Ray Bradbury Enters the Pantheon of the Book-People

No doubt by now there are–and there will be–a whole bunch of articles dealing with the recent death–and long life–of Ray Bradbury. I feel strange writing about him. The fact is, I didn’t read very many of his works, and I was not a fanatical fan. When I first saw news of his death today, I was originally going to just leave a sad Facebook status message and leave it to better writers and fans than I to write the obituaries that he deserved.

But something stopped me. It was in high school. I was in a dystopian mindset, if not reading a lot of the fiction and literature around it. I don’t remember what Grade I was in or what class it was–I will assume English–but one of our required readings was the book Fahrenheit 451. I didn’t know what to think of it until I read the first sentence that started the entire story off. They tell you when you begin writing that you should always start strong–create a powerful or striking first sentence–and finish strong as well.

The protagonist Guy Montag was a fireman: in that he didn’t fire, but he fought with fire … on books. I never realized until now just how that works on so many different levels. It was a story set in a futuristic political dystopia where people were encouraged to watch television, medicate themselves, and never to read again. Books were burned when found and people possessing them were arrested and executed for having them. The slogan “fighting fire with fire” gains a whole other kind of horror when you think about it in the context of this cautionary tale: when you look at even the cultural resonance of what book-burning represents.

A lot of things happened in the course of that book, but two things stayed with me. The first was Captain Beatty, the Chief of Firemen and Montag’s boss. He was the antagonist of the story, but there were details about him that struck me. Beatty used to love books, but eventually got disillusioned by the realities they revealed. He became a fireman to destroy them and “protect others” from that disillusionment, from having their perfect ignorance destroyed yet when confronting a rebellious Montag he used that same knowledge he gained from his books to persuade the other. What struck me about that character was just how sad he really was: that despite his bitterness, he still loved those books and–in the end–he didn’t even stop Montag from burning him. He died the contradictory way he lived. Beatty was a tragic figure: representing ideals verses reality and the contradictions between them and that kind of character stuck with me for the rest of my life as a writer and as a human being.

The other element of the novel that really stuck with me was the idea of “the Book-People” memorizing and representing lost books: until society stopped burning them, or society itself ceased to exist. Think about it: each person has inside of their minds a book that they chose to memorize for the duty of maintaining the knowledge within it and restoring it one day. I can’t think of anything more noble or sacred than a duty like that. It made me think: if books were outlawed, which one would I want to embody and preserve? I think with me it would be Homer’s Odyssey: if only because I have read it several times over. I do wonder though who the “book-keeper” of Fahrenheit 451 would be and I hope that he, or she, would be a strong one.

Ray Bradbury was the one who made me ask myself that question. He brought me to that kind of dystopian world and presented me with something complex, yet when exposed to the temperature at which paper burns, very essential. I can summarize how he was one of the last Golden Age science-fiction writers still living, that he kept writing on for years, and that he had himself become a cultural icon, but the truth is, Ray Bradbury was important to me because if he had never written Fahrenheit 451, or I never read it, I would not be the same person or writer that I am today.

Rest in peace, Ray Bradbury. It was a pleasure to burn.

After the Zombie

So what I can tell you about the story I wrote in the previous post? Well, for starters, I thought it would be a lot shorter than it actually turned out to be. I made a deal a little while ago to write 250-words a day–to keep myself writing–and I’ve exceeded that. I really exceeded it with this piece here. I remember an author–I think, yes it was Neil again–stating that if you wrote 300-words a day you would eventually have a novel. And while I haven’t written a novel in a long time, sometimes I feel dangerously close to do that again.

But let us deal with the danger of zombies first. While the walking dead in themselves are terrifying, you have to consider that in a zombie apocalypse there are other terrifying aspects to consider as well. For instance, imagine you have mostly been acclimated to living indoors and your job deals almost solely with paperwork or writing. You may have a really powerful imagination, but imagination doesn’t equal exercise, discipline and hard physical work. Those things can be additional, but they are not automatic.

You have to also consider: just how many people have actual survivalist skills? Who camps without at least one convenience or modern washroom? Where will you get your food? It takes a while to grow it and you will need something immediate. Do you have combat abilities and reflexes? Do you have skills that can be implemented for immediate survival? These are some of the questions and issues I’ve encountered in zombie apocalypse stories and that I went through when I wrote this.

Strangely, I often write these from the perspectives of the zombies themselves, so this was different for me in that I was trying to go for realism. But there is more. You see, imagine all that above stuff and then think of a person dependent on anti-anxiety medication, or who is a “shut-in” or has medical issues of organic or psychological dimensions. Imagine the social modern world of streets and cars being stressful enough for them and then take that all away and have them try to survive being eaten by zombies and surviving in disparate groups of people who are just trying to make it through the insanity.

Some of these people might take a while to adjust. Most would probably not make it. It would be very difficult for someone on medication, for instance, if they couldn’t access any new batches and went into a powerful kind of withdrawal: especially from the anti-anxiety medication that our modern culture likes to espouse. Some might see it in some ways as a kind of liberation. I imagine you wouldn’t stand on too much ceremony in a place without what is considered modern civilization anymore. With a character like Malcolm Ecker, I see a very intelligent but inexperienced person who in a rebuilding period and even for entertainment purposes would be crucial for spiritual and psychological survival. But the problem is that his group is not in that period. They are in the hiding and hoarding period where people need to hone their practical skills: skills he is bad it. It also doesn’t help that the leader of his group is abusive to him and the others do in some ways see him as dead weight.

Being rejected and humiliated by a group would be even more devastating in a zombie apocalypse because–honestly–where can you go? You can fight back, it’s true and claim your place, and potentially cause strife. But when you are a person who is mostly shut-in and quiet and you have only written papers and gamed–when you are cripplingly shy–that is a lot against you right there. The cold hard fact of the matter is that the group in a survivalist situation will leave whatever dead weight is behind them and Malcolm is intelligent enough to realize that: to know that right now and in a future where the future is immediate survival he is just dragging people down: if only with his low self-esteem being exacerbated by all the horror and stress around him.

With actual encouragement and more time, who knows what could have happened to him. But that is not how the world always works: even now during our non-apocalyptic time. Yet in the end he does make an affirmative choice. He considers the group’s well-being over his own. I won’t say he’s altruistic, because he’s not and he is being motivated by emotion, but the group does play a part in his decision.

The setting for this story was a little difficult too to create, but I decided to make my creatures similar to the ones in Max Brooks’ world and a great cemetery park was a perfect place for survivors to camp in: with few freshly dead around and those that were, buried deep underneath the earth. I also made it clear how that would change too as more survivors got infected or were tracked by the creatures there.

The motivation for this entire story was that in most zombie stories I’ve seen, we see strong individuals or people who overcome adversity, or keep hiding, or have a last few moments of glory. We also see ridiculous teenagers and people doing dumb things and are mostly one-dimensional stereotypes. I wanted to write a character who was inept in this environment, had some humiliating disabilities, and was afraid but not stupid. I wanted to show an actual person and how an actual person would deal with all of this: how he or she might just tag along with the group to survive but get in the way and deal with the psychological consequences of “not fitting in.” I wanted to show that the “Other” is not just the zombie, but how the zombie’s mere existence or presence is symbolic of how one person in a time of stress can be their own worst enemy.

I wanted to write a story about a realistic person in a zombie apocalypse and what they might do. It does look grim at the end but, who knows: maybe Malcolm Ecker’s story isn’t done yet. That is entirely up to me.

This Land Like a Mirror Where I Met Gwendolyn MacEwen

I met Gwendolyn MacEwen after she died in 1987. In fact, it was many years later in the early twenty-first century at York University back when I was in its Creative Writing Program. My teacher read us–and then had us read–some of her poems. She chose Dark Pines Under Water and it really left a powerful impression on me.

I recall trying to talk with my teacher about that at the time and I wasn’t even able to remember the poem’s name. I was so ashamed of that fact that when we had to memorize a poem for an assignment, I choose the above. Over the following years, I read all of Gwendolyn’s poems that I could find: though reading poetry is quite different from prose and sometimes difficult to read never mind even explain.

Gwendolyn was a poet deeply concerned with her craft and the power of mythology and the mythopoeic. She approached matters of mysticism along with darkness, sensuality, and a profound sense of psycho-geography: of history and the echoes of all people in the land they used to–and still-live in. Gwendolyn wrote many books of poetry and two published novels: Julian the Magician and King of Egypt, King of Dreams: both of which are dense but incredibly charged and multi-layered stories. An ex-girlfriend of mine bought me the last book as well as two of her selected poetic readings.

What really gets to me, however, is that this woman–who was shy, quiet, small and sleight with a round face, dark hair, and kohl-lined intensely dreamy blue eyes in her youth–was born and lived in Toronto. I think about it sometimes: that she once walked and biked to many of the places I’ve walked or drove on the bus past. She lived in the places that I visited and somehow made poetry and art there. From the sixties to the eighties she did this: learning Kabbalah, a multitude of languages, and she read her poems a loud. And while she did travel from time to time: to Israel, Egypt, Greece and England she tried to find herself–and find–Toronto’s spirit. Her series of short stories in Noman and Noman’s Land are some of the best Canadian literature I’ve ever wanted to read. I remember my time taking those books out of York and the Toronto Public Library fondly: especially since they meshed so well with the mythological writing I was doing, developing and planning on doing.

She was a complex character in herself, something that Rosemary Sullivan explores with a certain creative flair in her Shadow-Maker: The Life of Gwendolyn MacEwen: a book that I liked for the most part, though there were some psychological intimations on some of Gwendolyn’s behaviour on Sullivan’s part that I found to be very reductionist and necessarily the result of simply one particular potential trauma. Nevertheless, I really liked how she incorporated Gwendolyn’s life and works together into her narrative and it gave me another glimpse of the emerging literary scene and talent in Toronto at that time.

I won’t lie. Gwendolyn MacEwen and I have a lot of similarities, and despite years and death I sometimes felt close to her in a way. We both really like Star Wars and, as she knew it, the Marvel Family: though I wonder what she would have thought of Alan Moore and Neil Gaiman’s interpretations of the latter. She even wrote a poem about it called Fragments From a Childhood: a superhero poem which I found online and fell totally in love with. It is also no coincidence that I wrote a glosa in undergrad of her poem Shadow-Maker: something I won’t show here … at least not for some time.

I wanted to write a story somehow from all I learned about her. I still have that idea. I spent a significant amount of time at the Fisher Rare Book Library at the University of Toronto going through the collection of manuscripts and notes that she left open to the public: including an unpublished novel about a female musician’s life growing up in the early years and turmoil of modern Israel called Gabriela. It was so strange to see someone writing about a culture that I grew up in, something that she did not grow up in, and yet get many of the nuances that were there along with some insights I’m not sure even I knew about.

When the Fisher was open until the evenings on Thursdays, I would spend many a time holding the very pages she did when creating her own works as the light of the afternoon sun turned into evening. It was some of the most peaceful and exciting times I had traveling to St. George campus to take a look at her works and hold them in my hands.

I wish I could have met her. I think we would have had a lot to talk about. I also know that she was a genius and she deserved to be acknowledged as such. She did a tremendous amount of research for her second published novel King of Egypt, she wrote prolifically and she did and learned to do so many things having not even been a high school graduate. Although she gained praise from her peers, I feel she deserved much more than she got. Gwendolyn MacEwen, as far as I am concerned, is one of the best Canadian and Torontonian creators we ever had and it is a shame that she’s gone and her work is not that well-known outside Canadian writer and academic circles.

Sometimes I thought about visiting her in the Mount Pleasant Cemetery, but I’ve never gotten around to it and I’m not sure I ever will. I am glad that I looked through her Fonds at the Fisher however. I wish I could convey how it felt to look through the notes, drafts, and unpublished manuscripts of a writer and person that I respect: who influenced me so much and came into my life long after her own had ended so unexpectedly and easily like she was always there without it sounding creepy and ridiculous. But there it is. People come into your life for a reason and I believe she made my life richer for it.

In case you are interested, Gwendolyn’s collection can be accessed by anyone with a registration card at the Fisher. You just need to go and provide an address and ID and you are all set. I really recommend Gabriela because it is still very relevant and timely to today: especially with continued Israeli-Palestinian and Arabic relations being as they are. I wish it had been published, but I also loved reading it in that lovely Reading Room with the miles-high levels of bookshelves that the Fisher possesses.

I also want to link you to a review I did on Julian the Magician–Gwendolyn’s first published novel–on my Goodreads profile. It does get full of a bit of literary jargon, but I am pretty proud of it and what I got out of it. Sometimes I wonder if Neil read Gwendolyn, and if he hasn’t he definitely should.

Finally, I would add that Gwendolyn loved to read her poems aloud and at gatherings such as those at the Bohemian Embassy Club. There is a documentary made about her called Shadowmaker: The Life and Times of Gwendolyn MacEwen by Brenda Longfellow that has some filmed shots of her giving interviews and reading her poems. She has a melodic, resonant voice. It is worth seeing and listening to because her works make up a land that does, in the end, turn you inward.

How to Turn a Medium into a Genre: 8 to 16-Bit Video Games

So, I am not a programmer. I am not someone who games regularly–online or otherwise on computer and console–and as such I have not played many of the modern games that exist out there. I played all the way to the 64-bit and then the wii era. For all I haven’t played in a while or even having never been an expert player I am–like many children from the 80s–a Nintendo child.

I watched video games evolve into more or less what they are now. I know that there are some older than me who grew up in the 70s that saw what video games were like before and I have watched enough–and read enough–to see that they have come a long way in a lot of ways. I remember the day I saw my first Super Nintendo. It was at a friend’s house and the graphics looked like they were from a cartoon. They were lusher than the 8-bit pixels that existed before and possessed more expression. The music sounded less transparently synthetic and more … fuller in a lot of ways. I am not knocking or putting down 8-bit video game music however: after all, 8-bit tracks sound very expressive in how synthetic they are with clear beats, beeps and keening noises.

But when I saw the Super Nintendo I wanted it. I wanted it so badly. My brother and I scraped together everything we had to buy one. And we weren’t disappointed. The Super Nintendo and many of the games that followed on that console had excellent game-play, good graphics, wonderful sound, and in some cases some brilliant story-lines and expressive characters. There was a lot of innovation for gameplay and mechanics then as well. 8-bit was functional and fun but it was seriously like going from the second to third dimension. At the time, I thought that video games would improve and keep going up and up: that more realistic graphics symbolized this advancement.

There was a point where I actually stopped playing old games because I began to believe that they had become old-fashioned and obsolete: that something that didn’t look as realistic as it could be couldn’t be taken seriously anymore. Yes, back in the day when all one could do was make 8 to 16-bit games, it was all very well and good. But in a more modern age with newer games, I got into the habit of thinking there was no excuse to go back to those and that one had to advance with the times.

I was obviously wrong.

I found Final Fantasy VI and Chrono Trigger long after their console was obsolete. Chrono Trigger in particular was one of those Super Nintendo games made towards the end of that system and it was so sophisticated and its pixels were made in such intimate detail along with its unique choice of game play that it made me happy to see it. There is something very archetypal about the pixel cartoon that others like Scott McCloud (at least with regards to comics) that to some degree one can relate to and emphasize with much more than the gritty and the realistic. They made me start to replay old games and instead of them making me depressed in that they were from the past and a time that didn’t exist, I just wanted to have fun with them.

If you ask me, I would say that my golden age of video-gaming was the Super Nintendo age. Even Sega’s competition added to that. Now fast forward a few decades. Now you have independent game makers and programmers, as well as those working on Internet and cellphone games, going back to those exact 8 to 16-bit forms. They do this for a variety of reasons, but the main one is that what was once a medium–the only way of expressing and symbolizing interactive programming in a game–has become a visual-audio aesthetic. In other words, an old medium has become a genre: it has become a creative choice and I think that is wonderful.

I mentioned that a month ago I went to the Toronto Comics Arts Festival and one thing that I made sure to see there was an exhibit called Comics Vs. Games: the result of collaborations between comics artists and independent video game programmers. I will admit that I have more than a passing interest in writing scripts for video games–and writing for video games–and what I saw and even played at TCAF was excellent.

One of the games that I actually played was The Yawhg: which was basically a game where you had to improve your skill-set before a cataclysm so you can help civilization rebuild itself. It had static screens with expressive backgrounds and artwork and a skill modifier number system: for example you got +3 if you completed a task you selected on a menu. It’s reminiscent of the Math Wizard game on the old computers at school, but it was so much fun because it made you use your imagination and the game mechanics were dynamic enough to make you want to play quite a few more times.

Then you had We’re No Angels where you play these 16-bit music celebrity sprites trying to escape from God and Heaven to go back to the real world and party. I didn’t really get to play the other two games, but as you can from the link they are very interesting. For example, The Mysterious Ambroditus is like an intricately illustrated Victorian Mortal Kombat game using a rock, paper, scissors method of card combat.

I’ll let you in on a secret. I actually enjoy watching people play certain kinds of video games. Often, you’ll find me watching Let’s Play videos on Youtube: particularly those of Boltage McGammar and HcBailly. But I haven’t played many video games myself in a long time. You can even ask my friends who had been trying like crazy to get me to play Knights of the Old Republic. But I played these games. They were even two-player and I played with them along with some random person I met at the Festival.

I know this entry seems a little random considering the other things I write about here, but I think it relates a lot to my mindset as a creator and as someone that enjoys interactive stories. I find it amazing what our time is doing with old games and cartoons from the 80s and onward: things that were once the present day of many of us and I like how there is new life in them. Old mediums are being made into new genres and new mediums and, you know what? I am glad to be here: just for that.

Without Words: Sarah Howell’s Untitled Squishface Booklet

I know that’s an ironic title considering that this is a writing blog, but it is also about a comic and I rarely use graphics on here anyway. The comic I want to talk about–created by Australian artist and cartoonist Sarah Howell–is challenging in this way to say the least.

In fact, I will be honest and say I never heard of Sarah Howell or the group she co-founded Squishface Studio, but I’m glad that I did. I didn’t actually run into Sarah or her work until after the Toronto Comics Arts Festival (or TCAF) a month ago. I’d finished my Volunteer shift there–mostly moving, taking apart boxes, and cleaning stuff up or what I really like to call the Teardown Shift–and after some dinner that was way too expensive I went to Lee’s Palace (which some of you might know from Bryan Lee O’Malley’s Scott Pilgrim, or just by living in Toronto in general) for the post-volunteering celebration.

It was actually Sarah who started talking to me first when she saw my rather bright sort of orange-pink TCAF shirt. She introduced me to her husband and collaborator David Bluemenstein and the rest of her team. They had apparently been on the Caravan of Comics Tour: an event in which Australian cartoonists traveled to comics events throughout the North-Eastern USA and Canada. So then over some very loud conversation and music we somehow managed to cover a wide area of subject matter. And yes, Neil Gaiman did come up. In fact, the ideas that formed my earlier Blog post about Jeff Smith and Bill Watterson came–in part–from our conversation at Lee’s Palace. Really, it was the most I’d talked with anyone at the Festival: before or after.

But at one point myself and another Volunteer asked her about her work (at least I think so over the noise, err music) and she placed in front of me this small chapbook. And now here is where the challenge really begins. Basically, Sarah’s comic is about a 16-paged booklet–double-spaced–with a scene on each page. It has no title and in fact it is a wordless sequential story: a wordless comic.

This is a concept that has fascinated me. I have seen really old woodcuts and copies of said woodcuts that do something very similar in just telling a story in pictures and little or nothing else. In fact, the only words in it were “The End” and Sarah’s professional email addresses on the very back of the booklet. Also, the way each sequential image is on its own page–instead of on different panels on one–is reminiscent of an illustrated book: except without words.

The figures in the book are drawn like glyphs. There is something very elemental and–if I had to choose another word–essential about them. I really wish I could find more bibliographic information on this untitled, wordless comic or even post a link to the comic itself because I feel that by describing it in words, I’m really not doing it justice. I feel also feel like Nevin Martell and his Looking for Calvin and Hobbes book that has no illustrations from the comic strips whatsoever, only even worse because I don’t have anything to really show here from it. It does figure these two characters–these snippets taken from Sarah Howell’s website–in the first and third pictures. There is also another picture in the Gallery of her site, but I don’t want to link to that because I don’t want to create any intentional spoilers. I will say though that the character resembles a well-known comics super-villain but it is not that being.

Sarah Howell’s comic was about two beings that meet and get to know each other: but when one seems to unwittingly overreach everything changes and it takes the third character to step in and change things some more. And he does not change things in the way that you may think he does when you first see him. That is all I can really say: that and even in the relative darkness of the Club, from what I could see then the story was touching enough to still make me cry a little.

It was a beautiful silent comic. Of course the term “silent comic” is a misnomer or a bit of wordplay in itself. After all, even written words do not have sounds unless they spoken verbally. I said something similar in an earlier review I wrote about Neil Gaiman’s graphic novel Signal to Noise. In a lot of ways, and I’m sure Scott McCloud has said this to some extent, comics is a silent art: as is writing in a lot of ways, but works like Sarah Howell’s here are all the more so.

Sarah Howell let me keep this sample of her work after she showed it to me and I will treasure it always. I’m not sure how or if you can order some of them, but I imagine if you query her on her website she will let you know, or have some kind of FAQ that might deal with it. I wish I could be more helpful. In a lot of ways, this comic is one of the most simplified but mysterious ones I’ve come across. If anyone has more direct information, you are more than welcome in posting it here. Also, you should definitely check out Sarah Howell’s works–and works in progress–at her above website.

Whatever the details, I’m glad I have it. I learned new things, met new people and got a comic. It was one of the highlights of my time at–and after–TCAF.

Born this Way or Created: Do You Care About Where your Superheroes Come From?

I’ve mentioned before that when I was a boy I used to collect comics trading cards. I also used to collect old comic books and I was very fascinated with superhero origin stories which–given what I have become–makes a lot of sense in retrospect. It’s true: I really liked to find out secret identities, but also specifically how these heroes became heroes.

It was always really interesting: from radioactive spider-bites, to solar rays, to cosmic radiation, gamma radiation all the way to specific–and often traumatic–incidents in their lives. They could have been accidentally irradiated like the Fantastic Four and the Hulk, sent away from an alien world like Superman, endowed with power like the Green Lantern and the Silver Surfer, self-made like Batman and Iron Man, or purposefully engineered to be strong like Captain America and his super-soldier serum. And there are so many other examples. I was really intrigued by these heroes and beings that “just are”–that had always had their powers or embodied them such as Eternals or what-not–did not really do it for me. I would call the above kind of superhero an accelerated, endowed or a created being.

These are examples of what I really liked in my childhood. Then along with these I was introduced to superheroes that were actually born with their powers and abilities. To be honest, I didn’t really take to them as much. At the time, the only thing that fascinated me about the X-Men was the fact that they all had different abilities and a story forming between their encounters. Mutants didn’t really have the origin stories with regards to their powers that I’d been so intrigued by and it wasn’t until I was reaching the latter stages of prepubescence that my views began to change with regards to those who were born as mutants or with power.

At this stage in my life, particularly with regards to the X-Men, I saw people born with power who basically were ostracized from mainstream society and lumped together into something of a “race” or group. So at first, I really sympathized with them being discriminated against: especially Rogue and Jean Grey who I had something of a crush on, and their stats on my cards were fascinating. But it wasn’t until I aged a little more that I saw they had their own origin stories and while they hadn’t been endowed with power, they had been forced to live with the consequences of having it–with some of their mutations being such as they can’t afford to even have secret identities because they are their identities–and they also learned how to hone and use their abilities in unconventional ways. In the latter case, I really underestimated what Wolverine was and I have since then realized the scope of a being that ages slowly and regenerates from most damage over time.

After a while I leaned towards the mutants because I felt like an outcast a lot of the time. On the other hand I have also considered this: even though some mutants have had difficult times growing up being different, you have to figure one other fact. Remember, a lot of the endowed or created heroes had “ordinary lives” before they were changed. A lot of these heroes can also be considered to be “freaks” and “outcasts” because of what they can do. Does it really matter whether they were born with a mutant/alien gene or if their genes were changed by outside forces? And where do you draw the line? One can argue that a mutation–whether given at birth or endowed later in life–is an element of fate either way. And we can go into whether fate exists or not, but really–when it comes down to it–just how different are these two classes of heroes?

Do they have different experiences? Yes, and even though X-Men is in many ways a social commentary on group-labeling and racism and rejecting “the Other,” both they and other heroes fight for the status quo. Yet while some other heroes fight on the fringes and others become accepted as part of the status quo, others like the X-Men seek to peaceably change it from within due to acceptance. It seems in that way Superman has it easier in Metropolis than the X-Men have in the rest of the world. But then perhaps these differences are less about the different groups of heroes and more to do with their differences as individuals.

So, while I do tend to still lean towards mutants nowadays, I think that a good story and background can make any superhero–whether born or made–a bad ass. And really, in the end aren’t all superheroes–no matter where they come from–self-made?

Film Review: The Chernobyl Diaries: A Foregone Conclusion

Yes, there are going to be spoilers.

So yesterday, after my lengthy digression on The Avengers, I went to see a film I’d been intrigued by for a while. The premise of Chernobyl Diaries caught my imagination almost immediately following my viewing of the first preview. Pripyat was a city in Ukraine founded in 1970 to house the Chernobyl nuclear power plant’s workers and their families until the disaster of 1986. The city–and most of the possessions of its inhabitants–was abandoned almost immediately following a flood of deadly radiation into the area.

Think about it: somewhere out there in Ukraine is a city still stuck in the mid-late 80s Communist period–a place that could have easily seen all three of George Lucas’ Star Wars original trilogy like everyone else before its doom–gathering dust, rust, pools of water, weeds, and trees growing out of and into buildings. It is a ghost city where abandoned swing-sets still sway in the winds, old photographs lie on the floors in abandoned homes, and a ferris wheel still stands to celebrate a May Day Festival that never happened. There could even be collector’s items there–such as a tattered first issue of Action Comics–that would prove just as poisonous to a would-be collector as Kryptonite is to Superman. In a lot of ways, it is more sad than creepy. There is so much tragedy there–soaked as indelibly into the stones as the radiation that has doomed it–that it makes you wonder why it happened: makes you wish that it never did. When I first saw Pripyat and the Chernobyl reactor looming ominously in the distance, I wondered what it would have been like had the disaster not happened. But that is neither here nor there: just like legacy that Chernobyl has left us, or that we left it.

If any place could be considered cursed by human action and hubris over Nature, this area would be one of those places. When I came into this film, I thought that the protagonists would be dealing with psychic manifestations of the ghosts within Chernobyl and Pripyat–of the loss of potential and life made incarnate–while at the same time making you–the viewer–wonder if any of it is truly happening and if its not the protagonists having hallucinations by the slow encroaching inevitable horror of man-made radiation poisoning.

Instead, we have a different movie. Extreme Tourism is something I have heard of and I also know that there have been many tours near Chernobyl and possibly into the area even before this film was made. I was really surprised. I always thought that the place would be a complete wasteland, but evidently Nature is more powerful than humanity. The protagonists were young–and I personally think stupid to risk themselves to radiation poisoning despite what their guide said about two hours being a reasonable amount of exposure–but they were all likable: which I’ve not seen happen often in horror movies these days. It actually made me sad knowing that even if they got out of this, they were still going to die from radiation and cancer. That in itself is horrifying enough.

The film plays on three fears and layers them well. The first is the radiation that will slowly kill them if they do not leave and even if they do, it will still be in them. I winced every time they picked something up in the city or dipped their hands into presumably irradiated water like their guide Uri did. The geiger counter they had in their possession as it crackled louder and louder and started to beep was like a timer to their death. Then there were the wild, crazed dogs that lived in the area that they had to avoid: a case of feral Nature turning on protagonists that had few resources to help them.

The main characters had the advantage in their general solidarity, if nothing else, and even when that solidarity was challenged by fear and the realization that they would not be able to leave the city before their two hours were up was offset by their mutual need to survive and their basic empathy as fellow travelers. But then: we have the creatures.

The creepy–the truly creepy thing–about the creatures is that we barely even see them. We just have hints of them: things from the corner of the eye, a distant photograph, a still smoldering fire, a limping shape behind a table in an underground room that hints at deformity, a recording of a car being turned over and people being taken, dead eaten soldiers, a sole, solitary little girl with her back to the protagonists, a flash of a multitude of distorted faces at the end and not much else. It’s as though the director of this film observed an age-old horror genre convention in not revealing what the monster looks like. The unknown is the most terrifying aspect of horror: especially as it comes for and consumes you.

In that sense, for all the trappings of modernism around it, Chernobyl Diaries is a classic horror story: relying less on sex, gore and spectacle and more on a slow, mounting, creepy horror: with the gothic romanticism and terrible majesty of a Nature have reclaimed civilization, a contamination for which there is no cure and little hope for surviving with each passing hour, and–lastly–the presence of monsters and the unknown lurking never too far away in the dark. All of three primary fears are interlinked and even interchangeable. After all, it is no coincidence that at the end of the film the creatures are referred to as “patients”: robbed of individuality by their nature, sick, and no longer even human. It was a film that started out slow–exceedingly so–and then became fast-paced with characters dying at an alarmingly accelerated rate.

I can see why the above elements–combined with the fact that the “diaries” part of Chernobyl Diaries barely plays any role in the film–might make modern horror and movie critics pause and heap negative reviews on it, but if you are a classical horror reader or viewer, you can definitely appreciate the grim fatalism–the inevitability–of the three-fold fear and its triumph over human curiosity and common decency that lies at the heart of this film. I give Chernobyl Diaries a four out of five.

Film Review: The Avengers and their Mythology Revisited

There be spoilers here. You’ve been warned.

I wrote a very short review of The Avengers film a little while ago, but in light of much more detailed reviews and analyses: such as the relationship between genii Tony Stark and Bruce Banner, and Loki as master manipulator and challenger of the once and future geek status quo I thought that I might expand on some things a little more and maybe even respond to a few of these articles as well.

Remember, this is a spoiler alert: if you have not watched this film–and you should–then you have again been duly warned.

Avengers really reminded me of a lot of the lore that I used to read from Marvel cards and it totally played on the fandom that has generated around the Marvel universe and the superheroes that make up the Avengers team for decades. Again, I was at somewhat of a disadvantage myself in viewing this film because I have not seen Thor, or Captain America. Unlike Ex Urbe in the second link I posted, I knew that this wasn’t an extension of the great Ragnarok event that plagues the Nordic gods and it deals with the Marvel comics mythology instead: unfortunately I have been pretty rusty to that regard and having not been there in a very long or consistent time.

Each character was bang-on with regards to their comics incarnations as far as I remember. But like I said, I really like how they were played for the most part. If Captain America had been created in our time, he would been seen as a very transparent and tasteless living embodiment of propaganda. I know that during his Death in the comics world, there was a whole thing about selecting a new Captain America and showing just how different that Captain in our time would have been from Steve Rogers we know from WWII.

The Captain America in the film was played as a legendary hero–a relic of a certain moral structure that not even many people in his time or country embodied–and I like how he is seen as a piece of history: which for all intents and purposes he is. He is also still a human being who–while he follows orders–does not follow them blindly. After all, even after ages of suspended animation, Cap is not like the enemy soldiers he used to fight during the second World War. In fact, he makes reference to that time at one point in a very poignant but quick way that devolves into another battle.

Tony Stark is still a wise-ass that always thinks about contingencies, while Thor is still a strong being yet also very noble and cautious. I like that portrayal of the Asgard: because while his mythological archetype was generally stupid and little more than an over-sized brute that would have rivaled the Hulk in mentality and action, the Marvel Thor that we see is a being that wants to protect others and actually thinks about the implications of his advanced people’s presence and technology on the people of Earth.

I can’t say much about Black Widow and Hawk-Eye except to say that they seemed more like secondary characters compared to the others. I do like, however, how Loki plays on them: how he plays on both of them and you see as a viewer just how–for all everyone involved are supposedly superheroes–they are not all innocent. Certainly Samuel L. Jackson’s Nick Fury is as no-nonsense and as much of an “inglourious basterd” as ever: though a little more refined than the comics Fury (who I believe was a contemporary of Wolverine and Cap during WWII and he was the one who fought H.Y.D.R.A. instead of Cap) and in some ways very much more underhanded for the “greater good.”

I think though that the performances that really got me were Bruce Banner and Loki. First, let me deal with Dr. Banner. I have in fact seen both relatively recent films created around the Hulk, yet this film does something the others really don’t. Avengers looks at Bruce. You notice how I don’t say the Hulk and there is a reason why I do this in particular. In almost every other bit of media–film or otherwise–the green gamma beast is brought out for his spectacle effect and Bruce Banner simply tries to contain him. But here we see Bruce Banner as a person. We see a brilliant but haunted man who does not want to cause destruction and pain. He has suffered and yet despite this still tries to help people with his knowledge. He is a solitary person by his own perceived necessity if not by choice and in a lot of ways he is a very sad man.

A good portion of the film has people walking egg-shells around him and thinking they have contingencies in dealing with the “green nuclear djinn in a human bottle”: not realizing just how strong Banner actually is and how many “contingencies” he himself has undergone. Beth in her own review shows that the only person who doesn’t treat Banner as an accident waiting to happen or a potential resource is Tony Stark and she gives very compelling parallels between the two: to the point where I remembered Tony Stark taking a drink before dealing with Loki and actually wincing at that segment alone more than anything else in the film. They are both brilliant men that have their own demons. and they can relate to each other. However the difference is that Bruce Banner has a lot more control over the Hulk than people even think.

Personally, I think there is a difference between Banner being agitated enough to release him and purposefully bringing his alter-ego out. When he does the latter, the Hulk is in a lot more control and in fact–when it comes down to it–there is no difference between Bruce Banner and the Hulk. They are and always have been the same person. “The Other Guy,” that kept Bruce Banner from killing himself, is not just anger but a fury for passion and life and ironically as the film progresses you see Banner actually almost coming to terms with that. It is no coincidence how in the comics, Bruce Banner changes into the Hulk permanently yet manages to keep all of his intellect along with the righteous fury. Even in the movie, Banner says that the secret to controlling his power is that he is “always angry.”

And then you have the threat that brings all of these disparate beings together: Loki. Loki himself, like Thor, has his precedent in the Nordic mythological cycle. Loki is a trickster god and an agent of chaos. He is not biologically related to the Asgard deities but instead has Jotnar (or frost giant) blood in him. While Loki begins as a mischievous prankster, he ends up creating Ragnarok: the twilight of the gods. He transforms from trickster to destroyer. Perhaps in Thor, this role is prevalent as well in its own Marvel incarnation, but I want to talk about him in the film: something that I only alluded to in my earlier article on this Blog.

Loki feeds off of chaos and he is not an overt player. Ex Urbe really goes into immense detail with regards to Loki in the film, but let me just reiterate something I said in my last article in that he plays a really good game. He manipulates and feeds on the power of discord that the Avengers feel towards each other. His very presence caused their assembling and exacerbated the cracks between them. In many ways, he arranged it so that they were almost as dangerous as he and his allies were. As to how far his foresight goes–if he knew they and they particular would be chosen to deal with him–is another matter entirely.

As I said, Ex Urbe really looks at how clever Loki is. You notice, for instance, he barely ever fights and he likes to make his enemies think that they can always beat him. The moment Black Widow thought her interrogation strategy had worked on him, I knew she was screwed. Never try to trick a trickster or play their own game because they will beat you with experience. He sat back and let Captain America, Iron Man and Thor fight each other. And then, when he seemed to have failed in his mission to conquer Earth, he conveniently gets captured by Thor and they go to Asgard with the cube away from the wrath of the trickster god’s vengeful allies. All and all, I think he was right to postpone and then later ask for that drink.

I also really like the part where Loki is in Germany and he asks everyone to bow down to him and one old German man won’t who states, “Not to men like you,” and then later adds, “There are always men like you.” The thing that you need to understand is that Nordic mythology really played a powerful role in German culture. Others, including Richard Wagner, played off of these archetypes in the collective unconsciousness of the German and Germanic people. Wagner was also a really well-known anti-Semite and his operas were well loved by various members of the Nazi Party later on. Nietzsche referred to a figure of the “actor” or “demagogue in music.” Looking at Loki forcing everyone to bow in front of him–with the compelling words and presence of a trickster and “god”–with all of that historical resonance the immediate background and that old man standing up to him really put chills down my back.

In this, Ex Urbe might seem wrong in stating that Loki is attempting to help humans and gods beyond the status quo: that he is just another fascist power. Of course, there is another way of looking at this in an analytical sense: that by posing as a dictator (and one really bad at ruling apparently and inefficient in other ways), he is making humanity challenge him and the established order of things. Remember that the role of a trickster deity in mythology is to challenge the status quo and subvert authority. A trickster also helps humanity by giving it something that can potentially destroy itself and stealing it from the divine order, but also creating an order with it. In addition, trickster gods can take a lot of physical punishment–a lot of it–and they almost seem to goad others into delivering it to make them think they have the upper-hand. In this way, Loki is almost a comic mockery of the things he rebels against, a Wagnerian parody and by serving as that cardboard cut-out effigy he helps to subvert it. So perhaps in that way, Loki is more like Nietzsche’s Zarathustra than his “demagogue in music.”

Then there is Captain America’s reply to that–which actually plays well into the above idea: if Loki is leading him and others by the nose. There is also something else Captain America says afterwards. When Black Widow refers to Loki and Thor as virtual gods, he states, “There’s only one God, ma’am. And I don’t think he dresses like that.”

While this last quote can be seen as very culturally chauvinistic, because there are many different beliefs out there, it definitely shows Cap as a relic of his time: as someone who views the world in a certain way. At the same time though, if looked at from a different perspective, Cap could be seen as stating that even these perceived gods and superheroes–least of all himself–are not above a greater morality or law of some kind. He interprets that as God. The others interpret it as something else. Loki probably interprets it as freedom of power and chaos.

Of course, there are other concepts of absolute powers or incarnations of concepts as well. Long after the film is over and Loki is captured, you find out that the invaders were working with someone behind the scenes. The leader of the invaders tells his real master that invading Earth will only bring destruction and Death. Notice how I capitalize *Death.* Neil Gaiman was not the only writer who created incarnations of certain facts of life in anthropomorphic figures. In the Marvel Universe, there are beings called Embodiments and while you do not see Death at the end, you do see the being that … serves her female incarnation. And if you have read the comics, you know who I am talking about and you begin to realize that Loki is not the only being that plans things out. This is the Marvel plots-within-plots structure in film form, social commentary and mythological cycles of sequential drama all done well by Joss Whedon.

I think that I am going to leave this off right here. All and all I really loved The Avengers. I never even thought of a movie based on them and it worked very well. The mythology–both comics based and older–created excellent resonance along with Whedon’s trademark snappy dialogue. I also look forward to its sequel and I wonder … just what was that small dagger that Loki stabbed Thor with towards the end of the film? And just what role will Death and her harbinger play in the scheme of things? I hope to find out soon enough.

ETA: Here is an obligatory and intriguing article by M. Leary on gods in Avengers and Marvel. Excelsior!

Film Review: Joss Whedon’s The Avengers

So, after a basically last minute scramble to do no less than two mini-operas for the contest that Neil Gaiman posted on Facebook, I found myself tired yet at the same time also full of energies. I will talk about just what was involved in making the two mini-operas soon enough. But today was Victoria Day in Canada and my dad and I decided to go see The Avengers movie.

It’s been a long time since I’ve seen a movie with my dad. I’ve been very preoccupied lately and I had to ignore the impulse not to go out anywhere today. Also, even though many of my friends liked this movie, I was still leery of it and the perfectionist side of me also hesitated: wanting to see all the individual movies of the superheroes involved in this film. Joss Whedon’s name as the Director also helped a lot in my decision and so I went to see what this was all about. So today, you’re going to get a little bit of a film review with very few–if any–spoilers for those of you who haven’t watched this yet.

Before I go on, I just have to add that I’d known the Avengers ever since I was a child. I collected three series of Marvel cards: including the holograms. I also read as many comics as I could get my hands on and any trivia as well. I really loved to read superhero and villain origin stories and information. While I know there were a few cartoons and such, I never gave much thought of an Avengers film on the big screen.

The movie started out in a somewhat confusing way, but was also pretty straightforward. I didn’t exactly recognize the main villain at first, but once introductions were underway his identity made a lot of since. Basically, the plot structure of this whole film was adding one potential catastrophe after another and seeing how the characters dealt with this “series of unfortunate events.” I guess you can say that about any action film, mind you, but then there is another element that was really interesting to see as well.

The best way to explain it is character conflict. Imagine a few super-powered or highly skilled people placed in a single place with differing viewpoints and agendas. This has been done before, and to death, of course but Whedon excelled in bringing this out and actually making it an integral part of the film. Chaos is a central force in Avengers–one which this particular villain is traditionally gifted at causing his foes–and watching it play out was just being able to look at pure, destructive genius. As you continue watching this film, you realize that in some ways, the heroes have just as much potential to be dangerous to the world in their state of disharmony as the villains that are actively and consciously trying to cause mayhem and destruction.

Of course, there is a lot of genius and epic courage in just how that chaos is–for the moment anyway–resolved. And even all of this would have just been slightly above the par of usual events that occur in an action or superhero movie if not for Whedon’s humour, witticisms and pop culture references–especially with regards to the Marvel heroes–that he is so known for in Buffy and all of his other works.

I actually really enjoyed this movie. It was a challenge. There have been many films where heroes and villains team up from different places and become generic cast-off or one-function characters. One character in this film perhaps functioned that way, but Whedon put a fair amount of psychological dialogue and character development in there to more than make up for it.

All and all, I would give this film a four out of five if not a five. Also, I had a few guesses as to whom the real power behind the chaos was and I was not disappointed: just awestruck. And I look forward to the near future when the Avengers assemble again.

It’s Funny: Jeff Smith, Bill Watterson and Cartoons in the Real World

I know I promised to write a story after my comic review, but I guess I lied: if only to articulate something else that’s been on my mind for a while.

It is an observation that relates to, well, my last article on characters that someone can relate to and it also brings together some thoughts I’ve had since my own reading and the Toronto Comics Arts Festival where I got to listen to a panel with Jeff Smith: the creator of the comics series Bone. Aside from the fact that Smith is hilarious–and he would have to be in order to write something with enough pacing as he would Bone‘s plot–hearing him talk reminded me of the Bone characters and the world that he made for them.

The Bones are these small blunt-shaped white cartoon beings with beady but expressive black eyes that somehow manage to convey a lot of different emotions. There are three of them: Fone Bone who is a dreamer and likes to read Moby Dick, Phoney Bone who is greedy and always scheming, and Smiley Bone who is tall, silly, and really crazy but has this almost serene “just so” tiger Hobbes demeanour to him. The entire story arc actually takes place in the Valley: a place far from their own home of Boneville filled with talking animals, dragons, rat creatures and humans. Basically, the Bones are not human at all or even animals and we watch them interact with a world with some humans, but not our world.

And somehow, readers relate to the Bones and I never really wondered why. You would think that we would relate to the humans in that world, though they aren’t the primary characters. What is also interesting is how the Bones are so simply–yet deceptively–drawn cartoons, yet the world around them is very dark, detailed, naturalistic and realistic: and–again– it somehow works.

This is also something that Bill Watterson has employed in Calvin and Hobbes: creating the basic exaggerated shape of a spiky haired six year old boy and a cartoon tiger while using the rest of his brush work to depict a very natural world, but also very detailed ones of fancy and imagination. The seemingly simple cartoon character as an icon manages to unify the reader with that world through its own interactions with it.

I’m obviously not the only one to have noticed this, and they are not the only ones to have used this strategy: Tezuka Osamu also does this to great effect in his work in Phoenix, Buddha, Astro Boy and other works as well. In my own studies–both in University and outside of it–I read up on Scott McCloud’s Understanding Comics and he states something to the effect of how we as viewers tend to find some kind of sympathy or empathy with a simplistic, more essential depiction of a person or an animal than we would a more realistic one. It is a matter of being able to somehow identify with “the cartoon” and by doing so being able to follow that cartoon’s journey into a stranger world: sometimes like, and sometimes not like our own.

In my Images of Animals course, our teacher explained to our class that humans seem to identify with, and be more comfortable around neotony: with animals that are more child-like. In fact, we actively breed them to be this way. This mentality fits well with why “animal stories” exist. I wrote a paper explaining that talking animals in these kinds of stories are “animal-teachers” that serve as a bridge between the natural or unconscious world and ourselves. They somehow manage to shield us from the harsher elements of the world through their appearance–giving us the illusion of distance (because nothing like them can be “real”)–but they also expose us to that world as well. It can be very subversive. Art Spiegelman, in his graphic novel Maus, gives us animal characters to look at his family’s experiences in the Holocaust yet he also makes it clear that these humanoid animals are masks: which he lets slip from time-to-time and even shows how meaningless they are as human labels.

The cartoon is a lens or a focus of reality. It can serve as a protective barrier–a kind of irony–against the dangers of that world, but they all slip occasionally and purposefully to expose us not only to the threats created in those worlds, but the mysteries and joys that lie in them and ourselves. I can just come out and saw that cartoons are archetypes or essential basic shapes that we can identify with to guide us through the alien or the Other that is the world.

You know, when the panel with Jeff Smith was opened for questions I was almost tempted to ask him one in particular. I always wondered that if Bone takes place in a series of worlds–bounded by the Dreaming–and the Bones themselves come from a place that is not Earth or the Valley, then how does Fone Bone even know about Moby Dick, never mind read the thing? I was tempted to ask Smith this question and a part of me regrets not taking that opportunity, but at the same time I also recognize that I would have been somewhat of an asshole if I had put him on the spot like that and I didn’t have the heart to.

I have my own theory: that the Bones and Boneville are another part of the Dreaming or are more Dream creatures than even the ones in the Valley: which would explain a lot about why they are so important. But then I realize that of course they are part of the Dreaming. Everything is. So is Watterson’s Hobbes. So are all cartoon characters. Alan Moore would call the Dreaming “Idea Space”: a psychic space where all ideas and concepts come from, while Carl Jung would call it the “collective unconscious.” So would it be that inconceivable that Moby Dick could exist in that area and be found by a race of Bone-creatures? Or that Hobbes could be a more livelier version of Schrodinger’s cat in–or not in–Calvin’s transmogrifier box?

I just find it remarkable that we can sometimes relate so much more to basic shapes on a piece of paper configured to look like an exaggerated being than to something that we see everyday: that this being can guide us–like a comic psycho-pomp–through so many levels of our own underworld. I also find it intriguing that the very term “comics” refers to the old “funny-pages” of newspaper strips–and comedy–and how comedy has always in some ways been used to recognize the sublime within the ridiculousness. Someone should really examine Romanticism and its influence within the world of cartooning, or with regards to Jungian psychology and mysticism but I’m not going to be the one to do that.

I’ve gone on longer than I thought but like any joke, I do want to end with a kind of punch-line. In ancient Greece, there were nine Muses and nine Arts associated with those muses. Thalia was the Muse of Comedy: of the Comical. The Belgian cartoonist Morris referred to comics as–or at least a part of–the Ninth Art.

And honestly, I think that is just… funny.