Global Game Jams, Big Vikings, Full-On Support, ScrewAttacks and Other Battles

So here is a long overdue update about what has been going on in my own life.

I entered and got accepted into the Global Game Jam in Toronto. This is a 48-hour event in which I and a group of programmers and other artists meet–for the first time–and create a video game together. My profile can be found right here on the site. I’m both anxious and really excited about what what is that my collaborators and I are going to create.

This is my first Game Jam and in fact my first official time helping to create a video game at all. I got accepted into this not too long ago and I thought I should mention this here. Part of the challenge will be the fact that whatever we make will be determined by a theme already created by the Global Game Jam. Of course, we don’t know what this theme is yet: just as most of us, I imagine, don’t know who we will even be working with.

In the end, while I have a few ideas already with regards to story and game-play, whether or not these will happen depends on the theme and what my team will want to be. That’s what I’m going to be doing this coming Friday the 25th all the way until Sunday the 27th. Whatever happens, I really look forward to this.

Now, the second thing of note that I want to mention is that my friend and collaborator Angela O’Hara has gotten a job at Big Viking Games as a video game artist.

I’m excited for Angela because she has essentially fulfilled one of her greatest dreams and can share her wonderful talent in a medium that she loves. It is not every day that someone gets a job doing something that they actually love: their dream job. When you have the opportunity, please check out Angela’s work and look out for her new video game design work as well. You will not be disappointed.

I’ve also gotten a lot of “Likes” and Follows this past while and I would, as always, like to thank everyone for continuing to follow this Blog. I always want to add some new content and vary things up a bit in order to keep things interesting. I don’t know if that is what actually happens, mind you, but I really like being able to express of the ideas I have in the way that I usually do.

There is one totally off-topic, but awesome thing that I do want to address and it is with regards to ScrewAttack’s Death Battle series. It is an excellent pairing of entirely different popular cultural and geek fictional characters: to determine which one would win in a battle to the death. It is that simple. These pairings are all enjoyable with Ben Singer and Chad James’ running commentary and Jordan Lange’s excellent animation. The first two give you a breakdown of what each combatant is capable of, and then a battle “postmortem” while Lange animates the entire fight: usually with 16-bit sprites, but sometimes with much more complex designs.

I will admit that I didn’t quite agree with the result of Batman Vs. Spiderman, but I really liked and agreed with the new and long-talked Dragon Z Star Goku Vs. DC’s Superman Death Battle. They are all things that my friends and I thought about for ages and it is really awesome to see it all animated.

You can even go on ScrewAttack’s Youtube channel or Death Battle’s Facebook page to suggest Death Battles of your own: which apparently ScrewAttack actually looks at. I have suggested the following verses matches:

Emperor Palpatine Verses the Dark Lord Sauron. Alan Moore’s V Verses The Joker. And Superman Verses …

The Doctor.

Yes.

I am that much of a geek and if any else wants to also vote on these, particularly … the latter two fight ideas I really wouldn’t mind. 😉

Anyway, I hope you enjoyed this smaller post, update, and geeking. Let the battles continue.

File:Kampf der untergehenden Götter by F. W. Heine.jpg

Horror as Collaboration: A Multimedia Nightmare

Just as the creature from Edison’s 1910 film version of Frankenstein formed, as seen in the picture above, I have been thinking about the best way to go about doing a viral creepypasta.

Then I came across this link from a friend of mine to the story of The Dionea House. It has a very epistolary format: in which a story is narrative constructed through what seems to be correspondence or journal entries. In the case of the above story, they even use online journal links and phone texts.

I was so impressed with Candle Cove, that I wanted to do something like that. In fact, it is the model which I want to create a viral creepypasta: a horror story or account that will be posted throughout the Internet. But now I realize how some of the challenges I proposed in my other posts on Horror as a Universal Power: The Function of a Creepypasta and especially Making a Receipe For a Creepypasta With Uncanny Filling can finally be addressed.

Essentially, I need collaborators. I need to engineer a situation where we can go to a board and have a correspondence discussion: an exchange of posts talking about an event that we create. It is kind of like role-playing and also collaborating on a story together. By writing it like this, we can have all the natural typos, grammatical errors, and some natural energies and improvisation come through. We can begin it through talking about fact, and then slowly getting to the emotional creepy parts.

Of course, we would have some challenges. For instance, what Message Board could we take? Should we make our own? And if so, how do we deal with others posting? Or, rather, would be excellent to get them in on it too? At the very least it can add to the legitimacy of it and make it look like a spontaneous thing if other people who don’t know about this potential Project got in on it. If we can make this a great participatory writing project turned creepy meme, that would be excellent: but it has to be unified and coherent while at the same time have an element of the unexplained and horrific in there as well.

All I need is an idea for a story and I have a few. My list might have something or perhaps even one of my dreams from my dream journal beside my bed. If I can get some people to create photographs, graphics, and artwork as well that would just be an added bonus.

Tis the season of Halloween. This might just be interesting.

Horror as a Universal Power: The Function of a Creepypasta

So in my previous Blog entry, “Horror as a Universal Power,” I talked about how I believe horror is a slow-growing epiphany or realization of just how beautiful and terrifying the seemingly normal reality around us truly is: how it is a feeling we are both repulsed by and attracted to in a kind of feedback loop. It’s this kind of perverse fascination with something very strange and uncanny right in front of us.

After something of a Blogging dry-spell, I was watching a few horror movies such as Insidious and Don’t be Afraid of the Dark: you can, in part, blame these films for today’s horror craze on “Mythic Bios,” but it was also due to finding a unique “creepypasta” that I also began this.

When I first saw the term “creepypasta,” I had no idea what the hell it even meant. What first came to mind was a strange of twisted pasta with a pale hollow-eyed doll’s face on the end of it, or a malignant white spiral-worm with a single blood-shot eye. So after I really read a definition of what a creepypasta is, I realized it is derived from a term called “copypasta”  in which someone supposedly copy and pastes a body of text over and over again onto different websites and message-boards. So basically, the pasta is taken from the word “paste,” while the “creepy” part is pretty self-explanatory.

The link I provided above pretty much lists different kinds of formulas or tropes that creepypastas fall under, but that is not why I want to write this article about. I want to look at just how the creepypasta is such an effective medium of communicating the essence of the horror genre.

My first experience with a creepypasta was when I was sent the “message-board transcript” Candle Cove. I actually didn’t know that this was a work of fiction because the person who created it, Kris Straub, did a superb job in crafting the narrative aesthetic. It actually looked like a message board conversation would: complete with screen names and typos in discussion. He also tapped into that place of barely recalled memory and nostalgia–into the zeitgeist or spirit–of 70s children shows to great effect: along with an incredibly effective sense of pacing and different voices for each “poster.” The element of television static and white noise within the story was even more inspired because it plays on the depths of the imagination and just how far someone–particularly a child–can fall into it.

I really liked “Candle Cove” because you don’t know that it is a story and it is written that way. It is also written in a way which taps hard on that collective unconsciousness we all have and actually in some ways made it real. And that is the thing right there. Candle Cove, though fiction, made itself real.

This is what I really want to talk about. Other creepypastas have managed to do something similar based on the characteristics I listed above from “Candle Cove.” The thing that actually influenced me to write these two recent Blog entries was a creepypasta called Ben (or the Haunted Majora’s Mask Game). I came across an account of it on Youtube purely by coincidence. You can read a very long written account of it here or watch the video “footage” that the creator made to complement it here. What we have here is a mixed-media story: a combination of message board posts, a text file, a Nintendo 64 game-hack and video recordings by a user named Jadusable. But look at what he does here.

First, he turns a game made twelve years ago–a Nintendo work firmly entrenched into this generation’s or at least this gaming generation’s collective unconscious–into a medium for his story. He purposefully glitches parts of this hacked game and uses elements of the game itself to add to this story. Bear in mind, Legend of Zelda: Majora’s Mask is a very unsettling but wonderful game to begin with taking place in an alternate dimension from the usual world of Hyrule with various characters and elements to work with: not the least of which being the graphics, soundtrack and some of the dialogue.

Some parts of this creepypasta are, however, somewhat stereotypical and cliche: such as the protagonist and creator Jadusable buying “a haunted bootleg” from a “creepy old man” but that is a trope part and parcel with urban legends in general. Most people would have a lot of trouble suspending disbelief for this–especially gamers–but it does have some very creepy moments: especially for me given that one of the text messages on one of the videos associated with the piece referred directly to a person named “Matt.”

I think the reason I find this creepypasta fascinating is because it uses elements of our generation–specifically video games and the medium of the Internet–to attempt to relate to us in a way might not have affected other generations. Other creepypastas that have utilized Nintendo such as Pokemon Black and Pokemon Lost Silver really tap into that shared popular cultural consciousness, but they do more than that. You’ll find that if you Google or even click on the above links (pardon the unintentional pun), that after these stories became memes–cultural information that spreads to different people–people started creating works based on these pastas to make them more real. Candle Cove now has surviving televised scenes on Youtube. The haunted Majora’s Mask game has many imitators and parodies. Even the Pokemon games I mentioned have been made into actual bootleg games by readers of the things. Basically, they are not only Internet memes, but they become living stories. They become alive inside the people that want them, and I think that is an incredibly bad-ass concept.

It makes me really want to create a creepypasta of my own. I’ve had ideas for some, but I never really followed through with them. You have to get that mixture of intentional typos that look unintentional, a compelling and readable but realistic-looking narrative aesthetic and revealing the horror but not revealing the full origin of the horror down pat because not only do you have to contend with a reader’s disbelief, but also the myriad of other creepypastas out there that share so many–and in some ways too many–characteristics to make yours unique. I tend to get very elaborate in my works and that would definitely count against me in creating such a potent literary hoax.

Still, I know I can’t help thinking about it. It is no coincidence that a loved one chose to give me the strange and wonderful gift of an old newspaper article talking about the effects of the legendary War of the Worlds radio broadcast on its audience at the time.

A creepypasta functions as a horror story pretending to be real and yet even when revealed as fiction, readers make it real by believing in it and paying homage to it. In other words, we make our nightmares real and we actually seem to enjoy doing so which leads me back to my original question of why?

The Internet allows creepypastas to exist: to replicate and spread across not merely servers, message boards, and chat-rooms but imaginations as well. Where is that line between the machine and the human mind these days? What happens when we interact with an increasing body of knowledge that we can manipulate and shape to our whims (technology permitting)? I believe that, in the end, creepypastas exist for three reasons: the first being entertainment, the second being that they are a form of oral storytelling around a pixelated campfire, and the third because we want to believe and make real and manifest the idea that the wondrous and the terrifying can exist in a world where we all live: where something like the Internet exists and not only contains the growing sum of all knowledge and information of what we think exists in our supposed certainty, but also human experience and its less concrete intuitions as well.

I also believe that in light of all of this creepypastas–along with their verbal and written urban legend and folktale predecessors–demonstrate that horror is not only the fear of the unknown. Rather, horror is the love for the unknown–for an unknown–and the sheer limits of human understanding.

Mini-Opera Aftermath

So, after the events of the Impromptu Mini-Opera Escapade I undertook with only three days to spare, I came up with two small supposedly five to seven minute operas. Like I said before, this is something I’d never done before until this point and, quite frankly, I didn’t really know what to expect. This was one of the great challenges of doing something like this: basically showing the judges my writing skill through a form which I was almost completely unfamiliar.

I came up with one concept and then after sleeping on it, I came up with another that ended up superseding it. So because I really want to talk about my recent works, here is something of an outline about what I did in writing them and what I learned.

Words on a Screen: A 16-Bit Opera on an 8-Bit Track was the unexpected piece of the two that I made. It was derived from the seed-story On Paper by A.L. Kennedy: a story about two lovers that maintain a long-distance relationship by letters across the world. It was a very interesting story that talked about how people can touch each other perhaps more intimately through correspondence and words than even face-to-face, but I didn’t really know what–if anything–I could do with it. I was more interested in doing something with Neil Gaiman’s “The Sweeper of Dreams.”

Then I read an example opera taken from this seed-story entitled Facing the Truth by Tamsin Collison: the English National Opera’s librettist. She took what was in Kennedy’s short story and expanded on it into an interaction between two Soloists texting each other and debating whether or not it would be a wise idea to meet in the flesh. The irony is that as they interact and contemplate their decision, they are already in the same coffee house but are completely physically unaware of each other. It really struck me just how much that reflects the human condition: how we are an inherently social species yet at same time we are separated by space and our own heads.

“Words on a Screen” was something of a response to both Collison and Kennedy. I thought about a scenario where two geeks meet on the Internet, fall in love, correspond through different media and then actually plan to meet and follow through with it. I also wanted it to deal with the themes of human communality verses isolation, and distance and connection as well. Some of the verses just seemed to flow into place, but for the most part the entire opera–such as it is–struggled with me and it took a day indoors, and a food and Calvin and Hobbes break to finish what I started. The aesthetic of the thing–resembling an online chat room transcript–was inspired once I finished typing the thing on this site. For all it was an unintended piece, I was very pleased with it and saw a lot of ways it could be used to challenge what the operatic form can actually be.

Then there was my intended piece that turned into something else: The Sweeper: A Teardown Epilogue. Like I said before, the story-seed for this miniature opera was Neil Gaiman’s The Sweeper of Dreams: a story about a being that cleans up the detritus of dreams once dreamers awaken or are finished with them. I have read this story before in Neil’s Smoke and Mirrors collection, and then on the Mini-Opera site and got to listen to Neil read it on there as well: which is always a pleasure. Tamsin Collison’s own libretto of the story, What Dreams May Come, was also really intriguing in that it was specifically from the point of view of the dreams themselves.

Reading the seed-story and Collison’s creative example made me really think about my very intricate idea. Unfortunately, I didn’t spend as much time on it as I wanted to and my original idea would have been much longer than the five to seven minute duration we were given. I also realized that I needed more research on certain details and I wasn’t as qualified in my own mind to use my idea in the way I wanted to as I thought at the time. I will pursue this outside of this context, but let me just keep on track here. Although Neil’s story dealt with the Sweeper on a purely distant third-person level and Collison created her libretto from the first-person collective perspective of the dreams, I started to ask myself a question: how does the Sweeper of Dreams feel cleaning up the dreams and nightmares of others? Isn’t it a lot of work to keep being on teardown duty? Doesn’t it get tiresome after a while? Would he get tired of the long hours between sleep and daydreaming and absolutely get fed up by harassment and abuse? And does the Sweeper of Dreams dream?

In the end, the libretto that I wrote ended up dealing with exactly these kinds of questions. I looked at a possibility as to what it would be like to be the Sweeper of Dreams. In retrospect, I am not sure how well this piece turned out. There are some elements from my first idea that I couldn’t resist adding in there as an example of what happens to those who refuse to have their dreams cleaned away, but I don’t know how well that meshes and flows in there. Also, I think the piece ended up being more like a Musical than opera material.

But hey, they were both ad hoc experiments: done on the fly and with only the examples I looked at. I got to make some new things and experiment with a new form. In addition, although I am not a musical expert or creator, I could almost “hear” something in the almost poetic verse rhythms that I ingrained into both pieces to some extent. This Challenge really made me think and I am grateful for that. It was totally worth doing and definitely worth being the first creative works to end up on my Blog.

May there be many more.

ETA: I just found out that the Script Entries have seemingly been all posted up on the Mini-Opera site here. Unfortunately, it seems as though “Words on a Screen” didn’t make it, but The Sweeper: A Teardown Epilogue did. It also seems a few few other people are making their librettos from the Sweeper’s perspective as well. It’s a pity about “Words on a Screen.” I really liked that one, but I will say that my “Teardown Epilogue” has its moments as well. I don’t know how I will do–the judges have to choose ten entries out of all the ones that are posted there–but you know I’m just glad that I will get some reading.

ETA: ENO added my Words on a Screen script after all. Hurray! 😀

As they might say in the opera business, may the best fat lady sing. 😉

A Challenge

I’ve been very busy lately with a few things. This is going to be a short post. A day or so ago, Neil Gaiman’s Facebook profile informed me of a Contest he contributed a story to called Mini Operas. Essentially, the object of this competition is to create a script for a 5-7 minute opera using a “seed-story” contributed by one of three writers as inspiration. Neil himself sent in his “The Sweeper of Dreams” short story.

The challenge for me here is three-fold. First of all, I have never written an opera script before. I have barely even seen sample scripts of this kind. I am operating with a basic structure in mind: a story summary or idea outline followed by dialogue or script placed in creative or poetic stanza arrangements. I also know it will probably have a soloist and a chorus. The second difficulty is the idea for this impromptu mini-opera. I do have at least one idea, but it will take time to do it: assuming it is not still evolving. Then there is the final aspect of this challenge: I have approximately five days to develop an idea, evolve it, write it and send it in.

You might ask yourself why it is I’m doing this. What do I hope to gain from it. The answer to this question is weird. One reason is that Neil is involved in this Contest and he is one of my writing influences and inspirations. But another reason is very simply this: I want to see if I can in fact do this.

The Contest link is: http://www.minioperas.org/the-script-competition/

We will see what happens.

ETA: Sorry, I just have three days to make something. My bad.