Mini-Opera Contest: Words on a Screen: A 16-Bit Opera on an 8-Bit Track

Notes: The aesthetic of this script as looking like an online chat forum is more than intentional. I visualize two Soloists. This can be an animated 16-bit cartoon with pixelated sprites or even an interactive basic video game. I can see a male and a female character sitting in front of their computers: with their heads to us, but we can see their faces as icons on each other’s screens. For example, the boy’s face would be on her screen and her face would be on his.

I can also see them playing a video game RPG with basic pixel characters: especially when they talk about “epics of epicness.” I also see their dialogue appearing in blue boxes over their heads when they sing.

In addition, I can hear the music as being synthetic and electronic like the soundtracks one would find in old Nintendo video games or old-style arcade games.

These are obviously just suggestions though and live-performers and stagecraft can be used as well.

<<Him>> They say this isn’t real.

<<Her>> They tell me not

to waste my time.

<<Them>> She/he’s not flesh or bone enough

to hold me.

<<Him>> A keyboard is not the texture

of her skin.

<<Her>>  My headphones aren’t his lips at my ear.

<<Him>> But I can look at her text and feel her grin.

<<Her>> I can hear his voice

both deep and

clear.

<<Them>> These are the games we play

when the medium is the message

of connection.

<<Him>> Words on a screen.

<<Her>> Touch on a phone.

<<Him>> Our love can be seen.

<<Her>> But we are forever alone.

<<Him>> But are we?

<<Her>> Are we really?

<<Him>> We live trapped in our

blood and bone.

<<Her>> We put on our social

masks, our created

walls.

<<Him>> You can walk among people

all alone.

<<Her>> We live personal space

where only silence falls.

<<Them>> Background chatter

white noise

to lose yourself in

a distance of static.

<<Him>> So I played the game of life

where you can’t beat your bosses

<<Her>> because you work for them.

<<Him>> Where you can’t find coins

from floating boxes or the bushes

<<Her>>  The money runs out.

<<Him>> And your princess is never in another castle.

<<Her>> There are no extra lives

and few second chances.

<<Him>> Each day lags.

<<Her>> Each day an epic battle of

fail.

<<Them>> Until we played the games we play

where the medium is the message

of connection.

<<Him>> Words on a screen

<<Her>> Touch on a phone

<<Him>> Our love can be seen

<<Her>> But we are forever

alone.

<<Him>> But are we?

<<Her>> Are we really?

<<Him>> I used to hate two-player games.

<<Her>> I’d not be some fanboy’s

“girl-gamer” trophy.

<<Him>> Devolving into

player vs. player

<<Her>> Disgusting words and

harassment

<<Him>> But just when the Flame Wars

seemed to never end

<< Her>> I’d just about given up …

<<Him>> We met on a Fan Site

<< Her>> Looking for an 8-Bit

Convention Flight.

<<Him>> And on the Internet

<< Her>>  something

<<Him>> was

<<Her>> finally

<<Them>> Right.

<<Him>> We planned to share a room

with friends as our cash

was tight.

<<Her>>  We talked on the forum

about our 8-Bit tracks

<<Him>> exchanged e-mails

<<Her>> chatting deep into the

night.

<<Him>> We got to talk

about martial arts.

<<Her>> I got to pick his brain.

<<Him>> I told her in the Matrix

I’d side with the Machines.

<<Her>> I told him about my art

in different fanzines.

<<Him>> Until the glass of the screen became

a permeable thing

<<Her>> As we Skyped

our voices rang with

smiles

<<Him>> Until

<<Her>> After exchanging pictures

<<Him>> wireless electricity crackled

<<Her>> just as Tesla had intended

<<Them>>  And we

exhaled …

pixelations ….

For we played the games we play

where the medium is the message

of connection.

<<Him>> Offline they still say this

isn’t real.

<<Her>> That passion and pain

are just words on a

screen

<<Him>> Sound and fury flying across

digital space,

signifying nothing.

<<Them>> On our 8-Bit Convention Day

we plan to meet

<<Him>> Face-to-face

<<Her>> Flesh-to-flesh

<<Him>> Text-to-text

<<Her>> and brain-to-brain

<<Them>> Even if they think we’re insane.

<<Her>> Perhaps it could be a

mistake.

<< Them>> For words on a screen

connect pure and clean

and Offline can be messy.

<<Him>> I think

<<Her>> Yet I believe

<<Them>> Yet we know

in this 8-Bit Theatre

this 16-Bit Opera

our epics of epicness

will unite past blood,

bone, sex and continents

to make the greatest

multi-player role-playing

game of all!

For words on a screen

and touch on a phone

make love visible

and we are not alone.

Our medium is our message.

We are our medium,

and we are … real.

A Challenge

I’ve been very busy lately with a few things. This is going to be a short post. A day or so ago, Neil Gaiman’s Facebook profile informed me of a Contest he contributed a story to called Mini Operas. Essentially, the object of this competition is to create a script for a 5-7 minute opera using a “seed-story” contributed by one of three writers as inspiration. Neil himself sent in his “The Sweeper of Dreams” short story.

The challenge for me here is three-fold. First of all, I have never written an opera script before. I have barely even seen sample scripts of this kind. I am operating with a basic structure in mind: a story summary or idea outline followed by dialogue or script placed in creative or poetic stanza arrangements. I also know it will probably have a soloist and a chorus. The second difficulty is the idea for this impromptu mini-opera. I do have at least one idea, but it will take time to do it: assuming it is not still evolving. Then there is the final aspect of this challenge: I have approximately five days to develop an idea, evolve it, write it and send it in.

You might ask yourself why it is I’m doing this. What do I hope to gain from it. The answer to this question is weird. One reason is that Neil is involved in this Contest and he is one of my writing influences and inspirations. But another reason is very simply this: I want to see if I can in fact do this.

The Contest link is: http://www.minioperas.org/the-script-competition/

We will see what happens.

ETA: Sorry, I just have three days to make something. My bad.

It’s Funny: Jeff Smith, Bill Watterson and Cartoons in the Real World

I know I promised to write a story after my comic review, but I guess I lied: if only to articulate something else that’s been on my mind for a while.

It is an observation that relates to, well, my last article on characters that someone can relate to and it also brings together some thoughts I’ve had since my own reading and the Toronto Comics Arts Festival where I got to listen to a panel with Jeff Smith: the creator of the comics series Bone. Aside from the fact that Smith is hilarious–and he would have to be in order to write something with enough pacing as he would Bone‘s plot–hearing him talk reminded me of the Bone characters and the world that he made for them.

The Bones are these small blunt-shaped white cartoon beings with beady but expressive black eyes that somehow manage to convey a lot of different emotions. There are three of them: Fone Bone who is a dreamer and likes to read Moby Dick, Phoney Bone who is greedy and always scheming, and Smiley Bone who is tall, silly, and really crazy but has this almost serene “just so” tiger Hobbes demeanour to him. The entire story arc actually takes place in the Valley: a place far from their own home of Boneville filled with talking animals, dragons, rat creatures and humans. Basically, the Bones are not human at all or even animals and we watch them interact with a world with some humans, but not our world.

And somehow, readers relate to the Bones and I never really wondered why. You would think that we would relate to the humans in that world, though they aren’t the primary characters. What is also interesting is how the Bones are so simply–yet deceptively–drawn cartoons, yet the world around them is very dark, detailed, naturalistic and realistic: and–again– it somehow works.

This is also something that Bill Watterson has employed in Calvin and Hobbes: creating the basic exaggerated shape of a spiky haired six year old boy and a cartoon tiger while using the rest of his brush work to depict a very natural world, but also very detailed ones of fancy and imagination. The seemingly simple cartoon character as an icon manages to unify the reader with that world through its own interactions with it.

I’m obviously not the only one to have noticed this, and they are not the only ones to have used this strategy: Tezuka Osamu also does this to great effect in his work in Phoenix, Buddha, Astro Boy and other works as well. In my own studies–both in University and outside of it–I read up on Scott McCloud’s Understanding Comics and he states something to the effect of how we as viewers tend to find some kind of sympathy or empathy with a simplistic, more essential depiction of a person or an animal than we would a more realistic one. It is a matter of being able to somehow identify with “the cartoon” and by doing so being able to follow that cartoon’s journey into a stranger world: sometimes like, and sometimes not like our own.

In my Images of Animals course, our teacher explained to our class that humans seem to identify with, and be more comfortable around neotony: with animals that are more child-like. In fact, we actively breed them to be this way. This mentality fits well with why “animal stories” exist. I wrote a paper explaining that talking animals in these kinds of stories are “animal-teachers” that serve as a bridge between the natural or unconscious world and ourselves. They somehow manage to shield us from the harsher elements of the world through their appearance–giving us the illusion of distance (because nothing like them can be “real”)–but they also expose us to that world as well. It can be very subversive. Art Spiegelman, in his graphic novel Maus, gives us animal characters to look at his family’s experiences in the Holocaust yet he also makes it clear that these humanoid animals are masks: which he lets slip from time-to-time and even shows how meaningless they are as human labels.

The cartoon is a lens or a focus of reality. It can serve as a protective barrier–a kind of irony–against the dangers of that world, but they all slip occasionally and purposefully to expose us not only to the threats created in those worlds, but the mysteries and joys that lie in them and ourselves. I can just come out and saw that cartoons are archetypes or essential basic shapes that we can identify with to guide us through the alien or the Other that is the world.

You know, when the panel with Jeff Smith was opened for questions I was almost tempted to ask him one in particular. I always wondered that if Bone takes place in a series of worlds–bounded by the Dreaming–and the Bones themselves come from a place that is not Earth or the Valley, then how does Fone Bone even know about Moby Dick, never mind read the thing? I was tempted to ask Smith this question and a part of me regrets not taking that opportunity, but at the same time I also recognize that I would have been somewhat of an asshole if I had put him on the spot like that and I didn’t have the heart to.

I have my own theory: that the Bones and Boneville are another part of the Dreaming or are more Dream creatures than even the ones in the Valley: which would explain a lot about why they are so important. But then I realize that of course they are part of the Dreaming. Everything is. So is Watterson’s Hobbes. So are all cartoon characters. Alan Moore would call the Dreaming “Idea Space”: a psychic space where all ideas and concepts come from, while Carl Jung would call it the “collective unconscious.” So would it be that inconceivable that Moby Dick could exist in that area and be found by a race of Bone-creatures? Or that Hobbes could be a more livelier version of Schrodinger’s cat in–or not in–Calvin’s transmogrifier box?

I just find it remarkable that we can sometimes relate so much more to basic shapes on a piece of paper configured to look like an exaggerated being than to something that we see everyday: that this being can guide us–like a comic psycho-pomp–through so many levels of our own underworld. I also find it intriguing that the very term “comics” refers to the old “funny-pages” of newspaper strips–and comedy–and how comedy has always in some ways been used to recognize the sublime within the ridiculousness. Someone should really examine Romanticism and its influence within the world of cartooning, or with regards to Jungian psychology and mysticism but I’m not going to be the one to do that.

I’ve gone on longer than I thought but like any joke, I do want to end with a kind of punch-line. In ancient Greece, there were nine Muses and nine Arts associated with those muses. Thalia was the Muse of Comedy: of the Comical. The Belgian cartoonist Morris referred to comics as–or at least a part of–the Ninth Art.

And honestly, I think that is just… funny.

Comics Review: Jonathon Dalton’s Lords of Death and Life

I know I’m not doing very much Creative Writing on this site yet, but I want to write about this particular work before I forget. I’ve always been interested in comics: both in particular stories and in comics as a literary art-form and accepted medium. A lot of my own academic studies focused on certain comics works, though I will also admit that I’d been studying them long before I ever applied to York’s Humanities Graduate Program.

So this is going to be a comics review: which is something that I like to do from time to time. Like I said in my last review, I appreciate the difficulty in analyzing a comic: especially when you don’t feel comfortable copying or pasting parts of it for others to see in your review. However, I will do my best to make clear references here, but to also not spoil any of the details.

Unlike my last review, which looked at an examination of a cartoonist creator of a comic strip, this review will focus on a comic I picked up not too long ago. I found Lords of Death and Life at this year’s Toronto Comics Arts Festival at the booth of its creator Jonathon Dalton. The cover struck me first: with a fallen Mayan man and a priest above him with an obsidian dagger. They are surrounding by Mesoamerican glyphs or pictographs. It looked like the cover of a children’s storybook or an introductory junior level book into Mayan or Aztec culture: much like something I would have looked at in back when our class examined the Aztecs back in elementary school.

It’s storybook illustrations did catch my eye, but I admit I almost didn’t buy the book: even when talking with its creator for while. Very few books at this year’s Festival intrigued me enough to buy anything with the little birthday money I had left over. However, something called me back to it. And I noticed there was a small review by Scott McCloud on the back cover talking about how Dalton’s book was “an intoxicating fusion of ancient design and modern imagination.” Scott McCloud is not only a well-known cartoonist in his own right, but he is also a comics-scholar that wrote a series of books talking about the comics medium in and through the comics medium–as comics themselves–such as Understanding Comics: The Invisible Art, Making Comics and the rest.

The reason I mention this is that he, along with the legendary comics creator legend Will Eisner–considered by some to be the grandfather or godfather of the comics medium–point out that many ancient cultures possessed a sequential pictographic format of telling stories, or recording language. I believe both Eisner and McCloud look at Egyptian hieroglyphics and Mayan friezes as examples of a “sequential art” used to depict stories and record information.

This is another thing that I found so fascinating about Dalton’s comic. He actually incorporates Mayan or Mesoamerican glyphs into his comic. There is an entire section of panels that tells a part of the story as if the reader is looking at a Mayan frieze. At first, this can be very confusing until you realize that he has a very handy glossary at the end of his book which also tells you which glyphs he had learned and which ones he also had to make some creative approximations or guesswork for. If you don’t know about this, however, the beginning can be very confusing: especially when the main character Mol Kupul keeps referring to the date of each day from the Mayan understanding of time.

I also don’t know what to say without spoiling the story, but as I read on I was greatly impressed with where the plot went. You begin to see that a series of seemingly unrelated events are actually quite related and there is a truly epic battle at the end of the narrative, followed by an ending more bittersweet than Mayan chocolate drunken out of a golden cup of blood: so much so that I think it really opens itself up to the potential for a sequel and one I would definitely not mind reading.

If Lords of Death and Life has any more issues, it would be that there are many Mesoamerican cultural references and names of which many readers might not be familiar and would have to greatly pay attention to or reread carefully to get full reading comprehension. Also, the speech of the spirit character in this work–the uay companion spirit–is more than a little over the top and sometimes choppy. However, Dalton does succeed in bringing you into a whole other world with the interaction between Mayans and Aztecs and he definitely plays with your expectations as to what will happen. Also know that by the time the story begins, it is already over and you as a reader are only beginning to find out how everything transpired. It is an excellent storytelling device and it gives you a peak into how an ancient Mesoamerican mindset functions as well.

I am very impressed with Jonathon Dalton’s work here. He manages to make a comic that goes back to the basics or the essentials of the form’s creation, and tap into that place where ancient pictographs and modern comics both parallel each other and meet. He has made something special and I wish I had talked with him more about it: though I take solace in that he signed the book I bought from him with an ancient Mesoamerican monster growling out my name. I think more people need to know about his work and more of it–along with information about him–can be found on his website here: http://www.jonathondalton.com/ where he has a few more comics and a work in progress.

I’d definitely give Dalton’s Lords of Death and Life a four out of five stars. I just find it incredible that one person could have done this much illustrative and written work along with all of the research to get there.

Now, hopefully next time, I will have a story of my own to begin here. Perhaps even a series.

Interesting Characters and Relatable Stories

I’ve been thinking about what to write next here and while I have nothing to write, I have some thoughts today about writing. Actually, I’ve had these thoughts for a while now. Last night, I was looking at another web magazine to potentially send one of my short stories to and as I searched through some of their submission guidelines, I saw that they were really interested in stories with relatable characters. Specifically, they are interested in characters that you can care about.

Like I’ve said, it is something that I have been thinking about for a while and it is also something that others have pointed out to me, though not always with regards to my characters, but with regards to how relatable my stories can be for a reader. Sometimes I can totally get to that place, you know? I can write something that some people can totally understand and relate to: tapping into a common human emotion or drive to do so. Some also call it “the universal human experience.”

Other times, especially when I was younger or I haven’t socialized in a while I make stories that can get pretty abstract or philosophical. This isn’t a bad thing, but it does change who your audience is and how relatable the story can be. One thing that my former teachers used to say to us was that even your choice of language or diction–of how you say something–affects how someone can relate to your work. It is also clear that if no one can relate to your work, it probably won’t go far.

So I looked at the stories I considered sending to this magazine and I realize that perhaps they are not as relatable as I would like. However, one other thing I have learned is that sometimes the writer of a story is not always the best judge of all of its elements. Certainly, maybe some other character-driven stories in a unique background might be in order. I’ll get back to you on that.

First Review: Nevin Martell’s Looking for Calvin and Hobbes: The Unconventional Story of Bill Watterson and His Revolutionary Comic Strip

Let me begin this by saying that I grew up with Calvin and Hobbes. In late elementary school, a friend of mine was fascinated with the antics of the crazy childhood six year old genius and his lucid–though hungry–tiger friend. I actually didn’t start reading strips through the newspapers–at first–but actually bought Attack of the Deranged Mutant Killer Snow Goons book from my school’s affiliation with Scholastic Books … and I never looked back.

I loved that book because aside from the other philosophical, silly, wondrously illustrated, touching strips, there was a series of strips that depicted the boy Calvin creating a snowman and bringing it to life: with “dire” consequences. Throughout a series of strips, this snowman builds itself into a mutant “snowgoon” and proceeds to create more of its kind to terrorize Calvin and Hobbes. I think in a lot of ways, this is what others–like Nevin Martell attempted to do by searching for more biographical information on the strip’s creator: Bill Watterson.

Let me just say off the bat that originally I gave Martell’s book five stars out of five. I even disagreed with other reviewers about how he created nothing new in his book. Certainly the work suffered because Watterson declined to let himself be interviewed by Martell–as he had so many others before him–but that was not Martell’s fault. In fact, from his own account of the journey to know more about Watterson’s life, he tried everything but the kitchen-sink to get more information from Watterson himself without any success. I can even understand why Martell didn’t include any visual samples or copies of the strips in the body of his work because Watterson owns all the rights to his creations and–again–seemed less than inclined to even speak of Calvin and Hobbes never mind offer permission to let them be used in another work even in a scholarly fashion. Instead, Martell describes the strips in a written format and references them: something that I can emphasize with as a scholar as well when I referenced comics works in my own papers.

I was intrigued by the process of journey that Martell undertook to understand Watterson: talking to his peers, family members, friends, gleaning as much of Watterson’s own words from his other statements and his Calvin and Hobbes works as he could to make his points, actually going through Watterson’s cartoon archives, and even looking at the area of Chagrin Falls in which he grew up in: which was ironically deep in snow by the time that Martell came there … the same primordial snow from which many of Calvin’s most creative snowmen–and the Snowgoons–sprang from like cartoon spartoi soldiers created by sowing the dragon-teeth of ideas.

This creative conceit aside, I fortunately–or unfortunately depending on your perspective–cracked open a copy of The Calvin and Hobbes Tenth Anniversary Book and realized something: much of what Martell says about Watterson’s innovations with regards to the comic strip form, medium, the message of his strip, and his own issues with newspaper publishing and intellectual property was already and very succinctly said by Watterson himself. I also suspect that Watterson has gone into considerable depth on the matter of Calvin and Hobbes in his interview in The Comics Journal and The Complete Calvin and Hobbes. This fact in itself wouldn’t be so bad, except for the fact Martell’s focus is on Watterson as a figure that he wants to write a book on. Instead, Watterson becomes something that he writes a book around: making points that Watterson had already made about the work he left behind a long time ago.

It didn’t have to be that way. Even though Watterson would probably have not given an interview on something he deemed a finished and long-discussed part of his past, Martell could have made this journey into something else entirely. For instance, he has an entire section on how Watterson’s work has affected not only comic strip publishing and the medium itself, but also how his peers perceived him and how he influenced future generations of comic strip and graphic novel writers as well as other artistic figures. It would have been even more interesting if Martell had looked at how Watterson affected popular culture with regards to all of the above subjects.

I was going to say that this could have been summarized into a paper instead of a book, but I actually liked seeing Martell talk about his own journey and dealings with attempting to find out more about Watterson and his creation. In fact, I disagree with one reviewer in that Martell’s book is not at the Undergrad level, but rather at Grad School level. I think that if he had just briefly looked at the elements he could glean from Watterson’s life (with his digressions on trying to contact Watterson) and then moved on to look at a broader perspective–he would have had a different but really interesting book. He could have actually been “finding” Calvin and Hobbes beyond its creator and into the public and artistic consciousness.

Instead, he wrote a book that makes the reader believe he is talking about Bill Watterson and instead talks about himself, other cartoonists, people and other digressions. I mean, I still to some extent respect what he tried to do by trying to piece together facts to say something about Watterson but still maintain the mystery and elusiveness around him–and in that it is unconventional–but I think this happened more from a lack of the facts beyond what already exist than anything else. Martell’s attempts to create a unique snowman from pre-existing material ends much in the same way Calvin’s own attempt does: in something that keeps building on itself and moves further away from its intended purpose though unlike Calvin’s snowgoons or the cartoonists after Watterson, this does not inspire anything more interesting.

At the same time, I still admire his attempt–especially in showing how Watterson’s work related to him … much like I also did in the beginning of this review–and I think there are things in this Frankensteinian thing that can be worked into something about the Spirit of Calvin and Hobbes in culture. So I will give this book a three out of five.

And thus ends my first critical review on this site: though I am sure it will not be the last.

Hello and Welcome

Hello everyone. My name is Matthew Kirshenblatt and this is my first ever Writing Blog. While I have had other online journals before this, I am both excited and somewhat daunted by the prospect of making this one. But before I go on some other kind of tangent, I’d like to go into a little more detail about myself and what I want to do here.

Up until fairly recently, I’ve been a Graduate Student at York University working for my Master’s Degree in the Humanities. I guess it might just be easier to say that I have been in school for a very long time and it will be very strange not to be after my Convocation this coming June. At the same time, I am greatly relieved to finally graduate and move on towards some other pursuits. Perhaps I’ll pursue my PhD one day, or perhaps not.

Now I’m finding that with one long-term goal no longer hanging over my head, I have another Damoclean sword to contend with: finding a job. This has forced me to make some very difficult decisions–both financially and personally–but at the same time, it poses me with enough impetus to pursue a whole variety of different possibilities.

As a writer, I have published a few stories on Gil Williamson’s Mythaxis Magazine as well participated in a few writing contests such as Dark Idol, The Friends of the Merill Collection Short Story Contest and Albedo One’s Aeon Award. Aside from these, a whole lot of Amazon comics and novel reviews, and winning first place  in Zauberspiegel’s Adventurers in Hell Contest by writing a 400-word entry that sent Friedrich Nietzsche into Hell, much of my work still isn’t out there and I know that I need the means to make myself known. One of these means will be this Blog.

I mention in my site description that the title Mythic Bios created as a challenge and a promise to myself. I began this collection of creative writing sketches, vignettes, and short stories many years ago when I found myself in a creative rut. Really, I think of it as a creative space where I created–and still create–a writing laboratory for myself: a place where I could experiment with what I do.

It was at that time that I sat down and realized that I could only write about what I knew. At the same time–however–I also knew that what I didn’t know I could learn. It’s one thing to know something intellectually, but it is a whole thing to understand it on a deeply intuitive level. It’s awesome when these things line up, but it takes a lot of growing to happen and if there is one thing three years of Grad School and living on campus and downtown Toronto taught me it is closing that gap between knowledge and experience.

I’m still not done doing that, of course, but I have made a lot of progress. Which brings me back to the purpose of this Blog. I now realize that the Mythic Bios that I write for myself in various notebooks isn’t enough. I have written reviews of books that are scattered throughout Amazon, but that is also not enough. I have stories on Facebook, Mythaxis Magazine and other places but they are not unified. Moreover, I need a place to articulate my thoughts.

This Blog is going to function as all of these things and I will do my best to update it as regularly as I can: to make myself known, to find my reader-audience, to have my friends know what I am working on, and to perhaps even find new readers. I am still toggling around the settings here (I do tend to have some difficulty with technology), however please expect to see some short stories, thoughts, the occasional poem, philosophical fragment, book review and anything I find interesting enough that I want to post a link to or talk about.

So, I just want to say hello and actually begin this. I hope that whatever else, at the very least, you will be entertained.