Considerations and Experiments

Me and my Head

I’ve been busy and thinking about some things this past while.

This in itself is nothing new, of course. I still have my collaboration with Angela to consider–which I have to flesh out into something like a comics script form (the details of which you can find under the “Project” Category of my Blog)–as well as continuing my quest for further publication and employment.

Ironically, I have been going out a lot more often and I will be doing so in the near future. My friends and I have been playing no less than two role-playing games–of which yesterday we played two sessions in a row–and I have been writing stories of our exploits in at least one of those worlds so far. Sometimes I feel guilty about that. I mean, I have sent stories out to magazines and such, but I feel like I am at a place in my life right now where I need to keep making stories that I can actually send out to places.

As such, I have a few experiments (I always feel like Darth Plagueis when I say “experiments” or some kind of ruthless mad alchemist) that I have not really been undertaking because I have been distracted with some pragmatic concerns, which ironically makes them harder to deal with, and so on.

I actually feel like I need to write more about my own life again. This was partially one principle that “Mythic Bios” was founded on, but I think there are some things that I need to express and there are certain ways of doing that that really intrigue me. It wasn’t too long ago that I wanted to make a Twine game or two based on some experiences or “day in the life thereofs” that people like Anna Anthropy have totally inspired me to do. I do know that I am at the point in my life where I can begin to really express my perspective through my writing. I have done so, and I am continuing to do it as well.

However, I’m not sure all of it can be placed on here. What I like about this “Mythic Bios” is that it is safer. It is a purely theoretical place, but one where I can ponder about different things and maintain that veneer of optimism and positivity. A few of my friends and people who know me are probably finding this one sentence hilarious because for the longest time I have not been a very positive person. I’ve been angry, confused, bitter for sure, and definitely sad.

In every incarnation of “Mythic Bios” I have created–both here online and offline in my written notebooks–I have made a point of trying to not let those other aspects completely consume this space. Believe me, I deal with them more often than not and in private. I need to have a space where I can feel safe while expressing a reasonable and somewhat logical mindset: while making the boundary between fact and fiction a little more clear. But I also need to recognize that other side: the side that knows that stories and reality are not that far removed from each other. I need that place of emotion and expression of that emotion and the messiness that comes with being a human being.

I still find myself in that place where I’m torn between wanting to express that aspect and wondering how this will affect my current–and future–audience’s perception of my writing. While I do feel like I should have a separate space and maybe an aspect, I also feel somewhat cheated by that: as though I feel somehow that I can’t be a whole person. Because, like I said before, this–all of this–is not all of who I am.

At the same time, I want to leave some personal space to myself and even make things that I find interesting and aren’t necessarily related to me personally. I do believe that our writing is an extension of who we are and what we’ve done. On the subject of the personal, I know I still get concerned with offending people with what I can make as well.

But let me repeat: I do feel like I have something, or several somethings, to say. And I have this growing suspicion that there are people out there who will totally want–or even need–to read these “somethings.” I also know there are people who will always disagree with whatever I say, or simply not read these things. It would be almost easier if it were always the latter and not the former.

To be a writer, you have to travel that nebulous territory between the personal and the public, as well as the intellectual and the earthy and perhaps more … uncomfortable places that I’ve only touched on. I know, more or less, what I have to do. The rest of it is just details and finally sitting down to replenish my collection of stories.

I can’t sit around all the time and write. It’s just like never sitting down and writing. Something just has to happen. So I plan to write a story or two that’s been on my mind for a while, work on my part of the collaboration with Angela, send a few more things out and … see what I can do.

Make-It Me: A Film Review of Wreck-It Ralph

File:Wreckitralphposter.jpeg

When I first saw previews for Wreck-It Ralph, I admit that my expectations were not very high. I immediately thought two things: first that the CGI would be an excuse for a poor story-line and that, second, it would be a rip-off of Donkey Kong. I mean: just look at Ralph and Donkey Kong, or even Fix-It Felix Jr. and Jumpman/Mario.

Then after a while, I heard good things about it and there was one commercial that I saw which really got me attracted to it, namely this one:

After that, I couldn’t not see this movie, seeing as I am interested in super-villains and video games and … I admit I imagine having a Boss musical theme. =)

So I saw it and I’m just going to tell you now, that I will be focusing more on how the world of Wreck-It Ralph works more than really going into the story-line: though the two are very neatly together and excellent. As such, I feel obligated to place a Spoilers warning before I continue on.

So the spoiler warning having been said, I do have to go into the plot a little bit. Essentially, there is this video game boss named Wreck-It Ralph whose role it is to destroy a penthouse building while his heroic counterpart Fix-It Felix Jr. (whom their world and game is named for) fixes what he destroys. However, these are just roles. They, and other video game sprite denizens live their lives and even interact in a hub that exists at an internal intersection between their arcade cabinets. Everyone in the world of Fix-It Felix, Jr. loves Felix, but they do not like Wreck-It Ralph: though all he is doing is essentially his job which is just important as the hero’s job. Wreck-It Ralph decides that he wants to become a hero so that he can live somewhere better than his garbage dump home and also gain friendship.

That is essentially how everything begins. Now let me go into how their world works. So each game is its own world and there are borders that need to be crossed in order to get to the central hub where different game sprites can interact. This particular world exists in an arcade: which is now almost an anachronism given that arcades are not as popular (at least in North America) as they once were. Each world continues to exist so long as their game does not malfunction. That means that all heroes, villains, and supporting characters need to maintain their roles and stay in their games when someone from the arcade is playing them. Otherwise they get a dreaded “out of order sign” and their game is shipped away while they either become homeless in the hub or cease to exist entirely.

So far so good right? Well there are also the existence of beings known as “glitches”: characters that “shouldn’t” exist and are somewhat buggy. They can’t even leave their game world and go into the hub: which is something that plays a larger role later on. Then there is one more rule in this world which is very important. Never go Turbo.

I admit, I felt like I knew that I should know what that term meant. I thought it was a reference to a game that didn’t work out or some homage to some really bad character or video game idea from our world. But essentially, Turbo was a character created solely for this film. He was a racer character that was jealous over a new arcade game brought in that was taking attention away from his game. So he essentially left his own game and hijacked the other one. This caused it to malfunction and as a result both his original game and the one he invaded were declared “out of order” and thrown away. Essentially, because of his selfishness and his inability to accept his role he destroyed two worlds. So he is used as a cautionary tale for other sprites that might have similar ideas. It’s actually a really creepy idea and story when you really think about it: but also really cool too.

It also seems like only the really old arcade games were exposed to the “going Turbo” phenomenon while some of the new games with their more graphically-advanced sprites have either never encountered it yet or never thought of it. And some characters, like Sonic Hedgehog, are apparently so important that they have billboards with automated advertisements coming from them. They are “too good” to show up in this world: though I don’t know what that says about the Bowser and Princess Peach cameos. Maybe Mario himself wasn’t even mentioned either because of copyright or because he would take too much attention away from the protagonists. Yes, I am such a world-building nerd. I know.

Aside from said world-building, I think I really liked this movie because–in addition to drawing on the nostalgia and the video game culture my generation grew up with–I could really sympathize with Ralph. It is ironic that while the film is called Wreck-It Ralph, the game he lives in is called Fix-It Felix, Jr. This is essentially a film about a video game super-villain and boss character: made solely for this movie of course. It shows him subversively overcoming his “villain” role to be a real hero while, at the same time, accepting and coming to peace with his true nature and being a villain again: with everyone else accepting that it is just a role and not everything he is.

The character of Vanellope was also excellent. She is essentially a glitch that Ralph grudgingly befriends in another game. What she sees as a liability ultimately becomes a strength of hers. As a glitch, she flickers in and out of existence, or appears from one spot to another. She looks really cool too with glitter in her hair and a no-nonsense but mischievous attitude. She looked like her game’s main character and, well … 😉 She was also made an outcast because she wanted to get into a race with the main characters of that world: showing a caste-system between “sprites” and “glitches”: although I’m not sure if this distinction is only in her game or in the others as well. I relate to her because I knew that her “weakness” was actually a strength if properly applied.

But I think my favourite part of the whole film was that I couldn’t really predict it. I mean, first you have the danger of the Cy-Bug–a creature accidentally taken by Ralph from a first-person shooter Hero’s Duty world to Vannellope’s kart-racing Sugar Rush game–multiplying and spreading throughout all games. You have Ralph trying to get his Hero’s Medal. And then you have King Candy–who looks like a combination of the Mad-Hatter and the Wizard of Oz–tyrannizing Vanellope and keeping her out of his car race.

And then, then you realize that … Turbo is not quite as gone as the video game urban legends around him make you believe and that he has had a lot of time to … hack other games for his benefit. Thus the roles of hero, villain, player character, protagonist, and glitch get subverted and changed in awesome ways while strange new rules are made for strange playable universes.

That is Wreck-It Ralph for me. Aside from what I mentioned, I think one other reason I really like it is because it reminds me so much of ReBoot in concept: a world called Mainframe that takes place in a computer where sprites and binomes live and Guardians (anti-virus programs) from the Net fight against Viruses and other threats as well as Game Cubes (chortles, and the Nintendo Game Cube, not really related to anything here, didn’t exist at the time of this show) that were sent down by mysterious entities known as Users. I always wondered what sprites would be like in console universes: realities totally dedicated to the playing of games. Perhaps they would be something along the lines of “career game sprites.” 😉 Another Hunger Games reference and show parallel aside, the meta-narrative aspects of both ReBoot and Wreck-It Ralph make me very happy inside. I also had to stop myself at one point from saying, “Game over. User wins,” especially when one arcade winner didn’t in fact win. ;P

The fact is, I hope they make more films set in the world of Wreck-It Ralph. I would love to see how they would handle video game consoles and PCs. But I think what really intrigues me is a character like Turbo that can hack into other game-realities, but instead of doing it to gain attention or simply subverting a pre-existing game, they can actually use all existing information and code in that world as part of a pre-made kit in order to create their own game entirely. Think about that: a sprite can use code to rewrite and make their own world where they are the protagonist or the god of their own game. Maybe it is a homage to the Do It Yourself gaming literature I’ve been reading and watching lately. But essentially, what I’m saying is that Turbo was thinking too small and too petty, and with the skills he learned he could do so much more.

I learn the wrong lessons, it seems. This movie was all about accepting a role but also having the flexibility to go beyond and here I am sounding like I want to be a super-villain.

No comment.

But anyway, this movie gets a 5 of out of 5 and I want to see more of them. This is Make-It Matthew continuing on: to the next level, and the sequel that I keep getting promised. And no, I am not going Turbo.

I am going Make-It. 😀

And I Won A Very Inspiring Blogger Award From A Very Inspiring Blogger

very inspiring blogger award michael allan leonard public domain blog comics humor nerd writing

So I was just talking with a friend of mine about having been Freshly Pressed and getting the Reality Blog Award not too long ago, only to find that I have been nominated for yet another Award meme. 🙂

It was the very inspiring michaelallanleonard who gave me this. You should definitely check out his Blog because it talks about comics, has an awesome aesthetic and is otherwise very geeky. It even has an awesome title: “Public Domain.” It is difficult to get much more awesome than that, though the challenge is always accepted. He even has a really interesting story as to how it took him “so long” to graciously accept his Award.

I mean, I could tell you that I was trapped in a self-contained pocket universe of my own design where I was perfecting the art of giving a god-like Being an existential moral crisis, but that would be fibbing really. So no, I think my greatest challenge will be actually fulfilling the requirements of this Award. So that is what I am going to do.

But before I do that, I just want to add that I’ve found that some people have posted a Link to my Mythic Bios on their Blogs. I would like to thank you for that. It was really gratifying to see my Blog in a Blog-roll: like it is all professional or at least interesting to other people. Unfortunately for me, mentioning this will not fulfill one of my requirements on this meme, but I wanted to thank you for giving me more attention and helping to bring others to the fun that is Mythic Bios. I really appreciate that.

So enough stalling:  let me try to write something inspiring! 🙂

The requirements of The Very Inspiring Blogger Award are as follows:

1. Display the award logo on your blog.
2. Link back to the person who nominated you.
3. State 7 things about yourself.
4. Nominate 15 other bloggers for this award and link to them.
5. Notify those bloggers of the nomination and the award’s requirements.

SEVEN THINGS ABOUT ME

Now, the challenge here is that I’ve probably told you all a lot about myself already. I also tend to mostly talk about my writing and less about me on this Blog anyway, given what it is. But I’m going to do my best, go into my head, and find something that might not have quite made on here as of yet. So now, let me see …

1) I have issues with technology: in that I am probably one of those people who need to have a tech expert on hand and in person, or very specific instructions as to how to deal with a situation that doesn’t always make sense. It is not innate to me, though I can experiment with things and find some solutions on my own. But sometimes, I’m left frustrated–very frustrated–with “technological stupidity.”

2) Writing and creating for me can become a kind of meditation in which I am caught up in the moment or carrying a thought–or series of thoughts–in my head that I need to write down. Often I’m lost in those moments and tend to mutter the words myself, or speak them out loud as I write. I am also a peripatetic: essentially doing my best thinking when I have the freedom to walk around or pace. I need to go with a thought and move around and I would, paradoxically enough, go insane if I didn’t have any opportunity to do either of these things.

3) I am actually diagnosed with a Learning Disability. It manifests as dyscalculia–which is an inherent difficulty either learning or understanding Math–and spatial difficulties as well. Basically, I can’t multiply or divide without using a calculator and I do mental arithmetic very, very slowly. I also get lost on my own, but I navigate places through remembering landmarks and a lot of time memorizing a place through experience. I’ve been told that my writing and art skills “compensate” for these challenges. I also require more specific instructions and clarifications before undertaking an unfamiliar task. It’s less that I have a disability and more that my brain is wired differently: or so one theory goes. I see it more as an alternate mindset more than anything else and while it can be challenging, I have gone–and am still going far–when all things are considered.

4) I did my Master’s Thesis on Herodotus in Neil Gaiman and Alan Moore’s works: specifically in American Gods and Voice of the Fire. I looked at how they described and created their own worlds and as such I looked at Herodotus’ Histories from a literary as opposed to historical perspective: though that is a very fine line even by modern standards when you consider that all historical documents are created by narrative, and objectivity does not really exist. I am pleased with how it turned out and I got to throw some theories out there about American Gods and its protagonist Shadow that Neil will undoubtedly prove wrong in the sequel.

5) There was a period of time where I used to go out a lot more, and with a few exceptions these days, I don’t go out as often anymore. While I was never what others would consider a “social butterfly” (unless you count making mountains crumble on the other side of the world, insert Chaos Theory here), after a lot of the things I learned and experienced it’s almost like I was another person back then and it’s weird to remember another person’s memories that, you know, were pretty much my own. I mean this in a very metaphorical sense: in that like anyone else I am not the same person I was yesterday.

6) The strangest and most unique thing I have is another person’s lost dreams.

7) I have a pet budgie with the multiple names of “You,” “Budgie,” “The Fluff,” “The Fluff Creature” and so on. Her original name was supposed to be “Squawkes.” She is a blue and white bird who lately reminds me of a sleeping cloud.

MY FIFTEEN NOMINEES

So again, this is another difficult decision. I am not sure who will actually fill out this Award meme, but I hope my choices will prove interesting and excellent. These are definitely people that inspire me, and whose Blogs and writings are some of the most interesting things I’ve seen. At the very least, I hope by doing this I will offer the opportunity for their Blogs to gain even more of the attention that they deserve.

And here they are:

diannaswritingden

clotildajamcracker

Mythaxis Magazine

Ad Astra Per Aspera

Pretty and Putrid

The Bombers’ Notebook

Live simply, travel lightly, love passionately & don’t forget to breathe

Mandy DeGeit

Impressions of a Princess

geekchick77

The Modern Chimera

HillbillyZenDotCom

Just Think About It …

Sarah on the go!

Auntie Pixelante

I hope you check these Blogs out and thank you again Michael for being Inspired by me. I hope to continue the strange, good work here.

What I Got Myself Into

I’m sorry this took so long to post, but I underestimated just how potent post-Game Jam lag can be. There have also been some tech issues, so you can look at the previous sentence as a double entendre if you’d like.

In any case, I had my first Toronto Global Game Jam! Yay TGGJ 13!

I started off the day by appropriately enough finishing off Anna Anthropy’s Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, House Wives, and People Like You Are Taking Back an Art Form (which is an awesome book of historical and cultural perspectives as well as the seed to make you want to make more games) before making my way to George Brown College’s Game Design Centre.

There were many possible scenarios in my head as to how this was going to turn out. And I have to say that none of them actually happened. I registered as a Solo Jammer with the belief and understanding that I would have a chance to become part of a group. What I didn’t know, and what I should have realized in retrospect is that many people would be attending the Jam with their own pre-established groups.

I knew a few people at the Jam and I got to socialize a bit with them before the ultimate theme of the Game Jam was announced: which was the sound of a heart-beat. So after this really excellent theme idea was revealed, I found myself with two choices. The first was to actually Solo it and learn how to use Twine–a text-based choose-your-own-adventure video game maker–on the go while making an entirely new story from scratch, and the second was to find or make a group with whoever else was interested.

So I found a group of two other people: another writer and a graphic designer. We realized that we lacked a programmer or coder, so we decided to make a Board Game. There was a lot of brainstorming, debating and spirited arguing but together we managed to create some working game mechanics. I also kept using the quote from William Faulkner’s Banquet Speech that George R.R. Martin likes to bring out whenever he talks about character development, namely: “the human heart in conflict with itself.” This was an appropriate quotation on so many levels and one that helped me work with the Jam theme.

I don’t know. There was one point where the lack of sleep, food, and the concentration on game rules and content, began to intermix with Anna Anthropy’s Rise of the Videogame Zinesters and Hermann Hesse’s Glass Bead Game inside of my head. I started to realize or remember that games are rituals in which we interact with other people and a created reality: an experience. During those two days, we were all essentially working and manipulating cultural information to create an interactive art form: making some kind of new meaning: or add our own personal touch for others to experience in some way.

Or something like that. At least I didn’t start calling anybody Magister Ludi.

So our group finished the game dynamics and some of the background notes. My fellow writer was taking notes as I was throwing out various ideas. Unfortunately, he had to leave early and he didn’t come back on the last day. In his defence, he did say that I had this, ;P. Also, all printing shops in the immediate area were closed so even when it was just myself and the designer, we didn’t have an accessible way to make a material copy and I didn’t bring any supplies to make a crude prototype. In the end, I had to interpret my co-writer’s notes and charts and tried to make everything as simplified as possible for the designer and myself.

Then to top it all off, we and a good majority of the Jammers missed the deadline for uploading our games and writing files onto the Global Game Jam site. The rules were there, but they were surrounded by a lot of text and weren’t completely clear. I’ve heard that one of the organizers might be talking to the Global site about letting us upload our games, but I have yet to hear back about that. If this does happen, I will definitely give you all a link to the game on the site. If not, I will see what I can do about this.

I think some of the most fun I had at the Game Jam was when I could actually just work on the writing without feeling like I had to manage other aspects in addition to that. I am not technologically skilled and that was why I counted on being in a team to begin with so I could focus on the field that I was good at. But I did learn a lot and we completed what we set out to do.

We made a game.

I also got to socialize a fair amount. It is really something to be surrounded by a group of friendly introverts–volunteers and game-makers–working on their own thing, or sleeping, or drinking free Starbucks coffee and tea, and shooting each other with Nerf guns. I slept on a mat. Someone slept in my sleeping bag and then returned it to me. There was pizza.

And I also helped a new friend with his own game after both my teammates were gone. Talking with other game-makers (now I am getting a Hunger Games reference in addition to The Glass Bead Game, I’m sorry to mention), made me remember my own old attempts to create video games when I was much younger.

I was the kid that messed around with Mario Paint for animation purposes and had vague ideas to record the animations to make a continuous pixelated cartoon with my own music. I made Warcraft II scenarios. I also used Civilization II Fantastic Worlds’ editor to make my own icons and game scenarios. I won’t even go into the board games I’ve made as well: which I had much better skill in doing (inspired by Snakes and Ladders, Monopoly, and The Addams Family Board Game and such). When I talked to people at the Jam about Super Mario Brothers, it occurred to me that I had started playing it in the late 80s, while many of them had played it much later on. I remember when it was all new. It can feel strange to realize that you are suddenly old.

You know, I had a really good time. And I learned some valuable lessons too. If I do plan to be in a group, I will either come with a friend or with a pre-made group to do food runs, stand in lines, and do shifts as we work or whatever we decide to do. The second possibility is that I will learn how to use Twine and come Solo so that I can work on an interactive short story challenge and pace myself: allowing myself time to socialize and relax into the writing process. It all depends. I could go either way.

So, if I were to summarize GGJ 13 into an appropriately creative sentence, I would end it and this post in the following manner:

“I’m sorry, but your princess: she is in another castle … with some coffee and a machine gun.” 🙂

P.S. It also occurs to me that we were all recorded by camera people and even interviewed once. So I might have a link to that as well. I might even go into more detail on our game. We shall see.

A Message from You to Me On An April Fool’s Day 2003

It was 2003. I read American Gods two years before and I wanted to read more. I was in my first year of my University’s Creative Writing Program and not too long before I’d finished my unpublished Read Between the Realities novel. Back in those days, Neil Gaiman was on his Blog a lot more and even answered a few questions of his choice sent to him by the many people that, well, pretty much asked him questions, or made various comments, or frankly just sent him cool things.

I sent him a few emails. I’d finished reading Neverwhere and the novel version of Stardust and I am pretty sure I read Smoke and Mirrors as well. Back then I wasn’t really reading comic books and I missed out on Sandman–some of his greatest work–until much later. I was very impressed with his writing. It was the first time I read such a wide variety of different stories that stitched so many awesome things together and made reality magical. I wanted to more or less know how to do that. All of that.

There was email that I sent him in particular that I would like to quote: because it was something really on my mind then.

In 2003, when I was about twenty-one I wrote the following:

Greetings, my name is Matthew and I am currently in my second year of York University in Thornhill, Ontario. I am almost taking a Creative Writing course in which I have discovered a major weakness of mine in terms of writing.

It is called description of setting. To put it simply, I have difficulty describing geography — be it a city, or a place of any kind that exists in the real world. I’m told though that research helps one around this problem.

Now here is my question (I’ll put some asterixes around them to emphasize its importance):

*(1) When researching a place of any kind in real life, where would one, as a beginning writer, even begin?

I would appreciate an answer to this very much — it is somewhat of a perplexion to me because lack of setting description really adds less depth to my stories. Thank you.

There were so many things wrong with how I phrased this email. It was painfully awkward. I mean, how can one “almost” take a Creative Writing course? I mean, I was either taking it or not. Did I mean that I was accepted into the Program then? That I was still waiting? I don’t think my thirty year old self will ever know and my twenty-one year old self took the secret with him into time. I do know that I was sure I had other questions, but I must have forgotten to write them down after Number One.

But aside from my awkward sentences, I was so lost. Yet I wasn’t lost enough to realize that something was, at the time, lacking with regards to my writing. I reconciled myself to the fact that Neil was more likely than not busy and that my emails would, like many others, would never be answered.

And then, one day, I opened up his website to skim through his entries. It was Tuesday April 1, 2003, April Fool’s Day. I’m not sure whether it was me, or my first girlfriend that found out about this. It has been a long time. But whatever was the case, on that day ten years ago now, I found a familiar question on the page with this reply:

The easiest thing is to go there, and take a notebook, and jot down things that strike you. Tape recorders, if you can conquer the embarassment of talking to yourself in a public place, can be terrific for that. And note the things that make you feel something. Sometimes one detail will stick with you. Write it down, or remember it.

Then, if you want colour and background, use it, and don’t dwell on it. A sodden teddy bear, face down in the grass, in the little section of a cemetery called BABYLAND may be all you ever need to mention…

You can take for granted that people know more or less what a street, a shop, a beach, a sky, an oak tree look like. Tell them what makes this one different.

Find authors you like and see how they do it. They’ll all do it differently, but you can still learn.

In retrospect, I wonder why I didn’t ask myself if this was some magnificent kind of April Fool’s joke. But if I did, and if it was, it was a benevolent joke created by the universe and one of a delight I can’t, to this day, begin to put into words. It was some of the most valuable advice from a person who’s writing I admired and was crucial to my development.

My favourite living author essentially replied to something that I wrote to him. I can’t remember how happy I was, but I must have been ecstatic. I felt special. Granted, it took me many years and trials to take this advice to heart and just write about the strange things that stood out at me. I’d already gotten the talking to myself in public part down-pat ages before this, but I never really touched a tape-recorder again. But Neil was right. I could still learn, and in my way I did.

I could end this story right here and it would be awesome. But it didn’t end there.

At the time that Neil had written me and countless others back on his Blog, he had been working on another novel for quite some time. In 2005 it came out.

It was September or so, and I was burned-out from school and a very unpleasant summer. It seems that a lot of painfully life-changing events have happened to me in the summertime. You know how they say that people have mid-life crises? Well, I can tell you that I have had many-life crises of the psychological kind. A lot of it is a blur now, save a few details, but I do remember Anansi Boys.

I wanted something like American Gods, but just as Neil warned, it wasn’t going to be like that. All of his stories, with a few commonalities, are still all different genders and beasts in themselves. Nevertheless, this story sucked me in. I was reading it non-stop in my house. And then, I came across something.

It was on page 21 of my hardcover edition, at the beginning of Chapter Two where the protagonist Fat Charlie is trying to get to a funeral. It read:

“He ran through Babyland, where multicolored windmills and sodden blue and pink teddy bears joined the artificial flowers on the Florida turf. A mouldering Winnie the Pooh stared up wanly at the blue sky.”

File:Babyland Crittenden Memorial Park Cemetery Marion AR 008.jpg

I read this passage again. And then again. And one more time for good measure. I went online and found the copy of Neil’s reply to my question that my former girlfriend had sent to me a year ago. And even though Winnie the Pooh was staring up at the sky instead of the ground, I felt then what Lucifer must have felt like in Sandman towards the end of the series where he watches a sunset and gives God His due, but far less grudging.

Actually I recall growling something along the lines of, “You magnificent bastard,” and grinning like a maniac.

That day, in what was a very unpleasant year, I got something special. I received a gift. For a few moments, I had a little bit of insight into a writer that I really respected and who shared a little bit of a wink with me. The original post link can be found here if you are interested. I’m actually surprised I never really talked about this, except with a select few people. Maybe, in retrospect, I never particularly had a space to do so.

It’s been ten years since I was that twenty-one year old boy and even though I have never physically met Neil Gaiman–and it grows less likely that I will–for that one moment, from 2003 and 2005 something unique was shared with me, and I’d not give it up for the world.

When You Reach *That* Point

Have you ever had a really good story idea and just realized that you were not at that level where you can write it out properly?

I have. Many times. In fact, I’m facing something like this right now.

I suppose it’s rather like coming to a level in Legend of Zelda or Metroid where you discover a new chamber or the location of an item but you can’t get at it yet because you haven’t gotten the right tools. Of course, I would make this thought analogous to video games, but another way of looking at it is that you reach a point in your development–at least with regards to one project–where you find a block that you need to somehow get around or realize is a part of what you seek.

There are several different ways to deal with this conceptual challenge. First off, you can research it. You can research the hell out of it. This research can come from books, or the Web, but it can also come from talking with the appropriate people and even doing some journeying.

It can also take some time. I have probably said before that different stories have different requirements. Some stories need a little bit of work, and others have to start as notes, and then a variety of rough drafts until finally you get something that you are looking for. Each draft, even the notes that precede it, is a prototype and each builds the foundation for what you want.

I also find a few other issues to consider with regards to this challenge. The first is dealing with the fear that your idea will be taken by someone who is more versed in it if you don’t use it first. This sounds really irrational, but that fear can be there. The second issue is energy in the form of enthusiasm.

Both issues can be very interrelated. In fact, I don’t really have any easy answers to dealing with them. I suppose all I can say is that after you do the work, you need to find something new to work on, something doable, some small part to do–piece by piece–each day so that the task remains doable in your mind. As for the fear, I suppose I can tell you that no one will quite write something the same way that you will. And they won’t. No one can write like you.

You will also find that ideas can change depending on your creative circumstance and if they don’t work in one context, they can be adapted to another. It might also help to realize that no idea that you ever make is truly original, that you borrow it from someone or somewhere else, but it is how you execute it and how your “accent” or evolving style affects it that is ultimately you.

This post may seem more haphazard than the ones that I usually make and maybe more theoretical. In a lot of ways, it is my attempt to make a conceptual or mental framework for a challenge that I have been dealing with: an attempt to help me focus on a project or two. But at the very least knowing your own limits is very important so that you can either work with them–and perhaps see the block as another angle of a usable idea (I have a friend who liked to always use the infamous quote, “Think fourth-dimensionally” in role-playing)–or know them so that you can potentially surpass them.

I will finish this off, however, by saying this. When all else fails: when research, accepting that you will change an idea by working it, focusing on the doable parts of the project and eventually moving on to the more complex stuff fails then I believe that this–and the subject of this entire post–is all about your own mindset and the need to challenge it enough to simply write down what is in your head: no matter how rough it may be at first. Once you do that, the rest of it will follow, or you simply move on: having learned something.

Whatever that is. 😉

And Then One Day I Got a Reality Blog Award

So it seems that I have been nominated for the Reality Blog Award.

http://hillbillyzendotcom.files.wordpress.com/2013/01/reality-blog-award1-e1357511854615.jpeg?w=250&h=221

I have to say that I did not see this coming: being that the only reality that I have ever really written about here on Mythic Bios has pretty much been my own. But I am really glad that hillbillyzen13 has nominated me, and believes in the writing and whatever else I’m doing here enough to do so. And let’s face it: as a writer and as a person, I love getting attention.

So, here are the logistics of the meme:

1.) Visit the blog of the person who nominated you, thank them, and acknowledge them on *your* blog.

2.) Answer the five questions listed below and nominate up to 20 bloggers whom you feel deserve recognition.  Visit their blog to let them know.

3.) Cut and paste the award to your wall.

So now, to business:

If you could change one thing, what would you change?

I would create a meritocratic society: where people are acknowledged and supported for their talents and their craft. My society would put education and the arts ahead of everything else save universal health-care and the training of medical professionals of the physical and psychological fields. At the same time, the people who make the day-to-day sanitary and nutritional functioning of society possible would be publicly honoured and assisted. The arts and the sciences would be combined again. And most of all, I would eliminate jealousy. Permanently.

So now that my foray into utopia and idealism is done for the moment, what is the next question?

If you could repeat an age, what would it be?

Oh dear. I would say … twenty. I think this is about biological age. I severely underestimated my intelligence and my appearance at that age. I was a very good looking and creative young man and if I knew then what I know now … well, let’s face it …

I’d probably would have done exactly as I did in the last time-line: waited to mature more. So, my vain streak aside … :p

What one thing really scares you?

Being stuck awkwardly–and painfully–on the outside. Essentially, finding myself in a social situation where I’m the last one to be chosen, or I don’t know how I am going to quite navigate my way to getting into a group. From being the odd child out in Musical Chairs, to needing to choose a partner, and even make connections with people that can help me in the outside world and possibly realize my potential. Going outside myself and my comfort zone is scary: with that spectre of rejection, humiliation or being outright ignored always hovering over me. That said, it is something that I have gotten better at dealing with somewhat.

What is one dream that you have not completed, and do you think you’ll be able to complete it?

I want to get to the point where I can become a professional writer and support myself, improve myself and gain some modest recognition from my craft. Mainly, I just want to make something that I can leave the world: something of meaning that will have everything else–including the process of it all–totally worth it. Do I think I will complete it? Well, it is entirely possible but I for one am going to keep pursuing it in my own way. Slow and steady spider steps.

If you could be someone else for one day, who would it be?

Honestly–and this is the difference between the younger and now current incarnation of me–I just want to be me. Only better: more wise, less anxious, more confident, more independent, more in my body and with a balance of different passions and relationships. Just … more. And I don’t want it merely for one day. Rather, I want it for the rest of my life.

All right. Now, here is the most difficult and interesting part of the Award process. I get to make some nominations as well. There are so many of you and you are all awesome. Here are my list of nominees. I hope that you like and appreciate them as much as I do.

Through the looking glass she tumbles

Peanut Butter Macramé

Zombie Zak

Pretty and Putrid

Mandy DeGeit

Larry Atchley Jr.

Impressions of a Princess

Ad Astra Per Aspera

diannaswritingden

Unbound Boxes Limping Gods

ghosty net

What’s Your Tag?

clotildajamcracker

The Comic Book Lounge and Gallery

Mythaxis Magazine

All right, so now that I’ve nominated you all, remember to nominate other people as well. We all need the inspiration and the support. Keep Blogging my friends, and get ready for some more content next time.

So, After Being Freshly Pressed

How do I even start this?

Usually, I wouldn’t post anything until Thursday, I just really have to respond to, well, the major response that I got after my Funnies entry got Freshly Pressed.

You have to understand: a day or so ago, I go into the basement to look at my email and I see this email from Cheri Lucas telling me that she and the rest of the editorial team liked my post and decided to pick it to be Freshly Pressed.

I didn’t really know what this was going to entail: save that I was going to get another link for more people to look at my Writer’s Blog. Now, I knew I was going to get a fair amount of traffic, but … wow.

Crazy

Just wow.

This has been insane. In a very good way.

So the silly and rather weird picture above aside, let me try to put this in perspective. For me, my best days were 30 or so Views. Until this point, I had about sixty or so Followers as well. And I only got the occasional comment. All of these were, in themselves, very awesome.

So … you can imagine what it feels like when you come down and you see that you’ve gone from sixty Followers to–right now–one hundred and nineteen Followers. Then you see you have +91 on your site per view graph (which in D&D terms would be a godlike modifier bonus for any player character). Finally, you see that you have something along the lines of six hundred and eighty-two Views, which WordPress now specifically says comes from four hundred and eighty-nine visitors.

Think about that: four hundred and eighty-nine people found something interesting enough to look at on this Blog. And then–and then–one hundred and nineteen of you signed up to join me on the Journey to see where this Writer’s Blog is going to go.

What humbles me even more is, right now, it’s all still growing.

So, let me make my thank yous. I would like to thank Cheri Lucas and her fellow WordPress editors for choosing my Blog post to exhibit on Freshly Pressed: to have found something that they felt needed to be said, or, as Cheri herself put it, helps to “make the Internet a more interesting place.”

I also want to give a hearty thank you to all my new readers. All of you. All of you that have passed through here, that have Re-Blogged my Journal post on your sites, and that decided to Follow me to pretty much god knows where. I welcome you and I hope to continue the work that got you all here to begin with.

When I first started Mythic Bios, it was in a series of written notebooks: containing stories and vignettes that combined research and aspects of my own life together into strange alchemical experiments of writing. I made this site to supplement the creative writing that I thought I was going to be doing. By Creative Writing, I thought I was going to be making a lot of fiction and some more essay-like constructs. Since then, I’ve realized creative writing covers a wide range of fiction and non-fiction.

So look: I don’t know how much longer this is going to last. I don’t know how many more new Viewers I’m going to get or how long I will have this captiv — I mean, willing audience of all of you, so here is what I am going to do.

The strange critical and creative article hybrids here will continue as planned. However, I am going to start posting more short stories. You are all going to see short stories under my Stories and Things Page on the top bar of my Blog. And also … you might see a serial story or two happening as well.

Project: Dark-Seed may have to commence soon enough.

I guess the best way to end this long rambling post is to thank all of you because, frankly, you are all awesome and you encourage me to keep remembering that what I have to say is worth writing about. I’d like to think that this is just the beginning. Take care everyone. 🙂

Pleased