Perhaps it isn’t fair to compare Lilith Limited’s Allison Road to Hideo Kojima’s P.T. and the Silent Hills game that could have been, but the parallels are there. From vengeful white-clad ghost onryōwomen, locked doors, a ruined sense of domesticity, a slow building of dread and suspense, eerie radio broadcasts, to even so far as referencing “Dad was such a drag” there is definitely some overlap between Allison Road‘s prototype gameplay and the late and lamented Silent Hills demo.
Credit: Playthrough by TacticVisionz.
However, the comparison ends there. Whereas P.T. was a demo with a closed reality of cyclical torment that slowly reveals its gruesome and surreal nature, Allison Road is an upcoming game with a house filled with a first-person voice-over perspective, some Christian iconography, odd noises becoming more frequent, a property you can survey from the outside, and eventually mysteries you can explore during the day … if the horrors of the night do not destroy you first.
But while Allison Road might have started off as a small fan project by Chris Kesler and eventually the endeavour of the expanded team Lilith Limited, its prototype gameplay has taken the YouTube Let’s Play community by storm and become a green-lit phenomenon on Steam.
And now Allison Road‘s path has branched out into a Kickstarter Campaign. While Silent Hills would have been on the PlayStation 4, Allison Road is planned to be on PlayStation, XboxOne, Mac, Linux, and PC: while having an Occulus Rift interface. Kickstarter rewards include designing a scare for the game, and a standalone Lucid Dream PC game set in the Allison Road universe.
Currently the Kickstarter Campaign is receiving a massive amount of support and rewards are disappearing fast. It is hoped by Lilith Limited that their nightmare will commence in 2016.
Scott Cawthon’s Five Nights at Freddy’s series has taken Internet imagination by storm this past year or so. There has been so much speculation as to what is going on in the story line. For games where you must survive five (or so) nights against stained and rusting animatronics trying to stuff your frail little fleshy body into a suit filled with pistons and wires — if not worse — it has a very complicated plot that is spread across narrative fragments of 8-bit mini-games (often only accessible when after you die), newspaper clippings in the background, easter-eggs in the games, and even code on Scott Cawthon’s own website.
It’s insane: in a very good and deliciously evil way. Much like this cupcake.
All of the games have been talked about and analyzed: from gaming journalism sites, to professional YouTubers and Let’s Players, and all over Reddit forums. It is also no exaggeration to say that the series has its own dedicated community of fans: many of them attempting to dissect the game as if they are playing a warped and twisted totenkinder version of Halliday’s Easter Egg in Ready Player One. But one particular Five Nights at Freddy’s Game is getting a lot of attention right now.
Five Nights at Freddy’s 4: supposedly the final game of the series.
The fact is, Scott Cawthon could have ended the series with Five Nights at Freddy’s 3: where the fate of the murderer of all the children that he, might have, stuffed into the animatronics at Freddy Fazbear’s Pizzeria was finally revealed. But Scott couldn’t leave it at that. Each game reveals a part of the puzzle, of the story, that we didn’t know about before. And everyone is scrambling to figure out the significance of what happened in Five Nights at Freddy’s 4.
This is all the more poignant due to the fact that Scott Cawthon went on on record as stating that while the community fanbase seemed to have solved most of the mysteries in the previous three games, they still didn’t get everything in Five Nights at Freddy’s 4. He then rubbed some salt in the wound by saying that the October 31 update for the game will not include the opening of the locked box included at the completion of the game’s Night 7.
So aside from an obligatory Challenge Accepted meme across the Internet, I have my own theory with regards to the story of Five Nights at Freddy’s 4: and what the game may have really been about.
The issue is taking details literally. Here is what I think happened. People went onto Scott Cawthon’s website and saw the source code for his page while waiting for Five Nights at Freddy’s 4. They looked at the source code and saw the number 87 repeated over and again in chains. 87 was believed by many to refer to the Bite of 1987 in the game’s lore: where apparently an animatronic bit off the entire half of some poor unfortunate’s frontal lobe.
There were no other details provided aside from that and so, when people saw 87 in the code of Scott’s page many people believed Five Nights at Freddy’s 4 would either be set during that time, or would at least explain what happened via some mini-games.
And it seemed so clear cut. The game even ended, initially, after Night 5 with an 8-bit rendering of the crying child protagonist getting his head chomped down — seemingly by accident — by the Golden Freddy animatronic: know known by some to be the original Fredbear and possibly the first animatronic in that franchise. We thought we saw the Bite of 87 in action and the events that led up to it.
But some things just didn’t add up. The YouTuber MatPat, in his two Game Theory videos on the matter, explained that the game itself — which seems to take place in the nightmares of that comatose child’s mind after his bite — had inconsistencies if he had been the victim of the bite. For starters, missing his frontal lobe would have affected his fear responses and even his subconscious perceptions. And there is also that fact the person who lost their frontal lobe, according to FNAF lore, actually survived while this child does not.
And then there is that fact that if you find an Easter egg following Night 3, you will realize that there is a cartoon playing on the crying child’s television that is Fredbear and Friends: with the date of 1983, not 1987.
Yet here is the thing. At one point, before Scott changed his webpage to create a chain of nightmarish animatronics asking, “Was it me?” and seemingly referring to which of them caused the Bite of 87 — a major point of contention in the FNAF Community — he had an image of Freddy Fazbear’s top hat lying by itself on the stage: making it unclear as to whether or not he would continue the series past the third game.
Musicians like the singing animatronics aren’t the only ones that perform on stages, however. Stage magicians also perform on stage. They traditionally wear top hats, and they are known for their misdirection and slight of hand.
Scott Cawthon is no less an entertainer of that caliber. Mostly everyone was so distracted by the idea that they might be seeing the Bite of 87 unfold and the mystery of whodunnit finally solved that other possibilities were not as prevalent.
Look at it this way. In the first Five Nights at Freddy’s game, Scott added an update after being asked about the Bite of 87 so often. There is a Custom Night menu where you can program the difficulty level of the animatronics that you are dealing with. If you type in 1-9-8-7, Golden Freddy will automatically appear and “crash” the game. Many took it to be that Golden Freddy caused the Bite, while others thought that Scott was just trolling them after being harassed about this question for so long.
But what if the code chain of 87 in on his webpage was actually there to tell everyone that Golden Freddy was central to Five Nights at Freddy’s 4? And what if that reoccurring question “Was it me?” in all the subsequent images that followed on the same page had nothing to do with the Bite of 87 at all? 87 was a red herring, or at least a way to make you possibly more aware of Golden Freddy: of Fredbear.
What if the real question wasn’t who made the Bite of 87, or how? What if the real question is which spirit was impetus in making the events in all of Five Nights at Freddy’s possible?
MatPat and other YouTuber theorists believe that the crying child in the fourth game becomes the Puppet: the animatronic who reanimates the spirits of four other dead children into their current animatronic forms in all the games. But he doesn’t rule out that the crying child also becomes Golden Freddy: that in terms of the story it would be much more satisfying given what happened in the third game.
Here is my understanding of the situation. In the second game, we see a child get murdered outside of what might be the first Fredbear’s Family Diner: and he becomes the Puppet. Then years later Fredbear’s expands into a chain of Freddy Fazbear’s Pizzerias. We see the crying child in 1983 get tormented by his older brother in a Foxy mask, and also the fact that he is deeply terrified of Fazbear’s: as if he saw something happen in there he shouldn’t have. On his birthday, his brother and friends stuff his head into the Fredbear animatronic and it accidentally chomps down on him. The Puppet, sensing a kinship with another tormented child who didn’t even get to enjoy his last birthday, takes action. He doesn’t have his body, but he makes the child is first attempt to restore life: and makes him into a Golden Freddy ghost as that was how he had been fatally wounded and rendered comatose.
Then the murders of the children start to happen. Everyone thought that the Puppet was reanimating the children through the animatronics of Freddy, Chica, Bonnie, and Foxy to get revenge on their murderer. But if you play the secret mini-game in Five Nights at Freddy’s 3, you have the opportunity to set the spirits of those children free. If you are successful you get a final scene where children wearing the Puppet, Freddy, Bonnie, Chica, and Foxy masks give a cake to another child in a Golden Freddy mask. Then they pass on.
Scott Cawthon used to create Christian games before he set out on his adventure into horror. One central tenet of Christianity is redemption. Perhaps, when it comes down to it — though not in a purely transparent C.S. Lewis Chronicles of Narnia fashion — the question of “Was it me?” was really which animatronic’s spirit motivated the Puppet to set everything into action: that it was more than vengeance or blood lust but an actual need to set things right. And it would only be fitting that Golden Freddy, possibly made after Fredbear the first animatronic, would be so integral in beginning and ending the series.
There are a lot more details I haven’t gone into of course, but I will leave that in more capable hands. We may never know what is in that locked box, of it is as simple as whether or not the Puppet or Golden Freddy started all of this. But remember: the narrative above the box, and in Scott’s Steam message didn’t say that the secret would never be revealed. The text above the box reads: “Perhaps some things are best left forgotten, for now,” while Scott himself states, “maybe some things are best left forgotten, forever.”
Based on the fact that Scott Cawthon has released the Five Nights At Freddy’s series relatively more quickly than most people expected, while releasing the fourth game earlier than his originally stated Halloween date, and his history of playing with assumptions, I think he is kind of a tease and I take everything he says with a grain of salt. I would not be surprised if there is more to this story one way or another.
And now, more than ever, I am looking forward to Halloween.