Paradigms Lost, Paradigms Regained: Looking Back and Looking Forward Can Be Both One and the Same

Foregone Warning: the title of this post is a play on words and borderline off-key rhyme. It almost verges into the territory of the pun. Actual warning: this article is going to be a very link extensive post and I hope it will all make sense towards the end.

In my post A World Coming Together, A Possible Paradigm Forming, and Other Stories That Find Themselves On Their Way, I make a lot of promises and claims but there is one in particular that I feel I need to go into a little more detail about.

I said before that it seems like we are in the process of the rise of a new paradigm: based on the geek nostalgia of the late seventies, but mostly the eighties onward to early 2000. As I said before, I feel I need to be more specific about this. What I actually mean is that we have been, for some time now, at a point where we can look back what was the present not too long ago and actually subvert and critique it. I mean, we can actually ask some questions about a lot of things that we took for granted: either in all seriousness or through satire.

For instance, look at Robot Chicken and how it makes fun of a lot of popular culture from the 80s and onward. The thing about Robot Chicken, however, is that it makes fun of generally everything to a warped and twisted degree of hilarity: and I wonder if this hasn’t also been a product of the past thirty or forty years or if it takes a paradigm about that amount time to gestate and create itself.

I guess I am trying to talk about a few things at once: which is not the first time something like this has happened for me. So I’m going to take a risk and bring up some theory, and then see what I can do with it from there.

In about the 1980s, there was–or even is–this theory that we had entered something called post-modernism. There is a lot of debate as to what post-modernism actually is, but from my understanding it seemed to be a period in which  literature and other media had become fragmented or combined with one another to make entirely different meanings from what they once were, or could have been. In addition to this was the rise of another idea called deconstructionism which, in the very reduced way I’m explaining it, is a theory that likes to take things apart. When you combine these ideas together, you essentially create writings and cultures that are incredibly ironic, sometimes “self-aware,” and that like to dissect themselves while at the same time attempt to reveal a multiple amount of different meanings.

There are a lot of scholars and artists that dispute these terms, of course, and say that every generation or paradigm goes through a phase of critiquing what came before and making something new from these elements afterwards. I like to think that the 80s and onward really favoured making pastiches–narratives and stories created from parts of things like patchwork monsters–to either subvert something that once existed or make as unique as is humanly possible.

Now, take that idea. You can definitely apply that to Robot Chicken. But it goes further than that and it doesn’t always manifest in the same way. For instance, take ItsJustSomeRandomGuy. As I mentioned in another post, he takes primarily Marvel and DC superheroes and villains and actually makes them aware of their fictional status but keeps them in character in doing so and even manages to make some incredible meta-narrative plots with a whole lot of geek culture references. I‘m A Marvel, I’m a DC is a whole lot less “profane” than Robot Chicken, but they operate on similar principles. I also would be greatly remiss if I forgot the How It Should Have Ended series: where popular movies and videos are depicted as cartoons and their plots are changed or subverted by … well … common sense. But since when do good fictional plots make sense with common sense? 😉 We can argue that point.

The whole idea of popular cultural or geek references, sometimes to the point of being self-referential in different media seems to have originated from Joss Whedon’s Buffy The Vampire Slayer: where in addition to a whole lot of witty “dialogue without pity,” there was a regular string of different kinds of references. The issue, however, is that I’m not sure this where it came from, or one of the points of entry into mainstream culture and entertainment. All I can say is, it was for me.

I have noticed, however, that a lot of my examples of this paradigm are very television and Internet-based. And there it is. I would argue that a paradigm or a culture is created when it evolves to the point of being able to look at itself and critique itself. And right now, this impulse, which may have started in the 80s as we know it, has sky-rocketed as information technology has advanced.

Look at the Abridged series for instance. Abridged series are fan-made parodies of television shows and cartoons. Parodies like LittleKuriboh’s Yu-gi-oh Abridged and Team Four Star’s Dragon Ball Z Abridged have become very popular and entertaining shows among fans: so much so that many other fans create their own Abridged series, or parody the Abridged series that exist. They are practically viral phenomena.

And these are just the fictional examples. I haven’t even begun to go into the actual Critics  like The Nostalgia CriticThe Angry Video Game Nerd and Cinemassacre Productions, Nixie Pixel, G33kPron and countless others who review and critique video games, movies, and geek culture old and new. They also use the pastiche form in some cases to make various verbal and media references. There are also so many more people we do this as well.

Now, somewhere in all of this fictional and non-fictional stuff … is me.

It took me a really long time to realize that not only was I already a part of this nebulous process, but that it was legitimate and more than okay to be so. I’ve had at least one teacher or two who would have once considered comics and video games utter dreck: or at the very least very un-serious diversions from real life. And I’m not going to lie to you or myself: there is a lot of garbage out there that isn’t even entertaining like “YouTube Poop”: videos created specifically to be obnoxious. But every literary and media culture has garbage. They also have gems and other treasures.

Think about this prospect. All the video games you’ve played and the comics you’ve read are becoming references that more people from a generation of thirty or forty years understands. These references make it into literature and criticism. Moreover, we exist in an Age of Information: where many obscure and old elements of our childhood are much more accessible to us now than ever before.

Some scholars have even argued that we are–or we were–in an age of Hypertext: a situation where we can click on a vast amount of chain-information through links and linked words on the Internet. You know, like when you are on Wikipedia or anywhere else, and you search for one thing, and then click on a highlighted word or phrase to be linked to another–or multiple other–online pages. In part, this allows us to look back on “our childish things,” and we don’t turn our backs on them, but instead we embrace them with an adult perspective and understanding that only someone who knew them way back when can give.

Moreover, we can even take this perspective–possibly created from our own nostalgia–and apply it to times that existed before us, or take that and make something entirely new in our time now. But also think about this: in addition to having more information technology, we are developing more interactive technology as well. Video games are much in the same place that comics, and film used to be–and to some extent–still are in public opinion. They have not always been respected, but as we continue to make them we can add more content, more distinction, and more variety. We can–and we have–gotten to the point where video games can even make references or “literary allusions” to other video games and culture in general. I am definitely going to revisit this thought at some other people.

Then consider the other people who participate in these interactive narratives and add the Internet to that fact: which connects people all across the world and different forms of life. Sometimes, I believe–in my more optimistic moments–that we could be on the cusp of creating something truly great and maybe even in our own lifetime. I can’t even imagine what will come after this if all goes well.

So in all of this, I am trying to find my own place: to find my niche. I want to take advantage of this time and do something that matters. This Blog, in no small way, is a part of this drive. It is here that I can combine my geeky interests with my academic background and my creative impulse to construct new things and state my opinions. I want to be a part of this. I want to do something great as well.

I grew up in the nineties or, as a friend of mine likes to chant, “90s 90s, living in the 90s!” Once, it was my present and sometimes it’s weird–really weird–that it and the early 2000s aren’t anymore. Sometimes, I feel time-displaced. I feel lost. I have another acquaintance who once stated that the children of the 80s, and even those before are a Lost Generation: of people who never really achieved their full promise in today’s world. But we’re not. We’re really not. I think we have been coming into our own and we will continue to do so as we ascribe a multiplicity of new meanings to old things, and create things that will make other things together.

Because there it is: perhaps post-modernism and deconstructionism might have taken things apart to see how they work, as they work, but we–whether we are in a Hypertext age or not–are starting to put them back together … and make different things entirely. Now that is something to celebrate.

The Funnies: They Just Keep Coming Back … and They Never Stop

A cartoon is not a frivolous thing. It can look like a silly drawing or a caricature of life. Upon first glance, it seems to only exist on either a screen or a piece of paper. Sometimes, it even says witty things or does something stupid or endearing that can make us laugh.

Cartoons have been around for so long–on television, in movies, in the newspaper funny-pages and even on T-shirts–that we take them for granted. We don’t always take them seriously.

But consider. A cartoon is an archetype. It is an idea given form. In fact, it wouldn’t be too much of a stretch to even state that it is a Platonic Form: living glyphs essentialized to the point of becoming as close to pure concepts as is humanly possible … which of course is a misnomer.

Because cartoons aren’t human at all.

Some of them are wise-talking humanoid animals. Others are parodies of human beings that somehow possess their own sense of agency. There are even some that are inanimate objects given life. Often, the really old cartoons exist in very self-contained two-dimensional pocket-dimensions: in a mythological cycle of trickery, mayhem, and fun-loving nose-thumbing at fate.

And the really old cartoons can’t be destroyed. They can’t be smashed by falling anvils or mallets. They can’t be burned by fire or exploded by dynamite: at least, not for very long. They are used to dealing–and receiving–massive amounts of physical damage, and then coming back for more. And we’re not even talking about the ones that have a supernatural way of avoiding the damages of their enemies altogether just to–through some twisted fluke of fate–make them fall into their own traps.

They are like living rubber or silly-putty that just keeps bouncing back. A human being isn’t like that. When human beings fall, they break.

It’s not too much of a stretch to say that cartoons are beings that are psychopaths or sociopaths by human standards: in worlds and cyclic realities where neither human physical and psychological standards even apply. They come from the same heightened mythic state as faeries, and gods; as legends and archetypes: in a place where slap-stick is not only futility and invincibility, but where the ridiculousness is the superhuman and the sublime. Some people might call this state a perpetual hell, or a utopia. But mostly, it just is and they just are.

In the end, you can’t destroy a cartoon because you can’t destroy an idea. Because even if you break the projector, or the television, or snap the DVD, or rip up the papers they are still there–pure ideas–in your head, mocking you, holding an oversized mallet in one hand as they stand in the darkest corner of your mind, knowing more than they do, doing more than they know, just waiting for that punchline: where you finally have to laugh at yourself.

A World Coming Together, A Possible Paradigm Forming, and Other Stories That Find Themselves On Their Way

This is Red-One. She is the protagonist of the comics collaboration that Angela O’Hara and myself are undertaking. One day, to inspire herself, Angela decided to create this digital art piece. It is a conceptual drawing of Red-One at about seventeen years old or so, and she is definitely quite beautiful.

So, I did end up naming the characters that we are working on. That might seem strange given that it is supposed to be a silent comic, or a comic without words, but it is a point of reference for us to work from and it adds more character and background to work with too: to bring across onto the page through facial expression, body language, and action.

We have also decided on a structure for the comic. It will be about twenty-four pages and it will have panels. There is just too much, even with the basic story structure that I’ve already made, to dedicate a page each to a different action. Panels will actually give us more room by giving us more pages to work with in expressing the narrative. Like I said, I do have a basic story outline finished and I am going to attempt to do at some point is take a scene from what I wrote, expand on it a bit, give it to Angela and experiment with panels and the page layout.

Panels and page layouts are diabolical in that they both seem to be the same thing, but they’re different. For instance, you can make one panel and then have to decide what goes on in that panel, whereas the page layout is actually how more than one panel–or lack thereof if you want to get experimental about it–is arranged as an overall pattern on paper or screen.

I have attempted with previous works to include panel breakdowns and detailed layout structure for each page into script form–this without an artist partner–and I have to say that it is challenging at best. Luckily in this case, I can hopefully communicate the essentials of what I want to see to Angela, talk through it, see a few versions, and come up with a happy medium. Angela has also been working on a few more conceptual drawings and eventually things will be coming together.

So there is that.

Another thing I have been doing lately is that I am looking into published other works while this collaboration continues. That is to say, I am going to now actively–again–send out stories to electronic and material magazines in order to get more things published. I have a few candidates and a few ideas with regards to what I am going to send. I think I’ll go into that a little now.

I’ve had at least three Lovecraftian story ideas that I have been building on in a purely note-written or scribbled way for a little while now. When I’ve finished one or more, I might send some to Innsmouth Free Press, or Weird Tales (which right now is closed to Fiction Submissions, oh well). I love the fact that Lovecraft is not only public-domain, but there is so much potential to his ideas. His stories are mainly “congeries” (he loves that word, among others)–or connections–of seminal ideas: of things that have informed so many other works long since his time.

Lovecraft’s mythos is not the only thing I am focusing on however. I’m also contemplating sending a science-fiction story of mine to Strange Horizons. There is also a story of mine that I meant to finish long ago, set in Toronto, which I may send to Broken Pencil’s Death Match Contest or directly to the magazine itself.

In addition, I have a few stories I’ve already finished that I realize may be tapping into a niche that is emerging or has been emergent for quite some time now. The niche, paradigm, or Zeitgeist (the “Spirit of the Times”) I’m thinking of is the 1980s-and onward geek nostalgia that is becoming more prevalent every day as well as the usage of allusions and literary references to video games and comics. I have actually been experimenting with this for a long time and I have been polishing off what I have.

I guess the danger is whether what I relate to in this regard will become obsolete sooner than I can do anything with, or even in the future. I mean, will years from now someone know what Google is if it is referenced into a story or will it be some small obscure technical footnote somewhere? Or is our society changing so much with regards to technology that Google and other programs, and even video games will become part of a historical documentation: if only an electronic one? I’m pretty sure cultural shifts celebrating “retro” elements come in cycles, but you can never really predict these things. Sometimes, you just have to go with it.

As for me, the reason I am making strange stories like these–tapping into this–is because I can relate it and it interests me. I can’t tell the future (which is probably for the best) but I’m doing my best to express the forces that have influenced me in the way they have influenced me: if that makes any sense.

So these are my goals along with a few others. I hope to be able to Blog more about these other developments and also be able to keep up with the challenges that I have set myself.

Worms and Bicycles Or How People Make For Strange Stories: Menocchio and Igor Kenk

I’ve been rereading Pop Sandbox’s Kenk: A Graphic Portrait and I kind of wish that this comics work had been published when I worked on a previous assignment of mine.

In one of my previous Graduate courses, our class had to read Carl Ginzburg’s The Cheese and the Worms: The Cosmos of a Sixteenth Century Miller. It basically dealt with the idea that an individual can not only embody the culture that they come from, but that that person can represent different kinds of culture and actually interpret cultural information differently for themselves. Really, what I got out of it was that an individual can create their own world or mythic reality from information they have access to from their own culture.

As for why the work is called The Cheese and the Worms, it’s due to the fact that it focuses on the record of a man named Menocchio who compared the world’s creation to be not unlike that of rotten cheese. I’m not making this up: the Roman Inquisition that interrogated and took testimony from him apparently got this account from the man. So obviously, I felt compelled to do a presentation on this and focus my course paper on it because, well, look at the title and the subject matter. Really: how could I not?

I think that I found the most interesting about Menocchio himself was the examination of how he possibly came to the conclusions about the world that he did. He was not born of nobility or the upper-class in Italy, but rather came from a merchant culture. As such, while he was literate and he had the means to buy books, he also grew up with an oral literary tradition: a culture that passes on lore through the ages and word of mouth.

Ginzburg seemed to really like to point out the strangeness of this figure of Menocchio: how he was almost an intermediary between the oral and the written as well as peasant and “higher culture.” Menocchio himself lived during a time of transition between oral culture and the development of the printing press and written literacy: a revolution of sorts. Menocchio existed during the time of Martin Luther’s Reformation: where the ideas of Catholicism and Christianity itself were being challenged by the new Protestant movement using said printing presses. It is also worth mentioning that Ginzburg liked to examine colportage–cheaply printed chapbooks detailing songs, tales, and the lives of saints–as a backdrop of Menocchio’s literacy as well.

All of these traits and more are eerie parallels with Richard Poplak’s observations about Igor Kenk. Kenk grew up during a time between socialism and capitalism in Slovenia of the former Yugoslavia. One thing that Richard Poplak likes to point out is that it was also during this time period that common citizens in Slovenia were allowed access to photocopy machines: mechanisms of distributing information that were originally in the charge of the State. The counter-cultural Theatre FV 112/15 group– also known as the FV movement–used photocopiers to create a collage art known as FV Disco: a form of which–thanks to the artist Nick Marinkovich–Kenk also utilizes. This was the time and conceptual place where Kenk developed as an adult.

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As such, Kenk also possesses a very unique world-view based on the transitional culture of his time: the idea that all things can be recycled and that you need to choose to struggle in life in order to survive as a person: which is part of what he seems to call “The Monkey Factor” or survival. From what I understood of this book, his notion of “recycling” also seems to mean reselling stolen bikes as well as hoarding. As an aside, the fact that Kenk believed the system of debt, borrowing, and capitalism to be doomed is also linked to his philosophies and it’s only now, years after I read the first time, that I wonder what he would think of the Occupy movements back in 2008 before his arrest, and what they might think of him now.

Igor Kenk came from a social order that was radically changing and between extremes. He was considered to be a Math prodigy and did well in his education. For a time he was even a police officer in Slovenia–surviving their harsh regimen–until he was discharged, and then proceeded to cross the border into other countries to get goods as Slovenia’s political alignment and its economy changed. Then he eventually came to Canada and became something of a merchant himself by selling and fixing bicycles in Toronto.

What I’m trying to say is that both Kenk and Menocchio are products of their time and culture, but at the same time how they chose to interpret their changing cultures was very idiosyncratic to them. In other words, they created some very unique world-views. And both of them arguably paid for it by the powers that be: Menocchio with his life for not recanting his beliefs to the Roman Inquisition and Kenk doing jail time and losing his Bicycle Clinic for the thefts he was charged with.

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All of the above can arguably be considered gross simplifications, of course. In my paper that dealt with the implications of Menocchio, I pretty much say the same thing more or less. But I think the reason I’m attempting to compare two men from entirely different time periods, cultures, and countries is due to a greater issue: namely, why are they important?

I mean, come on: neither Menocchio nor Kenk would traditionally be considered important in a historical sense. In the grand scheme of things, someone might say that, while these parallels are interesting, who the hell cares?

The reason that I care, and one of the reasons why modern historians, journalists, and–in some ways more importantly readers–find these accounts so important is because they are narratives that deal with real people. It’s true that neither Menocchio nor Kenk are politicians, or artists, or even popular cultural figures in themselves but they are people that–while arguably normal or common in terms of class or historical significance–symbolize greater historical and cultural shifts by just being who they are.

They are ordinary people with very un-ordinary perspectives and there was a time where we would never have even known about them: or at the very least we’d only get a summary of them in passing … or at least we’d get something like this from a dominant or “higher cultural” narrative. Because there is one thing I keep coming back to in my head: it is the idea of oral history.

What is oral history? We know that oral culture or literacy is something that is passed on verbally from one storyteller to the next throughout many generations. But history, as Westerners, understand it is derived from the ancient Greek word historia: which is something along the lines of scientific inquiry or observation. Oral history, from my understanding, is thus something of verbal origin that is written down for other people to see.

Menocchio’s “worm and cheese world” survived through the written accounts of his interrogators, whereas Kenk seems to have actually been interviewed by the book’s producer Alex Jansen and filmed by Jason Gilmore as he espouses his world-view of “Monkey Factors and recycling” in that context.

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Oral culture in our world is very different in that we have sophisticated image and audio technology to preserve and record the spoken word, and where that spoken word comes from. There is a scholar named Walter Ong–who I looked at in my own studies for my Master’s Thesis–who looked at oral culture and degrees of orality.

Ong believed that there is something called “secondary orality”: in which spoken word is preserved through technological means like video and radio. But I’ve always wondered if he would have included illustrated images in this definition as well, and how problematic it would be if these images were accompanied by written words. Can the visual be considered part of the oral or the written, or is it something by itself? Obviously I’m talking about the medium of comics and what kind of literacy that would be defined as but–this tangent aside for now–right now I’m thinking about the idea of oral history being a historical narrative that records down what life and reality is like for “the common person”: if there is any such thing as a common person.

I actually think that this conception of oral history has led to the idea of journalism: of interviewing and recording down what a particular person or witness has to say, and then researching the environment in which this person came from for a greater perspective. Is journalism the child of oral history? And then you take something like Kenk into consideration too: something that is written down but also given a sequential FV Disco style is that is both an illustrative and video collage aesthetic.

It’s fascinating to think about Kenk as an artifact of not only “comics journalism”–a medium that some comics creators like Joe Sacco have already developed–but also written literacy, oral culture, history, and mass-produced art. I look at Kenk and I wonder if this is our contemporary version of the colportage of Menocchio’s time, or the pamphlets and photocopies of 1980s Slovenia. Because in the end, it’s not just Menocchio and Kenk that have a lot in common, but also the media used to try and capture what they are … and what they are not.

When I started writing this article, I thought it was going to be easy: like it was all fully formed in my head. In a way I’m doing what I said I would not do by delving more into the academics I’ve tried to put some distance from: at least with regards to jargon. My train of thought tends to drift and it has been a struggle to communicate and even cohesively perceive all of these parallels here.

But if this were a paper of mine, if this were some rough form of the Graduate essays I would write, I would end this post in the following manner. As someone who has studied mythic world-building, I believe that art is an engagement with different parts of the world around you, and an expression of who you are as a result of what you choose to accept of that world. In that, the man called Menocchio and Igor Kenk–specifically in how their scholars and artists portray them–not only made their own art, but actually lived their art, and allowed for the creation of more of it.

I also believe that when you take all of this into account oral history, journalism, comics journalism, or whatever you want to call it reveals one more truth. Writing about an individual not only reveals that there are no “ordinary people,” but that it never makes for making any “ordinary stories.” Ever.

Again, I’d like to thank Alex Jansen and Jason Gilmore for lending me these pages of Kenk to place here in my article to make both point and emphasis.

If you are interested in this topic, you might like my What is FV Disco article as well. They both deal with similar subject matter, but in different ways.

I Don’t Have a Witty Title for Sexism or Elitists, But Here is What Really Matters

Me and my Head

For the purpose of the rhetoric in this article–its method of expression–I am going to be using the general second-person pronoun of “you.”

I’ve gone to Conventions before. They are some of the few places that have the opportunity to actually relate to people who have similar interests as mine. I’ve been to the crowded, but varied Toronto Fan Expo. I went to Anime North with all of its variance of cosplayers. I have gone to, and volunteered at the Toronto Comics Arts Festival. I even went all the way to Atlanta to go to what is arguably a grandparent of them all: Dragon Con.

I don’t go to nearly as many as I should: given what this Writer’s Blog is about, and the fact that I’d like to meet with more people who have similar interests to my own.

So I’m not really going to say anything new. There will be no insight into anything here that you already haven’t read a thousand times before. The sad thing is that I feel like I even have to repeat this at all because you would think, by now, that this would be common sense. But I have two points that I’m going to make.

First of all, when a girl or a woman–or anyone–is at a Convention, they want to be there. Period. If they have taken the time, such as at Anime North, or Fan Expo, or Dragon Con, or any other Convention or Festival to dress up as a fictional character or otherwise, chances are they want to be at this Event and they know who they are dressed as. Some good friends of mine, and people I love create their own costumes from raw sewing materials. Also, I’ve been told that–as such–it is more than okay to compliment someone on their costume–self-made or otherwise–and to ask to take pictures of them. Hell, you might even talk with them and make a friend.

Hey, it could happen, or so I hear.

So please do not talk about who knows what about what character, or series, or franchise and then some.

And even if they don’t, they are there–after paying money and a substantial amount of money at that–to have fun. That is what a Comics, Video Game, Film, and Geek Convention or Festival is ultimately about. To have fun.

They are not there for you and they do not have to fulfill your standards as to what a “true geek” should be. And here is some more common sense, I don’t care what their costume looks like, you do not have the right to touch someone without their permission. This is basic kindergarten knowledge. Do not touch someone without their permission. Period.

Also, here is an exercise. Imagine that women can create, buy, review, play, and add to Geek Culture. Or, you know, simply enjoy it.

Well, you don’t have actually imagine this, because this has already happened. And it is happening right now. Because guess what: women are people. People make choices and sometimes different choices from those you might make. Therefore it is pretty foolish to make generalizations or assumptions based on intrinsically different individuals who happen to have flesh bodies like all human beings do.

So here is something constructive that I can suggest. Talk to a woman like a human being and treat her like one (because well, duh, she is one), and you might learn something about another human being who may or may not share the same interests as you. Encourage them to create and review works. In fact, encourage anyone to do that. Moreover, if you do not agree with what they have to say, insults, threats, and sexist remarks really will not help your case or make you look any more intelligent by comparison. If you have something constructive to say, take the time to say it and remember that you are talking to another human being who has their own thoughts, feelings, and experiences.

And as your parents will tell you, if you don’t have anything nice to say, don’t bloody say it. This man here astonishes me not so much because of his views with regards to “a majority” of female cosplayers–of which I don’t agree with in the slightest–but because he is an artist and he decided that it was wise to publicly post this for anyone to see. I can’t really fathom it, to be honest. As an aspiring creator, cultivating an audience is important to getting your work off the ground, and to continue supporting it, and this just looks like a whole lot of personal sabotage of everything he has ever collaborated in. It’s just sad. It’s just really sad and unacceptable.

So I am going to get into the second part of my rant now, which will also begin with the word “unacceptable.”

Just because you like a certain work, or have followed something for a while, or bought a wide range of products, or have Joe Shuster’s autograph, or written ridiculous fanfics, or created other works, or any wide variety of Geeky things does not make you better than other people. I’m now really talking about the overarching issue here in addition to sexism: elitism.

Now, you can find jerks in any human endeavour or culture of some kind. They’re jerks: enough said and you don’t need to waste your time with them if they bother you that much. But–but–that does not give you or anyone else the right to make the judgment that they are not “true geeks” and it doesn’t reflect well on what you love by disparaging others who may not meet “your standards.”

What is a geek? Honestly, I believe that a geek is someone who really loves something to the point of obsession–or bordering on it–and it can be a wide range of different subjects and objects. Just because a geek might not know as much as another, or doesn’t own as many toys doesn’t mean they are any lesser. The term “geek” and indeed any label is problematic at best, so the rest of this is going to be more of my opinion: as if you haven’t already heard enough of it.

Do you know what I think a “true geek” is? I think a true geek is someone that loves something so much that they are willing–and happily so–to share that love with someone else. This could be in the form of education, or telling stories, or hanging around each other, or making things together, or playing games together, or trading knowledge, skills, and experiences, or something even so basic as simply acknowledging that–even if you don’t share the same interest–that you can at least respect it.

Because here’s the thing. When you get to the point of trying to prove you are better than someone, you are entering a pissing match.

And the thing about pissing matches is even if you win, you’re still going to be covered in urine.

So keep that in mind. I actually like Conventions and I’d like to it to stay that way. And if they can be even better, then I am all for that too.

Credit: Matt & Kristy on Flickr, whose picture and costumes these actually are.

A Hesitant Hero or the Pause Before the Precipice: Alan Moore’s Miracleman and Virgil’s Aeneid

I always find it amazing when you set out to write one simple thing and then not only does it become more complex than you thought it was going to be, but the implications of what it might say can be very difficult to gauge as well.

When I first started reading Alan Moore’s run of Miracleman a while ago, I made a whole lot of notes on the margins of a piece of paper as strange literary parallels occurred to me. One of these, a comparison between the Moore Miracleman’s world, the Platonic World of Being and Aristophanes’ myth of love, made it into an article.

My comparison of the character of Miracleman to the protagonist of Virgil’s Aeneid did not.

Aeneas is depicted by the Roman writer Virgil as not only a demi-god and a high-ranking survivor of Troy after its Sacking by the Achaians, but also as the founder of another greater Empire: Rome. He has a son named Ascanius from his wife who dies during the end of the Trojan War, and has a few adventures dealing with the gods plans for him. In fact, he leads his son and the survivors of Troy to a new life: carrying his father Anchises with him out of the lost city. His father is also notable for having been a mortal man who had been chosen by and ultimately impregnated the goddess Venus (or Aphrodite): who is also the mother of Aeneas himself.

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Later, Anchises dies but due to his intimate association with divine leaves him a whole other legacy: so in a way it is more than fitting that the hero carries his father on his back and ultimately later lays him to rest.

But while he is ultimately loyal to the gods–to their plan to make him the creator of a new Empire–he has his doubts: about himself and about how successful he will be. From what I remember, he mourns his old life and some of the decisions that his destiny forces him to make: such as leaving Queen Dido of Carthage whom he had fallen in love and had a relationship. Much later, he marries Lavinia of the Latins in what will one day become the city-state of Rome while his son becomes his heir.

But before this, Aeneas descends into the Underworld to see the future of the Empire that the gods decreed that he would help build: learning about the future of his people and descendants in immense detail from the spirit of his now deceased father Anchises. This is obviously a transformative experience for him–making him see that reality is far different than he had always known–but what strikes me is that the doubt never really leaves him in Virgil’s depiction. I will go more into that later.

Miracleman, or Marvelman–also known as Mike Moran–is depicted by Alan Moore as a genetically altered human being that survives the destruction of his super-hero team with few of his memories intact. He was engineered with advanced alien organic matter and technology to fulfill a purpose that was ultimately taken away from him when the authorities that made him and his Marvel or Miracle Family believed them to be too dangerous: and sought to destroy them. Despite this, Miracleman and his Family were created by Project Zarathustra to help “save” the world: or at least the status quo version of it at the time.

Miracleman has a wife named Liz while he still believes he is a human being and eventually reawakens his power and many of his lost memories. At first he believes he is a superhero, but after a trip to the Spook Show bunker that created him and his Family, he realizes that he is the result of a physical and psychological weapons experiment: his first trip to the “Underworld,” if you will. Eventually, he meets his creator–and nemesis–Dr. Gargunza who reveals more about his true nature before trying to kill him.

Gargunza himself is a mortal human man that has also–in a way–delved into the divine by adapting crashed alien technology to create Miracleman and his Family. Miracleman also carries him: though in a somewhat different fashion than Aeneas and Anchises.

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He both honours his nemesis creator and sends him directly into the Underworld where, at least in Neil Gaiman’s run of the comic, he remains in another Underworld … in a sense. 😉

The hero ends up having a child named Winter with Liz, who eventually leaves him when she can no longer relate to either him or his superhuman and intellectually advanced child. He also gains a new lover in the form of Miraclewoman. In the end after a time in his original base of operations–the Silence–to mourn his old life, he, the remainder of his Family, and other heroes he has assembled take it upon themselves to create a utopia on Earth: whether ordinary humans like it or not. This also ushers in the creation of a new race of humans created from his DNA: of which Winter is the first. At the same time, even though he discovers what he truly is and that he seemingly made his own destiny upon the world, Miracleman never loses his sense of doubt in his own motivations or what he has wrought.

So we have two demi-gods that survived the destruction of their way of life, losing loved ones and finding new ones, creating heirs to the Empires that they leave behind, finding knowledge and terrible enlightenment in the Underworld, and reshaping the status quo while always questioning their motivations in doing so. These are the superficial similarities and differences between the two figures, and you can definitely see some eerie parallels at work. I’m not saying that Alan Moore attempted to copy Virgil, or was even consciously inspired by this epic. In fact, I’d venture to say that it is more the case of the hero archetype that functions similarly in both an ancient novel and an early 1980s comics form.

But the implications, for me at least, go deeper than that.

I’m mainly thinking about how both stories end: especially how they end.

Aeneas is told that there are are two kinds of dreams that leave the Underworld from two different gates: prophecies from the Gate of Horn, and false dreams from the Gate of Ivory. After being shown Rome’s future history, Aeneas is shown the way out of the Elysian Fields and the Underworld: specifically through the Gate of Ivory. This act says a lot of things right off the bat and perhaps foreshadows the very end of The Aeneid itself.

It is a strange ending: almost a very abrupt one. Aeneas confronts Turnus, the King of the Rituli and former suitor of Lavinia, on the battlefield. The latter instigates a war with the Trojan survivors with his own subjects after he loses the hand of Lavinia to Aeneas. At the very end of their personal duel, Aeneas gains the upper-hand and Turnus begs for his life. Aeneas actually pauses for a few moments, and as a reader I can almost picture him looking right at the reader somehow, before he lets anger consume him and strike his enemy down. The last obstacle to Aeneas’ destiny over the Latin people and Rome is removed: but it is a troublesome and problematic ending in that Aeneas, despite fulfilling the will of the gods and having seen the future of his actions–or because he saw the future before he left through the Gate of Ivory–hesitated for that one moment of possible doubt.

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That is one possible reading of The Aeneid in any case. I mean, what could it possibly mean if you saw a glorious future and legacy before leaving it through a Gate of false dreams: of lies?

Then we have the way Alan Moore ended his run of Miracleman. Miracleman’s entire existence, despite his extraordinary powers and advantages, has been a layer of dreams and lies. People have constantly manipulated him in some way or form with either maliciousness, expectations, or even good intentions. Finally, he makes his own decisions: not merely for himself but for the species of fallible beings that created him.

He does this after killing his former friend, Family member, sidekick and now nemesis and mass-murderer Kid Miracleman–or Bates–having him return to his child form, promising to save him, and snapping his neck.

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The beginning of a new utopia in Miracleman’s version of a 1980s world starts with him cradling the half naked brutalized child alter-ego of a friend that he failed to save and who he himself kills for the “greater good.” And even after he eliminates capitalism, ends world hunger, encourages the advancement of medical science, creates an Earth alliance with advanced aliens, as well as creating a process of giving normal human beings powers like his own, where he and his heroes have essentially taken rulership of the Earth for themselves in a benevolent dictatorship– they have become the embodiment of the human need to have gods to aspire to and worship–that he stares from a balcony at the very end of the story … and he ponders again, in his garden of horrors and wonders, if he actually did right.

This is the main reason why I see Miracleman as an Aeneas figure within Alan Moore’s and–to some extent–Neil Gaiman’s run of the comic. I was also willing to end it at this point as well: to merely show the parallel between these two heroes with problematic issues to the destinies they’ve taken on themselves. But there is something else that I find interesting.

In one of my courses at University, when I first read The Aeneid, there was this implication presented to us that Virgil may have had some other motivations when he wrote his book. Virgil was around during the time when the princeps Augustus of Rome reigned. Before Augustus, Rome had been a Republic with two consuls in governance, and sometimes a triumvirate after periods of civil unrest. There were many accusations that Augustus had, once becoming ruler of Rome, made it into a monarchy again or controlled it as a tyrant. Some scholars have seen Virgil’s act of writing the glory of Rome and Augustus through the Gate of Ivory and Aeneas’ supposed doubts of the future as a subversive criticism of Augustus’ regime and the way that Rome was heading. It may have been coincidence or premature death that left The Aeneid unfinished after the death of Turnus at the hands of Aeneas, or it may not have.

So what does any of this have to do with Miracleman? Aside from creating a narrative that uses a superhero to criticize and end the late-Cold War politics and social orders of the early 80s? Or Moore himself being an integral force in re-innovating the medium of comics? Well, this is where the theme of prescience–of seeing the future–becomes ironic. I’ve read somewhere that Alan Moore believed that the comics medium–at least that sponsored by the industry–has become stagnant and that it uses techniques and themes that were created about twenty-five or so years ago. He especially goes into this when he talks about DC’s decision to create the Watchmen prequel series: another work of his from the 1980s era. I think about this. Then I think about Miracleman. It was one of the earliest 1980s revisions of the superhero genre, and the comics medium, that Alan Moore ever undertook.

And then I wonder if the iconic Miracleman–Moore’s Aeneas–looked out over the balcony surveying the dark and yet promising structure his writer created around and before him … and found himself afraid.

What is FV Disco?

Disko FV

All right, so it’s been a while since I have really challenged myself to do something different. This challenge, however, has been a long time in the making and I’ve been trying to find the best way to go about it. It won’t be perfect and I’m sure that there is scholarship and writing out that is far more accurate and well-written on the topic, but really this is just a possible answer to something that’s been nagging at me for a while now.

Anyway, two years ago I read a really cool graphic novel called Kenk: a comics biography of the infamous Torontonian bicycle thief Igor Kenk. It deals with his possible psychological motivations for his actions, his own personal philosophies, and how his background may have influenced the man he has become. The comic was actually conceived and produced by Alex Jansen, written by Richard Poplak, the photographs and filming it was based from–along with its design–created by Jason Gilmore, and Nick Marinkovich was integral in illustrating and creating its aesthetic. I wrote a review on this at Amazon: with very little understanding of the choice of art-style at the time.

I didn’t think much about Nick Marinkovich’s unique art at the time, aside from its strange sharpened and accentuated angles, the occasional blurry lines, the really incredible contrast of the white stark outlines of people and objects containing an inner gritty grey and black, and the pastiche feeling of it until I watched this interview: conducted by QTV on CBC1 Radio with both Richard Poplak and Alex Jansen. Poplak himself talked a little more about the aesthetics of the graphic novel. First he stated that he and the graphic artist Nick Marinkovich used the fumetti comics medium form: which is basically comic book that uses photos or arrangements of altered photos to tell a story. There is a wikipedia entry and other information on the fumetti form.

However, Poplak also mentioned that he traveled to Slovenia–Igor Kenk’s home country where he grew up–and found another form of art: which the Pop Sandbox team ended up using for their creation. When I first heard him say the name, I didn’t understand what he was talking about. I actually missed the word several times before rewinding the video and hearing it again. Now, I pride myself on finding out as much about the comics medium and associated art forms as I can and this bothered me: the fact that I didn’t know what this word was.

Finally, I made out the word “Faeve” or “Fauve.” But then after some more online digging I came across the Kenk book site and I found out that it was FV Disco that Poplak had been talking about. It was in fact the definition that Poplak provided here and on 12:17 of his QTV Interview that I used when describing the style of Fotonixe’s artwork in my entry on TweakerRay’s Collector Chapter 02: the idea of a gritty-collage like arrangement of photos and images with a dark punk-like atmosphere. As I said in my previous entry, Fotonixe’s style reminded me of this and wasn’t necessarily derived from it. But this did get me thinking.

Because I can tell you that I have tried to google FV Disco several times–specifically as an art form–and I didn’t get very much. It also took me ages–in fact very recently–to realize that FV was in fact pronounced as “fauve” or some equivalent and wasn’t an acronym or a pair of letters. A little while ago, I figured out that the term FV Disco seems to have come from an influential Slovenian alternate theatre turned counter-cultural group or club called Theatre FV 112/15: a group that turned into a movement in Ljubljana–the capital of Slovenia–in the changing former Yugoslavia of the 1980s: where Poplak says that FV Disco itself came from. I found out the name of the group by finding an article on a Goth Rock and Electronic Body Music group called Borghesia: that was apparently formed from some of Theatre FV’s original members.

It was greatly involved with video art as well as music and as it transitioned from an amateur theatre group into an alternative club that made a space for sexual, social, and artistic differences: or so this article here claims.

But very recently I found out what “FV” or “Faeve” is might mean. I found–or perhaps–rediscovered an article by Katja Praznik called Theatre, Emancipation and Political Power: Two Cases From the Past in which she explains that FV “refers to France Verbinc’s (FV) local, frequently used Dictionary of Foreign Terms, page 112, entry 15, where we find the following: C’est la guerre – This is war, that’s how it is in war.” In other words, the group’s name seems to have been derived from a citation or a quote that is appropriate given the climate in which the group was created. This was during the time after Tito’s death where Yugoslavia was beginning to change–to separate–and there were great artistic expressions of socialism and capitalism occurring.

Richard Poplak himself argues that this was what was occurring in Igor Kenk’s formative years in Slovenia and it affected him. There is one element of this movement that Poplak pays great attention to when he discusses it in the above synopsis. He states that the primary medium of FV Disco–what seems to be the artistic as opposed to musical and performative aspects of it–was the photocopy machine: “an agent of democracy because it put publishing – which was until then state-run – in the hands of the people.” It is interesting to note that when I’ve looked at Kenk, the images did seem almost like propaganda posters and pictures rearranged into a different collage form entirely. I can see how–as advertisements for FV Disco’s musical and social scenes and as art in itself–just how subversive it was in that changing environment. Add to the fact that there was a “a gritty punk” element alongside it makes for a really interesting aesthetic and atmosphere.

I think what I find most fascinating about it, at least from what Poplak describes, is how FV Disco takes old ideas and objects and rearranges them: in fact recycles them.  But it’s more complex than that. Praznik in her article likes to state that Theatre FV wanted to create “spaces” or alternative realities in a rapidly changing socialist environment where people could express themselves. She also mentions that one objective of this movement, and those like it, were to blur the line between the performance and the viewer: or art and reality.

In a way, Theatre FV was one of those responsible for creating new wombs of artistic culture and reality and I can see–in that sense–just how all the above might have affected Igor Kenk’s philosophies. He liked to recycle and “hoard” things that North Americans apparently take for granted. The man was also aware of how economic and political systems can change rapidly and the crafting of his own world-view and indeed his life, seems like a haphazard collage of grittiness and innovation. Even Kenk’s own “performance stage”–a Bicycle Clinic filled with so many bikes that he had to spill them from the space of his shop into the streets just to open the door–did not separate itself from the rest of Queen Street West Toronto or the sphere of people it brought in.

Customers, and pedestrians alike were brought into his world of bikes and junk. I never saw it like this until I did some of my own amateurish haphazard research into the matter. It really made me look at the aesthetic of the Kenk graphic novel even more closely. In his article Portrait of a Serial Stealer, Richard Poplak goes into a little more detail on FV and even talks about how his artistic collaborator Nick Marinkovich creates the style of the piece: detailing some of the work that he did. It also hits home the fact that Poplak and the rest of the team that made the book adapted it from actual photo and video footage produced by Jansen and Gilmore: the latter of which are the most references I’ve been able to find on the FV movement aside from those from Poplak.

What I think is a real shame though, in all honesty, is that FV Disco–or Theatre FV 112/15–doesn’t have its own Wikipedia page or a more indepth English language entry of some kind: because it is a really fascinating social and artistic phenomenon to come from a socialist nation that no longer exists and I never put much thought about it at the time. It makes me wonder just how much it might have influenced other forms of art: not just in Eastern Europe but the rest of the world as well.

One more interesting of note is that there is a 1997 documentary called Staro in Novo or The Old and The New created by Neven Korda and Zemira Alajbegovic: who were, according to the site Zank, apparently leading members of the old FV Theatre group and then of Borghesia. They made something called FV Video where they created this documentary: of which I could only find excerpts on Youtube. Copies of the video cassette do exist in some Universities even in North America but I’m not sure if there are any DVD versions, but apparently you can download it here. But it would be an interesting thing to look at.

One thing that I also find interesting is on the site VideoDokument, Korda and Alajbegovic not only talk about the creation of video art, they mention that “Although the images move and we can hear them, video takes much more from comics than it does from film. It was comics that encouraged sequencing and the combination and movement of images, sounds and stories.” I find that a really nice parallel to how Kenk was influenced as a comics form by video and other media from the FV movement. I should also point out that Kenk is also being adapted into an animated film: perhaps making the journey between FV-influenced film and comics come full circle.

I’ll tell you now that I’m not up to the task of making a Wikipedia article on this matter. I’ve said before that I am no musical expert or even an artistic one. I am certainly no expert in Slovenia or Eastern European culture, but it would be nice if someone did this: because I think it’s important. It’s also a shame I can’t find any FV Disco art online as well and I will probably post a picture from Kenk. It seems that the scholar in me doesn’t die so easily, but I just like to write about things that interest me and go on an adventure to see what I can uncover from them when they are being too stubborn to be found.

Some special notes and thanks: the really awesome and emblematic “Disko FV” image seen above this post is actually a hand-made security ribbon taken from the collection of Dario Seraval: one of the former members of the Theatre FV-112/15 group and current member and drummer for Borghesia. The images from the graphic novel Kenk were very generously lent to this post by Alex Jansen and Jason Gilmore. Believe or not I underestimated how much time and effort making this post and finding images for it would take, but in the end thanks to correspondence with Aldo Ivancic (another former member of Theatre FV and current member of Borghesia whom I talked with about using said ribbon) and Alex Jansen, as well as Richard Poplak, Neven Korda, and museum counsellor Breda Skrjanec of the MGLC (the Mednarodni Grafični Likovni Center), it was all worth it.

Addendum: If you are particularly interested in FV Disco, you can try to track down the MGLC’s art catalogue from its FV Alternative Scene of the Eighties 2008 Exhibit. It has a Slovene and an English language translation as well. The book is composed of photographs, art samples, an introduction, three essays, and a chronology of events and developments in FV Disco.

Tattoos and Swordplay: Or Musings on a Watcher-Immortal War in Highlander the Series

Now for another geek moment and an old television show.

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So after my post on Who Watches the Watchers, I was thinking mainly about the Watchers from the series Highlander. If Immortal sword battles and decapitations are The Game, then the Watchers have always been its shadowy audience of spectators. Be warned, I am going to be making a lot of references to this show as this post goes on.

Essentially, the Watchers were a secret society created in about the time of ancient Sumeria to observe Immortals–human beings with eternal lifespans who can only be killed by beheading–and record all knowledge of them. They have a code that forbids them to reveal information about Immortals to the public, and also of their own existence to Immortals. They recruit from a variety of fields and are essentially a glorified and ancient intelligence service of field agents and researchers.

For a spectator-sport of Immortal-watching, this would obviously take a lot of resources to accomplish. Now, here is the thing. In Highlander, the Watchers have three challenges. The first is to make sure they are never, ever discovered by Immortals or the rest of the mortal public. As such, they do not want any of their lore or information falling in hands beyond their own network. The second is to never interfere with Immortal battles or conflicts, but to merely observe them and never get detected. All right, fair enough. Then there is the third task that they have: to make sure that others not only never find out about their group, but also the very Immortals that they are studying.

But how do you explain the bodies?

Yes. There are natural causalities from The Game: mainly the decapitated bodies of the Immortals that lost against their opponents.

So what happens with that?

In ancient times, when wars were fought almost all the time with swords and sharp blades, and when there were much wider and unobserved spaces either no one gave a thought to a beheaded corpse, or there was a more than a likely chance that they would never find it. Also add to the fact that little conventions like democracy didn’t always exist and people would turn blind-eyes to vigilante mobs, and government pogroms and executions alike.

Unfortunately for both Watchers and Immortals, things have changed. The media now exists, forensics has developed to the point of being able to identify tiny fibres of material and DNA, there are much more extensive public records kept and so on. One thing that was always mentioned in Highlander was how the ability of the Watchers’ resources towards secrecy has dwindled down considerably in the last century or so of information technology.

So what about those dead, decapitated bodies? Because nowadays, not only would they be found but there would be investigations. Pretty soon forensics specialists and police, as well as Interpol would find a pattern developing: some kind of ritualistic killing that seems to span across the world. I can also more than imagine that–say the Watchers have agents on the inside of law-enforcement to discourage such investigations–that someone would eventually ask questions.

All they would need is to find someone, or several someones with a purple almost cult-like Watcher’s tattoo on their wrists, order searches onto their properties, analyze their computers, find evidence carefully collected by said Watchers–who not only sat back and did nothing when these killings happened, but actually recorded them for some unknown purpose–and then go into the homes of Immortals–who they would probably think are “champion serial-killers” in a Watcher-sponsored arena of death for entertainment purposes–and start DNA-testing their swords. It would go downhill from there.

So why didn’t this happen at all in the show? Well, I think it’s very simple. You see, I think that not only did the Watcher network have agents in the media, law-enforcement, politics, medicine, education, and business, but I think they were directly involved in disposing of the bodies.

That’s right. The very organization in the show that went on about non-interference in Immortal battles and mere observation most likely were the ones to get rid of the defeated Immortal corpses. That is the only thing that makes sense, because otherwise there would have been a massively historical international hunt going on.

This also means that the Watchers have a lot of power and they aren’t exactly neutral. They would know that if those bodies were discovered, or the documentation on them weren’t doctored in some way, and Quickenings weren’t played down in the media as strange electrical weather disturbances, their Watching days–and their freedom–would be pretty much over.

So really, in a lot of ways the Watchers are pretty complicit with The Game of Immortals and they know that if the Immortals were ever discovered, chances are they would be too. Now, in Highlander itself, there have been occasional times when some Watchers rebelled against their own code and became Hunters: actually killing Immortals themselves. In a lot of ways, if the whole organization became Hunters it’s argued that they would pretty much fuck up all known Immortals everywhere. They know a lot about their pasts, their assumed identities, their properties, what they had to eat for breakfast that morning, their strengths, their weaknesses and all of that. Intelligence-wise, all the Watchers would have to do is put the right information in the right places and arguably let the governments do their work for them.

There would be complications however. For instance, Immortals like Duncan MacLeod and Darius have figured out–on their own–about the existence of the Watchers. It stands to reason that beings that are always being hunted by their own kind for their Quickenings–or essences–or by people in the past that liked to kill “witches and demons,” that they would have developed sixth senses about being followed, or if one of their mortal companions had … other affiliations that might concern them. And these are the nice Immortals.

I’m not even going to go into Immortals–like Kalas who found out on his own that there were Watchers–that wouldn’t hesitate to use torture and murder as their tools to get more information. And a lot of really old Immortals have their own resources and contacts: along with some alliances with each other. In addition to that, not all Immortals are documented or discovered yet. Some are very young and haven’t even died for the first time yet. The Watchers would need a seriously sophisticated network to keep up with that last fact. But there is more: because if a few Immortals could have discovered the Watchers, they might have been pretty circumspect about what they themselves know and deliberately planted false information of their own. Some, like Methos, might have even go as far as to infiltrate their ranks.

At the very least, it’s also been known in the show that some Watchers might have even been approached by the people they were told to observe and they might have their biases. It’s not been unknown for a Watcher to give out classified information to an Immortal that they like: and I am not just talking about Joe Dawson and Duncan MacLeod.

So really, I guess I’m talking less about the nature of the Watchers’ “neutrality,” and more about what would actually happen in a Watcher-Immortal War: an idea I got during one episode of Highlander when Duncan MacLeod was almost seriously facing down that prospect. It didn’t happen, but it easily could have.

Originally, I would have been tempted to say there would be an even split between the two, and for the most part there would be. I also think there would be factions. There would be Watchers that would withdraw from the whole conflict and preserve what they can: mostly dedicated Researchers. There would be Hunters attempting to use their own skills and governmental resources to create pogroms. There would be Immortals using their resources and bounty-hunters to hunt down anyone with a purple Watcher’s tattoo. While one faction wants heads, the other might want severed forearms as proof of jobs well done.

There would also be Watcher and Immortal alliances: some wanting to help an Immortal win The Game for power and glory, and others just trying to help each other survive. The young Immortals would be alternatively tools for various factions, and even their own agencies: seeing as most of them would not be documented during the chaos of such a War and can take advantage of the conflict as well.

It’s also possible that the governments and corporations would turn on both and both secretive kinds of beings–Immortals and Watchers–would be on the run from scientists, overzealous military and paramilitary organizations, terrorists, religious fanatics, and mobs. A shadow war would quickly become an overt and very nasty mass-conflict with the nature of what humanity is itself as the ultimate prize.

But when this is all said and done, I would just like to state that I would definitely have watched a film or a television show based on the concept of a Watcher-Immortal War. In fact, I would even read a book or fanfic based on this idea. Anyway, that is my major and one of my most long-standing geeky thoughts at the moment.

Who Watches the Watchers?

I suppose the title of this post is really rhetorical in that the question already has an answer. We do.

In case you were wondering, this article isn’t about Watchmen. Instead, it’s about Watchers. You can find the idea of them in comics, film, television, and various other media. They are depicted as either very powerful enlightened beings, or hidden organizations with more knowledge than most people. You can find them as a race of cosmic beings with large craniums within Marvel Comics, a secret society of men and women that observe Immortals in the Highlander television series, and even the Ascended in the StarGate series.

Aside from their great power and knowledge, Watchers generally have one more thing in common: they have some sort of code that permits them to observe but rarely–if ever–interfere with the existences of those either “beneath” them, or unaware of certain facts of life. This idea can also be found in Star Trek‘s Prime Directive: where by law the Federation cannot interfere with the development of civilizations that are not as advanced or as cognizant as those of their member worlds.

This means that this agreement of “non-interference” not only prevents these powers from abusing their abilities, but also helping others with them as well. Of course, as I’m sure something like TV Tropes will point out, there is always a conflict of some kind with regards to said beings following these codes and also certain “bending” and “tweaking” of the rules from time to time. Certainly, there have been instances in Star Trek itself where more powerful beings have more than interfered with “lower planes of sentience” … and I’m not just talking about Q either. I mean, you could argue that the Enterprise and the Federation it represents have evolved to the point where certain advanced beings can safely–to some degree–interact with them without causing permanent harm, but there is a really fine line there. It’s also not really what I want to talk about.

No, I think this trope of non-interference has always bothered me on a creative geeky level to some degree and I’m going to try to explain why.

Basically, these advanced beings or secret organizations–who dedicate themselves to observation–do not want to harm anyone intentionally or otherwise, or endanger themselves and existence as they understand it by “interfering.” But my issue is three-fold. First of all, if you follow Einstein’s theory that an observer of an event is also a participant–that an experiment is affected by the mere presence of an observer–then these beings “interfere” all the time simply by existing. If you have a certain amount of power–of any kind–or a presence somewhere it will affect your surroundings. I mean, yes, there is a big difference between sitting and doing nothing, and acting in said space but your mere presence changes things just by you existing.

So perhaps, in these various forms of fiction, said beings are aware of the fact that by existing they do change matters so they try to minimize the effects as much as they consciously can. Maybe some of them make a point of not observing: claiming that the material no longer interests them, or is somehow inferior to them but in reality knowing that the temptation to act would be too great or, again, by simply looking they affect matters. Add telepathy and psycho-kinetic powers along with spatial-temporal manipulation to the mix and you can more or less figure out where it can go from there.

Of course, there is the other side of the weird coin which is that perhaps perception itself by these beings determines the material plane’s very existence or, to quote George Berkeley, “To be is to be perceived.” Imagine if said watchers started perceiving a thing in a different way, or began ignoring it entirely. In essence, they could make something cease to exist by diminishing or denying it. Changing someone’s perceptions or having them ignore a thing can definitely change the world as human beings have proved many times in fiction and in reality.

Essentially, you can also say that by actively not looking or paying attention to the rest of the “normal world,” they also affect reality. In the case of the Highlander Watchers, if they stopped observing and went away, a lot of the historical lore and information on the Immortals that pop up among humanity would be lost. I suppose it could said that this wouldn’t hurt anyone–I mean no one would really ever know what was lost or not–but as these plots unfold it is never really as simple as all that. Imagine, for instance, an evil Immortal is gaining power and you know as a Watcher that if he or she continues at this rate, they will rule the world. You have the knowledge to stop them or at least help someone indirectly in doing so. Of course, the rules exist for a reason and the idea of possibly making things worse or revealing your presence to those who don’t understand you or your work are definitely barriers to overcome right there.

This is not the only series where such a moral conundrum happens. In StarGate, there have been Ascended Ancients and even the character of Daniel Jackson that have realized that if they let events continue unimpeded in the material plane, villains like Anubis or Adria will not only cause damage to that plane but potentially their own as well. Yet the argument is that the code exists for a reason. As a result, they can interfere, but only in small plausible ways in that reality: as though they are playing some sort of game or helping to write a novel where continuity has to be maintained (I really like that word, continuity), but then they aren’t really just watchers anymore are they?

There is also another saying, which only recently I realized was created by the philosopher Edmund Burke, he which he states: “All that is necessary for the triumph of evil is that good men do nothing.”

I know that this is a moral argument and that in the case of actual cosmological beings in fiction, they may have a greater understanding of reality and morality than flesh-based beings do. In fact, we can even go as far as to say they would understand the way of things far more than Einstein ever could. It feels like a cop-out to state, but we are also talking about fiction and imagination.

Yet with our limited understanding of things, you can see why it is very hard for an observer to remain perfectly neutral and not affect the reality around them. These beings and orders are still part of the world and the universe. They may be on a different level, but that doesn’t mean they are removed from everything. In fact, the idea that they have limitations–even and especially self-imposed ones–illustrates that they are not all-knowing, all-powerful, or perfect themselves. Is enlightenment recognizing your own limitations along with those of others and acting, or not acting appropriately?

Is not acting a sign of wisdom or a kind of paralysis: a fear of making things worse than they are when–by not interfering–you could be making a situation dire in any case? Also, if an observer is a part of life, then by not acting are they really living?

How many cultures and civilizations in our world would have reached the places they are at now if they did not bother to even meet each other? I mean, yes, there has been a whole history of colonization and imperialism and destroyed ways of life, but there has also been trade, and innovation, and new knowledge. And what is “higher” or “lesser?” Is it that observers are any better than physical beings, or that they are just different and have different constraints?

I guess, as these things go, this is a whole lot of armchair philosophy, but it is something I’ve been thinking about for a while. So in terms of fiction, who watches the watchers? Well, I will say again that we do.

And it can be very entertaining.

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When You Wish Upon a Star, Far, Far Away …

So this is an unplanned post. For the past couple of weeks I’ve been writing these posts in advance so that I could have a block of time to deal with my creative collaboration and other writings. But this is something that I feel I have to address in some way.

Anyway, a day or so ago I was in the middle of playing Kan Gao’s To the Moon–an excellent game which I will talk about in more detail at another time–about the day after Hurricane Sandy when my Dad starts talking to me about something. He had been listening to the news and he told me that not only did Disney buy out LucasFilm, but there are going to be three more Star Wars films starting in 2015 and onward.

At the time, I thought was some kind of joke. It just didn’t make sense. Then after I finished off To the Moon, I went online to see what was going on and I find out that George Lucas has retired, apparently made some script outlines for Episodes VII, VIII, and IX, and that Disney is going to help make these happen.

So. Here’s the thing.

What do I think about this?

The answer to this question, as of right now, but it may change as I continue writing this post is that I honestly don’t know.

You know, once, a long time ago in a galaxy far, far away that was the last dregs of my childhood, this would have made me fucking ecstatic. I always wanted to see what happened after Return of the Jedi. I wanted there to be more. In fact, I was so attached to the characters to the point of them feeling like friends to me that I really wanted to see them again. When I first heard that there would be more films, I thought this might be it and, hell, they might even incorporate things from the books: of which I am mainly talking about Timothy Zahn’s Thrawn Trilogy.

Instead, after buying those Special Edition video cassettes and listening to interviews with George Lucas, I found out that the new films would be Prequels: the story of how the Star Wars universe as we knew it became what it was. I was a little startled, but I was still very enthusiastic. Mainly, I was kind of scared to wonder what happened to Luke and Leia’s mother: which was a source of great mystery in those days.

Then the Prequels happened.

Yeah. I wrote a post on here which pretty much sums up what I think happened creatively with the Prequels, but I would just like to add that I think a few fanatics like myself were spoiled by two things: that we were no longer children and things like Ewoks (though I would never compare Jar Jar Binks to an Ewok, because Ewoks are awesome) just didn’t really relate to us anymore, and that what we saw in the films didn’t match up with the spirit of the Expanded Universe. I’m talking about the books, comics, and video games. Yes, I know it’s nerdy and also anal to focus on continuity and that it says something about  person when they wince–painfully wince–at every preconceived notion of a creative work becoming no longer … consistent.

But then I look at some aspects of the EU, and realize that there were inconsistencies and painful moments of chagrin even then, but I think I–for one–was so hungry for extra Star Wars then that I just didn’t care. I wanted to see my friends again. Nowadays, I still like seeing them but, wow, I would tell them to lay off the ridiculousness.

I think a lot of my own issues with the Prequels are due to my own idea of what I thought the Expanded Universe was like, and my own sense of continuity (I will not link to ItsJustSomeRandomGuy right now with his “Continuity song,” I will not), but at the same time sometimes you just need to take something as it is: right there, and right in front of you.

So when I hear that there will be more films … I really don’t know what to say. Oh, I will be watching them. I’m not even going to delude myself. I remember my friends and I were talking and some of them thought that a Star Wars “reboot” would do wonders for that universe. But this isn’t a complete reboot: this is a continuation. At the same time though, it’s a new film narrative that can be written and depicted differently. I’m not very familiar with legal and directing processes, or how a corporation manages creative property and, really, the creative process, but Disney bought Marvel and we have The Avengers film. I may be propagating some sort of logical fallacy by writing this, but I felt like I definitely had to mention that.

The truth is, when this is all said and done, I still don’t know what to think. But I guess if I absolutely had to say something, I would say that as long as I am entertained, I am willing to see just how far this can go if only to see more John Williams’ Star Wars music get created … and just to watch the Internet go insane.

And who knows: maybe we will finally know what Yoda is … or something.

So I am going to be evil and wrap this up with these closing statements. When these movies happen, all I can say is may the Force be with you … and let your conscience be your guide. 😉