatical errors and perhaps some choppy sentences, but it is literally another foray into the world that I plan to look at with a little more depth. A journey does not happen all at once, but in increments and with setbacks and some insights along the way. The urSkeks came all the way to Thra to heal themselves, but they also got to explore an entirely different world and find out some things about themselves in the process. It is a nice background for me as I will continue on with how the Gelfling operate.

In other news, Sequart has published the second half of my article The Stitching Together of a Mythos: Kris Straub’s Broodhollow: which, in turn, focuses on a more neurotic young man named Wadsworth Zane undertaking a train ride of his own. And with Kris Straub’s comment today on my Twitter, stating that “@MKirshenblatt’s dissection of broodhollow and its origins is everything i ever wanted” fuelling my sails further I am also going to go on my own train ride: to Ottawa.

And by the time you read this, I will be on my way. I won’t be gone long and it is a relatively ad hoc journey. In fact, it’s almost completely out of character for someone like me: or the person I’d turned into this past while. While I am going out of some practical concerns–such as developing my skills and resources further to actually gain employment and even go so far as to create my own job–I’m also enjoying the prospect of meeting some old and new friends and, really, to get something akin to a vacation.

Some people might think to themselves, “But Matthew, you’ve not had a paying job or gone to school in almost two years. You’ve had about two years of vacation.” And that’s all very well and good an opinion, except that they would be wrong. I have been out of school and work for almost two years, it’s true, but almost two years of unemployment, of anxiety, of being shut-in, of not really having my own space, of doing a checklist and a report for Ontario Works, of looking for work, of networking, of constantly writing everyday–as enjoyable as that may be–is not a vacation. What it has been is almost two years of work and struggle and rarely, if ever, letting myself fully relax.

But I have been waking up. As much as I want to retreat back into the tiredness sometimes–especially when it gets stressful–I find I’m like I always am where when I am up, I’m up. I have built up a certain kind of momentum but I also recognize that I am going to have to take some paths I didn’t even think about and that sometimes they happen suddenly and that life does not stop when you want it to and–perhaps–that is a very good thing. Life happens when you make other plans and life happens when you make any kinds of plans, or you think you are going to be on a certain track for the foreseeable future and this is true of gods and monsters and careers and relationships of any kind. And even now, I don’t intend to really take a break.

It’s almost fitting that while I have a Project or two to catch up on, I will also no doubt be reading J.R.R. Tolkien’s The Fellowship of the Ring on my journey by Via Rail on my seat by the window: watching the space I’ve been in for so long pass me by. A part of me is scared to be leaving the familiarity of my surroundings–both my comforts and my inconveniences and so relatively suddenly too–but there is another part of me, a part I’d almost forgotten about that is excited and looks greatly forward to meeting up with some awesome friends and to learn new things together.

To my friends and loved ones I love you all, and I will see you again on Monday because in the words of Bilbo Baggins–my favourite Hobbit–I think I’m quite ready for another adventure.

Looking Outward

In a Different Place, a Different Time: Revision and Reconstruction in Comics Without Superheroes?

This is going to be more of a sloppy Blog post because it’s more out of sheer enthusiasm than it is actual research. For a while now I’ve been somewhat obsessing over an idea that I got from Julian Darius at Sequart: which is the distinction between Revisionism and Reconstructionism in comics. Whereas Revisionism takes superhero characters and adds a dark and gritty sort of realism to them and their stories, Reconstructionism brings them back to their more idealistic roots but arguably keeps much of Revisionism’s character development and mature themes. Sometimes it can be all the difference between dystopian and utopian ideals with regards to fictional characters in tights.

However, that is a very limited way of looking at it. After finishing an article that I’ve recently sent into Sequart and thinking about another one that I’ve been rereading and reworking, I wondered how these concepts of Revisionism and Reconstructionism would apply to something that is neither North American nor primarily focused on the superhero genre. I’ve actually been thinking about how, if at all, both ideas could apply to Japanese manga.

So here is where I begin to get messy and not get dates right or accurate or, really, try to be nice at all. I believe that in order to really look at considerations of Revisionism and Reconstructionism in North American comics and Japanese manga, you have to look at some quick and dirty historical contexts. North American comics, aside from perhaps Mayan and other Central American friezes came from European comics that date more or less from the nineteenth century: Egyptian and Sumerian sequential glyphs notwithstanding.

File:Yellow Kid 1898-01-09.jpg

The earliest comics were satirical cartoons and depictions of folklore. Then they were Sunday morning slapstick cartoons. In North America, however, around the thirties the figure of the Victorian strong-man was adopted as an aesthetic for masked and super-powered heroes: beings depicted as fighting a whole lot of crime.

Falk, Benjamin J. (1853-1925) - Eugen Sandow (1867-1925).jpg

At the same time there were a lot of other genres of comics out there in North America: Romances, Westerns, War stories, and–of course–Horror. These different genres danced around our superhero friends: who were still in their terrible twos of “might is right.” I’m not even sure why they came about to begin with. Most likely–and in my opinion–they were made to symbolize hope for the future in a relatively new nation against the darkness of the past World War, the upcoming Great Depression, and the resulting Second World War that everyone could sense coming on some level. A disturbing sense of moral ambiguity and uncertainty, which you can argue really started to crop up in literature and culture after WWI, needed something clear cut and decisive to counter it: even if it was interpreted as being tied into adolescent power-fantasies which is a hilarious concept when you think about the fact that superhero comics were actually just in their infancy then.

But in the 1950s, and slightly before, the fear of Communism and nuclear war created a society of paranoia. All of the darker, gory, amorally violent aspects of comics were self-censored by the creation of the Comics Code Authority in order for comics businesses to continue during the censorship “witch-hunts” going on during this time. The irony of course is that the dark elements of horror and sexuality did not go away as a result but, rather, they literally went Underground: into the developing Underground Comix movements.

But the Comics Code-endorsed superhero genre was one of the few that actually remained and the audience became very specialized as a result and in contrast to the wider age and gender range that it had earlier. Many have said that superhero comics became “watered down and puerile” for a time until about wherever you can distinguish the Silver Age of comics coming into play: where Marvel and eventually DC as well started to make flawed superhero characters that nevertheless tried to do the right thing.

In about the 1980s, writers such as Alan Moore, Grant Morrison and Neil Gaiman took the superhero genre and started add some gritty, bloodier and more “graphic” elements back into it. I compare it a lot to how the Victorian Age and onward attempted to sanitize folktales into fairy-stories only for the old tales to come back and essentially eat their bastardized children: both those derived from them and those that were entirely new. Perhaps during this period of both heightened counter-insurgencies happening between the United States and the USSR and then the latter’s decline influenced this Revisionism: which tended to criticize and look at the real-world politics and attitudes of the era. Certainly the 80s was a time when authority was at its height and, at the same time, was also being heavily questioned along with the implicit idea that “all authority is good” and should be obeyed by even superheroes that defend the status quo.

In about 1995, the time Julian Darius defines as the beginnings of Reconstructionism through the publication date of DC’s Underworld Unleashed, America was the sole superpower of the world in the midst of an idea of globalization. At the same time, it was embroiled in a lot of various different wars and clean-up from its Cold War missions into other countries. The way I figure it, and I am pretty sure there are other elements you can identify here as well, the art and culture of this time was influenced by a need and a sense of morality or certainty: of heroic figures needing to be depicted as having such. At the same time, they could not really go back to being ignorant or having bad storytelling. So, in the end, people such as Grant Morrison tackled these issues in their works: neither shying away from brutality nor letting cynicism completely win out in the superhero genre. It seems such a paltry explanation for this idea, but that is the best I can think of at the moment.

And then we have Japan. Manga has arguably been around in Japan–and the other Far East Asian countries–but in particular Japan for a thousand years or more: from their different kingdoms, to their Empires, the Shogunate, the Meiji Restoration of the Emperor and onward. Early scroll work illustrated humourous, sexual, and mythological stories. The term manga itself or something similar to it was apparently coined in the 18th century: meaning something along the lines of “whimsical drawings.” However, it can be argued that comics creation in Japan has been a very long and ancient tradition.

File:Japan-woodblock.jpg

Of course, you have World War II and then the bombings of Hiroshima and Nagasaki as well as the American Occupation of Japan to consider. Unlike North America, or indeed any part of the world, Japan didn’t have to fear the possibility of a nuclear attack: it had already experienced it. At the time, the State-sponsored wartime version of Shintoism–that Japan was an invincible island blessed by the ancestral gods ruled by an Emperor of that divine bloodline–was pretty much destroyed by fire-bombing, nuclear-bombing, war trials and the U.S. Occupation. It is also during this period that many American soldiers brought over Disney comics and animated films.

Tezuka Osamu, Hikari (June - December 1959).

Artists like Tezuka Osamu were very influenced by Disney aesthetics and adopted them to make strange artistic hybrids of “whimsical” cartoons. However, these cartoons became challenged by the genre of what is called gekiga: of “dramatic pictures” with realistic, gritty aesthetics that delved into the more graphic aspects of life and even politics. The foremost of the gekiga artists that comes to mind for me is the person who coined the term to begin with Tatsumi Yoshihiro: who started drawing such work–which he did not like to call manga–in 1957.

The aesthetics of gekiga would inform many more works after him such as Otomo Katsuhiro’s Akira.

What’s interesting to note about all of this is the contrast with North America. Aside from already experiencing a taste of what nuclear war could bring, Japan never really had something that was the equivalent to a Comics Code Authority: at least from my understanding. It’s true that, for the most, they seemed to have a very conservative and even authoritarian governmental structure even after the War and censorship did and does exist. However, the development of gekiga–as a genre or an alternative movement of comics–seems to display either dissent against such conservative elements or a method of purging the demons of war and nuclear atrocity from the psyche of an entire culture.

It is really interesting to note that Scott McCloud, in his Understanding Comics,  argues that while “cartoons” function as essential images or ideas which are easy to follow in an unfamiliar or realistic world, realistic drawings seem to have a more alienating affect on the reader: making it harder to follow them. In addition, “cartoons” seem to provide a buffer or buttress against some very potential distressing elements of a story. Realistic drawings in comics would, arguably, not function as a safe point for the reader to view that depicted world and would force them to face its grittiness all on their own: unfettered and unsettling. So perhaps some decisions in gekiga literally make the reader face the collective demons of, arguably, Japanese culture after the Bombings and the American Occupation.

On another note, I also really find it fascinating that Japanese manga never really embraced the idea of a superhero until after World War II and, from what I understand, aside from a few changes in trends manga continued to cover a wide range of subject matter and retained a large variety of different readers.

I am so tempted to say that gekiga is Revisionism in comics that did not originally have superheroes: a concept which, if true, greatly fascinates me. And perhaps through Tezuka Osamu’s own very public manga-experiments with his COM Magazine, his continued Phoenix epic, and even his Buddha series he not only managed to adapt to the gekiga style from his original Disney and traditional Japanese art-derived aesthetics, but he adapted gekiga to his sensibilities as well. Perhaps one could argue that Tezuka was a Reconstructionist: bringing back manga to his more whimsical aesthetics but also developing a more mature and nuanced approach at character development and story line.

It is intriguing to think about the fact that he and others “discovered” Revisionism and Reconstructionism at times before even North America had due to different cultural experiences: North America seemingly delving into both in the 80s and mid-90s, and Japan looking into it from the late-50s to early 70s onward–and crossing over each other–respectively.

I’ve also been made aware that the realistic aesthetics of the gekiga element is not as mainstream in Japanese comics art now as it was before and now there is a trend in going back to the more “whimsical” and elemental cartoon aesthetics of the past: though not quite the partially-Disney inspired aesthetics of Tezuka himself. Perhaps Miyazaki Hayao himself is a better example of this in terms of his ecological and cautionary themes: though mostly his more modern animated films such as Mononoke Hime come to mind at that. I think another thing I find really interesting about Reconstructionism is that return to a mythos or even the rebuilding of a shattered or forgotten one that is made relevant to another time. Certainly, the fact that Tezuka and Miyazaki combine “the cartoon” with very realistic backgrounds could be indicative of what Reconstructionism may mean in Japanese manga and the media inspired from it: a return to a character aesthetic that the reader may feel safe in following–deceptively or otherwise if the artist chooses to subvert that image–while exploring a real or realistically detailed world.

I am only scratching the surface here and I am definitely not an expert in Japanese manga or culture or, well, anything. Applying one culture’s concepts to another’s is a problematic venture at best. Also bear in mind: you are not dealing with an otaku here, my friends: just a North American geek that likes to throw shit out there and is fascinated with interesting things. I just can’t get over the idea that maybe there was a place where superheroes did not form in comics naturally, or in the way that we understand them and yet Revisionism and Reconstructionism–a realistic depiction and an alternative return to an idealized element–happened in any case in a different place and at different times from North America.

It is definitely something worth thinking about.